









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.1 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 18 / 84% |
| Size | medium |
| Lifes / Deaths | Killed by Voriremina the sandworm at level 18 on the 6th Allure 123rd year of Ascendancy at 07:19 / 1 |
Primary Stats
| Strength | 27 (base 13) |
| Dexterity | 66 (base 46) |
| Constitution | 28 (base 10) |
| Magic | 18 (base 10) |
| Willpower | 18 (base 10) |
| Cunning | 45 (base 34) |
Resources
| Life | -92/538 |
| Stamina | 186/201 |
| Psi | 100/108 |
| Healing Factor | 1.1363636363636 |
| Regeneration | 0.2840909090909 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -31.468005018821% |
| Spell | 0% |
| Global | +194.92142133691% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 39.045069181528 |
| See Invisible | 39.045069181528 |
Offense: Barehand
| Damage | 73 |
| Accuracy | 67 |
| Crit Chance | 22% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +5% |
| Acid | +11% |
| Light | +6% |
| All | 0% |
Offense: Damage Penetration
| Acid | +10% |
| Light | +5% |
| Physical | +20% |
| All | 0% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 7.1041618976514 (35.629139072848%) |
| Defense | 49 |
| Ranged Defense | 49 |
| Fatigue | 0 |
| Physical Save | 21 |
| Spell Save | 12 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Light | + 13%( 70%) |
| Nature | + 17%( 70%) |
| Physical | + 8%( 70%) |
| Lightning | + 27%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 30 with a minimum range of 15. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 130 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 65 damage per debuff cleansed (not counting cross-tier ones). If there was only cross-tier effects to clean, no shield is created and the rune goes on a 75% faster cooldown. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Trained Reactions |
| talent | Striking Stance |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | Increases defense by 12. Mobile Defense |
| detrimental effect | Movement speed is reduced by 51%. Slow movement |
| detrimental effect | The target has been splashed with acid, taking 2.77 acid damage per turn, reducing armour by 8 and attack by 7. Acid Splash |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target has recently performed an extreme feat of agility and is exhausted. The stamina cost of activated Mobility talents is increased by 48%. Exhaustion |
| detrimental effect | Huge cut that bleeds, doing 41.45 physical damage per turn. Bleeding |
| beneficial effect | Increases global action speed by 95%. Reflexive Dodging |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed bear paw. * You've found the needed sandworm tooth. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Breezespire the pair of iron boots (0 def, 3 armour) (On feet)]Breezespire the pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Melee+ 0(-10) item nature slow Res.pen +5%(-) nature +5%(-) physical Apr +3 (-) On Hit (Melee): * 10% chance to slow global speed by 43% ----- def ----- Armour +3 (-) Fatigue +2% (-) Die.at -60.00 life (-) ---------- misc Stam/turn +0.40 (-) Max.stam +40.00 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | [vs. Aerona (0 def, 1 armour) (On hands)]Aerona (0 def, 1 armour) 1.5 T1 hands armor [Rare] Master While equipped: Stats +3(-) Dex +4(-) Wil dps ---------- Phys.pwr +5 (+1 eff.) (-) Acc +10 (+3 eff.) (-) Melee Ret 10(-) mind ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +1%(-) physical Phys.save +3 (+2 eff.) (-) Unarmed combat: Power 105% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +6 (-) Apr +3 (-) Crit +8.0% (-) Atk.spd 100% (-) Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | [vs. Flashknave (0 def, 1 armour) (On head)]Flashknave (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +2(-) Cun +6(-) Dex dps ---------- Phys.crit +3.0% (-) Melee+ 0(-10) item darkness numbing Res.pen +15%(-) physical Apr +5 (-) On Hit (Melee): * 10% chance to reduce damage dealt by 15% ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +3%(-) lightning ---------- misc Stam/turn +1.00 (-) A cap made of leather. |
