
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Items Vault 1.4.8Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Summoner |
| Level / Exp | 50 / 1753% |
| Size | small |
| Lifes / Deaths | Killed by orc corruptor at level 14 on the 37th Dusk 122nd year of Ascendancy at 01:48 2 / 6Killed by fire drake at level 16 on the 46th Dusk 122nd year of Ascendancy at 13:48 Killed by Emymissra the Guardian at level 26 on the 47th Pyre 123rd year of Ascendancy at 07:47 Killed by Mindworm at level 31 on the 14th Haze 123rd year of Ascendancy at 06:22 Killed by Warmaster Gnarg at level 36 on the 23rd Regrowth 124th year of Ascendancy at 05:11 Killed by unknown at level 50 on the 22nd Regrowth 125th year of Ascendancy at 09:23 |
| Antimagic | Follower |
Primary Stats
| Strength | 40 (base 17) |
| Dexterity | 47 (base 34) |
| Constitution | 66 (base 60) |
| Magic | 37 (base 16) |
| Willpower | 113 (base 61) |
| Cunning | 98 (base 60) |
Resources
| Life | 965/1161 |
| Equilibrium | 162 |
| Stamina | 505/505 |
| Psi | 203/203 |
| Healing Factor | 2.23 |
| Regeneration | 51.1785 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 12 |
| See Invisible | 22 |
| ESP Range | 10 |
| ESP Kinds | dragon, animal/canine, demon/minor, demon/major |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 60 |
| Crit Chance | 43% |
| APR | 25 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 25 |
| Accuracy | 60 |
| Crit Chance | 48% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9.25 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Mind
| Mindpower | 73 |
| Crit Chance | 51% |
| Speed | 1 |
Offense: Damage Bonus
| All | +16% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 40 (30%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 10 |
| Physical Save | 29 |
| Spell Save | 52 |
| Mental Save | 67 |
Defense: Resistances
| All | + 18%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Confusion Resistance | 100% |
| Silence Resistance | 60% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 24% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 382 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 676% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 13 for 8 turns. While Heroism is active, you will only die when reaching -629 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Class Talents
| Wild-gift / Summoning (melee) | 1.40 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Summoning (advanced) | 1.40 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Summoning (distance) | 1.40 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Summoning (augmentation) | 1.40 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Summoning (utility) | 1.40 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Harmony | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Master Summoner |
| talent | Wild Growth |
| beneficial effect | You gain 59% resistance against cold. Resolve |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+46). Continuum Destabilization |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Willpower by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Heart of the Gloom. Escort: lost anorithil (level 1 of Heart of the Gloom)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Constitution by +1. | done |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Willpower by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 982. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boretodur (0 def, 5 armour) Boretodur (0 def, 5 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -3% Changes stats: +1 Dex / +4 Mag Reduces incoming crit damage: 10.00% Stamina each turn: +0.70 Maximum life: +42.00 See invisible: +12 Movement speed: +10% A pair of boots made of leather. |
| Light source | watchleader's alchemist's lamp of the zealot watchleader's alchemist's lamp of the zealotInfused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3% all Spell save: +9 (+3 eff.) Blindness immunity: +24% Confusion immunity: +15% Light radius: +7 See stealth: +12 See invisible: +10 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 54 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | drakeskin leather cap 'Blazehunter' (7 def, 5 armour) drakeskin leather cap 'Blazehunter' (7 def, 5 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +8 (+4 eff.) Physical crit. chance: +6.0% Armour: +5 Defense: +7 (+4 eff.) Fatigue: +5% Effects when hit in melee: * 17% chance to gain 10% of a turn Changes stats: +5 Str / +3 Dex / +3 Mag / +12 Cun / +5 Con / +14 Lck Changes resistances: -31% light Changes damage: +3% light Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 5.00% Life regen: +5.80 Spell crit. chance: +6% Mental crit. chance: +5% A cap made of leather. |
