Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Cursed |
Level / Exp | 37 / 0% |
Size | big |
Lifes / Deaths | Killed by orc warrior at level 1 on the 16th Voratun 122nd year of Ascendancy at 11:58 / 69Killed by orc archer at level 1 on the 16th Voratun 122nd year of Ascendancy at 17:32 Killed by brecklorn at level 5 on the 18th Voratun 122nd year of Ascendancy at 11:55 Killed by brecklorn at level 5 on the 18th Voratun 122nd year of Ascendancy at 12:18 Killed by brecklorn at level 5 on the 18th Voratun 122nd year of Ascendancy at 12:58 Killed by The Mouth at level 6 on the 19th Voratun 122nd year of Ascendancy at 00:15 Killed by The Mouth at level 6 on the 19th Voratun 122nd year of Ascendancy at 00:34 Killed by The Mouth at level 6 on the 19th Voratun 122nd year of Ascendancy at 01:10 Killed by The Mouth at level 6 on the 19th Voratun 122nd year of Ascendancy at 01:54 Killed by The Mouth at level 6 on the 19th Voratun 122nd year of Ascendancy at 02:21 Killed by saw horror at level 7 on the 27th Voratun 122nd year of Ascendancy at 00:40 Killed by saw horror at level 7 on the 27th Voratun 122nd year of Ascendancy at 00:46 Killed by saw horror at level 7 on the 27th Voratun 122nd year of Ascendancy at 00:52 Killed by saw horror at level 7 on the 27th Voratun 122nd year of Ascendancy at 00:57 Killed by saw horror at level 7 on the 27th Voratun 122nd year of Ascendancy at 01:14 Killed by Ben Cruthdar, the Cursed at level 7 on the 31st Voratun 122nd year of Ascendancy at 02:38 Killed by Ben Cruthdar, the Cursed at level 7 on the 31st Voratun 122nd year of Ascendancy at 03:00 Killed by fire drake hatchling at level 8 on the 1st Profit 122nd year of Ascendancy at 04:15 Killed by Zubunor the black jelly at level 9 on the 2nd Profit 122nd year of Ascendancy at 15:31 Killed by cold drake hatchling at level 9 on the 2nd Profit 122nd year of Ascendancy at 15:52 Killed by cold drake hatchling at level 9 on the 2nd Profit 122nd year of Ascendancy at 16:09 Killed by Areimi the halfling at level 11 on the 3rd Profit 122nd year of Ascendancy at 08:56 Killed by skeleton warrior at level 11 on the 3rd Profit 122nd year of Ascendancy at 09:11 Killed by Kyless at level 15 on the 26th Profit 122nd year of Ascendancy at 00:22 Killed by orc necromancer at level 17 on the 42nd Profit 122nd year of Ascendancy at 01:59 Killed by worm that walks at level 18 on the 22nd Loss 122nd year of Ascendancy at 07:53 Killed by worm that walks at level 18 on the 22nd Loss 122nd year of Ascendancy at 08:09 Killed by Layiyana the Guardian at level 18 on the 22nd Loss 122nd year of Ascendancy at 09:20 Killed by Layiyana the Guardian at level 18 on the 22nd Loss 122nd year of Ascendancy at 09:34 Killed by Ce'Nurassra the Guardian at level 19 on the 23rd Loss 122nd year of Ascendancy at 05:13 Killed by ruin banshee at level 19 on the 28th Loss 122nd year of Ascendancy at 04:38 Killed by multi-hued drake hatchling at level 19 on the 28th Loss 122nd year of Ascendancy at 16:34 Killed by fire wyrm at level 19 on the 28th Loss 122nd year of Ascendancy at 16:56 Killed by Damn Eyed Joe at level 19 on the 28th Loss 122nd year of Ascendancy at 19:21 Killed by armoured skeleton warrior at level 20 on the 29th Loss 122nd year of Ascendancy at 12:46 Killed by orc grand master assassin at level 20 on the 29th Loss 122nd year of Ascendancy at 12:56 Killed by Porewyn the large white snake at level 20 on the 29th Loss 122nd year of Ascendancy at 17:55 Killed by Layara the ghoul at level 20 on the 29th Loss 122nd year of Ascendancy at 20:25 Killed by Cyregabeth the ghast at level 20 on the 30th Loss 122nd year of Ascendancy at 02:36 Killed by fire wyrm at level 21 on the 1st Shortage 122nd year of Ascendancy at 12:58 Killed by fire wyrm at level 21 on the 1st Shortage 122nd year of Ascendancy at 14:16 Killed by lava floor at level 22 on the 1st Shortage 122nd year of Ascendancy at 17:41 Killed by Isadhewyn the armoured skeleton warrior at level 22 on the 1st Shortage 122nd year of Ascendancy at 22:46 Killed by Isadhewyn the armoured skeleton warrior at level 22 on the 1st Shortage 122nd year of Ascendancy at 23:08 Killed by Vorulaith the cold drake at level 22 on the 2nd Shortage 122nd year of Ascendancy at 01:25 Killed by flame turret at level 22 on the 2nd Shortage 122nd year of Ascendancy at 01:33 Killed by The Master at level 22 on the 2nd Shortage 122nd year of Ascendancy at 14:39 Killed by skeleton mage at level 22 on the 2nd Shortage 122nd year of Ascendancy at 14:56 Killed by The Master at level 22 on the 2nd Shortage 122nd year of Ascendancy at 15:13 Killed by elven tempest at level 24 on the 4th Shortage 122nd year of Ascendancy at 06:53 Killed by Grand Corruptor at level 24 on the 4th Shortage 122nd year of Ascendancy at 17:23 Killed by Grand Corruptor at level 24 on the 4th Shortage 122nd year of Ascendancy at 17:35 Killed by Damn Eyed Joe's Inner Demon at level 33 on the 11st Stralite 123rd year of Ascendancy at 20:42 Killed by orc elite berserker at level 34 on the 12nd Stralite 123rd year of Ascendancy at 04:33 Killed by orc pyromancer at level 34 on the 34th Stralite 123rd year of Ascendancy at 00:41 Killed by orc cryomancer at level 34 on the 34th Stralite 123rd year of Ascendancy at 06:40 Killed by orc high pyromancer at level 34 on the 34th Stralite 123rd year of Ascendancy at 07:28 Killed by orc cryomancer at level 34 on the 34th Stralite 123rd year of Ascendancy at 10:41 Killed by Lashing Tentacle at level 34 on the 34th Stralite 123rd year of Ascendancy at 10:58 Killed by aether beam at level 36 on the 35th Stralite 123rd year of Ascendancy at 20:43 Killed by Vor, Grand Geomancer of the Pride at level 36 on the 36th Stralite 123rd year of Ascendancy at 05:27 Killed by orc cryomancer at level 36 on the 36th Stralite 123rd year of Ascendancy at 05:48 Killed by lava floor at level 36 on the 36th Stralite 123rd year of Ascendancy at 06:01 Killed by Adurabrera the orc warrior at level 36 on the 36th Stralite 123rd year of Ascendancy at 06:10 Killed by Lisethra the orc pyromancer at level 36 on the 36th Stralite 123rd year of Ascendancy at 06:28 Killed by Vor, Grand Geomancer of the Pride at level 36 on the 36th Stralite 123rd year of Ascendancy at 06:41 Killed by Vor, Grand Geomancer of the Pride at level 36 on the 36th Stralite 123rd year of Ascendancy at 07:10 Killed by Vor, Grand Geomancer of the Pride at level 36 on the 36th Stralite 123rd year of Ascendancy at 07:18 Killed by Vor, Grand Geomancer of the Pride at level 36 on the 36th Stralite 123rd year of Ascendancy at 07:33 |
