Lerington the level 6 Halfling Summoner by sirwabbitt

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassSummoner
Level / Exp6 / 99%
Sizesmall
Lifes / Deaths

Primary Stats

Strength13 (base 16)
Dexterity16 (base 13)
Constitution15 (base 14)
Magic10 (base 10)
Willpower25 (base 20)
Cunning21 (base 14)

Resources

Life192/192
Equilibrium0
Healing Factor1.1616135758741
Regeneration0.98737153949296

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6
See Stealth31.051968732286
See Invisible31.051968732286

Offense: Mainhand

Damage5
Accuracy24
Crit Chance5%
APR12
Speed1.00

Offense: Offhand

Damage5
Accuracy24
Crit Chance5%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower25
Crit Chance6%
Speed1

Offense: Damage Bonus

Nature+5%

Defense: Base

Armour (hardiness)4 (35.629139072848%)
Defense28
Ranged Defense28
Fatigue3
Physical Save10
Spell Save9
Mental Save24

Defense: Resistances

Blight+ 3%( 70%)
Mind+ 8%( 70%)
Nature+ 9%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance20%
Knockback Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
1/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
2/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
2/5
1/5
0/5
0/5
Cunning / Survival1.00
2/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
1/5
0/5
0/5

Effects

talent

Quests

done
done
active

Equipment

On feet
On hands
On head
Tool
Around neck
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Log

There is a next level here (press '' or right click to use).
Ran for 31 turns (stop reason: at exit).


Lerington wears (replacing
insulating pair of rough leather boots (0 def, 1 armour)): Gunirand (12 def, 1 armour).

New shimmer option unlocked: Sludgegrip
Lerington wears (replacing
rough leather gloves (0 def, 1 armour)): Sludgegrip (0 def, 0 armour).

New shimmer option unlocked: rough leather armour
Lerington wears (replacing
rough leather armour (1 def, 2 armour)): spiked rough leather armour (1 def, 2 armour).
You carry too much--you are encumbered!
Drop some of your items.

You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 37 turns).
You gain 1.93 gold from the transmogrification of
potent elm magestaff of fate (13-15.6 power, 2 apr, fire element).
You gain 2.60 gold from the transmogrification of
potent ash vilestaff of fate (20-24 power, 3 apr, acid element).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, lightning element).
You gain 10.57 gold from the transmogrification of
Isima the rough leather sling.
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3.3 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron greatsword (17-27.2 power, 1 apr).
You gain 1.65 gold from the transmogrification of
phase door rune (range 6; power 17; dur 3).
You gain 1.60 gold from the transmogrification of
phase door rune (range 6; power 16; dur 3).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure physical).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 4; dispels darkness).
You gain 0.62 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 5; dispels darkness).
You gain 0.55 gold from the transmogrification of
healing infusion (heal 20).
There is a previous level here (press '' or right click to use).
Saving game...

Saving done.

Lerington meditates on nature.