| Technique / Combat techniques | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire Wyrm | 1.30 |
Effective talent level: 1.3
Use mode: Passive
Cooldown: 14
Description: You can take on the power of Fire Wyrms using Prismatic Blood. You gain 4% fire resistance.
When you hit an enemy with a melee attack, you immediately follow up, making another attack against a random adjacent enemy doing 65% damage as Flame. This can only happen once every 14 turns.
Flame damage can inflict stun (Mindpower vs. Physical).
Flame does 10% bonus damage.
25% of Flame damage is applied as a burn over the next few turns.
Flickering Embers
| 1/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a nature gift and a mind power
Description: Erupt with a waves of flames with a radius of 0, knocking back and stunning (Mindpower vs. Physical) any targets caught inside and burning them for 7.17 flame damage.
Then, recover between 3 and 6 equilibrium, increased for each burning creature within 10 spaces.
Using this talent resets the cooldown of Flickering Embers. Renewing Inferno
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 12
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a nature gift and a mind power
Description: The Fire Wyrm is driven into a frenzy by violence and danger.
At the start of each turn in which you have lost at least -1% of your maximum life since your last turn, you will gain 51% of a turn and Flickering Embers will recharge immediately. Scorched Speed
| 0/5 |
| Wild-gift / Draconic Combat | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a nature gift and a mind power
Description: Attack the target for 205% weapon damage. This predatory act reinforces your place in nature, regenerating 5 equilibrium if you hit.
If the attack brings your target below 14% life or kills it, you can try (Physical vs. Physical)to swallow it, killing it automatically and regaining life depending on its level.
The chance to swallow depends on your talent level and the relative size of the target.
Passively raises critical rate (by 2%).
Devour
| 1/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 10
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a nature gift and a mind power
Description: Your skin forms a coat of scales and your flesh toughens, increasing your Armor Hardiness by 0%, your Armour by 0.
Mindpower: improves Armour.
Scaled Skin
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 3
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a nature gift and a mind power
Description: You call upon the mighty claws of the drake and rake the enemies in front of you, doing 160% weapon damage as fire in a cone of 0, with a 25% chance that the target will be Flameshocked.
Claw Sweep
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a nature gift and a mind power
Description: You strike the enemy with a rain of four fast blows doing 10% weapon damage as fire each, with a chance that the enemy will be Flameshocked.
Overwhelm
| 0/5 |
| Wild-gift / Venom Wyrm | 1.30 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a nature gift and a mind power
Description: You can take on the power of Venom Wyrms using Prismatic Blood. You will gain 0% nature resistance.
While sustained, you coat your weapons and ammo in venom, giving them a 0% chance to expose enemies to a deadly poison (2 damage over 8 turns (Accuracy vs. Physical), stacking up to 5 times). The chance is reduced to 75% if you have a shield, 50% if you are wielding 2 weapons.
Venom is Nature damage that can inflict Crippling Poison (Mindpower vs. Physical).
Venom deals 25% bonus damage.
60% of Venom damage is applied as a poison over the next three turns.
Cunning: Improves on-hit poison damage
Venomous Strikes
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: As your venom accumulates, your enemies' bodies undergo catastrophic failure.
When the remaining damage of their poison is at least 191 % of their remaining health, they suffer toxic shock.
All enemies have their resistance to damage reduced by 20%.
Unique enemies and weaker are also stunned for 0 turns.
Normal and weaker enemies may also be instantly slain. Toxic Shock
| 0/5 |
| 0/5 |
| Wild-gift / Ice Wyrm | 1.30 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a nature gift and a mind power
Description: You can take on the power of Ice Wyrms using Prismatic Blood. You gain 0% cold resistance.
While sustained, this talent protects you with a layer of cold, increasing your resistance to damge by 0% and causing you to deal 10.79 cold damage as retaliation to any enemies that physically strike you.
Ice is Cold damage that can inflict Slow(20% global, no save) and Freeze (Mindpower vs. Physical).
