technomancer the level 50 Whitehoof Archmage by dnnruddnjs123

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignOrcs
ModeInsane Adventure
SexMale
RaceWhitehoof
ClassArchmage (Technomancer)
Level / Exp50 / 4174%
Sizemedium
Lifes / Deaths

Primary Stats

Strength31 (base 10)
Dexterity30 (base 10)
Constitution38 (base 29)
Magic113 (base 60)
Willpower73 (base 60)
Cunning101 (base 60)

Resources

Life1102/1102
Mana735/735
Steam90/90
Positive177/177
Healing Factor1.4649820056824
Regeneration11.003741454115

Speed

Mental0%
Attack0%
Movement+40%
Spell+10%
Global+100%

Vision

Sight13
Lite7
Infravision9
See Stealth95.562732211925
See Invisible138.34198735079

Offense: Mainhand

Damage50
Accuracy27
Crit Chance57%
APR9
Speed1.00

Offense: Spell

Spellpower99
Crit Chance100%
Speed0.90909090909091
Cooldown Reduction30

Offense: Mind

Mindpower50
Crit Chance28%
Speed1

Offense: Damage Bonus

Blight+5%
Arcane+177%
Cold+39%
All+2%
Lightning+39%
Light+41%
Temporal+39%
Physical+49%
Fire+39%
Darkness+17%

Offense: Damage Penetration

Physical+25%
Blight+30%
Arcane+63%
Fire+15%
Cold+32%

Defense: Base

Armour (hardiness)39 (30%)
Defense53
Ranged Defense53
Fatigue16
Physical Save29
Spell Save65
Mental Save50

Defense: Resistances

Lightning+ 64%( 70%)
Acid+ 39%( 70%)
Darkness+ 38%( 70%)
Cold+ 39%( 70%)
Mind+ 35%( 70%)
Arcane+ 55%( 70%)
Fire+ 49%( 70%)
All+ 15%( 70%)

Defense: Immunities

Stun Resistance50%
Confusion Resistance50%
Poison Resistance100%
Disarm Resistance100%
Bleed Resistance100%
Teleport Resistance100%
Pinning Resistance25%
Silence Resistance90%
Instadeath Resistance100%
Knockback Resistance25%

Inscriptions (4/4)

Runes
Runes
Runes
Implants

Class Talents

Spell / Meta1.30
4/5
5/5
5/5
4/5
Spell / Occult technomancy1.40
5/5
5/5
1/5
5/5
Spell / Temporal1.30
1/5
5/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Arcane1.50
5/5
1/5
1/5
5/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Aether1.40
1/5
5/5
4/5
4/5

Generic Talents

Celestial / Chants0.80
4/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
4/5
1/5
4/5
Steamtech / Physics1.00
2/5
2/5
2/5
0/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
5/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
5/5
0/5
Race / Whitehooves1.00
1/5
0/5
0/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect
beneficial effect