Antimagic | Follower |
Primary Stats
Strength | 152 (base 52) |
Dexterity | 37 (base 15) |
Constitution | 86 (base 40) |
Magic | 36 (base 10) |
Willpower | 89 (base 52) |
Cunning | 45 (base 11) |
Resources
Life | 1051/1528 |
Hate | 114/120 |
Equilibrium | 0 |
Healing Factor | 1.3353125000001 |
Regeneration | 11.016328125 |
Speed
Mental | +37.467786745468% |
Attack | +37.467786745468% |
Movement | +264.44663431036% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 12 |
See Invisible | 12 |
Offense: Mainhand
Damage | 205 |
Accuracy | 59 |
Crit Chance | 23% |
APR | 24 |
Speed | 0.73 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 28 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 55 |
Crit Chance | 14% |
Speed | 0.72744315135558 |
Offense: Damage Bonus
Darkness | +21% |
Physical | +65% |
Temporal | +30% |
Acid | +20% |
Arcane | +12% |
Fire | +18% |
All | +6% |
Offense: Damage Penetration
Arcane | +15% |
Darkness | +10% |
Defense: Base
Armour (hardiness) | 101.72307323196 (100%) |
Defense | 56 |
Ranged Defense | 56 |
Fatigue | 0 |
Physical Save | 88 |
Spell Save | 54 |
Mental Save | 72 |
Defense: Resistances
Acid | + 43%( 70%) |
Blight | + 23%( 70%) |
Arcane | + 10%( 70%) |
Cold | + 25%( 70%) |
All | 0%( 70%) |
Lightning | + 22%( 70%) |
Light | + 3%( 70%) |
Temporal | + 6%( 70%) |
Physical | + 12%( 70%) |
Darkness | + 31%( 70%) |
Fire | + 31%( 70%) |
Mind | + 30%( 70%) |
Defense: Immunities
Teleport Resistance | 20% |
Stun Resistance | 68% |
Silence Resistance | 10% |
Confusion Resistance | 48% |
Fear Resistance | 28% |
Knockback Resistance | 98% |
Instadeath Resistance | 100% |
Blind Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 665 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 711 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 357 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Predator | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Cursed / Rampage | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Cursed / Fears | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Cursed / Cursed form | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cursed / Cursed aura | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Conditioning | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Stalk |
talent | Gloom |
talent | Cleave |
talent | Savage Hunter |
beneficial effect | Hunting: Marked Prey6% Received damage reduction against: - Orc |
beneficial effect | The target is rampaging! (+234% movement speed, +37% attack speed, +37% mind speed, +47% physical damage, +25 physical save, +25 mental save, 0/110 damage shrugged off this turn) Rampaging |
beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 6%. Cursed Form |
detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
beneficial effect | The target's skin reacts to damage, granting 6 armour. Stoneskin |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Heart of the Gloom. Escort: lone alchemist (level 1 of Heart of the Gloom)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Heart of the Gloom. Escort: worried loremaster (level 2 of Heart of the Gloom)As a reward you improved Strength by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed giant spider spinneret. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed ritch stinger. * You've found the needed bear paw. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed red crystal shard. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Cinderire (0 def, 4 armour) Cinderire (0 def, 4 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +8 Con Changes resistances: +10% lightning / +6% temporal / +6% fire / +15% acid Changes damage: +12% fire Light radius: +1 Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | alchemist's lamp 'Galogafast' alchemist's lamp 'Galogafast'Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes damage: +18% temporal Physical save: +9 (+2 eff.) Mental save: +18 (+4 eff.) Hate when firing a critical mind attack: +2.00 Maximum hate: +10.00 Light radius: +4 Healing mod.: +19% A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Sootvice (Shrouds) (0 def, 9 armour) Sootvice (Shrouds) (0 def, 9 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +9 Fatigue: +5% Damage when hit (Melee): 4 temporal Changes stats: +6 Str / +11 Wil Changes resistances: +11% blight / +12% physical / +6% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +6% temporal Physical save: +12 (+3 eff.) Mental save: +11 (+3 eff.) Infravision radius: +3 Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | dwarven-steel gauntlets 'Hettohad' (15 def, 2 armour) dwarven-steel gauntlets 'Hettohad' (15 def, 2 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Defense: +15 (+5 eff.) Fatigue: +3% Changes stats: +5 Str / +4 Dex / +5 Cun Changes resistances: +12% blight / +3% light Talent cooldown: Double Strike (-1 turn) Physical save: +8 (+2 eff.) Teleport immunity: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+2 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+2 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 26 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 483.41 You won the Ring of Blood trial, and this is your reward. |
On fingers | Nimbusbreeze NimbusbreezeInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +7 Str / +7 Wil / +6 Cun / +4 Con Changes resistances: +28% acid / +5% arcane / +12% lightning Changes resistances penetration: +15% arcane Changes damage: +14% acid / +6% arcane Mindpower: +9 (+3 eff.) Rings can have magical properties. |
