












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 40 / 89% |
| Size | medium |
| Lifes / Deaths | Killed by Mortain at level 38 on the 33rd Profit 124th year of Ascendancy at 18:40 / 2Killed by Xanomina the Invoker at level 40 on the 7th Loss 124th year of Ascendancy at 00:25 |
Primary Stats
| Strength | 73 (base 60) |
| Dexterity | 22 (base 12) |
| Constitution | 76 (base 60) |
| Magic | 14 (base 10) |
| Willpower | 55 (base 40) |
| Cunning | 18 (base 10) |
Resources
| Life | -151/1690 |
| Stamina | 259/350 |
| Healing Factor | 1.5539156327529 |
| Regeneration | 17.002407017735 |
Speed
| Mental | +20% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 108 |
| Accuracy | 42 |
| Crit Chance | 50% |
| APR | 17 |
| Speed | 0.83 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +32% |
| Light | +33% |
| Nature | +17% |
| Darkness | +34% |
| Arcane | +8% |
| Cold | +17% |
| All | +2% |
Offense: Damage Penetration
| Arcane | +25% |
| Acid | +5% |
| Darkness | +10% |
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 64.723073231957 (96.438666929426%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 32 |
| Physical Save | 70 |
| Spell Save | 70 |
| Mental Save | 59 |
Defense: Resistances
| Acid | + 55%( 70%) |
| Blight | + 52%( 70%) |
| Arcane | + 22%( 70%) |
| Cold | + 70%( 70%) |
| All | + 18%( 70%) |
| Darkness | + 55%( 70%) |
| Light | + 39%( 70%) |
| Physical | + 25%( 70%) |
| Lightning | + 40%( 70%) |
| Fire | + 69%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 25% |
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 64% |
| Poison Resistance | 33% |
| Knockback Resistance | 32% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 59 with a minimum range of 15. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 208 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 2/5 |
| Technique / Shield offense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by multi-hued drake. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You failed to protect the lost sun paladin from death by Yvoldariatira the sandworm. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by dread. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 260. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed vampire lord fang. * You've found the needed storm wyrm claw. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed vial of wight ectoplasm. * You've found the needed vial of greater demon bile. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed vial of elder vampire blood. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eclipsehacker of the Blightspawn (7 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +7 Dex dps ---------- Mov.spd +10% Dmg.mod +9% acid Res.pen +5% acid On Melee Ret: * 22% chance to reduce strength, dexterity, and constitution by 8 * 35% chance to reduce damage dealt by 20% ----- def ----- Armour +3 Defense +7 (+2 eff.) Fatigue -6% Resists +6% acid +8% fire +6% light +6% cold Max.HP +38.00 ---------- misc Stam/turn +0.40 A pair of boots made of leather. |
| Light source | Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 168.84 darkness damage (based on Mindpower and charge). Uses 10 power out of 6/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Obsidianhacker of the Blightspawn (6 def, 9 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +9 Lck dps ---------- Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Res.pen +25% arcane +10% lightning On Melee Ret: * 26% chance to reduce strength, dexterity, and constitution by 8 * 24% chance to reduce damage dealt by 20% ----- def ----- Armour +9 Defense +6 (+2 eff.) Fatigue +3% Resists +7% acid +11% lightning +8% fire +7% cold +3% all Phys.save +8 (+2 eff.) A cap made of leather. |
| On hands | Jetwend of the Blightspawn (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Phys.crit +11.0% Spell.crit +8% Mind.crit +10% Crit.mult +7.00% Acc +6 (+2 eff.) On Melee Ret: * 20% chance to reduce strength, dexterity, and constitution by 8 * 32% chance to reduce damage dealt by 20% ----- def ----- Armour +3 Fatigue +5% Resists +6% blight +3% cold +9% nature +6% light Phys.save +8 (+2 eff.) Mind.save +5 (+2 eff.) HP.reg +3.00 Disarm- +36% ---------- misc Stam/turn +0.80 Psi/turn +0.22 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | dwarven-steel pickaxe of Reknor (dig speed 15 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Resists +7% darkness +7% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 17.87 cold and 15.58 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
| On fingers | Darkwell of the Blightspawn0.1 T3 ring jewelry [Random Unique] Nature While equipped: dps ---------- Dmg.mod +15% nature +6% arcane Melee Ret 6 arcane On Melee Ret: * 28% chance to reduce strength, dexterity, and constitution by 8 * 25% chance to reduce damage dealt by 20% ----- def ----- Resists +16% blight +42% nature +5% arcane Poison- +33% Disease- +26% Rings make your fingers look great! |