| On hands | Nimbusdream the dwarven-steel gauntlets (0 def, 2 armour) Nimbusdream the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage when hit (Melee): 12 lightning Changes resistances: +7% blight / +7% darkness / +10% arcane Changes resistances penetration: +10% lightning Damage affinity(heal): +8% nature Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +14 (+5 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 18 nature slow Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+7 eff.) Mindpower: +8 (+2 eff.) It can be used to call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.), costing 35 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | psionicist's voratun ring of life psionicist's voratun ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Wil Mental save: +14 (+3 eff.) Life regen: +1.00 Maximum life: +93.00 Healing mod.: +16% Rings can have magical properties. |
| On fingers | Tha Buttring Hurrhurr Tha Buttring HurrhurrCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+6 eff.) Armour: +20 Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 4 light / 16 lightning Changes stats: +10 Str / +8 Wil / +8 Cun Changes resistances: +9% acid / +5% arcane / +9% lightning Changes resistances penetration: +15% lightning Changes damage: +8% all Mental save: +14 (+3 eff.) Confusion immunity: +50% Spellpower: +17 (+2 eff.) Mindpower: +26 (+6 eff.) Rings can have magical properties. |
| Around neck | Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes damage: +8% all Stun/Freeze immunity: +30% Spell crit. chance: +4% Mental crit. chance: +4% Amulets can have magical properties. |
| In main hand | Great Caller (10-11 power, 18 apr, nature damage) Great Caller (10-11 power, 18 apr, nature damage)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 35% Wil, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes damage: +8% cold / +8% fire / +8% physical Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +12 (+3 eff.) Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 It can be used to activate talent Rage (costing 16 power out of 16/16) : Effective talent level: 5.6 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Induces a killing rage in one of your summons, increasing all its stats by 24 for 10 turns. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Bloomsoul (8-8.8 power, 13 apr, nature damage) Bloomsoul (8-8.8 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 25% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +13 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Healing mod.: +20% Activating this item is instant. It can be used to activate talent Bloom Heal (costing 60 power out of 55/60) : Effective talent level: 1.0 Power cost: 60 out of 55/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 64 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
| Cloak | Ulfulegar (9 def, 0 armour) Ulfulegar (9 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 (+5 eff.) Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 12 acid / 4 mind Changes resistances: +22% acid / +17% light / +22% fire / +7% lightning / +7% cold Changes damage: +6% mind Stealth bonus: +8 Maximum life: +35.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Killin Pants (5 def, 8 armour) Killin Pants (5 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+3 eff.) Fatigue: +8% Effects on melee hit: * Slows global speed by 30% Changes resistances: +30% lightning / +12% acid / +12% fire / +9% mind / +6% cold Grants telepathy: Dragon Mental save: +24 (+6 eff.) Life regen: +13.90 Maximum life: +77.00 Healing mod.: +57% A suit of armour made of leather. |
Inventory
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun mace of crippling (46-64.4 power, 6 apr)blazebringer's voratun mace of crippling (46-64.4 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 2) on crit: +13 fire When wielded/worn: Physical crit. chance: +8.0% Changes resistances penetration: +14% fire Global speed: +5% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. potent dragonbone vilestaff of invocation (41-49.2 power, 6 apr, acid element)potent dragonbone vilestaff of invocation (41-49.2 power, 6 apr, acid element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 41.0 - 49.2 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +41% acid Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +9 Spellpower: +28 (+2 eff.) Spell crit. chance: +5% It can be used to conjure elemental energy in a radius 10 cone, dealing 42.06 to 50.47 acid damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. hateful voratun waraxe of disruption (39.5-55.3 power, 6 apr)hateful voratun waraxe of disruption (39.5-55.3 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage (Melee): +12 darkness Damage against: +16% Living / +30% Unnatural One-handed war axes. |