| Tool | [vs. iron pickaxe 'Lustrepain' (dig speed 40 turns) (Tool)]iron pickaxe 'Lustrepain' (dig speed 40 turns) 3.0 T1 digger tool [Rare] Nature While equipped: Stats +1(-) Str dps ---------- Phys.pwr +15 (+5 eff.) (-) Dmg.mod +5%(-) nature Res.pen +5%(-) light ----- def ----- Armour +4 (-) Resists +6%(-) lightning +11%(-) nature +6%(-) light While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. copper ring 'Cyrobeth' (On fingers, 1 of 2)]copper ring 'Cyrobeth' 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3(-) Cun +5(-) Con dps ---------- Res.pen +10%(-) acid Acc +30 (+8 eff.) (-) ----- def ----- Defense +6 (+2 eff.) (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. copper ring 'Cyrobeth' (On fingers, 1 of 2)]marksman's copper ring of corrosion (+22%) 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex +0(-3) Cun +0(-5) Con dps ---------- Dmg.mod +11% acid Res.pen +0%(-10%) acid Acc +4 (+1 eff.) (-26 (-7 eff.)) ----- def ----- Defense +0 (+0 eff.) (-6 (-2 eff.)) Resists +22% acid Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. Radianceborn (Around neck)]Radianceborn 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +4(-) Str +4(-) Mag +2(-) Con dps ---------- Dmg.mod +6%(-) light ----- def ----- Resists +12%(-) lightning Stun/Frz- +22% (-) ---------- misc Light +2 (-) Amulets can have magical properties. |
| Main armor | [vs. nimble rough leather armour of the hero (5 def, 2 armour) (Main armor)]nimble rough leather armour of the hero (5 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego++] Arcane/Nature/Master While equipped: Stats +4(-) Str +7(-) Dex +4(-) Mag +4(-) Wil +4(-) Cun dps ---------- Mov.spd +20% (-) ----- def ----- Armour +2 (-) Defense +5 (+2 eff.) (-) Fatigue +6% (-) Max.HP +31.00 (-) A suit of armour made of leather. |
| Light source | [vs. brass lantern 'Glintpyre' (Light source)]brass lantern 'Glintpyre' 2.0 T1 lite [Rare] Psionic While equipped: Stats +1(-) Con dps ---------- Acc +15 (+4 eff.) (-) Apr +6 (-) ----- def ----- Mind.save +6 (+3 eff.) (-) Die.at -20.00 life (-) ---------- misc Light +4 (-) See.Stealth +7 (-) See.Invis +7 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | [vs. murderer's linen cloak (1 def, 0 armour) (Cloak)]murderer's linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Ego+] Master While equipped: Stats +2(-) Cun +2(-) Dex dps ---------- Acc +4 (+1 eff.) (-) Apr +4 (-) ----- def ----- Defense +1 (+0 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 (-) Fatigue -10% (-) Max.HP +40.00 (-) Knockbk- +40% (-) ---------- misc Max.enc +70 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Inventory
Prismatic Rune (6 turns; physical, darkness, blight, arcane, light)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 4 darkness, 4 blight, 3 arcane, 4 light Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Radianceborn (Around neck)]copper amulet of cunning (+3) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +0(-4) Str +0(-4) Mag +3 Cun +0(-2) Con dps ---------- Dmg.mod +0%(-6%) light ----- def ----- Resists +0%(-12%) lightning Stun/Frz- +0% (-22%) ---------- misc Light +0 (-2) Amulets can have magical properties. |
[vs. copper ring 'Cyrobeth' (On fingers, 1 of 2)]wizard's copper ring of nature (+22%) 0.1 T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag +0(-3) Cun +0(-5) Con dps ---------- Dmg.mod +11% nature Res.pen +0%(-10%) acid Acc +0 (+0 eff.) (-30 (-8 eff.)) ----- def ----- Defense +0 (+0 eff.) (-6 (-2 eff.)) Resists +22% nature Spell.save +6 (+6 eff.) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. copper ring 'Cyrobeth' (On fingers, 1 of 2)]steel ring 0.1 T2 ring jewelry [Normal] While equipped: Stats +0(-3) Cun +0(-5) Con dps ---------- Res.pen +0%(-10%) acid Acc +0 (+0 eff.) (-30 (-8 eff.)) ----- def ----- Defense +0 (+0 eff.) (-6 (-2 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