| Around neck | savior's gold amulet of murder0.1 T3 amulet jewelry [Ego++] Master While equipped: dps ---------- Crit.mult +15.00% Acc +7 (+3 eff.) Apr +13 ----- def ----- Phys.save +13 (+3 eff.) Spell.save +14 (+3 eff.) Mind.save +12 (+3 eff.) Amulets make your neck look great! |
| In main hand | Punae's Blade (46-64 power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 46.0 - 64.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+13 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. This object's appearance was changed to Punae's Blade. |
| Around waist | Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | voratun shield of the stars (0 def, 10 armour, 69-83 power, 209 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 69.0 - 82.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +209 Melee+ +13 light +10 darkness While equipped: Stats +3 Cun +6 Mag dps ---------- Dmg.mod +16% light +17% darkness ----- def ----- Armour +10 Fatigue +8% Resists +14% light +18% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Blackroar of the Blightspawn (2 def, 9 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Str +2 Con dps ---------- Dmg.mod +21% acid On Hit (Melee): * 10% chance to reduce armor by 18% On Melee Ret: * 23% chance to reduce strength, dexterity, and constitution by 8 * 23% chance to reduce damage dealt by 20% ----- def ----- Armour +9 Defense +2 (+1 eff.) Resists +7% acid +10% fire +7% lightning +22% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | searing stralite plate armour of the dragon (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Ego++] Arcane/Nature While equipped: dps ---------- Melee+ 13 acid 15 fire Melee Ret 12 acid 12 fire ----- def ----- Armour +13 Fatigue +22% Resists +25% acid +9% physical +8% cold +9% lightning +29% fire Disarm- +28% Stun/Frz- +25% Knockbk- +32% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
regeneration infusion of the sneak (heal 181; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 181 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 5; phase 20; cd 12)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range 5 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
teleportation rune of the titan (range 150; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 150 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
enhanced voratun battleaxe of massacre (70-104 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Nature/Master Power 69.5 - 104.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +9 Str +14 Dex +12 Mag +10 Wil +9 Cun +10 Con Massive two-handed battleaxes. |
flaming voratun battleaxe of crippling (58-86 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Arcane/Master Power 57.5 - 86.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit.r1 +16 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% Massive two-handed battleaxes. |
voratun battleaxe of rage (60-89 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Master Power 59.5 - 89.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +7 Str dps ---------- Dmg.mod +19% physical Acc +21 (+7 eff.) Massive two-handed battleaxes. |
warbringer's stralite battleaxe (42-63 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Master Power 42.0 - 63.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.pwr +13 (+4 eff.) Res.pen +13% physical ----- def ----- Disarm- +27% Massive two-handed battleaxes. |
acidic voratun greatsword of evisceration (60-95 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Arcane/Master Power 59.5 - 95.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 22 damage over 5 turns and reducing armor and accuracy by 3 * Wound the target dealing 214 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +14.0% Phys.pwr +14 (+5 eff.) Massive two-handed swords. |
balanced stralite greatsword of massacre (55-88 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Master Power 55.0 - 88.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Acc +13 (+5 eff.) ----- def ----- Defense +13 (+4 eff.) Disarm- +39% Massive two-handed swords. |
plaguebringer's stralite greatsword of daylight (48-78 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Arcane Power 48.5 - 77.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +16 blight +19 light Against +23% Undead On Hit: 20% Epidemic 4 On Hit: * 24% chance to reduce strength, dexterity, and constitution by 8 While equipped: ----- def ----- Disease- +20% Massive two-handed swords. |
stormbringer's stralite greatsword of enduring (50-79 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Nature Power 49.5 - 79.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +33 lightning +16 cold While equipped: Stats +13 Con +16 Wil dps ---------- Mov.spd +53% Res.pen +28% lightning +21% cold ----- def ----- Max.HP +105.00 Massive two-handed swords. |
