Merril the Lost the level 9 Halfling Writhing One by sirwabbitt

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassWrithing One
Level / Exp9 / 59%
Sizesmall
Lifes / Deaths

Primary Stats

Strength22 (base 23)
Dexterity16 (base 10)
Constitution20 (base 18)
Magic24 (base 24)
Willpower16 (base 10)
Cunning18 (base 11)

Resources

Life334/338
Insanity0/100
Healing Factor1.1789473684211
Regeneration0.29473684210528

Speed

Mental0%
Attack0%
Movement+11.09386761032%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6
See Stealth31.455399245571
See Invisible31.455399245571

Offense: Mainhand

Damage24
Accuracy25
Crit Chance5%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower24
Crit Chance3%
Speed1

Offense: Mind

Mindpower23
Crit Chance3%
Speed1

Offense: Damage Bonus

Nature+5%
Mind+9%
All0%

Defense: Base

Armour (hardiness)22.118138619369 (56.923076923077%)
Defense20
Ranged Defense21
Fatigue26
Physical Save14
Spell Save9
Mental Save12

Defense: Resistances

Nature+ 9%( 70%)
Cold+ 19%( 70%)
Fire+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Horrific body1.30
4/5
0/5
0/5
0/5
Demented / Controlled horrors1.30
2/5
1/5
0/5
0/5
Demented / Tentacles1.30
1/5
2/5
0/5
0/5
Demented / Path of horror1.30
1/5
0/5
0/5
0/5
Demented / Disfigured face1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.20
2/5
0/5
0/5
0/5
Race / Halfling1.00
2/5
1/5
0/5
0/5
Demented / Beyond sanity1.30
4/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
2/5
1/5
0/5

Effects

talent

Quests

done
done
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

The Arena (Roguelike) Unlocked Arena mode.
By Merril the Lost the Halfling Writhing One level 5
9th Mirth 122nd year of Ascendancy at 06:47
see stats

Log

You gain 1.29 gold from the transmogrification of cleansing rough leather cap of strength (+3) (0 def, 1 armour).
You gain 1.00 gold from the transmogrification of
spiked rough leather armour (1 def, 2 armour).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 67 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Merril the Lost deactivates Chaos Orbs.

Merril the Lost activates Chaos Orbs.

Saving game...

Saving done.

Merril the Lost deactivates Chaos Orbs.