thought-forged steel battleaxe (116% power, 2 apr)3.0 T2 battleaxe 2H weapon Reqs Str 16 [Ego] Psionic Power 116% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +10 mind On Hit: * 23% chance to reduce all saves and defense by 17 While equipped: Stats +3 Cun +2 Wil Massive two-handed battleaxes. |
steel longsword (111% power, 3 apr)3.0 T2 longsword 1H weapon Reqs Str 16 [Normal] Power 111% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Sharp, long, and deadly. |
balanced steel mace (111% power, 3 apr)3.0 T2 mace 1H weapon Reqs Str 16 [Ego] Master Power 111% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Acc +7 (+1 eff.) ----- def ----- Defense +5 (+2 eff.) Disarm- +22% Blunt and deadly. |
chilling steel mace (104% power, 3 apr)3.0 T2 mace 1H weapon Reqs Str 16 [Ego] Arcane Power 105% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +9 cold Blunt and deadly. |
steel mace of paradox (112% power, 3 apr)3.0 T2 mace 1H weapon Reqs Str 16 [Ego] Arcane Power 112% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +7 temporal While equipped: ----- def ----- Resists +8% temporal Blunt and deadly. |
Keyon (102% power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Random Unique] Disrupt/Master/Psionic Power 102% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * 12 arcane resource burn * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +2 Con dps ---------- Phys.pwr +7 (+3 eff.) Dmg.mod +6% acid Res.pen +8% physical Melee Ret 2 acid ----- def ----- Resists +9% lightning +9% cold +3% darkness Disarm- +12% One-handed war axes. |
slime-covered dwarven-steel waraxe of shearing (119% power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Ego+] Disrupt/Master Power 120% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * 9% chance to slow global speed by 43% While equipped: dps ---------- Res.pen +7% all Acc +7 (+1 eff.) Apr +7 One-handed war axes. |
vined mindstar of clarity (83% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Power 84% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ----- def ----- Mind.save +4 (+2 eff.) ---------- misc Max.psi +11.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mighty dwarven-steel steamgun of power4.0 T3 steamgun 1H weapon Reqs Dex 24 Shoot Steam Pool [Ego] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+3 eff.) Dmg.mod +10% physical Res.pen +10% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
pouch of steel shots of accuracy (21/21, 121% power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Ego] Master Power 122% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +5 Apr +2 Crit +4.5% Capacity 21 Shots are used with slings to pummel your foes to death. |
[vs. nimble rough leather armour of the hero (5 def, 2 armour) (Main armor)]woollen robe of frost (+9%) (0 def, 0 armour) 2.0 T2 cloth armor [Ego] Nature While equipped: Stats +0(-4) Str +0(-7) Dex +0(-4) Mag +0(-4) Wil +0(-4) Cun dps ---------- Mov.spd +0% (-20%) Dmg.mod +12% cold ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-5 (-2 eff.)) Fatigue +0% (-6%) Resists +18% cold +9% all Max.HP +0.00 (-31.00) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. nimble rough leather armour of the hero (5 def, 2 armour) (Main armor)]prismatic rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Arcane While equipped: Stats +0(-4) Str +0(-7) Dex +0(-4) Mag +0(-4) Wil +0(-4) Cun dps ---------- Mov.spd +0% (-20%) ----- def ----- Armour +2 (-) Defense +3 (+1 eff.) (-2 (-1 eff.)) Fatigue +6% (-) Resists +11% light +10% darkness Max.HP +0.00 (-31.00) A suit of armour made of leather. |
[vs. nimble rough leather armour of the hero (5 def, 2 armour) (Main armor)]rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: Stats +0(-4) Str +0(-7) Dex +0(-4) Mag +0(-4) Wil +0(-4) Cun dps ---------- Mov.spd +0% (-20%) ----- def ----- Armour +2 (-) Defense +3 (+1 eff.) (-2 (-1 eff.)) Fatigue +6% (-) Max.HP +0.00 (-31.00) A suit of armour made of leather. |