Around neck | voratun amulet 'Rhofang' voratun amulet 'Rhofang'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -8% Changes stats: +9 Dex / +9 Cun / +9 Con Changes resistances: +9% cold Reduces incoming crit damage: 10.00% Disease immunity: +20% Silence immunity: +10% Confusion immunity: +20% Knockback immunity: +20% Life regen: +8.00 Stamina each turn: +0.90 Hate when firing a critical mind attack: +3.00 Maximum hate: +10.00 Movement speed: +10% Amulets can have magical properties. |
In main hand | Butcher (Madness) (48-67.2 power, 12 apr) Butcher (Madness) (48-67.2 power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+4 eff.) Changes stats: +10 Str / +10 Wil / +7 Cun Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% (cooling down: 22 turns) Curse of Madness Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Around waist | Harastir HarastirInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +15 (+5 eff.) Physical save: +6 (+2 eff.) Mental save: +15 (+4 eff.) Blindness immunity: +10% Knockback immunity: +10% Maximum life: +100.00 Mindpower: +5 (+2 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A belt that goes around your waist. |
In off hand | Emelanor (Corpses) (25 def, 21 armour, 29.5-35.4 power, 115.5 block) Emelanor (Corpses) (25 def, 21 armour, 29.5-35.4 power, 115.5 block)Requires: - Shield usage training - Strength 24 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 29.5 - 35.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +9.5% Block value: +116 When wielded/worn: Accuracy: +11 (+2 eff.) Armour: +21 Defense: +25 (+7 eff.) Fatigue: +8% Changes stats: +8 Str / +6 Dex Changes resistances: +5% arcane Talent granted: +1 Block Maximum stamina: +30.00 Curse of Corpses Handheld deflection devices. |
Cloak | Gowen (Nightmares) (2 def, 10 armour) Gowen (Nightmares) (2 def, 10 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +10 Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to reduce armor by 26% Changes stats: +5 Str / +2 Mag / +3 Wil / +2 Cun / +6 Con Changes resistances: +16% cold Reduces incoming crit damage: 15.00% Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Cuirass of the Thronesmen (Madness) (20 def, 32 armour) Cuirass of the Thronesmen (Madness) (20 def, 32 armour)Requires: - Massive armour training - Strength 44 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+6 eff.) Fatigue: +0% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+8 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Maximum life: +100.00 Healing mod.: -30% Curse of Madness This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
Inventory
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Issuhor the copper amulet Issuhor the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Defense: +15 (+5 eff.) Changes resistances: +12% lightning / +3% cold / +6% mind / +3% darkness Disease immunity: +20% Stun/Freeze immunity: +22% Psi when hit: +0.04 Amulets can have magical properties. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
cleansing copper amulet of strength (+2) cleansing copper amulet of strength (+2)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str Changes resistances: +12% nature / +12% blight Poison immunity: +21% Disease immunity: +20% Amulets can have magical properties. |
wanderer's gold amulet of magic (+5) wanderer's gold amulet of magic (+5)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +5 Dex / +5 Mag / +5 Cun / +5 Con Life regen: +2.00 Stamina each turn: +0.40 Movement speed: +10% Amulets can have magical properties. |
Bosus BosusInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Changes stats: +8 Con Changes resistances: +9% mind / +1% physical Physical save: +16 (+4 eff.) Spell save: +15 (+5 eff.) Silence immunity: +20% Knockback immunity: +20% Healing mod.: +10% Rings can have magical properties. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+3 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
gold ring of pilfering gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +9 Defense: +11 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
marksman's gold ring of pilfering marksman's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +17 (+4 eff.) Armour penetration: +9 Defense: +10 (+4 eff.) Changes stats: +4 Dex It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
pixie's gold ring of perseverance pixie's gold ring of perseverancePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +2 Mag Stun/Freeze immunity: +20% Life regen: +4.00 Spellpower: +7 (+3 eff.) Rings can have magical properties. |
psionicist's gold ring of pilfering psionicist's gold ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +7 Defense: +10 (+4 eff.) Changes stats: +4 Wil Mental save: +8 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
rogue's copper ring of perseverance rogue's copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +2 Cun Stun/Freeze immunity: +20% Life regen: +2.00 Rings can have magical properties. |
solipsist's stralite ring of life solipsist's stralite ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +4 Wil Life regen: +12.00 Maximum life: +50.00 Mindpower: +7 (+3 eff.) Healing mod.: +14% Rings can have magical properties. |
acidic dwarven-steel battleaxe of crippling (Misfortune) (34-51 power, 2 apr) acidic dwarven-steel battleaxe of crippling (Misfortune) (34-51 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 34.0 - 51.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 78 damage over 5 turns and reducing armor and accuracy by 10 When wielded/worn: Physical crit. chance: +10.0% Curse of Misfortune Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. balanced stralite battleaxe of corruption (Corpses) (45.5-68.25 power, 3 apr)balanced stralite battleaxe of corruption (Corpses) (45.5-68.25 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.5 - 68.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% When this weapon hits: Curse of Defenselessness (20% chance level 4). When wielded/worn: Accuracy: +7 (+1 eff.) Defense: +16 (+5 eff.) Disarm immunity: +45% Curse of Corpses Massive two-handed battleaxes. |