stralite greatsword of crippling (51-82 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 51.0 - 81.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Massive two-handed swords. |
Earagund the stralite longsword (36-50 power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Nature/Master Power 36.0 - 50.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +53 lightning +62 cold While equipped: Stats +3 Mag +2 Wil dps ---------- Mov.spd +68% Dmg.mod +6% blight +6% arcane +6% mind Res.pen +29% lightning +22% cold Acc +13 (+5 eff.) Melee Ret 4 blight ----- def ----- Defense +13 (+4 eff.) Disarm- +24% Sharp, long, and deadly. |
elemental voratun longsword of massacre (52-72 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Arcane/Master Power 51.5 - 72.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 15 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +8% fire Res.pen +7% fire Sharp, long, and deadly. |
flaming voratun longsword of massacre (51-71 power, 6 apr)3.0 T5 longsword 1H weapon [Ego] Arcane/Master Power 51.0 - 71.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +12 fire Sharp, long, and deadly. |
inquisitor's stralite longsword of erosion (32-46 power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Nature/Disrupt Power 32.5 - 45.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +11 nature On Crit: * Deals 64 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) Sharp, long, and deadly. |
gifted living mindstar of resolve (16-17 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego] Nature/Psionic Power 15.5 - 17.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +17 (+7 eff.) ----- def ----- Spell.save +5 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
enhanced reinforced leather sling of fire4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Ego+] Arcane/Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Ranged+ +6 fire While equipped: Stats +7 Str +3 Dex +11 Mag +7 Wil +10 Cun +7 Con dps ---------- Dmg.mod +14% fire Slings are used to hurl stones or metal shots at your foes. |
Aluromiyon the Galebliss (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Nature/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +34% Crit.mult +34.00% Spell.pwr +15 (+10 eff.) Dmg.mod +33% lightning Res.pen +15% lightning On Hit (Melee): * 20% chance to slow global speed by 51% * 20 arcane resource burn ----- def ----- Defense +12 (+4 eff.) Resists +6% temporal ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 71.51 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
ash vilestaff of greater warding (15-18 power, 3 apr, acid element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+6 eff.) Dmg.mod +15% acid ----- def ----- Armour +8 Defense +7 (+2 eff.) ---------- misc Wards +3 acid Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
imbued dragonbone magestaff of fate (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +15 (+10 eff.) Dmg.mod +30% cold ----- def ----- Phys.save +8 (+2 eff.) Spell.save +9 (+2 eff.) Mind.save +13 (+4 eff.) ---------- misc Talents +1 Command Staff On Spell Hit: 10% Manathrust 3 Staves designed for wielders of magic, by the greats of the art. |
infernal elven-wood magestaff of might (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Crit.mult +21.00% Spell.pwr +18 (+12 eff.) Melee+ 23 fire Dmg.mod +25% fire ---------- misc See.Invis +11 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering elven-wood vilestaff of protection (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+9 eff.) Dmg.mod +25% fire ----- def ----- Resists +12% fire ---------- misc Mana/turn +0.23 Max.mana +60.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
void walker's elven-wood starstaff of invocation (25-30 power, 5 apr, light element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +21 (+13 eff.) S.pwr/crit +9 Dmg.mod +25% light ----- def ----- Resists +7% darkness +8% temporal Def/telep +8 Res/telep +18% Dur/telep +10% ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 8 cone, dealing 24.07 to 28.88 light damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
balanced orichalcum trident of daylight (53-85 power, 16 apr)3.0 T5 trident 2H weapon [Ego] Arcane/Master Power 53.0 - 84.8 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% Melee+ +24 light Against +23% Undead While equipped: dps ---------- Acc +13 (+5 eff.) ----- def ----- Defense +14 (+5 eff.) Disarm- +48% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
