









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.8 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Longer Character Names 1.3.0Increase the enforced maximum character name length from 25 to 50 characters. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Ogre |
| Class | Reaver |
| Level / Exp | 26 / 42% |
| Size | huge |
| Lifes / Deaths | Killed by Assassin Lord at level 7 on the 11st Dusk 122nd year of Ascendancy at 09:46 / 83Killed by Asar at level 11 on the 56th Dusk 122nd year of Ascendancy at 02:01 Killed by snow giant thunderer at level 13 on the 1st Time of Equilibrium 122nd year of Ascendancy at 02:28 Killed by gwelgoroth at level 13 on the 1st Time of Equilibrium 122nd year of Ascendancy at 10:18 Killed by snow giant thunderer at level 13 on the 1st Time of Equilibrium 122nd year of Ascendancy at 15:54 Killed by gwelgoroth at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 21:03 Killed by gwelgoroth at level 14 on the 2nd Haze 122nd year of Ascendancy at 09:31 Killed by Voroma the storm drake hatchling at level 14 on the 5th Haze 122nd year of Ascendancy at 08:18 Killed by Voroma the storm drake hatchling at level 14 on the 5th Haze 122nd year of Ascendancy at 09:21 Killed by snow giant boulder thrower at level 14 on the 5th Haze 122nd year of Ascendancy at 11:30 Killed by Emyma the snow giant at level 15 on the 6th Haze 122nd year of Ascendancy at 05:44 Killed by snow giant boulder thrower at level 15 on the 6th Haze 122nd year of Ascendancy at 06:37 Killed by snow giant boulder thrower at level 15 on the 6th Haze 122nd year of Ascendancy at 07:39 Killed by Emyma the snow giant at level 15 on the 6th Haze 122nd year of Ascendancy at 09:37 Killed by red crystal at level 17 on the 34th Haze 122nd year of Ascendancy at 03:00 Killed by Ariba the rogue at level 18 on the 37th Haze 122nd year of Ascendancy at 16:32 Killed by Ariba the rogue at level 18 on the 37th Haze 122nd year of Ascendancy at 17:37 Killed by water imp at level 18 on the 39th Haze 122nd year of Ascendancy at 00:52 Killed by luminous horror at level 18 on the 40th Haze 122nd year of Ascendancy at 15:03 Killed by mass of parasitic leeches at level 18 on the 40th Haze 122nd year of Ascendancy at 19:40 Killed by luminous horror at level 18 on the 40th Haze 122nd year of Ascendancy at 21:50 Killed by oozing horror at level 18 on the 41st Haze 122nd year of Ascendancy at 12:45 Killed by luminous horror at level 18 on the 41st Haze 122nd year of Ascendancy at 23:53 Killed by Eilinolratira the anaconda at level 18 on the 42nd Haze 122nd year of Ascendancy at 20:46 Killed by Weirdling Beast at level 18 on the 43rd Haze 122nd year of Ascendancy at 03:01 Killed by ultimate gwelgoroth at level 19 on the 47th Haze 122nd year of Ascendancy at 02:08 Killed by greater gwelgoroth at level 19 on the 47th Haze 122nd year of Ascendancy at 06:17 Killed by ultimate gwelgoroth at level 19 on the 47th Haze 122nd year of Ascendancy at 07:22 Killed by ultimate gwelgoroth at level 19 on the 47th Haze 122nd year of Ascendancy at 10:19 Killed by gwelgoroth at level 19 on the 51st Haze 122nd year of Ascendancy at 10:57 Killed by Adibressra the xaren at level 19 on the 51st Haze 122nd year of Ascendancy at 22:14 Killed by Urkis, the High Tempest at level 19 on the 52nd Haze 122nd year of Ascendancy at 09:25 Killed by stone golem at level 19 on the 54th Haze 122nd year of Ascendancy at 04:23 Killed by zombie bunny at level 20 on the 6th Allure 123rd year of Ascendancy at 01:13 Killed by zombie bunny at level 20 on the 6th Allure 123rd year of Ascendancy at 02:16 Killed by mad druid at level 20 on the 6th Allure 123rd year of Ascendancy at 17:28 Killed by zombie bunny at level 20 on the 7th Allure 123rd year of Ascendancy at 04:37 Killed by zombie bunny at level 20 on the 7th Allure 123rd year of Ascendancy at 05:34 Killed by mad druid at level 21 on the 7th Allure 123rd year of Ascendancy at 07:08 Killed by mad druid at level 21 on the 7th Allure 123rd year of Ascendancy at 18:22 Killed by zombie bunny at level 21 on the 8th Allure 123rd year of Ascendancy at 02:55 Killed by mad druid at level 21 on the 8th Allure 123rd year of Ascendancy at 04:36 Killed by zombie bunny at level 21 on the 8th Allure 123rd year of Ascendancy at 05:55 Killed by zombie bunny at level 21 on the 8th Allure 123rd year of Ascendancy at 06:44 Killed by zombie bunny at level 21 on the 8th Allure 123rd year of Ascendancy at 08:00 Killed by Velessra of the Bunnypocalypse at level 21 on the 8th Allure 123rd year of Ascendancy at 08:55 Killed by Betharewen of the Bunnypocalypse at level 21 on the 8th Allure 123rd year of Ascendancy at 09:48 Killed by zombie bunny at level 22 on the 8th Allure 123rd year of Ascendancy at 10:46 Killed by Taotlla the thalore at level 22 on the 10th Regrowth 123rd year of Ascendancy at 