Swordbreaker (Corpses) (25-32.5 power, 20 apr) Swordbreaker (Corpses) (25-32.5 power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+5 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+3 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. Curse of Corpses This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite dagger of torment (Madness) (28-36.4 power, 9 apr)blazebringer's stralite dagger of torment (Madness) (28-36.4 power, 9 apr) Requires: - Dexterity 35 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (radius 2) on crit: +41 fire When wielded/worn: Changes resistances penetration: +13% fire Global speed: +4% Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. elemental stralite dagger of shearing (Shrouds) (31-40.3 power, 9 apr)elemental stralite dagger of shearing (Shrouds) (31-40.3 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 31.0 - 40.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 47 acid damage (1/turn) When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +10 Changes resistances penetration: +12% acid / +6% all Changes damage: +9% acid Curse of Shrouds Sharp, short and deadly. |
Bysus the Quenchcrypt (Misfortune) (51.5-77.25 power, 2 apr) Bysus the Quenchcrypt (Misfortune) (51.5-77.25 power, 2 apr)Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 51.5 - 77.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes resistances: +5% arcane / +6% cold Changes resistances penetration: +20% arcane Changes damage: +6% lightning / +15% cold Curse of Misfortune Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Voratun Hammer of the Deep Bellow (Nightmares) (82-123 power, 7 apr)Voratun Hammer of the Deep Bellow (Nightmares) (82-123 power, 7 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 82.0 - 123.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Flameshock (10% chance level 3). Damage (Melee): +30 fire When wielded/worn: Changes damage: +15% physical Curse of Nightmares The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
This item will automatically be transmogrified when you leave the level. truestriking voratun greatmaul of rage (Corpses) (67.5-101.25 power, 4 apr)truestriking voratun greatmaul of rage (Corpses) (67.5-101.25 power, 4 apr) Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.5 - 101.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +16 Changes stats: +13 Str Changes resistances penetration: +10% physical Changes damage: +14% physical Curse of Corpses Massive two-handed mauls. |
Colaryem (Shrouds) (48-76.8 power, 12 apr) Colaryem (Shrouds) (48-76.8 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 50% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. Curse of Shrouds This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Golden Three-Edged Sword 'The Truth' (Nightmares) (49-78.4 power, 9 apr) Golden Three-Edged Sword 'The Truth' (Nightmares) (49-78.4 power, 9 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness Curse of Nightmares The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Spectral Blade (Shrouds) (26-41.6 power, 25 apr) Spectral Blade (Shrouds) (26-41.6 power, 25 apr)Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+2 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Curse of Shrouds This sword appears weightless, and nearly invisible. |
elemental dwarven-steel greatsword of paradox (Madness) (33.5-53.6 power, 2 apr) elemental dwarven-steel greatsword of paradox (Madness) (33.5-53.6 power, 2 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 33.5 - 53.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 47 fire damage (1/turn) Damage (Melee): +7 temporal When wielded/worn: Changes resistances: +12% temporal Changes resistances penetration: +10% fire Changes damage: +14% fire Curse of Madness Massive two-handed swords. |
enhanced stralite greatsword of projection (Corpses) (50-80 power, 3 apr) enhanced stralite greatsword of projection (Corpses) (50-80 power, 3 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.0 - 80.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) When wielded/worn: Changes stats: +10 Str / +12 Dex / +12 Mag / +9 Wil / +10 Cun / +10 Con Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. stralite greatsword of shearing (Corpses) (49.5-79.2 power, 3 apr)stralite greatsword of shearing (Corpses) (49.5-79.2 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +13 Changes resistances penetration: +9% all Curse of Corpses Massive two-handed swords. |
warbringer's steel greatsword of massacre (Nightmares) (38-60.8 power, 2 apr) warbringer's steel greatsword of massacre (Nightmares) (38-60.8 power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 38.0 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +2 Con Changes resistances penetration: +7% physical Disarm immunity: +24% Curse of Nightmares Massive two-handed swords. |
Lightningusher (Madness) Lightningusher (Madness)Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +7 Damage (Ranged): +20 blight / +16 lightning When wielded/worn: Accuracy: +11 (+2 eff.) Physical crit. chance: +3.0% Changes resistances penetration: +15% lightning Spellpower: +30 (+14 eff.) Curse of Madness Longbows are used to shoot arrows at your foes. |
Surefire (Nightmares) Surefire (Nightmares)Requires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical Curse of Nightmares This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
This item will automatically be transmogrified when you leave the level. mighty elven-wood longbow of piercing (Madness)mighty elven-wood longbow of piercing (Madness) Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +9 When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +14 Physical power: +14 (+3 eff.) Changes stats: +5 Str Changes resistances penetration: +12% all Curse of Madness Longbows are used to shoot arrows at your foes. |