elven-silk cloak of sorcery (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Arcane While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.crit +5% ----- def ----- Defense +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +12 (+9 eff.) Dmg.mod +13% all ----- def ----- Resists +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing elven-silk robe of fire (+45%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Nature/Psionic While equipped: Stats +6 Mag +6 Wil dps ---------- Dmg.mod +30% fire ----- def ----- Resists +15% all +45% fire ---------- misc Mana/turn +0.21 Psi/turn +0.25 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven silk robe of darkness (+27%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +2 (+2 eff.) Dmg.mod +18% darkness ----- def ----- Resists +27% darkness +13% all Spell.save +18 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's silk robe of Linaniil (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +3 Cun dps ---------- Spell.crit +16% Spell.pwr +31 (+18 eff.) Dmg.mod +7% light +21% darkness ----- def ----- Resists +13% all ---------- misc Mana/turn +0.30 Max.mana +41.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's silk robe (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Psionic While equipped: Stats +4 Cun dps ---------- Crit.mult +13.00% ----- def ----- Resists +13% all ---------- misc Hate/m.crit +5.00 Psi/m.crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of drakeskin leather boots of spellbinding (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane While equipped: Stats +4 Mag ----- def ----- Armour +5 ---------- misc Spell.cld 10% A pair of boots made of leather. |
pair of voratun boots 'Neremiwe' (20 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +15 Dex dps ---------- Dmg.mod +6% blight ----- def ----- Armour +5 Defense +20 (+7 eff.) Fatigue +4% Resists +12% acid Crit.chn- 15.00% Max.HP +100.00 Disease- +20% Pinning- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +100.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
cashmere wizard hat 'Dagydegarek' (2 def, 2 armour)2.0 T3 head armor [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +9% physical +21% darkness +14% blight +7% light +8% temporal ----- def ----- Armour +2 Defense +2 (+1 eff.) Resists +20% blight +3% temporal +19% darkness +3% mind Spell.save +3 (+0 eff.) Die.at -20.00 life Pinning- +20% A pointy cloth hat, very wizardly... |
cleansing voratun mail armour of implacability (5 def, 16 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Disrupt/Master While equipped: ----- def ----- Armour +16 Defense +5 (+2 eff.) Fatigue +5% Resists +12% nature +15% blight Phys.save +12 (+3 eff.) A suit of armour made of mail. |
enlightening voratun mail armour of command (14 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Psionic While equipped: Stats +8 Cun +4 Wil ----- def ----- Armour +18 Defense +14 (+5 eff.) Fatigue +12% Mind.save +33 (+9 eff.) A suit of armour made of mail. |
hardened stralite mail armour (4 def, 15 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +15 Defense +4 (+1 eff.) Fatigue +12% Resists +9% acid +8% physical +8% cold +9% lightning +9% fire A suit of armour made of mail. |
prismatic stralite mail armour of acid resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +19% acid +18% light +16% darkness A suit of armour made of mail. |
Eilinuvena (12 def, 15 armour)9.0 T4 light armor [Rare] Arcane While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +12% blight ----- def ----- Armour +15 Defense +12 (+4 eff.) Fatigue +8% Resists +36% temporal Spell.save +18 (+4 eff.) Die.at -80.00 life A suit of armour made of leather. |
enlightening reinforced leather armour of fire resistance (12 def, 7 armour)9.0 T4 light armor [Ego+] Master/Psionic While equipped: Stats +5 Cun +6 Wil ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +22% fire Mind.save +17 (+5 eff.) A suit of armour made of leather. |
radiant reinforced leather armour (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature While equipped: Stats +3 Wil ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +12% blight +23% darkness ---------- misc Light +1 A suit of armour made of leather. |
Lightmalice (0 def, 18 armour)17.0 T3 massive armor Reqs Massive armour training [Random Unique] Master While equipped: Stats +4 Str +3 Con dps ---------- Dmg.mod +6% light Res.pen +5% light On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Armour +18 Fatigue +22% Resists +7% acid +7% physical +25% lightning +7% fire +9% nature +7% cold Max.HP +72.00 ---------- misc Light +2 A suit of armour made of metal plates. |
coruscating stralite shield of lightning resistance (+18%) (0 def, 8 armour, 52-62 power, 146 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Arcane/Master When used to Attack: Power 52.0 - 62.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +146 Melee+ +14 fire While equipped: Stats +3 Str dps ---------- Melee Ret 7 fire ----- def ----- Armour +8 Fatigue +8% Resists +18% lightning +14% fire ---------- misc Talents +1 Block Handheld deflection devices. |