[vs. nimble rough leather armour of the hero (5 def, 2 armour) (Main armor)]Behemoth Hide (4 def, 6 armour) 9.0 T2 light armor Reqs Str 22 [Unique] Master While equipped: Stats +5(+1) Str +0(-7) Dex +0(-4) Mag +0(-4) Wil +0(-4) Cun +3 Con dps ---------- Mov.spd +0% (-20%) ----- def ----- Armour +6 (+4) Defense +4 (+2 eff.) (-1 (+0 eff.)) Rng.Def +8 (+3 eff.) Fatigue +10% (+4%) Max.HP +45.00 (+14.00) HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
[vs. nimble rough leather armour of the hero (5 def, 2 armour) (Main armor)]impenetrable steel mail armour (2 def, 13 armour) 14.0 T2 heavy armor Reqs - Heavy armour training Str 20 [Ego] Master While equipped: Stats +0(-4) Str +0(-7) Dex +0(-4) Mag +0(-4) Wil +0(-4) Cun dps ---------- Mov.spd +0% (-20%) ----- def ----- Armour +13 (+11) Defense +2 (+1 eff.) (-3 (-1 eff.)) Fatigue +12% (+6%) Max.HP +0.00 (-31.00) A suit of armour made of mail. |
[vs. murderer's linen cloak (1 def, 0 armour) (Cloak)]Emelivea the Blindzephyr (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +0(-2) Dex +2 Mag +1(-1) Cun +4 Con dps ---------- Phys.crit +2.0% Phys.pwr +1 (+1 eff.) Acc +0 (+0 eff.) (-4 (-1 eff.)) Apr +0 (-4) On Hit (Melee): * 10% chance to reduce damage dealt by 15% ----- def ----- Defense +1 (+0 eff.) (-) Fatigue -3% ---------- misc Infravis +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. murderer's linen cloak (1 def, 0 armour) (Cloak)]regal kruk cloak (0 def, 0 armour) 2.0 T1 cloak armor [Cosmetic Item] Psionic While equipped: Stats +0(-2) Dex +2 Wil +0(-2) Cun dps ---------- Acc +0 (+0 eff.) (-4 (-1 eff.)) Apr +0 (-4) ----- def ----- Defense +0 (+0 eff.) (-1 (+0 eff.)) Mind.save +5 (+2 eff.) A stylish kruk-style cloak, to look awesome. |
[vs. Breezespire the pair of iron boots (0 def, 3 armour) (On feet)]Charrip the pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Wil +2 Cun +2 Con dps ---------- Mind.crit +2% Melee+ 0(-10) item nature slow Dmg.mod +6% acid Res.pen +5% acid +5% fire +0%(-5%) nature +0%(-5%) physical Apr +0 (-3) Melee Ret 6 acid ----- def ----- Armour +1 (-2) Fatigue +0% (-2%) Phys.save +11 (+5 eff.) Mind.save +23 (+11 eff.) Die.at +0.00 life (+60.00 life) ---------- misc Stam/turn +0.00 (-0.40) Max.stam +0.00 (-40.00) A pair of boots made of leather. |
[vs. Breezespire the pair of iron boots (0 def, 3 armour) (On feet)]Xanyseyassra (0 def, 4 armour) 3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Melee+ 0(-10) item nature slow Dmg.mod +6% acid Res.pen +0%(-5%) physical +15% mind +0%(-5%) nature Apr +0 (-3) ----- def ----- Armour +4 (+1) Fatigue +2% (-) Die.at +0.00 life (+60.00 life) ---------- misc Stam/turn +0.00 (-0.40) Max.stam +0.00 (-40.00) Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Breezespire the pair of iron boots (0 def, 3 armour) (On feet)]pair of iron boots 'Zeryfast' (0 def, 5 armour) 3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Melee+ 0(-10) item nature slow Res.pen +10% temporal +0%(-5%) nature +0%(-5%) physical Apr +0 (-3) ----- def ----- Armour +5 (+2) Fatigue +2% (-) Crit.dmg- 5.00% Die.at +0.00 life (+60.00 life) Cut- +10% Knockbk- +20% ---------- misc Stam/turn +0.00 (-0.40) Max.stam +0.00 (-40.00) Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Breezespire the pair of iron boots (0 def, 3 armour) (On feet)]wanderer's pair of dwarven-steel boots (0 def, 4 armour) 3.0 T3 feet armor [Ego+] Master While equipped: Stats +2 Cun +3 Con dps ---------- Melee+ 0(-10) item nature slow Res.pen +0%(-5%) nature +0%(-5%) physical Apr +0 (-3) ----- def ----- Armour +4 (+1) Fatigue +3% (+1%) Phys.save +15 (+7 eff.) Mind.save +15 (+7 eff.) Die.at +0.00 life (+60.00 life) ---------- misc Stam/turn +0.00 (-0.40) Max.stam +0.00 (-40.00) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Aerona (0 def, 1 armour) (On hands)]rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Normal] While equipped: Stats +0(-3) Dex +0(-4) Wil dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Acc +0 (+0 eff.) (-10 (-3 eff.)) Melee Ret 0(-10) mind ----- def ----- Armour +1 (-) Fatigue +0% (-1%) Resists +0%(-1%) physical Phys.save +0 (+0 eff.) (-3 (-2 eff.)) Unarmed combat: Power 93% (-11%) Range: 1.1x (-0.3x) Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Acc +1 (-5) Apr +1 (-2) Crit +1.0% (-7.0%) Atk.spd 125% (+25%) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Aerona (0 def, 1 armour) (On hands)]Emelemira the Hellzeal (0 def, 1 armour) 1.5 T1 hands armor [Rare] Master While equipped: Stats +3(-) Dex +0(-4) Wil dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Dmg.mod +3% lightning +9% darkness Acc +10 (+3 eff.) (-) Melee Ret 0(-10) mind 4 fire ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +6% fire +3% darkness +0%(-1%) physical Phys.save +0 (+0 eff.) (-3 (-2 eff.)) Unarmed combat: Power 104% (-1%) Range: 1.4x (+0.0x) Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +6 (-) Apr +3 (-) Crit +7.0% (-1.0%) Atk.spd 100% (-) Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Aerona (0 def, 1 armour) (On hands)]Spellhunt Remnants (1 def, 2 armour) 1.5 T1 hands armor [Unique] Disrupt/Master While equipped: Stats +0(-3) Dex +2(-2) Wil +2 Cun dps ---------- Mind.crit +3% Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Mind.pwr +4 (+2 eff.) Dmg.mod +5% nature Res.pen +5% nature Acc +0 (+0 eff.) (-10 (-3 eff.)) Melee Ret 0(-10) mind ----- def ----- Armour +2 (+1) Defense +1 (+0 eff.) Fatigue +0% (-1%) Resists +0%(-1%) physical Phys.save +0 (+0 eff.) (-3 (-2 eff.)) Spell.save +4 (+4 eff.) Max.HP +20.00 Unarmed combat: Power 107% (+2%) Range: 1.4x (+0.0x) Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +1 (-5) Apr +4 (+1) Crit +3.0% (-5.0%) Atk.spd 100% (-) Melee+ +10 silence Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
[vs. Aerona (0 def, 1 armour) (On hands)]iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor [Normal] While equipped: Stats +0(-3) Dex +0(-4) Wil dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Acc +0 (+0 eff.) (-10 (-3 eff.)) Melee Ret 0(-10) mind ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +0%(-1%) physical Phys.save +0 (+0 eff.) (-3 (-2 eff.)) Unarmed combat: Power 107% (+2%) Range: 1.4x (+0.0x) Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +1 (-5) Apr +3 (-) Crit +2.0% (-6.0%) Atk.spd 100% (-) Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Flashknave (0 def, 1 armour) (On head)]Aeradana (0 def, 1 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +1(-1) Cun +3(-3) Dex dps ---------- Phys.crit +0.0% (-3.0%) Melee+ 0(-10) item darkness numbing Res.pen +0%(-15%) physical Apr +0 (-5) ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +3%(-) lightning +7% cold ---------- misc Stam/turn +2.00 (+1.00) Infravis +3 See.Invis +3 Breathe water A cap made of leather. |
[vs. Flashknave (0 def, 1 armour) (On head)]miner's rough leather cap (0 def, 2 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +0(-2) Cun +0(-6) Dex dps ---------- Phys.crit +0.0% (-3.0%) Melee+ 0(-10) item darkness numbing Res.pen +0%(-15%) physical Apr +0 (-5) ----- def ----- Armour +2 (+1) Fatigue +1% (-) Resists +0%(-3%) lightning ---------- misc Stam/turn +0.00 (-1.00) Infravis +1 A cap made of leather. |
[vs. Flashknave (0 def, 1 armour) (On head)]rough leather cap 'Belobressra' (10 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +0(-6) Dex +0(-2) Cun dps ---------- Phys.crit +0.0% (-3.0%) Melee+ 0(-10) item darkness numbing Res.pen +20%(+5%) physical Apr +0 (-5) ----- def ----- Armour +1 (-) Defense +10 (+3 eff.) Fatigue +1% (-) Resists +0%(-3%) lightning ---------- misc Stam/turn +0.00 (-1.00) A cap made of leather. |
[vs. Flashknave (0 def, 1 armour) (On head)]rough leather cap 'Sunwarden' (0 def, 1 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +0(-2) Cun +0(-6) Dex dps ---------- Phys.crit +0.0% (-3.0%) Phys.pwr +20 (+7 eff.) Melee+ 0(-10) item darkness numbing Dmg.mod +6% acid Res.pen +0%(-15%) physical Apr +0 (-5) Melee Ret 2 light 2 physical On Hit (Melee): * 10% chance to reduce armor by 21% ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +0%(-3%) lightning Phys.save +3 (+1 eff.) ---------- misc Stam/turn +0.00 (-1.00) Stam/ret +0.80 Equi/ret +0.80 A cap made of leather. |