12:36 Killed by Rosburis the dwarf at level 22 on the 33rd Regrowth 123rd year of Ascendancy at 20:43 Killed by Layoriwe the Guardian at level 22 on the 72nd Regrowth 123rd year of Ascendancy at 13:57 Killed by Glivea the red jelly at level 22 on the 73rd Regrowth 123rd year of Ascendancy at 01:08 Killed by gwelgoroth at level 22 on the 73rd Regrowth 123rd year of Ascendancy at 22:08 Killed by Porodaba the Guardian at level 23 on the 74th Regrowth 123rd year of Ascendancy at 07:23 Killed by Emyda the bloated horror at level 23 on the 13rd Pyre 123rd year of Ascendancy at 10:21 Killed by Eilinerawyn the temporal stalker at level 23 on the 16th Pyre 123rd year of Ascendancy at 13:19 Killed by Eilinerawyn the temporal stalker at level 23 on the 16th Pyre 123rd year of Ascendancy at 16:25 Killed by Zubulaith the rattlesnake at level 23 on the 17th Pyre 123rd year of Ascendancy at 17:34 Killed by ice wyrm at level 23 on the 24th Pyre 123rd year of Ascendancy at 13:28 Killed by elven blood mage at level 23 on the 37th Pyre 123rd year of Ascendancy at 22:29 Killed by Grand Corruptor at level 23 on the 40th Pyre 123rd year of Ascendancy at 11:51 Killed by ritch flamespitter at level 23 on the 40th Pyre 123rd year of Ascendancy at 13:32 Killed by elven cultist at level 24 on the 41st Pyre 123rd year of Ascendancy at 18:48 Killed by elven blood mage at level 24 on the 41st Pyre 123rd year of Ascendancy at 21:28 Killed by elven guard at level 24 on the 42nd Pyre 123rd year of Ascendancy at 04:14 Killed by elven corruptor at level 24 on the 43rd Pyre 123rd year of Ascendancy at 10:21 Killed by elven blood mage at level 24 on the 44th Pyre 123rd year of Ascendancy at 04:50 Killed by elven blood mage at level 24 on the 44th Pyre 123rd year of Ascendancy at 05:57 Killed by elven cultist at level 24 on the 45th Pyre 123rd year of Ascendancy at 07:41 Killed by elven cultist at level 24 on the 45th Pyre 123rd year of Ascendancy at 20:25 Killed by elven corruptor at level 24 on the 46th Pyre 123rd year of Ascendancy at 11:03 Killed by elven corruptor at level 24 on the 46th Pyre 123rd year of Ascendancy at 12:30 Killed by elven cultist at level 24 on the 47th Pyre 123rd year of Ascendancy at 17:40 Killed by Polukira the elven warrior at level 24 on the 47th Pyre 123rd year of Ascendancy at 19:55 Killed by elven blood mage at level 24 on the 47th Pyre 123rd year of Ascendancy at 23:41 Killed by elven mage at level 25 on the 48th Pyre 123rd year of Ascendancy at 20:26 Killed by Zubeyavena the giant acid ant at level 25 on the 54th Pyre 123rd year of Ascendancy at 17:30 Killed by wretchling at level 25 on the 56th Pyre 123rd year of Ascendancy at 05:48 Killed by daelach at level 25 on the 56th Pyre 123rd year of Ascendancy at 10:27 Killed by uruivellas at level 25 on the 57th Pyre 123rd year of Ascendancy at 06:40 Killed by forge-giant at level 25 on the 57th Pyre 123rd year of Ascendancy at 07:56 Killed by forge-giant at level 25 on the 57th Pyre 123rd year of Ascendancy at 09:05 Killed by forge-giant at level 25 on the 57th Pyre 123rd year of Ascendancy at 10:17 |
Primary Stats
| Strength | 55 (base 44) |
| Dexterity | 20 (base 11) |
| Constitution | 28 (base 26) |
| Magic | 60 (base 49) |
| Willpower | 16 (base 10) |
| Cunning | 15 (base 10) |
Resources
| Life | 766/766 |
| Equilibrium | 2293 |
| Vim | 32/135 |
| Healing Factor | 1.1363636363636 |
| Regeneration | 0.2840909090909 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 5 |
| See Stealth | 19.161609831 |
| See Invisible | 19.161609831 |
Offense: Mainhand
| Damage | 113 |
| Accuracy | 44 |
| Crit Chance | 12% |
| APR | 21 |
| Speed | 0.80 |
Offense: Offhand
| Damage | 61 |
| Accuracy | 44 |
| Crit Chance | 8% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 2% |
| Speed | 1 |
| Cooldown Reduction | 20 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +7% |
| Blight | +12% |
| Acid | +12% |
| Mind | +17% |
| All | 0% |
Offense: Damage Penetration
| Physical | +9% |
| Darkness | +25% |
| Fire | +10% |
| Mind | +15% |
Defense: Base
| Armour (hardiness) | 45.723073231957 (100%) |
| Defense | 22 |
| Ranged Defense | 24 |
| Fatigue | 6 |
| Physical Save | 39 |
| Spell Save | 39 |
| Mental Save | 18 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Physical | + 6%( 70%) |
| Cold | + 27%( 70%) |
| All | 0%( 70%) |
| Darkness | + 19%( 70%) |
| Light | + 9%( 70%) |
| Temporal | + 5%( 70%) |
| Lightning | + 31%( 70%) |
| Fire | + 25%( 70%) |
| Mind | + 12%( 70%) |
Defense: Immunities
| Bleed Resistance | 5% |
| Instadeath Resistance | 100% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 271 damage for 5 turns. |
Class Talents
| Corruption / Scourge | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 2/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Corruption / Vim | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Curses | 1.40 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Bone Shield |