Corpathus (Shrouds) (40-56 power, 12 apr) Corpathus (Shrouds) (40-56 power, 12 apr)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +12.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +12.00% Cut immunity: -25% Maximum vim: +20.00 Curse of Shrouds Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Willowwaker (Shrouds) (44-61.6 power, 5 apr) Willowwaker (Shrouds) (44-61.6 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 61% Damage (radius 1) on hit: +8 acid When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +6% temporal Changes resistances penetration: +20% acid Changes damage: +12% acid Curse of Shrouds Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. flaming stralite longsword of projection (Madness) (33-46.2 power, 5 apr)flaming stralite longsword of projection (Madness) (33-46.2 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (radius 1) on hit: +11 fire Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite longsword of shearing (Nightmares) (37-51.8 power, 5 apr)warbringer's stralite longsword of shearing (Nightmares) (37-51.8 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 37.0 - 51.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +9 Physical power: +9 (+2 eff.) Changes stats: +5 Con Changes resistances penetration: +12% all / +9% physical Disarm immunity: +18% Curse of Nightmares Sharp, long, and deadly. |
warbringer's stralite mace (Nightmares) (34-47.6 power, 5 apr) warbringer's stralite mace (Nightmares) (34-47.6 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +1 Con Changes resistances penetration: +8% physical Disarm immunity: +21% Curse of Nightmares Blunt and deadly. |
Kinetic Focus (Corpses) (6-6.6 power, 18 apr, physical damage) Kinetic Focus (Corpses) (6-6.6 power, 18 apr, physical damage)Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 6.0 - 6.6 Uses stats: 50% Wil, 30% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+2 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Curse of Corpses Kinetic energies are focussed in the core of this mindstar. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of sand (Nightmares) (12-13.2 power, 32 apr, nature damage)pulsing mindstar of sand (Nightmares) (12-13.2 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.0 - 13.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 6 physical Changes resistances: +10% physical Changes resistances penetration: +12% physical Changes damage: +12% physical Talent granted: +1 Attune Mindstar Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wrathful pulsing mindstar (Shrouds) (13-14.3 power, 32 apr, mind damage)wrathful pulsing mindstar (Shrouds) (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Hate when firing a critical mind attack: +1.00 Psi when firing a critical mind attack: +4.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +13% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eldoral Last Resort (Corpses) Eldoral Last Resort (Corpses)Requires: - Dexterity 26 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 143% Firing range: +10 When wielded/worn: Changes stats: +3 Cun / +4 Dex Changes damage: +15% physical Talents cooldown: Swift Shot (-1 turn) Hurricane Shot (-2 turns) When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. Curse of Corpses A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
This item will automatically be transmogrified when you leave the level. earthen elven-wood magestaff of power (Madness) (25-30 power, 5 apr, fire element)earthen elven-wood magestaff of power (Madness) (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +2 Armour Hardiness: +6% Changes damage: +25% fire Talent granted: +1 Command Staff Physical save: +6 (+2 eff.) Spellpower: +21 (+10 eff.) Spell crit. chance: +4% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal elven-wood magestaff of wizardry (Madness) (25-30 power, 5 apr, fire element)ethereal elven-wood magestaff of wizardry (Madness) (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +18 (+6 eff.) Changes stats: +3 Mag / +3 Wil Changes damage: +25% fire Talent granted: +1 Command Staff Maximum mana: +19.00 Spellpower: +22 (+11 eff.) Spell crit. chance: +4% Damage Shield penetration: +11% Damage Shield Power: +15% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
Blood-Letter (Nightmares) (33-46.2 power, 4.5 apr) Blood-Letter (Nightmares) (33-46.2 power, 4.5 apr)Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Ice block penetration: +25% Curse of Nightmares A hand axe carved out of the most frozen parts of the northern wasteland. |
Razorblade, the Cursed Waraxe (Shrouds) (38-53.2 power, 16 apr) Razorblade, the Cursed Waraxe (Shrouds) (38-53.2 power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +40 (+10 eff.) Armour penetration: +30 Changes stats: +4 Str / +4 Dex Changes resistances penetration: +30% physical Curse of Shrouds This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
plaguebringer's dwarven-steel waraxe of shearing (Nightmares) (20-28 power, 4 apr) plaguebringer's dwarven-steel waraxe of shearing (Nightmares) (20-28 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 8% chance to reduce strength, dexterity, and constitution by 16 Damage (Melee): +5 blight When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +10 Changes resistances penetration: +8% all Disease immunity: +10% Curse of Nightmares One-handed war axes. |
Jaw of Rogroth Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
hardened leather belt 'Brightrebel' hardened leather belt 'Brightrebel'Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +2 Wil Changes resistances: +12% fire Changes resistances penetration: +15% light Mental save: +7 (+2 eff.) Spellpower: +2 (+1 eff.) Light radius: +3 A belt that goes around your waist. |