flaming voratun shield of the stars (0 def, 10 armour, 68-82 power, 202 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Arcane/Nature When used to Attack: Power 68.0 - 81.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +202 Melee+ +14 light +14 darkness On Hit.r1 +15 fire While equipped: Stats +5 Cun +5 Mag dps ---------- Melee+ 7 fire Dmg.mod +14% light +11% darkness Melee Ret 12 fire ----- def ----- Armour +10 Fatigue +8% Resists +11% light +10% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
impervious stralite shield of physical resistance (+15%) (0 def, 14 armour, 50-61 power, 196 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Master When used to Attack: Power 50.5 - 60.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +196 While equipped: Stats +4 Con ----- def ----- Armour +14 Fatigue +8% Resists +15% physical Phys.save +11 (+2 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield of acid resistance (+15%) (0 def, 10 armour, 69-83 power, 195 block)7.0 T5 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 69.0 - 82.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +195 While equipped: ----- def ----- Armour +10 Fatigue +8% Resists +15% acid ---------- misc Talents +1 Block Handheld deflection devices. |
warded stralite shield of reflection (0 def, 8 armour, 43-52 power, 137 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 43.0 - 51.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +137 On Hit: * reduce the cooldown of your ward talent by 1 While equipped: ----- def ----- Armour +8 Fatigue +8% Resists +10% light +13% darkness ---------- misc Wards +6 lightning +5 temporal +5 darkness +5 fire +5 nature +6 blight +5 cold +5 arcane +5 light Talents +1 Ward +1 Block Handheld deflection devices. |
Dairylach the quiver of dragonbone arrows (24/24, 84-117 power, 32 apr)3.0 T5 arrow ammo Reqs Dex 48 [Random Unique] Master/Psionic Power 83.5 - 116.9 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +32 Crit +31.0% Capacity 24 Proj.spd +200% Ranged+ +60 physical On Hit: * 20 arcane resource burn * 20% chance to slow global speed by 51% * 20% chance to knock the target back 3 spaces and deal 150 physical damage On Crit: * Wound the target dealing 214 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
quiver of elven-wood arrows of crippling (19/19, 46-65 power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego+] Master Power 46.5 - 65.1 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +17.5% Capacity 19 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
12 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
109 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
26 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
22 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
27 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven voratun pickaxe (dig speed 18 turns)3.0 T5 digger tool [Ego+] Nature While equipped: Stats +3 Str ----- def ----- Phys.save +11 (+2 eff.) Spell.save +9 (+2 eff.) Mind.save +6 (+2 eff.) Max.HP +62.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+4 eff.) Apr +12 ----- def ----- Defense +12 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pouch of the Subconscious (20/20, 38-46 power, 15 apr)3.0 T4 shot ammo Reqs Dex 28 [Unique] Psionic Power 38.0 - 45.6 Physical Uses 10% Wil, 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 Ranged+ +25 mind +30 mind slow On Hit: * 50% chance to reload 1 ammo You find yourself constantly fighting an urge to handle this strange pouch of shot. |
psychokinetic pouch of stralite shots of corruption (19/19, 43-52 power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego++] Arcane/Psionic Power 43.0 - 51.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 19 Ranged+ +22 physical On Hit: 20% Curse of Vulnerability 4 On Hit: * 20% chance to knock the target back 3 spaces and deal 150 physical damage Shots are used with slings to pummel your foes to death. |
24 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Mortain the Dwarf Bulwark level 35
23rd Stralite 124th year of Ascendancy at 02:17 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Mortain the Dwarf Bulwark level 31
7th Dearth 123rd year of Ascendancy at 10:41 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Mortain the Dwarf Bulwark level 38
19th Wealth 124th year of Ascendancy at 23:00 see stats
Are you out of your mind?! (Roguelike)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Mortain the Dwarf Bulwark level 39
1st Loss 124th year of Ascendancy at 15:19 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Mortain the Dwarf Bulwark level 38
16th Wealth 124th year of Ascendancy at 11:23 see stats
Catch that Plumpkin! (Roguelike)
Finish the Plumpkin event.By Mortain the Dwarf Bulwark level 17
9th Steel 123rd year of Ascendancy at 04:30 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Mortain the Dwarf Bulwark level 16
17th Iron 123rd year of Ascendancy at 04:58 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Mortain the Dwarf Bulwark level 36
32nd Stralite 124th year of Ascendancy at 14:59 see stats
Earth Master (Roguelike)