| talent | Ruin |
| talent | Chant of Fortress |
| talent | Willful Tormenter |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 15% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by snow giant boulder thrower. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the repented thief from death by Asar. Escort: repented thief (level 4 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Scintillating Caves. Escort: worried loremaster (level 2 of Scintillating Caves)As a reward you improved talent Spit Poison (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 85. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Urthiromildil' (4 def, 4 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +3% Changes stats: +7 Mag Changes resistances penetration: +15% mind Changes damage: +9% mind Spell save: +6 (+2 eff.) Equilibrium when hit: +0.04 Lowers spell cool-downs by: 20% Mindpower: +2 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | scorching alchemist's lamp of focusPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 19 fire Changes stats: +4 Wil Changes resistances: +6% fire Changes damage: +8% mind Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Eremekor (0 def, 4 armour)Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 4 acid Changes resistances: +9% fire / +8% cold / +12% mind / +3% light Allows you to breathe in: water Cut immunity: +5% Only die when reaching: -40.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Lightningsin the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * 15% chance to daze at end of turn Changes stats: +4 Str / +3 Dex / +3 Cun Changes resistances: +18% lightning / +9% cold / +6% light Talent cooldown: Double Strike (-1 turn) Physical save: +9 (+3 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | miner's iron pickaxe (dig speed 27 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | mule's steel ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -4% Effects on melee hit: * 10% chance to blind Damage (Melee): 20 light Effects on ranged hit: * 12% chance to blind Damage (Ranged): 23 light Maximum encumbrance: +20 Rings can have magical properties. |
| On fingers | DimseverInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 20 acid Changes stats: +4 Wil Changes resistances: +9% darkness / +6% acid Changes resistances penetration: +25% darkness Changes damage: +12% acid Mental save: +8 (+5 eff.) Rings can have magical properties. |
| Around neck | copper amulet of mastery (0.10 Corruption / Curses)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.10 Corruption / Curses Amulets can have magical properties. |
| In main hand | Colaryem (159% power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 160% Range: 1.6x Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 125% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
| Around waist | grounding rough leather belt of the giantsInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+1 eff.) Changes resistances: +6% lightning / +5% temporal Spell save: +6 (+2 eff.) Size category: +1 A belt that goes around your waist. |
| In off hand | Stokepiety (138% power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 138% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +16 blight / +36 fire Burst (radius 2) on crit: +8 blight When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +9 Changes resistances penetration: +10% fire / +9% physical Changes damage: +12% blight One-handed war axes. |
| Cloak | Fearfire Mantle (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+7 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
| Main armor | fortifying iron plate armour of implacability (3 def, 12 armour)Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Fatigue: +15% Changes stats: +3 Str / +2 Con Physical save: +6 (+2 eff.) Maximum life: +30.00 A suit of armour made of metal plates. |
Inventory
This item will automatically be transmogrified when you leave the level.healing infusion of the psychic (heal 102) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 102 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.shielding rune (absorb 150 for 5 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 150 damage for 5 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 203 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 203 damage for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 264 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 264 damage for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
mule's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +20 Rings can have magical properties. |
titan's copper ring of corrosion (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +22% acid Changes damage: +11% acid Physical save: +6 (+2 eff.) Rings can have magical properties. |
