











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Bulwark |
| Level / Exp | 22 / 12% |
| Size | medium |
| Lifes / Deaths | Killed by orc high pyromancer at level 22 on the 78th Pyre 122nd year of Ascendancy at 00:23 5 / 1 |
Primary Stats
| Strength | 45 (base 47) |
| Dexterity | 20 (base 19) |
| Constitution | 39 (base 39) |
| Magic | 17 (base 10) |
| Willpower | 19 (base 10) |
| Cunning | 11 (base 10) |
Resources
| Life | -93/698 |
| Stamina | 146/168 |
| Healing Factor | 1.3281339712918 |
| Regeneration | 13.32344343035 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 68 |
| Accuracy | 37 |
| Crit Chance | 10% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 8.5 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +4% |
Defense: Base
| Armour (hardiness) | 29.925131501135 (73.452380952381%) |
| Defense | 22 |
| Ranged Defense | 27 |
| Fatigue | 28 |
| Physical Save | 32 |
| Spell Save | 23 |
| Mental Save | 16 |
Defense: Resistances
| Temporal | -1%( 70%) |
| Mind | -6%( 70%) |
| All | -20%( 70%) |
Defense: Immunities
| Pinning Resistance | 23% |
| Bleed Resistance | 50% |
| Confusion Resistance | 21% |
| Stun Resistance | 19% |
| Disarm Resistance | 24% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 264 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Shield offense | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.50 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| detrimental effect | The target is on fire, taking 75.19 fire damage per turn. Burning |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
| beneficial effect | The target is recovering 36 life each turn. Recovery |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of Alchemists | active |
Equipment
| On feet | pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue +1% ---------- misc Stam/turn +0.30 Max.stam +12.00 A pair of boots made of leather. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap (0 def, 1 armour)2.0 T1 head armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
| On fingers | copper ring of blinding strikes0.1 T1 ring jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 21 light Ranged+ 22 light On Hit (Melee): * 12% chance to blind On Hit (Ranged): * 10% chance to blind Rings can have magical properties. |
| On fingers | wizard's copper ring of tenacity0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) Max.HP +21.00 Disarm- +24% Pinning- +23% Knockbk- +21% Rings can have magical properties. |
| Around neck | clarifying steel amulet of healing0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% mind Heal.mod +12% Cut- +50% Confus- +21% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 116 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | hateful dwarven-steel waraxe of purging (20.5-28.7 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Disrupt/Psionic Power 20.5 - 28.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +7 nature +8 darkness Against +8% Living On Hit: * 25% chance to remove a magical effect One-handed war axes. |
| On hands | sand rough leather gloves (0 def, 7 armour)1.0 T1 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 6 physical Dmg.mod +4% physical ----- def ----- Armour +7 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In off hand | warded stralite shield (10 def, 2 armour, 45-54 power, 144 block)7.0 T4 shield armor [Ego+] Arcane When used to Attack: Power 45.0 - 54.0 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +144 On Hit: * reduce the cooldown of your ward talent by 1 While equipped: ----- def ----- Armour +2 Defense +10 (+5 eff.) Rng.Def +10 (+5 eff.) Fatigue +14% ---------- misc Wards +2 lightning +3 temporal +3 blight +2 fire +3 cold Talents +1 Ward +4 Block Handheld deflection devices. |
| Cloak | regal cashmere cloak of the Shaloren (2 def, 0 armour)2.0 T3 cloak armor [Ego] Arcane/Psionic While equipped: Stats +2 Mag +6 Wil ----- def ----- Defense +2 (+1 eff.) Mind.save +6 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | spiked iron mail armour of temporal resistance (2 def, 4 armour)14.0 T1 heavy armor [Ego] Arcane/Master While equipped: dps ---------- Melee Ret 10 physical ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +16% temporal A suit of armour made of mail. |
Inventory
wanderer's stralite amulet of magic (+5)0.1 T4 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +5 Dex +6 Mag +5 Cun +6 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +0.60 ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
gold ring of misery0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun dps ---------- Melee+ 10 bleed Ranged+ 10 bleed On Hit (Melee): * 13% chance to cause random gloom On Hit (Ranged): * 12% chance to cause random gloom ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.9 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 306% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings can have magical properties. |
mule's gold ring of clarity0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Fatigue -4% Mind.save +6 (+5 eff.) Confus- +35% ---------- misc Max.enc +22 Rings can have magical properties. |
steel ring of power0.1 T2 ring jewelry [Ego] Arcane While equipped: dps ---------- Phys.pwr +7 (+3 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +8 (+5 eff.) Rings can have magical properties. |
balanced iron battleaxe (12-18 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Master Power 12.0 - 18.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Acc +9 (+4 eff.) ----- def ----- Defense +7 (+3 eff.) Disarm- +28% Massive two-handed battleaxes. |
flaming iron greatsword (14-22.4 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Arcane Power 14.0 - 22.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% On Hit.r1 +7 fire Massive two-handed swords. |