This item will automatically be transmogrified when you leave the level. invigorating pair of voratun boots of uncanny dodging (8 def, 5 armour)invigorating pair of voratun boots of uncanny dodging (8 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +8 (+4 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: -5% Stamina each turn: +0.70 Maximum life: +49.00 Movement speed: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. traveler's pair of voratun boots (0 def, 5 armour)traveler's pair of voratun boots (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -5% Maximum encumbrance: +29 Physical save: +12 (+6 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. starseer's elven-silk wizard hat of light (+25%) (3 def, 0 armour)starseer's elven-silk wizard hat of light (+25%) (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes resistances: +25% light Changes damage: +8% physical / +7% temporal / +32% light / +15% darkness A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. radiant voratun plate armour of delving (9 def, 16 armour)radiant voratun plate armour of delving (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+5 eff.) Fatigue: +26% Damage when hit (Melee): 11 light Changes stats: +8 Str / +5 Wil Changes resistances: +23% blight / +5% physical / +35% darkness Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 36 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. coruscating voratun shield of radiance (12 def, 3 armour, 196.5 block)coruscating voratun shield of radiance (12 def, 3 armour, 196.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Effects when hit in melee: * 32% chance to blind Damage when hit (Melee): 26 fire Changes stats: +6 Str / +5 Mag / +6 Con Changes resistances: +15% light / +18% fire Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. shocking voratun shield of lightning resistance (+26%) (12 def, 3 armour, 202 block)shocking voratun shield of lightning resistance (+26%) (12 def, 3 armour, 202 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Damage (Melee): 9 lightning Damage when hit (Melee): 23 lightning Changes resistances: +26% lightning Talent granted: +5 Block Handheld deflection devices. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. overpowered voratun torque of mindblast [power 549] (27/10 cooldown)overpowered voratun torque of mindblast [power 549] (27/10 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to fire a blast of psionic energies in a range 10 beam dealing 318.42 to 636.84 mind damage, putting all charms on cooldown for 10 turns. Torques are made by powerful psionics to store psionic powers. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Mister Manacles the Yeek Summoner level 31
21st Haze 123rd year of Ascendancy at 03:42 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Mister Manacles the Yeek Summoner level 50
2nd Decay 124th year of Ascendancy at 00:54 see stats
Against all odds
Killed Ukruk in the ambush.By Mister Manacles the Yeek Summoner level 30
8th Flare 123rd year of Ascendancy at 07:08 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Mister Manacles the Yeek Summoner level 14
37th Dusk 122nd year of Ascendancy at 02:35 see stats
Arachnophobia
Destroyed the spydric menace.By Mister Manacles the Yeek Summoner level 35
60th Haze 123rd year of Ascendancy at 18:36 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Mister Manacles the Yeek Summoner level 50
6th Regrowth 125th year of Ascendancy at 18:42 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Mister Manacles the Yeek Summoner level 50
52nd Haze 124th year of Ascendancy at 21:51 see stats
Brave new world
Went to the Far East and took part in the war.By Mister Manacles the Yeek Summoner level 34
51st Haze 123rd year of Ascendancy at 14:18 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Mister Manacles the Yeek Summoner level 41
64th Pyre 124th year of Ascendancy at 02:50 see stats
Clone War
Destroyed your own Shade.By Mister Manacles the Yeek Summoner level 44
35th Dusk 124th year of Ascendancy at 15:36 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Mister Manacles the Yeek Summoner level 19
10th Regrowth 123rd year of Ascendancy at 16:55 see stats
Destroyer of the creation
Killed Slasul.By Mister Manacles the Yeek Summoner level 37
30th Regrowth 124th year of Ascendancy at 04:57 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Mister Manacles the Yeek Summoner level 32
29th Haze 123rd year of Ascendancy at 19:06 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Mister Manacles the Yeek Summoner level 23
17th Pyre 123rd year of Ascendancy at 11:27 see stats
Exterminator
Killed 1000 creatures.By Mister Manacles the Yeek Summoner level 17
60th Dusk 122nd year of Ascendancy at 18:54 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Mister Manacles the Yeek Summoner level 20
