Paladeen the level 16 Higher Sun Paladin by Jung Ficus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassSun Paladin
Level / Exp16 / 79%
Sizemedium
Lifes / Deaths

Primary Stats

Strength46 (base 43)
Dexterity11 (base 10)
Constitution15 (base 10)
Magic51 (base 36)
Willpower28 (base 10)
Cunning15 (base 11)

Resources

Life460/460
Positive55/55
Stamina190/190
Healing Factor1.2560311219418
Regeneration1.3188326780388

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite10
Infravision1

Offense: Mainhand

Damage58
Accuracy25
Crit Chance15%
APR27
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower39
Crit Chance9%
Speed1

Offense: Mind

Mindpower30
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+12%
Light+35%
Temporal+5%
Darkness+4%
Physical+5%
Fire+36%
All0%

Offense: Damage Penetration

Darkness+11%
Light+10%
Temporal+14%
Physical+13%
Mind+10%
Nature+10%

Defense: Base

Armour (hardiness)43.118138619369 (71.297102139833%)
Defense21
Ranged Defense21
Fatigue31
Physical Save31
Spell Save31
Mental Save24

Defense: Resistances

Arcane+ 12%( 70%)
Cold+ 15%( 70%)
All 0%( 70%)
Lightning+ 24%( 70%)
Light+ 30%( 70%)
Temporal+ 23%( 70%)
Physical+ 9%( 70%)
Darkness+ 16%( 70%)
Fire+ 68%( 70%)
Nature+ 3%( 70%)

Defense: Immunities

Confusion Resistance12%
Instadeath Resistance100%
Blind Resistance15%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Guardian1.30
2/5
2/5
0/5
0/5
Celestial / Combat1.30
2/5
4/5
0/5
0/5
Celestial / Sun1.30
3/5
2/5
1/5
0/5
Technique / Shield offense1.00
4/5
1/5
1/5
1/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
1/5
3/5
0/5
Celestial / Chants1.30
2/5
1/5
1/5
2/5
Race / Higher1.00
1/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
4/5
0/5

Effects

talent
talent
talent

Quests

done
done
done
active
active
active
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Paladeen the Higher Sun Paladin level 12
4th Dusk 122nd year of Ascendancy at 08:35
see stats
Level 10 Got a character to level 10.
By Paladeen the Higher Sun Paladin level 10
6th Mirth 122nd year of Ascendancy at 17:47
see stats
Lost in translation Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By Paladeen the Higher Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 10:28
see stats
The Arena Unlocked Arena mode.
By Paladeen the Higher Sun Paladin level 8
4th Mirth 122nd year of Ascendancy at 03:22
see stats
The secret city Discovered the truth about mages.
By Paladeen the Higher Sun Paladin level 10
10th Mirth 122nd year of Ascendancy at 00:35
see stats

Log

Paladeen picks up (B.): innervating ash totem of stinging [power 182] (15 cooldown).

Space around you starts to dissolve...

Talent Wrath of the Highborn is ready to use.

Resting starts...

Talent Born into Magic is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 25 turns (stop reason: dialog is displayed).


You gain 10.25 gold from the transmogrification of
innervating ash totem of stinging [power 182] (15 cooldown).
You gain 3.44 gold from the transmogrification of
scorching brass lantern of clarity.
You gain 5.42 gold from the transmogrification of
rejuvenating cured leather armour of cold resistance (6 def, 4 armour).
You gain 25.00 gold from the transmogrification of
Spinal Cage (5 def, 8 armour).
You gain 25.00 gold from the transmogrification of
Eel-skin armour (16 def, 0 armour).
You gain 1.47 gold from the transmogrification of
steel mail armour of clarity (2 def, 6 armour).
You gain 1.25 gold from the transmogrification of
steel mail armour (2 def, 6 armour).
You gain 5.95 gold from the transmogrification of
dwarven-steel gauntlets of spellstriking (0 def, 2 armour).
You gain 2.71 gold from the transmogrification of
pair of iron boots of tirelessness (0 def, 3 armour).
You gain 4.87 gold from the transmogrification of
cruel ash magestaff of illumination (15-18 power, 3 apr, fire element).
You gain 0.25 gold from the transmogrification of
iron mace (12-16 power, 2 apr).
You gain 3.60 gold from the transmogrification of
balanced steel mace of erosion (12-16 power, 3 apr).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; physical; dur 4; cd 11).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.