truestriking dwarven-steel battleaxe of the mystic (140% power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 140% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +9 Changes stats: +3 Mag / +3 Wil Changes resistances penetration: +12% physical Spellpower: +10 (+4 eff.) Massive two-handed battleaxes. |
acidic iron longsword of vileness (104% power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 105% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 5% chance to disease On weapon crit: * splashes the target with acid Damage (Melee): +6 acid / +6 blight Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.dwarven-steel longsword (125% power, 4 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Power: 125% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.insidious dwarven-steel longsword of dampening (129% power, 4 apr) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Power: 130% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +21 insidious poison When wielded/worn: Changes resistances: +9% acid / +9% fire / +9% lightning / +9% cold Spell save: +8 (+3 eff.) Sharp, long, and deadly. |
iron longsword of daylight (103% power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 104% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +5 light Damage against: +6% Undead Sharp, long, and deadly. |
dwarven-steel mace 'Earobar' (144% power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Power: 145% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes resistances: +6% acid / +9% temporal / +6% blight / +6% cold / +5% arcane Blunt and deadly. |
steel mace 'Layygaratira' (112% power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Power: 112% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +6 (+3 eff.) Changes resistances: +12% mind Changes resistances penetration: +5% mind Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major Mental save: +12 (+7 eff.) Disarm immunity: +28% Mindpower: +8 (+5 eff.) Blunt and deadly. |
Skullcleaver (120% power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Power: 121% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
This item will automatically be transmogrified when you leave the level.dwarven-steel waraxe (121% power, 4 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 122% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.dwarven-steel waraxe (117% power, 4 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 117% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% One-handed war axes. |
iron waraxe 'Flash's kiss' (105% power, 2 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 106% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Burst (radius 2) on crit: +8 fire When wielded/worn: Effects on melee hit: * 15% chance to blind Changes resistances: +6% fire Changes resistances penetration: +5% fire One-handed war axes. |
resilient linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of battle (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+1 eff.) Armour: +6 Defense: +1 (+0 eff.) Fatigue: -3% Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots of uncanny dodging (3 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +1% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.hardened leather gloves of magic (+4) (0 def, 2 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Mag Changes damage: +5% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
sand iron gauntlets (0 def, 6 armour)Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +6 Damage (Melee): 5 physical Changes damage: +4% physical Metal gloves protecting the hands up to the middle of the lower arm. |
Betivena the Blazetyphoon (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 15% chance to blind Changes stats: +2 Str Changes resistances: +3% nature Changes resistances penetration: +15% light Changes damage: +12% light A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+7 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
This item will automatically be transmogrified when you leave the level.insulating hardened leather cap of constitution (+5) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Con Changes resistances: +7% fire / +7% cold A cap made of leather. |
This item will automatically be transmogrified when you leave the level.impenetrable dwarven-steel mail armour of resilience (3 def, 19 armour) Requires: - Strength 28 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +19 Defense: +3 (+1 eff.) Fatigue: +16% Maximum life: +24.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.prismatic hardened leather armour of fire resistance (3 def, 6 armour) Requires: - Strength 16 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Changes resistances: +15% fire / +12% light / +13% darkness A suit of armour made of leather. |