Each point in Ice Wyrm talents lets you pierce through ice blocks, reducing the damage they absorb by a total of 0%. Icy Armor
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: 10
Cooldown: 72
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a nature gift and a mind power
Description: Summons an icy wall of 3 length for 1 turns. Ice walls are transparent, but block projectiles and enemies.
Ice walls also emit freezing cold, dealing 0.31 damage for each ice wall within radius 0 of an enemy, and with each wall giving a 25% chance to freeze an enemy. This cold cannot hurt the talent user or their allies.
Learning this talent will unlock the Tier 2+ talents in all 6 elements at the cost of a category point. You still require Prismatic Blood to learn more aspects. Ice Wall
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Coat yourself in plates of ice, providing 0 damage reduction against all attacks. When you take damage greater than eight times this amount in a single hit, your armor shatters, dealing 10 ice damage to the attacker but reducing your damage reduction for 5 turns.
Mindpower: Improves damage reduction and armor Frozen Heart
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a nature gift and a mind power
Description: Take a defensive stance while you build up your strength. For the next 3 turns, you absorb 0% of incoming damage and disarm (Mindpower vs. Physical) enemies that strike you in melee. After this time, you release a burst of ice in a radius 6 around you. The damage is 18 plus 2% of the absorbed damage.
Remember: you can cancel the effect to create the avalanche early. Gathering Avalanche
| 0/5 |
| Wild-gift / Acid Wyrm | 1.30 |
Effective talent level: 0.0
Use mode: Passive
Description: You can take on the power of Acid Wyrms using Prismatic Blood. You will gain 0% acid resistance.
This talent passively improves your Elemental Spray, causing it to corrode affected enemies, reducing their accuracy and power by 0 (Mindpower vs. Physical).
Acid damage can inflict Disarm (Mindpower vs. Physical).
Corrosive Sprays
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: melee/personal
Cooldown: -230
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift and a mind power
Description: Dissolve the ground around you in radius 1 for 6 turns, causing it to slow the movement speed of enemies within by 2% (Mindpower vs. Physical). The aura moves with you.
Learning this talent will unlock the Tier 2+ talents in all 6 elements at the cost of a category point. You still require Prismatic Blood to learn more aspects. Softening Aura
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: 7
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a nature gift and a mind power
Description: Launch a clinging glob of acid at an enemy. Each turn for the next 0 turns, the target will take 3 acid damage and may (Mindpower vs. Mental) have one of their sustained talents deactivated.
Mindpower: Improves damage Dissolution
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Detrimental effects on you expire twice as fast. This affects up to 1 effects at a time. This will not affect cross-tier effects (Off-Balance, Brainlock, Spellshock) Scour Clean
| 0/5 |
| Wild-gift / Storm Wyrm | 1.30 |
Effective talent level: 0.0
Use mode: Passive
Description: You can take on the power of Storm Wyrms using Prismatic Blood. You will gain 0% lightning resistance.
This talent passively causes your primary element to Electrocute enemies (Mindpower vs. Physical) for 1% of their current life (2/3 as much vs. Elites and Rares, 2/4 as much vs. Uniques or Bosses, and 2/5 as much vs. Elite Bosses and above). Enemies can only be electrocuted once every 20 turns.
Storm damage will fluctuate between 60% and 140% of the listed damage and can inflict Daze (Mindpower vs. Physical). If the target is already dazed, the chance to reapply daze is greatly increased.
Static Shock
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: -230
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a nature gift and a mind power
Description: Produce a disorienting electrical pulse, shocking(halved daze/stun/pin resist) your foes (Mindpower vs. Spell) within a radius 1 cone.
Learning this talent will unlock the Tier 2+ talents in all 6 elements at the cost of a category point. You still require Prismatic Blood to learn more aspects. Electroshock
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 14
Range: melee/personal
Cooldown: 15
Travel Speed: 400% of base
Usage Speed: Mind (100% of a turn)
Is: a nature gift and a mind power
Description: Summons a tornado that moves slowly toward its target, following it if it changes position.
Any foe caught in its path takes 3.04 lightning damage.
When it reaches its target, it explodes in a radius of 0 for 6.05 lightning damage and 6.05 physical damage. All affected creatures will be knocked back, and the targeted creature will be stunned for 1 turns. The blast will ignore the talent user.