iron longsword (11-15.4 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
dwarven-steel mace of paradox (27-37.8 power, 4 apr)3.0 T3 mace 1H weapon [Ego] Arcane Power 27.0 - 37.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Melee+ +5 temporal While equipped: dps ---------- Melee Ret 8 temporal ----- def ----- Resists +7% temporal Blunt and deadly. |
hateful iron mace of paradox (12.5-17.5 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Arcane/Psionic Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% Melee+ +5 darkness +6 temporal Against +5% Living While equipped: dps ---------- Melee Ret 5 temporal ----- def ----- Resists +7% temporal Blunt and deadly. |
elm vilestaff of blasting (10-12 power, 2 apr, acid element)5.0 T1 staff 2H weapon [Ego+] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +9 (+3 eff.) Dmg.mod +10% acid ---------- misc Talents +1 Command Staff Unleash an elemental blastwave, dealing 15.19 to 18.23 acid damage in a radius 2 around the user Puts all charms on 10 cooldown Staves designed for wielders of magic, by the greats of the art. |
iron waraxe of paradox (11-15.4 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 temporal While equipped: dps ---------- Melee Ret 6 temporal ----- def ----- Resists +5% temporal One-handed war axes. |
manaburning iron waraxe of massacre (18-25.2 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Disrupt/Master Power 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 11 arcane resource burn One-handed war axes. |
thunderous dwarven-steel waraxe of massacre (26.5-37.1 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Nature/Master Power 26.5 - 37.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% On Hit: * 12% chance to daze at end of turn While equipped: Stats +2 Str +2 Dex +1 Mag +2 Wil +2 Cun +1 Con dps ---------- Res.pen +7% lightning One-handed war axes. |
linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
hardened leather gloves of dispersion (0 def, 2 armour)1.0 T3 hands armor [Ego+] Arcane While equipped: Stats +5 Mag +3 Wil dps ---------- Melee+ 7 arcane ----- def ----- Armour +2 Resists +8% arcane Disperse Magic: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Metal gloves protecting the hands up to the middle of the lower arm. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
flaming steel shield of fire resistance (+15%) (6 def, 2 armour, 14-16.8 power, 41.5 block)7.0 T2 shield armor [Ego] Nature/Master When used to Attack: Power 14.0 - 16.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.0% Block +42 On Hit.r1 +12 fire While equipped: dps ---------- Melee+ 5 fire Melee Ret 10 fire ----- def ----- Armour +2 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue +8% Resists +15% fire ---------- misc Talents +2 Block Handheld deflection devices. |
reinforced iron shield (4 def, 7 armour, 7.5-9 power, 42 block)7.0 T1 shield armor [Ego] Master When used to Attack: Power 7.5 - 9.0 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +2.5% Block +42 While equipped: ----- def ----- Armour +7 Defense +4 (+2 eff.) Rng.Def +4 (+2 eff.) Fatigue +6% ---------- misc Talents +1 Block Handheld deflection devices. |
reinforced iron shield of acid resistance (+17%) (4 def, 6 armour, 9.5-11.4 power, 46.5 block)7.0 T1 shield armor [Ego] Master When used to Attack: Power 9.5 - 11.4 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +2.5% Block +46 While equipped: ----- def ----- Armour +6 Defense +4 (+2 eff.) Rng.Def +4 (+2 eff.) Fatigue +6% Resists +17% acid ---------- misc Talents +1 Block Handheld deflection devices. |
reinforced iron shield of cold resistance (+15%) (4 def, 7 armour, 9-10.8 power, 43 block)7.0 T1 shield armor [Ego] Master When used to Attack: Power 9.0 - 10.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +2.5% Block +43 While equipped: ----- def ----- Armour +7 Defense +4 (+2 eff.) Rng.Def +4 (+2 eff.) Fatigue +6% Resists +15% cold ---------- misc Talents +1 Block Handheld deflection devices. |
133 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Pallinami the Shalore Bulwark level 15
76th Pyre 122nd year of Ascendancy at 11:11 see stats
Level 10
Got a character to level 10.By Pallinami the Shalore Bulwark level 10
75th Pyre 122nd year of Ascendancy at 12:38 see stats
Level 20
Got a character to level 20.By Pallinami the Shalore Bulwark level 20
77th Pyre 122nd year of Ascendancy at 15:41 see stats
Log
Orc high pyromancer misses Pallinami.
Orc high pyromancer receives 171 healing from Pride of the Orcs.
Pallinami receives 48 healing.
Burning from Orc high pyromancer hits Pallinami for 65 fire damage.
Orc high pyromancer's cleansing fire area effect hits Pallinami for 50 fire damage.
Pallinami's Rune: Shielding has been disrupted by anti-magic forces!
Orc high pyromancer casts Phase Door.
Orc high pyromancer's cleansing fire area effect hits Pallinami for 50 fire damage.
Burning from Orc high pyromancer hits Pallinami for 109 fire damage.
Pallinami receives 48 healing.
Pallinami casts Rune: Shielding.
A shield forms around Pallinami.
Orc high pyromancer calms down.
Orc high pyromancer casts Inferno.
Orc high pyromancer's cleansing fire area effect hits Pallinami for (70 absorbed), 0 fire (0 total damage).
Your shield crumbles under the damage!
The shield around Pallinami crumbles.
Burning from Orc high pyromancer hits Pallinami for (30 absorbed), 70 fire (70 total damage).
Pallinami receives 48 healing.
Orc high pyromancer casts Flame.
Orc high pyromancer roars triumphantly.
Orc high pyromancer hits Pallinami for 142 fire damage.
Pallinami the level 22 shalore bulwark was combusted to death by an orc high pyromancer on level 33 of The Arena.
Orc high pyromancer killed Pallinami!
Pallinami has finished recovering.
Pallinami deactivates Shield Wall.
Pallinami stops burning.






























































