Mr. Knife Guy the level 6 Cornac Rogue by Blank_Space___

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassRogue
Level / Exp6 / 82%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 11)
Dexterity21 (base 21)
Constitution13 (base 13)
Magic12 (base 10)
Willpower10 (base 10)
Cunning22 (base 22)

Resources

Life172/172
Stamina105/105
Healing Factor1.1245901639344
Regeneration0.28114754098361

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth25.823515768852
See Invisible25.823515768852

Offense: Mainhand

Damage23
Accuracy26
Crit Chance15%
APR5
Speed1.00

Offense: Offhand

Damage16
Accuracy26
Crit Chance15%
APR5
Speed1.00

Offense: Spell

Spellpower12
Crit Chance5%
Speed1

Offense: Mind

Mindpower18
Crit Chance5%
Speed1

Offense: Damage Bonus

Light+10%
Arcane+3%

Defense: Base

Armour (hardiness)3 (38.536585365854%)
Defense27
Ranged Defense27
Fatigue0
Physical Save14
Spell Save7
Mental Save11

Defense: Resistances

Lightning+ 11%( 70%)
Light+ 30%( 70%)
Temporal+ 12%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
2/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
1/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Poisons1.30
4/5
0/5
0/5
0/5
Technique / Throwing knives1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
1/5
0/5
0/5
Cunning / Lethality1.30
3/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
1/5

Effects

talent
beneficial effect
beneficial effect

Quests

done
done
active

Equipment

On hands
Around waist
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Talent Fan of Knives is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 26 turns (stop reason: at exit).


Space around you starts to dissolve...

Mr. Knife Guy deactivates
Stealth.

Talent Stealth is ready to use.

Resting starts...

Rested for 19 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Mr. Knife Guy wears:
grounding rough leather belt of transcendence.

Mr. Knife Guy wears:
grounding linen wizard hat (1 def, 0 armour).

You gain 0.48 gold from the transmogrification of
stabilizing iron helm (0 def, 3 armour).
You gain 3.75 gold from the transmogrification of
Silk Current (12 def, 0 armour).
You gain 2.04 gold from the transmogrification of
surging elm starstaff (10-12 power, 2 apr, physical element).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, darkness element).
You gain 1.51 gold from the transmogrification of
slime-covered iron greatsword of massacre (23.5-37.6 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (18-28.8 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Mr. Knife Guy deactivates
Apply Poison.