Dalek the level 7 Halfling Annihilator by Jung Ficus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassAnnihilator
Level / Exp7 / 30%
Sizesmall
Lifes / Deaths

Primary Stats

Strength20 (base 17)
Dexterity25 (base 20)
Constitution14 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning34 (base 23)

Resources

Life286/286
Steam100/100
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage21
Accuracy32
Crit Chance13%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower15
Crit Chance10%
Speed1

Offense: Mind

Mindpower23
Crit Chance10%
Speed1

Offense: Damage Bonus

Darkness+11%

Defense: Base

Armour (hardiness)16.522593642275 (82.32946707186%)
Defense30
Ranged Defense30
Fatigue1
Physical Save18
Spell Save7
Mental Save16

Defense: Resistances

Acid+ 6%( 70%)
Lightning+ 10%( 70%)
Darkness+ 22%( 70%)
Cold+ 12%( 70%)
Arcane+ 5%( 70%)
Fire+ 12%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance10%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Demolition1.30
1/5
1/5
0/5
0/5
Steamtech / Gadgets1.30
5/5
1/5
0/5
0/5
Steamtech / Heavy weapons1.30
1/5
0/5
0/5
0/5
Steamtech / Magnetism1.30
1/5
0/5
0/5
0/5
Steamtech / Turrets1.30
2/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
2/5
1/5
0/5
0/5
Steamtech / Engineering1.20
1/5
1/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
2/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
0/5
0/5

Effects

talent
beneficial effect
beneficial effect

Quests

done
done
active
active
done

Equipment

Quiver
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Light source
In off hand
Main armor
Around waist

Inventory

Achievements

The Arena (Roguelike) Unlocked Arena mode.
By Dalek the Halfling Annihilator level 7
1st Mirth 122nd year of Ascendancy at 09:20
see stats

Log


You pickup 0.50 gold pieces.

You pickup 0.55 gold pieces.

Dalek picks up (a.):
wyrm's mossy mindstar (2-2 power, 12 apr, nature damage).

Talent Grenade Launcher is ready to use.
Talent Block is ready to use.
Talent Steamgun Turret is ready to use.
Talent Shockstaff is ready to use.
Dalek picks up (c.):
linen wizard hat (1 def, 0 armour).
You pickup 0.75 gold pieces.


There is an exit to Derth here (press '' or right click to use).
Ran for 6 turns (stop reason: interesting terrain).


Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Exoskeleton
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Resting starts...

Rested for 12 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 55 turns (stop reason: all resources and life at maximum).


You gain 0.10 gold from the melting of
linen wizard hat (1 def, 0 armour).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 2.76 gold from the melting of
wyrm's mossy mindstar (2-2 power, 12 apr, nature damage).
There is an exit to the worldmap here (press '' or right click to use).
There is a Derth (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.