Carnerm the level 5 Cornac Cultist of Entropy by genorr

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassCultist of Entropy
Level / Exp5 / 42%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution12 (base 12)
Magic20 (base 20)
Willpower10 (base 10)
Cunning13 (base 13)

Resources

Life146/146
Insanity0/100
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage8
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance9%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%
All0%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save10
Mental Save8

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Madness1.30
1/5
0/5
0/5
0/5
Demented / Entropy1.30
1/5
0/5
0/5
0/5
Demented / Nether1.30
3/5
0/5
0/5
0/5
Demented / Timethief1.30
0/5
0/5
0/5
0/5
Demented / Void1.30
2/5
0/5
0/5
0/5

Generic Talents

Demented / Calamity1.30
1/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
1/5
0/5
0/5
0/5
Demented / Doom1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

active
done

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log


Carnerm loses 4 health to the entropy.
Carnerm's is no longer wasting away.


Talent Infusion: Healing is ready to use.

Talent Infusion: Wild is ready to use.

Resting starts...

Talent Prophecy of Ruin is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 16 turns (stop reason: dialog is displayed).


You gain 0.60 gold from the transmogrification of
arcing quiver of elm arrows (20/20, 16-22 power, 5 apr).
You gain 0.60 gold from the transmogrification of
rough leather cap of constitution (+2) (0 def, 1 armour).
You gain 1.85 gold from the transmogrification of
rough leather gloves of strength (+3) (0 def, 1 armour).
You gain 0.87 gold from the transmogrification of
psychic's iron gauntlets (0 def, 1 armour).
You gain 0.65 gold from the transmogrification of
gifted mossy mindstar (2-3 power, 12 apr, mind damage).
You gain 2.36 gold from the transmogrification of
creative mossy mindstar of resolve (2-3 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron mace (12-18 power, 2 apr).
You gain 1.31 gold from the transmogrification of
flaming iron greatsword of massacre (22-36 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.