thick linen cloak of Iron Throne (Madness) (1 def, 5 armour) thick linen cloak of Iron Throne (Madness) (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+1 eff.) Changes stats: +1 Str / +1 Con Changes resistances: +10% cold Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Skypain the silk robe (Corpses) (0 def, 0 armour)Skypain the silk robe (Corpses) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Damage when hit (Melee): 4 arcane / 10 lightning Changes stats: +6 Con Changes resistances: +30% acid / +9% lightning / +13% all Changes damage: +20% acid / +12% nature Mental save: +23 (+6 eff.) Poison immunity: +36% Disease immunity: +33% Mindpower: +4 (+2 eff.) Mental crit. chance: +4% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. The Calm (Shrouds) (15 def, 0 armour)The Calm (Shrouds) (15 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+5 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning / +13% all Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+10 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. Curse of Shrouds This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
This item will automatically be transmogrified when you leave the level. mindwoven silk robe of darkness (+28%) (Nightmares) (0 def, 0 armour)mindwoven silk robe of darkness (+28%) (Nightmares) (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +28% darkness / +13% all Changes damage: +19% darkness Mental save: +27 (+7 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +4% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. silk robe of alchemy (Shrouds) (0 def, 0 armour)silk robe of alchemy (Shrouds) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +14% acid / +14% physical / +13% fire / +14% cold / +13% all Changes damage: +13% acid / +11% physical / +12% fire / +13% cold Talent cooldown: Refit Golem (-4 turns) Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. silk robe of life (Misfortune) (0 def, 0 armour)silk robe of life (Misfortune) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +12% blight / +13% all Life regen: +3.80 Maximum life: +48.00 Healing mod.: +12% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Demonward (0 def, 4 armour) Demonward (0 def, 4 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Effects on melee hit: * 20% chance to reduce damage dealt by 27% Changes stats: +2 Cun / +4 Wil Changes resistances: +6% lightning / +12% darkness Changes damage: +18% mind Physical save: +5 (+1 eff.) Spell save: +7 (+3 eff.) Mental save: +9 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
This item will automatically be transmogrified when you leave the level. Amyrak the voratun gauntlets (0 def, 3 armour)Amyrak the voratun gauntlets (0 def, 3 armour) Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 24% chance to reduce all saves and defense by 33 Damage (Melee): 36 mind / 10 darkness Changes stats: +3 Cun Critical mult.: +20.00% Mental save: -6 (-2 eff.) Equilibrium when hit: +0.20 Psi when hit: +0.08 Mana when firing critical spell: +2.00 Spell crit. chance: +7% Mindpower: +10 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
sand hardened leather gloves of strength (+3) (0 def, 8 armour) sand hardened leather gloves of strength (+3) (0 def, 8 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +8 Damage (Melee): 5 physical Changes stats: +3 Str Changes damage: +4% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Eye of the Forest (Madness) (8 def, 0 armour) Eye of the Forest (Madness) (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+3 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 Curse of Madness It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
This item will automatically be transmogrified when you leave the level. Mardasta the drakeskin leather cap (Misfortune) (0 def, 5 armour)Mardasta the drakeskin leather cap (Misfortune) (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +5 Fatigue: +5% Effects on melee hit: * 20% chance to reduce all saves and defense by 33 Changes stats: +6 Str / +4 Dex / +4 Con Changes resistances: +13% blight / +1% physical / +12% darkness Changes damage: +6% mind Critical mult.: +10.00% Spell save: +10 (+4 eff.) Mental save: +14 (+3 eff.) Activating this item is instant. Curse of Misfortune It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 10 light damage to everyone else who enters. The circle lasts 5 turns. A cap made of leather. |
Steel Helm of Garkul (Shrouds) (0 def, 6 armour) Steel Helm of Garkul (Shrouds) (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+3 eff.) Curse of Shrouds A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
This item will automatically be transmogrified when you leave the level. radiant stralite mail armour of Eyal (Shrouds) (4 def, 8 armour)radiant stralite mail armour of Eyal (Shrouds) (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Changes stats: +3 Wil Changes resistances: +17% blight / +21% darkness Life regen: +5.00 Maximum life: +47.00 Light radius: +1 Healing mod.: +11% Curse of Shrouds A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. searing stralite mail armour of cold resistance (Misfortune) (4 def, 8 armour)searing stralite mail armour of cold resistance (Misfortune) (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Damage (Melee): 16 acid / 11 fire Damage when hit (Melee): 11 acid / 12 fire Changes resistances: +17% acid / +17% fire / +20% cold Curse of Misfortune A suit of armour made of mail. |
Cyriwyn the Lustremight (Shrouds) (0 def, 12 armour) Cyriwyn the Lustremight (Shrouds) (0 def, 12 armour)Requires: - Massive armour training - Strength 28 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Physical power: +30 (+6 eff.) Armour: +12 Fatigue: +22% Changes stats: +5 Str / +2 Dex Changes resistances: +7% acid / +7% cold / +2% physical Changes resistances penetration: +10% physical Allows you to breathe in: water Light radius: +3 Curse of Shrouds A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. enlightening stralite plate armour of Eyal (Madness) (0 def, 13 armour)enlightening stralite plate armour of Eyal (Madness) (0 def, 13 armour) Requires: - Massive armour training - Strength 48 Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Changes stats: +5 Cun / +5 Wil Mental save: +11 (+3 eff.) Life regen: +5.00 Maximum life: +35.00 Healing mod.: +11% Curse of Madness A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. radiant stralite plate armour of implacability (Corpses) (0 def, 21 armour)radiant stralite plate armour of implacability (Corpses) (0 def, 21 armour) Requires: - Massive armour training - Strength 48 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +21 Fatigue: +16% Changes stats: +3 Wil Changes resistances: +17% blight / +18% darkness Physical save: +8 (+2 eff.) Light radius: +2 Curse of Corpses A suit of armour made of metal plates. |