Quests

done
done
active
done
active
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Insane (Adventure) difficulty) Buy an item from an AAA.
By technomancer the Whitehoof Archmage level 50
1st Destruction 124th year of Ascendancy at 04:15
see stats
A View From The Gallery (Insane (Adventure) difficulty) Briefly lived as a lowly halfling during the time of the Sher'tuls.
By technomancer the Whitehoof Archmage level 34
49th Revenge 124th year of Ascendancy at 14:29
see stats
Across the Narrow Sea (Insane (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By technomancer the Whitehoof Archmage level 12
36th Retaking 124th year of Ascendancy at 08:42
see stats
Blood on the Moon (Insane (Adventure) difficulty) Kill all of the Star Gazers within 7 game turns.
By technomancer the Whitehoof Archmage level 32
45th Revenge 124th year of Ascendancy at 08:33
see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty) Killed Borius in the Bearscape.
By technomancer the Whitehoof Archmage level 50
15th Destruction 124th year of Ascendancy at 04:22
see stats
Catch that Plumpkin! (Insane (Adventure) difficulty) Finish the Plumpkin event.
By technomancer the Whitehoof Archmage level 50
6th Loss 124th year of Ascendancy at 05:26
see stats
Dethroned (Insane (Adventure) difficulty) Vanquished the Glass Golem without letting it use the glass throne to heal.
By technomancer the Whitehoof Archmage level 50
29th Dearth 124th year of Ascendancy at 09:45
see stats
Do not go gentle into that good night (Insane (Adventure) difficulty) Trapped John.
By technomancer the Whitehoof Archmage level 46
12nd Dearth 124th year of Ascendancy at 08:41
see stats
Dragon's Greed (Insane (Adventure) difficulty) Amassed 8000 gold pieces.
By technomancer the Whitehoof Archmage level 48
19th Dearth 124th year of Ascendancy at 11:51
see stats
Exterminator (Insane (Adventure) difficulty) Killed 1000 creatures.
By technomancer the Whitehoof Archmage level 31
44th Revenge 124th year of Ascendancy at 07:33
see stats
For a Few Gold More (Insane (Adventure) difficulty) Completely deplete an AAA's stock.
By technomancer the Whitehoof Archmage level 50
39th Destruction 124th year of Ascendancy at 18:41
see stats
Got eggs? (Insane (Adventure) difficulty) Finish the Pikataclysm event.
By technomancer the Whitehoof Archmage level 50
31st Loss 124th year of Ascendancy at 17:57
see stats
I did not want that! (Insane (Adventure) difficulty) Tricked Nektosh into killing one of his own people.
By technomancer the Whitehoof Archmage level 30
34th Revenge 124th year of Ascendancy at 16:03
see stats
Imp'ing Away (Insane (Adventure) difficulty) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By technomancer the Whitehoof Archmage level 50
13rd Remembrance 125th year of Ascendancy at 03:40
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By technomancer the Whitehoof Archmage level 10
20th Retaking 124th year of Ascendancy at 17:12
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By technomancer the Whitehoof Archmage level 20
7th Revenge 124th year of Ascendancy at 10:29
see stats
Level 30 (Insane (Adventure) difficulty) Got a character to level 30.
By technomancer the Whitehoof Archmage level 30
33rd Revenge 124th year of Ascendancy at 08:03
see stats
Level 40 (Insane (Adventure) difficulty) Got a character to level 40.
By technomancer the Whitehoof Archmage level 40
39th Pain 124th year of Ascendancy at 16:32
see stats
Level 50 (Insane (Adventure) difficulty) Got a character to level 50.
By technomancer the Whitehoof Archmage level 50
28th Dearth 124th year of Ascendancy at 10:22
see stats
Make Him Squirm (Insane (Adventure) difficulty) Made Nektosh use up the last of his power, then left the area and ignored him until beating the game. The other Whitehooves will catch on any second now...
By technomancer the Whitehoof Archmage level 50
12nd Remembrance 125th year of Ascendancy at 14:58
see stats
Mender (Insane (Adventure) difficulty) Destroyed the bosses of the Primal Forest without killing any uncorrupted treants.
By technomancer the Whitehoof Archmage level 37
12nd Pain 124th year of Ascendancy at 22:10
see stats
Mercy, mercy! (Insane (Adventure) difficulty) Killed Talosis without any civilians deaths.
By technomancer the Whitehoof Archmage level 4
12nd Retaking 124th year of Ascendancy at 05:46
see stats
No Steam, No Palace. No Palace, No Palace! (Insane (Adventure) difficulty) Destroyed the Palace of Fumes without first destroying the geothermal valves in the Steam Quarry.
By technomancer the Whitehoof Archmage level 50
2nd Remembrance 125th year of Ascendancy at 09:30
see stats
Once Upon A Time, In the West... (Insane (Adventure) difficulty) Hear the Eidolon's retelling of the Scourge from the West's journey.
By technomancer the Whitehoof Archmage level 50
25th Destruction 124th year of Ascendancy at 09:54
see stats
One Ill Turn Deserves Another (Insane (Adventure) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By technomancer the Whitehoof Archmage level 50
2nd Remembrance 125th year of Ascendancy at 09:30
see stats
Overpowered! (Insane (Adventure) difficulty) Did over 6000 damage in one attack.
By technomancer the Whitehoof Archmage level 50
25th Destruction 124th year of Ascendancy at 00:34
see stats
Reclaiming Garkul's Heritage (Insane (Adventure) difficulty) Freed the remnants of the Prides from the Internment Camp.
By technomancer the Whitehoof Archmage level 35
51st Revenge 124th year of Ascendancy at 08:48
see stats
Size is everything (Insane (Adventure) difficulty) Did over 1500 damage in one attack.
By technomancer the Whitehoof Archmage level 38
29th Pain 124th year of Ascendancy at 03:36
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By technomancer the Whitehoof Archmage level 26
23rd Revenge 124th year of Ascendancy at 16:02
see stats
The Dead God Rests (Insane (Adventure) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By technomancer the Whitehoof Archmage level 50
12nd Remembrance 125th year of Ascendancy at 14:58
see stats
The High Lady's Destiny (Finale) (Insane (Adventure) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By technomancer the Whitehoof Archmage level 44
6th Dearth 124th year of Ascendancy at 20:42
see stats
The Restless Dead (Insane (Adventure) difficulty) Disturbed an old battlefield and survived the consequences.
By technomancer the Whitehoof Archmage level 46
12nd Dearth 124th year of Ascendancy at 04:46
see stats
The bigger the better! (Insane (Adventure) difficulty) Did over 3000 damage in one attack.
By technomancer the Whitehoof Archmage level 42
2nd Dearth 124th year of Ascendancy at 11:45
see stats
This will make a big Omelette! (Insane (Adventure) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By technomancer the Whitehoof Archmage level 21
9th Revenge 124th year of Ascendancy at 08:07
see stats
Treasure Hoarder (Insane (Adventure) difficulty) Amassed 3000 gold pieces.
By technomancer the Whitehoof Archmage level 33
45th Revenge 124th year of Ascendancy at 12:20
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By technomancer the Whitehoof Archmage level 17
46th Retaking 124th year of Ascendancy at 13:21
see stats
You were not supposed to see that! (Insane (Adventure) difficulty) Read a Forbidden Tome.
By technomancer the Whitehoof Archmage level 49
28th Dearth 124th year of Ascendancy at 04:35
see stats

Log

Talent Arcane Amplification Drone is ready to use.
Talent Reality Breach is ready to use.
Rested for 6 turns (stop reason: all resources and life at maximum).


Technomancer is a less furious bunny.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Technomancer is no longer surging arcane power.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Technomancer deactivates
Spellcraft.
Technomancer deactivates
Metaphasic Spin.
Technomancer deactivates
Keen Senses.
Technomancer deactivates
Chant of Resistance.
Technomancer deactivates
Disruption Shield.
Technomancer deactivates
Pure Aether.
Technomancer deactivates
Shielding.
Technomancer deactivates
Quicken Spells.