del the level 2 Runic Golem Golem by emberlord

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.0
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceRunic Golem
ClassGolem
Level / Exp2 / 46%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 13)
Dexterity8 (base 10)
Constitution13 (base 10)
Magic14 (base 10)
Willpower14 (base 10)
Cunning5 (base 10)

Resources

Life127/127
Mana127/127
Stamina126/126
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage12
Accuracy2
Crit Chance4%
APR9
Speed1.00

Offense: Spell

Spellpower14
Crit Chance4%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense8
Ranged Defense8
Fatigue0
Physical Save15
Spell Save9
Mental Save22

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance100%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Golem / Fighting1.30
1/5
0/5
0/5
0/5
Golem / Arcane1.30
1/5
0/5
0/5
0/5

Generic Talents

Effects

Quests

active

Equipment

On feet
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Del picks up (j.): iron steamgun of power.
The shield around del crumbles.

Talent Eye Beam is ready to use.

Ran for 3 turns (stop reason: interesting terrain).


Del picks up (l.):
enveloping linen cloak of sorcery (7 def, 0 armour).

Resting starts...

Talent Rune: Shielding is ready to use.
Rested for 37 turns (stop reason: all resources and life at maximum).


Del can not wear (in main hand):
Isilranne (22-33 power, 9 apr) (not enough stat).
Del wears (replacing
cruel elm vilestaff of power (10-12 power, 2 apr, acid element)): Isilranne (22-33 power, 9 apr).

Del wears:
enveloping linen cloak of sorcery (7 def, 0 armour).

Del wears:
pair of rough leather boots of tirelessness (0 def, 1 armour).

Del wears:
mindwoven linen robe (0 def, 0 armour).

You don't see how to get there...

You don't see how to get there...


Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 12 turns (stop reason: at exit).