The tornado will last for 1 turns, or until it reaches its target.
Damage will increase with your Mindpower, and the stun chance is based on your Mindpower vs target Physical Save. Tornado
| 0/5 |
| Wild-gift / Sand Wyrm | 1.30 |
Effective talent level: 0.0
Use mode: Passive
Description: You can take on the power of Sand Wyrms using Prismatic Blood. You will gain 0% physical resistance.
This talent passively improves your Draconic Combat talents, causing them to reduce enemy armor by 10 for 3 turns (Physical vs. Physical).
Sand Damage can inflict Blind (Mindpower vs. Physical).
Rending Strikes
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 15
Range: melee/personal
Cooldown: -230
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift and a mind power
Description: You break through the earth as easily as a sandworm, allowing you to burrow through earthen walls for 1 turns.
Learning this talent will unlock the Tier 2+ talents in all 6 elements at the cost of a category point. You still require Prismatic Blood to learn more aspects. Burrow
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 8
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift and a mind power
Description: Sense foes around you in a radius of 5. Then, this talent will be replaced with the ability to burrow underground and emerge near an enemy within range 0, attacking it for 70% damage.
Activating this talent is instant, but the burrowing attack takes a turn.
Cunning: Improves detection radius
Talent Level: Improves range Tremorsense
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a nature gift and a mind power
Description: You slam the ground, shaking the area around you in a radius of 1.
Creatures caught by the quake will be damaged for 150% weapon damage, and knocked back up to 3 tiles away.
Empty spaces in the area will be filled with unstable sand walls which collapse after 5 turns.
If you know the Tremorsense talent, its cooldown will be reset. Quake
| 0/5 |
| Wild-gift / Draconic Energy | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Equilibrium cost: 3
Range: 5
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a nature gift and a mind power
Description: Launch forth a glob of elemental matter at your enemy, dealing damage and applying detrimental effects based on your primary aspect.
The target will take 57.51 fire damage.
Enemies struck have a 25% chance to be Flameshocked for three turns.
Passively increases Mindpower by 5
Mindpower: improves damage
At Talent Level 5: becomes a piercing line of energy.
Elemental Spray
| 1/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 6
Range: 10
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a nature gift and a mind power
Description: Spit a swirling cloud of elemental energy, doing 1.83 fire damage in a radius of 0 each turn for 2 turns. Enemies within have a 15% chance each turn to be Flameshocked.
Mindpower: improves damage
Mind Crit: affects duration
Elemental Vortex
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 15
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a nature gift and a mind power
Description: You gain the breath of a dragon, unleashing destructive energy in a cone of radius 2.
Your foes take 26.56 fire damage and will be Flameshocked for 3 turns.
Strength or Willpower: Improves damage
Talent Level: Improves Radius and Cooldown
Dragon's Breath
| 0/5 |
| Wild-gift / Draconic Body | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift and a mind power
Description: Take to the skies with your wings, moving 495% faster for 2 game turns, during which you will have an additional 30% physical damage resistance.
Any actions other than moving will stop this effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Passively increases Movement Speed by 11%
Racing Wings
| 1/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your body is as strong and resilient as the great wyrms. Your healing factor is increased by 1% (at 100% health) to 2% (at 0 health), growing stronger the lower your health is as you desperately cling to life.
Mindpower: improves healing factor. Drakeheart
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift and a mind power
Description: Your mind is as strong and resilient as the great wyrms, allowing you to shrug off difficulties that would stop a lesser creature in its tracks. Reduce the duration of up to 2 detrimental effects by 3 turns.
If you had fewer than 2 detrimental effects, the cooldown is reduced.
Passively improves all saves by 0.
Dragon's Scorn
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 8
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a nature gift and a mind power
Description: A dragon's twisting tail helps them manipulate the flow of a fight. Whenever you deal damage in melee, you attempt to throw an enemy Off-Balance, using 1 additional physical power.
Mindpower: improves the power bonus. Lashing Tail
| 0/5 |