[vs. Flashknave (0 def, 1 armour) (On head)]iron helm 'Gloryssra' (0 def, 3 armour) 3.0 T1 head armor [Rare] Master While equipped: Stats +4 Str +0(-6) Dex +0(-2) Cun dps ---------- Phys.crit +0.0% (-3.0%) Crit.mult +10.00% Phys.pwr +20 (+7 eff.) Melee+ 0(-10) item darkness numbing Dmg.mod +3% mind Res.pen +0%(-15%) physical Apr +0 (-5) ----- def ----- Armour +3 (+2) Fatigue +5% (+4%) Resists +0%(-3%) lightning +6% cold +5% fire ---------- misc Stam/turn +0.00 (-1.00) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Flashknave (0 def, 1 armour) (On head)]iron helm 'Lorakan' (0 def, 3 armour) 3.0 T1 head armor [Rare] Nature While equipped: Stats +3(-3) Dex +3(+1) Cun +2 Con dps ---------- Phys.crit +0.0% (-3.0%) Melee+ 0(-10) item darkness numbing Res.pen +0%(-15%) physical Apr +0 (-5) ----- def ----- Armour +3 (+2) Fatigue +5% (+4%) Resists +0%(-3%) lightning +5% nature +3% mind Spell.save +3 (+3 eff.) Max.HP +43.00 HP.reg +4.00 Heal.mod +11% Cut- +10% ---------- misc Stam/turn +0.00 (-1.00) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Flashknave (0 def, 1 armour) (On head)]Quasit's Skull (0 def, 12 armour) 3.0 T2 head armor [Unique] Master While equipped: Stats +0(-6) Dex +0(-2) Cun +3 Con dps ---------- Phys.crit +0.0% (-3.0%) Melee+ 0(-10) item darkness numbing Res.pen +0%(-15%) physical Apr +0 (-5) ----- def ----- Armour +12 (+11) Hardiness +5% Fatigue +5% (+4%) Resists +0%(-3%) lightning Phys.save +12 (+6 eff.) Stun/Frz- +30% ---------- misc Stam/turn +0.00 (-1.00) Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
173 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern 'Glintpyre' (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: Stats +0(-1) Con dps ---------- Acc +0 (+0 eff.) (-15 (-4 eff.)) Apr +0 (-6) ----- def ----- Mind.save +0 (+0 eff.) (-6 (-3 eff.)) Die.at +0.00 life (+20.00 life) ---------- misc Light +3 (-1) See.Stealth +0 (-7) See.Invis +0 (-7) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Planar Beacon 1.0 lite [Unique] Arcane While equipped: Stats +0(-1) Con dps ---------- Acc +0 (+0 eff.) (-15 (-4 eff.)) Apr +0 (-6) ----- def ----- Mind.save +0 (+0 eff.) (-6 (-3 eff.)) Die.at +0.00 life (+20.00 life) ---------- misc Light +3 (-1) See.Stealth +0 (-7) See.Invis +0 (-7) Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 48.41 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 48.41 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
[vs. brass lantern 'Glintpyre' (Light source)]Summertide Phial 1.0 lite [Unique] Nature While equipped: Stats +0(-1) Con dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light Acc +0 (+0 eff.) (-15 (-4 eff.)) Apr +0 (-6) ----- def ----- Resists +30% light Mind.save +0 (+0 eff.) (-6 (-3 eff.)) Die.at +0.00 life (+20.00 life) Heal.mod +10% ---------- misc Light +5 (+1) See.Stealth +0 (-7) See.Invis +0 (-7) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(66 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
[vs. iron pickaxe 'Lustrepain' (dig speed 40 turns) (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: Stats +0(-1) Str dps ---------- Phys.pwr +0 (+0 eff.) (-15 (-5 eff.)) Dmg.mod +5% blight +0%(-5%) nature Res.pen +0%(-5%) light Apr +15 Melee Ret 10 draining blight ----- def ----- Armour +0 (-4) Resists +0%(-6%) lightning +0%(-11%) nature +0%(-6%) light While carried: ---------- misc Talents +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. iron pickaxe 'Lustrepain' (dig speed 40 turns) (Tool)]Voidvile the iron pickaxe (dig speed 30 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +1(-) Str dps ---------- Phys.pwr +0 (+0 eff.) (-15 (-5 eff.)) Dmg.mod +6% blight +3% darkness +0%(-5%) nature Res.pen +10%(+5%) light ----- def ----- Armour +0 (-4) Resists +6% blight +0%(-6%) light +0%(-11%) nature +0%(-6%) lightning ---------- misc