Black Mesh (Madness) (8 def, 2 armour, 40-48 power, 120 block) Black Mesh (Madness) (8 def, 2 armour, 40-48 power, 120 block)Requires: - Shield usage training - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 40.0 - 48.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +5.0% Block value: +120 When wielded/worn: Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +6% On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Changes stats: +5 Wil Changes resistances: +25% blight / +25% darkness Talent granted: +1 Block Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Curse of Madness Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
This item will automatically be transmogrified when you leave the level. Shinequell the stralite shield (Nightmares) (0 def, 8 armour, 48.5-58.2 power, 141.5 block)Shinequell the stralite shield (Nightmares) (0 def, 8 armour, 48.5-58.2 power, 141.5 block) Requires: - Shield usage training - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 48.5 - 58.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +4.5% Block value: +142 Damage (Melee): +16 light / +13 darkness Damage (radius 2) on crit: +4 light When wielded/worn: Armour: +8 Fatigue: +8% Changes stats: +5 Str / +5 Mag / +7 Cun / +4 Con Changes resistances: +18% darkness / +23% cold / +15% mind / +16% light Changes damage: +11% light / +13% darkness Talent granted: +1 Block Curse of Nightmares Handheld deflection devices. |
Shockvortex (Misfortune) (0 def, 18 armour, 30-36 power, 85 block) Shockvortex (Misfortune) (0 def, 18 armour, 30-36 power, 85 block)Requires: - Shield usage training - Strength 24 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 30.0 - 36.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +3.5% Block value: +85 When wielded/worn: Armour: +18 Fatigue: +8% Changes stats: +4 Cun Changes resistances: +6% lightning / +11% light / +13% darkness Talent granted: +1 Block Spell save: +9 (+3 eff.) Confusion immunity: +20% Maximum psi: +10.00 Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Strikestone (Shrouds) (0 def, 8 armour, 54-64.8 power, 139.5 block)Strikestone (Shrouds) (0 def, 8 armour, 54-64.8 power, 139.5 block) Requires: - Shield usage training - Strength 35 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 54.0 - 64.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +4.5% Block value: +140 Damage (Melee): +20 mind When wielded/worn: Armour: +8 Fatigue: +8% Damage when hit (Melee): 10 mind Changes resistances: +23% acid Changes damage: +18% lightning Talent granted: +1 Block Hate when firing a critical mind attack: +3.00 Maximum hate: +10.00 Mental crit. chance: +5% Curse of Shrouds Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. corrosive stralite shield of patience (Corpses) (0 def, 8 armour, 44.5-53.4 power, 137.5 block)corrosive stralite shield of patience (Corpses) (0 def, 8 armour, 44.5-53.4 power, 137.5 block) Requires: - Shield usage training - Strength 35 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 44.5 - 53.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +4.5% Block value: +138 Damage (Melee): +14 acid When wielded/worn: Armour: +8 Fatigue: +8% Effects when hit in melee: * 14% chance to reduce armor by 26% Changes stats: +3 Con Changes resistances: +14% acid / +13% temporal Talent granted: +1 Block Activating this item is instant. Curse of Corpses It can be used to activate talent Temporal Shield, placing all other charms into a 30 cooldown : Effective talent level: 5.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (291) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
50 alchemist agate 50 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Airsun the dwarven-steel pickaxe (dig speed 30 turns) Airsun the dwarven-steel pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Damage when hit (Melee): 2 mind Changes stats: +4 Str / +2 Con Changes resistances: +9% mind / +3% temporal Changes damage: +12% lightning / +9% temporal Light radius: +1 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Issusaleg the dwarven-steel pickaxe (dig speed 31 turns) Issusaleg the dwarven-steel pickaxe (dig speed 31 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +1 Cun / +4 Str Changes resistances: +12% mind Changes damage: +3% mind Hate when firing a critical mind attack: +2.00 Maximum hate: +2.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 jade 10 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+6 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 15.45 cold damage and 24.07 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Zuboma the brass lantern Zuboma the brass lanternInfused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Cun / +6 Wil Changes resistances: +3% all Spell save: +6 (+2 eff.) Mental crit. chance: +2% Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Carrionwill' alchemist's lamp 'Carrionwill'Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 61% * 20% chance to reduce all saves and defense by 33 Changes stats: +3 Wil Changes resistances: +12% mind Changes damage: +9% nature / +15% mind Mental save: +8 (+2 eff.) Mindpower: +7 (+3 eff.) Mental crit. chance: +7% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
This item will automatically be transmogrified when you leave the level. ethereal dwarven lantern of clarityethereal dwarven lantern of clarity Powered by arcane forces Infused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +4 Mag Mental save: +11 (+3 eff.) Spellpower: +10 (+5 eff.) Light radius: +7 See stealth: +14 See invisible: +13 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