Killed Harkor'Zun.By Mortain the Dwarf Bulwark level 20
34th Stralite 123rd year of Ascendancy at 07:51 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Mortain the Dwarf Bulwark level 19
9th Gold 123rd year of Ascendancy at 03:44 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Mortain the Dwarf Bulwark level 35
11st Stralite 124th year of Ascendancy at 07:54 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Mortain the Dwarf Bulwark level 23
25th Voratun 123rd year of Ascendancy at 19:32 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Mortain the Dwarf Bulwark level 26
39th Profit 123rd year of Ascendancy at 08:11 see stats
Is that how it feels to be an escort quest?! (Roguelike)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Mortain the Dwarf Bulwark level 32
39th Dearth 123rd year of Ascendancy at 06:27 see stats
Level 10 (Roguelike)
Got a character to level 10.By Mortain the Dwarf Bulwark level 10
44th Dearth 122nd year of Ascendancy at 00:30 see stats
Level 20 (Roguelike)
Got a character to level 20.By Mortain the Dwarf Bulwark level 20
9th Gold 123rd year of Ascendancy at 20:44 see stats
Level 30 (Roguelike)
Got a character to level 30.By Mortain the Dwarf Bulwark level 30
3rd Dearth 123rd year of Ascendancy at 08:00 see stats
Level 40 (Roguelike)
Got a character to level 40.By Mortain the Dwarf Bulwark level 40
4th Loss 124th year of Ascendancy at 04:20 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Mortain the Dwarf Bulwark level 20
11st Stralite 123rd year of Ascendancy at 17:09 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Mortain the Dwarf Bulwark level 25
7th Profit 123rd year of Ascendancy at 03:12 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Mortain the Dwarf Bulwark level 37
33rd Stralite 124th year of Ascendancy at 04:23 see stats
Squadmate (Roguelike)
Escaped from Reknor alive with your squadmate Norgan.By Mortain the Dwarf Bulwark level 5
18th Voratun 122nd year of Ascendancy at 12:58 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By Mortain the Dwarf Bulwark level 35
18th Gold 124th year of Ascendancy at 13:39 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Mortain the Dwarf Bulwark level 35
7th Iron 124th year of Ascendancy at 08:24 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Mortain the Dwarf Bulwark level 35
26th Steel 124th year of Ascendancy at 16:07 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Mortain the Dwarf Bulwark level 35
6th Iron 124th year of Ascendancy at 22:12 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Mortain the Dwarf Bulwark level 23
45th Stralite 123rd year of Ascendancy at 07:20 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Mortain the Dwarf Bulwark level 17
43rd Steel 123rd year of Ascendancy at 22:56 see stats
Unstoppable (Roguelike)
Returned from the dead.By Mortain the Dwarf Bulwark level 38
33rd Profit 124th year of Ascendancy at 18:40 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Mortain the Dwarf Bulwark level 30
5th Dearth 123rd year of Ascendancy at 12:34 see stats
Log
Xeroba the Invoker casts Manathrust.
Xeroba the Invoker's spell attains critical power!
Xanomina the Invoker's cleansing fire area effect hits Mortain for 36 fire damage.
Xanomina the Invoker's cleansing fire area effect hits Mortain for 30 fire damage.
Xeroba the Invoker hits Xanomina the Invoker for 230 arcane damage.
Xeroba the Invoker hits Mortain for 262 arcane damage.
Xeroba the Invoker's cleansing fire area effect hits Xanomina the Invoker for 47 fire damage.
Xeroba the Invoker's cleansing fire area effect hits Mortain for 43 fire damage.
Talent Shield Pummel is ready to use.
Orc pyromancer casts Phase Door.
Xanomina the Invoker casts Flame.
Mortain is on fire!
Xanomina the Invoker hits Mortain for 95 fire damage.
There is a way up (Vor Pride) here (press '' or right click to use).
Xanomina the Invoker stops surging mana.
Xanomina the Invoker has regained its confidence.
Xanomina the Invoker is no longer out of phase.
Xanomina the Invoker hits Xanomina the Invoker for 8 fire damage.
Xanomina the Invoker's cleansing fire area effect hits Mortain for 40 fire damage.
Xanomina the Invoker's cleansing fire area effect hits Mortain for 33 fire damage.
Xeroba the Invoker's cleansing fire area effect hits Mortain for 43 fire damage.
Xawyn the Flamebringer's cleansing fire area effect hits Mortain for 25 fire damage.
Talent Block is ready to use.
Burning from Xanomina the Invoker hits Mortain for 35 fire damage.
Xanomina the Invoker casts Manathrust.
Xanomina the Invoker's spell attains critical power!
Xanomina the Invoker roars triumphantly.
Xanomina the Invoker hits Mortain for 176 fire damage.
Mortain the level 40 dwarf bulwark was roasted to death by Xanomina the Invoker on level 1 of Hidden Vault - Vor Pride (2).
















































































