Infravis +1 While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. iron pickaxe 'Lustrepain' (dig speed 40 turns) (Tool)]woodsman's iron pickaxe (dig speed 38 turns) 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1(-) Str dps ---------- Phys.pwr +0 (+0 eff.) (-15 (-5 eff.)) Dmg.mod +5%(-) nature Res.pen +0%(-5%) light ----- def ----- Armour +0 (-4) Resists +0%(-6%) lightning +11%(-) nature +0%(-6%) light While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. iron pickaxe 'Lustrepain' (dig speed 40 turns) (Tool)]Imp Claw 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +0(-1) Str dps ---------- Phys.pwr +0 (+0 eff.) (-15 (-5 eff.)) Dmg.mod +0%(-5%) nature Res.pen +0%(-5%) light ----- def ----- Armour +0 (-4) Resists +0%(-6%) lightning +0%(-11%) nature +0%(-6%) light ---------- misc Light +1 See.Stealth +10 While carried: ---------- misc Talents +0(+-1) Dig Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 67.15 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. iron pickaxe 'Lustrepain' (dig speed 40 turns) (Tool)]piercing elm totem of summon tentacle [power 95] (25 cooldown) 2.0 T1 totem charm [Ego] Nature While equipped: Stats +0(-1) Str dps ---------- Phys.pwr +0 (+0 eff.) (-15 (-5 eff.)) Dmg.mod +0%(-5%) nature Res.pen +0%(-5%) light ----- def ----- Armour +0 (-4) Resists +0%(-6%) lightning +0%(-11%) nature +0%(-6%) light While carried: ---------- misc Talents +0(+-1) Dig Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 190 Base Damage: 99 Armor: 4 All Resist: 2 Puts all charms on 25 cooldown 100% to increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By brawler the Cornac Brawler level 10
2nd Mirth 122nd year of Ascendancy at 17:01 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By brawler the Cornac Brawler level 15
45th Dusk 122nd year of Ascendancy at 06:13 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By brawler the Cornac Brawler level 15
49th Haze 122nd year of Ascendancy at 04:41 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By brawler the Cornac Brawler level 10
3rd Mirth 122nd year of Ascendancy at 07:56 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By brawler the Cornac Brawler level 16
50th Haze 122nd year of Ascendancy at 23:19 see stats
Log
Brawler lashes out with a spinning backhand.
brawler hits War hound for 187 physical damage.
Talent Haymaker is ready to use.
Voriremina the sandworm shoves Layalaith the gigantic corrosive tunneler aside.
Melee retaliation hits War hound for 10 mind damage.
War hound hits brawler for (8 resist armour), 74 physical (74 total damage).
--------------------------------
Brawler throws two quick punches.
brawler performs a melee critical strike against Layalaith the gigantic corrosive tunneler!
Layalaith the gigantic corrosive tunneler resonates with the damage.
Layalaith the gigantic corrosive tunneler is weakened by the darkness!
Brawler is covered in acid!
brawler hits Layalaith the gigantic corrosive tunneler for 203 physical, 135 physical (338 total damage).
Acid Splash from Layalaith the gigantic corrosive tunneler hits brawler for (1 resist armour), 0 acid (0 total damage).
Layalaith the gigantic corrosive tunneler misses brawler.
Layalaith the gigantic corrosive tunneler misses brawler.
--------------------------------
Brawler throws a wild haymaker!
You collect a new ingredient: sandworm tooth (1).
brawler hits Layalaith the gigantic corrosive tunneler for 640 physical damage.
Voriremina the sandworm uses Kneecapper.
Brawler speeds up.
brawler killed Layalaith the gigantic corrosive tunneler!
brawler reacts to an attack from Voriremina the sandworm's Kneecapper, mitigating the blow!.
Brawler is pinned to the ground.
Brawler starts to bleed.
Voriremina the sandworm's Kneecapper hits brawler for (8 resist armour), (29 reacted , -4 stam), 93 physical, (6 resist armour), 0 nature (93 total damage).
Saving game...






























































