preserving dwarven lantern of the zealot preserving dwarven lantern of the zealotInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +6 Con Changes resistances: +8% blight / +3% all Spell save: +12 (+4 eff.) Life regen: +7.00 Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
scorching brass lantern of focus scorching brass lantern of focusPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes stats: +3 Wil Changes resistances: +5% fire Changes damage: +6% mind Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level. scorching dwarven lantern of clarityscorching dwarven lantern of clarity Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 17 fire Changes resistances: +5% fire Mental save: +8 (+2 eff.) Light radius: +5 See stealth: +5 See invisible: +21 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. pouch of stralite shots 'Blindsmash' (18/18, 44-52.8 power, 5 apr)pouch of stralite shots 'Blindsmash' (18/18, 44-52.8 power, 5 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 44.0 - 52.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +13 Armour Penetration: +5 Crit. chance: +5.5% Capacity: 18 On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 16 Damage (Ranged): +20 blight Damage (radius 1) on hit: +12 light / +20 blight Damage (radius 2) on crit: +20 blight / +20 light Shots are used with slings to pummel your foes to death. |
It Which Writhes It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
This item will automatically be transmogrified when you leave the level. evasive dragonbone totem of healing [power 500] (15 cooldown)evasive dragonbone totem of healing [power 500] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal yourself and all friendly characters within 10 spaces for 500 Activation puts all charms on cooldown for 15 turns. When used: * Gain a 13% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Cold Iron Acorn Cold Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind Changes damage: +12% physical Movement speed: +20% A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book Kyless' BookInfused by psionic forces 5.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
This item will automatically be transmogrified when you leave the level. supercharged dragonbone wand of conjuration [power 465] (20 cooldown)supercharged dragonbone wand of conjuration [power 465] (20 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to fire a magical bolt dealing 493 acid damage Activation puts all charms on cooldown for 20 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Damn Eyed Joe the Dwarf Cursed level 27
44th Steel 123rd year of Ascendancy at 16:21 see stats
By Damn Eyed Joe the Dwarf Cursed level 18
28th Wealth 122nd year of Ascendancy at 10:45 see stats
By Damn Eyed Joe the Dwarf Cursed level 31
19th Gold 123rd year of Ascendancy at 17:12 see stats
By Damn Eyed Joe the Dwarf Cursed level 30
16th Gold 123rd year of Ascendancy at 13:14 see stats
By Damn Eyed Joe the Dwarf Cursed level 21
30th Loss 122nd year of Ascendancy at 04:36 see stats
By Damn Eyed Joe the Dwarf Cursed level 8
31st Voratun 122nd year of Ascendancy at 03:14 see stats
By Damn Eyed Joe the Dwarf Cursed level 32
9th Stralite 123rd year of Ascendancy at 14:06 see stats
By Damn Eyed Joe the Dwarf Cursed level 29
7th Gold 123rd year of Ascendancy at 17:11 see stats
By Damn Eyed Joe the Dwarf Cursed level 18
22nd Loss 122nd year of Ascendancy at 15:55 see stats
By Damn Eyed Joe the Dwarf Cursed level 32
9th Stralite 123rd year of Ascendancy at 15:16 see stats
By Damn Eyed Joe the Dwarf Cursed level 27
4th Gold 123rd year of Ascendancy at 09:29 see stats
By Damn Eyed Joe the Dwarf Cursed level 10
2nd Profit 122nd year of Ascendancy at 16:46 see stats
By Damn Eyed Joe the Dwarf Cursed level 20
28th Loss 122nd year of Ascendancy at 23:21 see stats
By Damn Eyed Joe the Dwarf Cursed level 30
7th Gold 123rd year of Ascendancy at 19:39 see stats
By Damn Eyed Joe the Dwarf Cursed level 11
4th Profit 122nd year of Ascendancy at 12:44 see stats
By Damn Eyed Joe the Dwarf Cursed level 27
26th Steel 123rd year of Ascendancy at 22:17 see stats
By Damn Eyed Joe the Dwarf Cursed level 35
35th Stralite 123rd year of Ascendancy at 16:11 see stats
By Damn Eyed Joe the Dwarf Cursed level 25
14th Steel 123rd year of Ascendancy at 16:39 see stats
By Damn Eyed Joe the Dwarf Cursed level 29
7th Gold 123rd year of Ascendancy at 19:30 see stats
By Damn Eyed Joe the Dwarf Cursed level 5
18th Voratun 122nd year of Ascendancy at 02:37 see stats
By Damn Eyed Joe the Dwarf Cursed level 5
18th Voratun 122nd year of Ascendancy at 12:15 see stats
By Damn Eyed Joe the Dwarf Cursed level 13
20th Profit 122nd year of Ascendancy at 11:29 see stats
By Damn Eyed Joe the Dwarf Cursed level 28
6th Gold 123rd year of Ascendancy at 15:15 see stats
By Damn Eyed Joe the Dwarf Cursed level 21
30th Loss 122nd year of Ascendancy at 23:29 see stats
By Damn Eyed Joe the Dwarf Cursed level 22
2nd Shortage 122nd year of Ascendancy at 15:22 see stats
Log
Mindrot hits Forest wight for 7 mind, 8 darkness (14 total damage).
Mindrot hits Forest wight for 7 mind, 8 darkness (14 total damage).
Damn Eyed Joe hits Forest wight for 299 physical damage.
Damn Eyed Joe receives 10 healing from Bloodcaller.
Damn Eyed Joe instinctively hardens his skin and ignores the attack!
Damn Eyed Joe repels an attack from Forest wight.
You collect a new ingredient: vial of wight ectoplasm (1).
Damn Eyed Joe hits Forest wight for 273 physical damage.
Damn Eyed Joe receives 9 healing from Bloodcaller.
Damn Eyed Joe killed Forest wight!
Damn Eyed Joe is no longer attuned.
Damn Eyed Joe receives 45 healing from Unnatural Body.
Damn Eyed Joe deactivates Savage Hunter.
Damn Eyed Joe activates Savage Hunter.
Damn Eyed Joe deactivates Gloom.
Damn Eyed Joe activates Gloom.
Damn Eyed Joe deactivates Cleave.
Damn Eyed Joe activates Cleave.
Damn Eyed Joe deactivates Stalk.
Damn Eyed Joe activates Stalk.
Damn Eyed Joe deactivates Cleave.
Damn Eyed Joe deactivates Gloom.
Damn Eyed Joe deactivates Stalk.
Damn Eyed Joe deactivates Savage Hunter.
Damn Eyed Joe is no longer rampaging.