Cracklebore (18/18, 135% power, 10 apr)Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 3 Power: 135% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Arcane Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +13.0% Capacity: 18 Turns elapse between self-loadings: 6 On weapon hit: * 21% chance to cause random gloom * 40% chance to daze at end of turn * 10% chance to knock the target back On weapon crit: * cripple the target Damage (Ranged): +48 physical / +4 arcane / +12 mind Burst (radius 1) on hit: +4 lightning Arrows are used with bows to pierce your foes to death. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
251 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
15 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+4 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
19 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+3 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
survivor's brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+2 eff.) Maximum life: +43.00 Light radius: +2 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
12 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
1000 Strings of Compressed Time 1000 Strings of Compressed TimePowered by unknown forces 0.00 Encumbrance. [Legendary] Type: gem / gift ; tier 5 When carried: Light radius: +8 It can be used to become a near god for 1000 turns (usable only once!), costing 1 power out of 1/1. This looks like a time fragment of the timestream, all compressed in a time ball of power! |
Achievements
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Asar the Ogre Reaver level 23
40th Pyre 123rd year of Ascendancy at 14:34 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Asar the Ogre Reaver level 22
13rd Regrowth 123rd year of Ascendancy at 22:36 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Asar the Ogre Reaver level 15
5th Haze 122nd year of Ascendancy at 21:28 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Asar the Ogre Reaver level 15
6th Haze 122nd year of Ascendancy at 08:59 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Asar the Ogre Reaver level 19
52nd Haze 122nd year of Ascendancy at 09:22 see stats
Got eggs? (Exploration mode)
Finish the Pikataclysm event.By Asar the Ogre Reaver level 21
8th Allure 123rd year of Ascendancy at 06:40 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Asar the Ogre Reaver level 19
43rd Haze 122nd year of Ascendancy at 04:31 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Asar the Ogre Reaver level 10
36th Dusk 122nd year of Ascendancy at 16:29 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Asar the Ogre Reaver level 20
54th Haze 122nd year of Ascendancy at 12:17 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Asar the Ogre Reaver level 7
11st Dusk 122nd year of Ascendancy at 14:16 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Asar the Ogre Reaver level 14
5th Haze 122nd year of Ascendancy at 08:17 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Asar the Ogre Reaver level 20
76th Haze 122nd year of Ascendancy at 12:33 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Asar the Ogre Reaver level 12
62nd Dusk 122nd year of Ascendancy at 04:12 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Asar the Ogre Reaver level 25
57th Pyre 123rd year of Ascendancy at 21:37 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Asar the Ogre Reaver level 15
6th Haze 122nd year of Ascendancy at 23:48 see stats
Log
Insidious Poison from Skeleton master archer hits Asar for 5 nature damage.
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Insidious Poison from Skeleton master archer hits Asar for 5 nature damage.
Resting starts...
Rested for 1 turns (stop reason: taken damage).
A part of Asar's bone shield regenerates.
Insidious Poison from Skeleton master archer hits Asar for 5 nature damage.
Resting starts...
Asar is no longer poisoned.
Talent Bone Grab is ready to use.
A part of Asar's bone shield regenerates.
A part of Asar's bone shield regenerates.
A part of Asar's bone shield regenerates.
A part of Asar's bone shield regenerates.
Rested for 199 turns (stop reason: all resources and life at maximum).
Lore found: note from the Master
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 2 turns (stop reason: learnt lore).
1000 Years!
Today Tales of Maj'Eyal has passed 1000 years of online playtime!
Thanks to you all for reducing the productivity of humanity by that much!
So let's celebrate by being completly over the top! Look in your inventory and rejoince!
(And use it wisely! It is unique and never again will you have an other!)
Asar deactivates Willful Tormenter.
Asar deactivates Chant of Fortress.
Asar deactivates Ruin.
Asar deactivates Bone Shield.







































































