35th Regrowth 123rd year of Ascendancy at 23:05 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Mister Manacles the Yeek Summoner level 50
4th Allure 125th year of Ascendancy at 14:06 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Mister Manacles the Yeek Summoner level 37
30th Regrowth 124th year of Ascendancy at 08:57 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Mister Manacles the Yeek Summoner level 44
30th Dusk 124th year of Ascendancy at 09:33 see stats
Guiding Hand
Saved all escorted adventurers.By Mister Manacles the Yeek Summoner level 31
26th Haze 123rd year of Ascendancy at 00:16 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Mister Manacles the Yeek Summoner level 19
64th Dusk 122nd year of Ascendancy at 15:13 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Mister Manacles the Yeek Summoner level 50
6th Regrowth 125th year of Ascendancy at 20:25 see stats
Level 10
Got a character to level 10.By Mister Manacles the Yeek Summoner level 10
10th Flare 122nd year of Ascendancy at 18:23 see stats
Level 20
Got a character to level 20.By Mister Manacles the Yeek Summoner level 20
35th Regrowth 123rd year of Ascendancy at 07:56 see stats
Level 30
Got a character to level 30.By Mister Manacles the Yeek Summoner level 30
7th Flare 123rd year of Ascendancy at 20:00 see stats
Level 40
Got a character to level 40.By Mister Manacles the Yeek Summoner level 40
30th Pyre 124th year of Ascendancy at 20:37 see stats
Level 50
Got a character to level 50.By Mister Manacles the Yeek Summoner level 50
52nd Haze 124th year of Ascendancy at 20:09 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Mister Manacles the Yeek Summoner level 39
13rd Pyre 124th year of Ascendancy at 01:10 see stats
Orcrist
Killed the leaders of the Orc Pride.By Mister Manacles the Yeek Summoner level 50
2nd Decay 124th year of Ascendancy at 12:42 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Mister Manacles the Yeek Summoner level 48
22nd Haze 124th year of Ascendancy at 23:26 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Mister Manacles the Yeek Summoner level 19
63rd Haze 122nd year of Ascendancy at 21:31 see stats
Size is everything
Did over 1500 damage in one attack.By Mister Manacles the Yeek Summoner level 48
22nd Haze 124th year of Ascendancy at 19:53 see stats
Size matters
Did over 600 damage in one attack.By Mister Manacles the Yeek Summoner level 17
58th Dusk 122nd year of Ascendancy at 15:44 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Mister Manacles the Yeek Summoner level 33
29th Haze 123rd year of Ascendancy at 21:09 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Mister Manacles the Yeek Summoner level 50
22nd Regrowth 125th year of Ascendancy at 08:56 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Mister Manacles the Yeek Summoner level 50
3rd Allure 125th year of Ascendancy at 03:59 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Mister Manacles the Yeek Summoner level 39
65th Regrowth 124th year of Ascendancy at 02:54 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Mister Manacles the Yeek Summoner level 39
13rd Pyre 124th year of Ascendancy at 09:15 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Mister Manacles the Yeek Summoner level 23
15th Pyre 123rd year of Ascendancy at 20:25 see stats
Triumph of the Way
Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.By Mister Manacles the Yeek Summoner level 50
22nd Regrowth 125th year of Ascendancy at 08:57 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Mister Manacles the Yeek Summoner level 29
7th Flare 123rd year of Ascendancy at 20:00 see stats
Log
Fire drake hatchling stops burning.
Fire drake hatchling stops burning.
Fire drake stops burning.
Fire drake's devouring flames area effect hits Fire drake hatchling for 0 fire damage.
Fire drake's devouring flames area effect hits Fire drake hatchling for 0 fire damage.
Fire drake's devouring flames area effect hits Fire drake hatchling for 0 fire damage.
Fire drake's devouring flames area effect hits fire drake for 0 fire damage.
Fire drake's devouring flames area effect hits Fire drake hatchling for 0 fire damage.
Ran for 2 turns (stop reason: taken damage).
Fire drake's devouring flames area effect hits fire drake for 0 fire damage.
Fire drake's devouring flames area effect hits Fire drake hatchling for 0 fire damage.
Ran for 2 turns (stop reason: taken damage).
Fire drake's devouring flames area effect hits fire drake for 0 fire damage.
Talent Fire Breath is ready to use.
Ran for 2 turns (stop reason: object seen).
Your summoned fire drake disappears.
Ran for 3 turns (stop reason: died).
Character control switched to ritch flamespitter.
Ran for 1 turns (stop reason: didn't move).
Your summoned ritch flamespitter disappears.
Ran for 2 turns (stop reason: died).
Character control switched to Mister Manacles.
Saving game...
