










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 18 / 79% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton mage at level 5 on the 79th Pyre 122nd year of Ascendancy at 08:20 / 42Killed by Bill the Stone Troll at level 7 on the 4th Mirth 122nd year of Ascendancy at 15:27 Killed by The Shade at level 8 on the 10th Mirth 122nd year of Ascendancy at 10:01 Killed by Poredhetira the brecklorn at level 9 on the 2nd Summertide 122nd year of Ascendancy at 08:07 Killed by Ce'Nytta the bandit at level 10 on the 3rd Summertide 122nd year of Ascendancy at 18:55 Killed by Emyma the dremling at level 10 on the 3rd Flare 122nd year of Ascendancy at 16:19 Killed by Emyma the dremling at level 10 on the 3rd Flare 122nd year of Ascendancy at 17:06 Killed by Emyma the dremling at level 10 on the 3rd Flare 122nd year of Ascendancy at 18:02 Killed by Emyma the dremling at level 10 on the 3rd Flare 122nd year of Ascendancy at 18:50 Killed by Horned Horror at level 11 on the 5th Flare 122nd year of Ascendancy at 07:09 Killed by Horned Horror at level 11 on the 5th Flare 122nd year of Ascendancy at 07:57 Killed by brecklorn at level 12 on the 5th Flare 122nd year of Ascendancy at 21:59 Killed by thief at level 12 on the 5th Flare 122nd year of Ascendancy at 22:29 Killed by Glorulle the grannor'vor at level 12 on the 7th Flare 122nd year of Ascendancy at 06:05 Killed by Ala at level 15 on the 13rd Dusk 122nd year of Ascendancy at 04:26 Killed by snow giant thunderer at level 15 on the 27th Dusk 122nd year of Ascendancy at 03:33 Killed by cold drake at level 16 on the 28th Dusk 122nd year of Ascendancy at 15:09 Killed by cold drake at level 16 on the 28th Dusk 122nd year of Ascendancy at 16:12 Killed by snow giant boulder thrower at level 16 on the 28th Dusk 122nd year of Ascendancy at 21:05 Killed by snow giant boulder thrower at level 16 on the 28th Dusk 122nd year of Ascendancy at 21:33 Killed by snow giant boulder thrower at level 16 on the 28th Dusk 122nd year of Ascendancy at 21:46 Killed by cold drake at level 16 on the 28th Dusk 122nd year of Ascendancy at 22:54 Killed by snow giant thunderer at level 16 on the 28th Dusk 122nd year of Ascendancy at 23:31 Killed by snow giant thunderer at level 16 on the 29th Dusk 122nd year of Ascendancy at 18:13 Killed by white wolf at level 17 on the 30th Dusk 122nd year of Ascendancy at 15:11 Killed by Rantha the Worm at level 17 on the 31st Dusk 122nd year of Ascendancy at 00:28 Killed by Rantha the Worm at level 17 on the 31st Dusk 122nd year of Ascendancy at 01:01 Killed by Isletha the ghast at level 18 on the 54th Dusk 122nd year of Ascendancy at 18:41 Killed by skeleton archer at level 18 on the 54th Dusk 122nd year of Ascendancy at 19:29 Killed by Isletha the ghast at level 18 on the 54th Dusk 122nd year of Ascendancy at 20:14 Killed by armoured skeleton warrior at level 18 on the 54th Dusk 122nd year of Ascendancy at 21:19 Killed by Velilaith the ghast at level 18 on the 54th Dusk 122nd year of Ascendancy at 23:03 Killed by Velilaith the ghast at level 18 on the 54th Dusk 122nd year of Ascendancy at 23:49 Killed by Zuboda the bone giant at level 18 on the 55th Dusk 122nd year of Ascendancy at 03:54 Killed by Zuboda the bone giant at level 18 on the 55th Dusk 122nd year of Ascendancy at 05:03 Killed by Gloribrevea the master vampire at level 18 on the 55th Dusk 122nd year of Ascendancy at 06:42 Killed by skeleton warrior at level 18 on the 55th Dusk 122nd year of Ascendancy at 12:26 Killed by Celia at level 18 on the 55th Dusk 122nd year of Ascendancy at 13:07 Killed by will o' the wisp at level 18 on the 55th Dusk 122nd year of Ascendancy at 13:44 Killed by Celia at level 18 on the 55th Dusk 122nd year of Ascendancy at 14:42 Killed by elven cultist at level 18 on the 61st Dusk 122nd year of Ascendancy at 16:15 Killed by Ala at level 18 on the 61st Dusk 122nd year of Ascendancy at 16:19 |
Primary Stats
| Strength | 37 (base 35) |
| Dexterity | 27 (base 18) |
| Constitution | 32 (base 26) |
| Magic | 14 (base 10) |
| Willpower | 38 (base 25) |
| Cunning | 20 (base 12) |
Resources
| Life | 473/473 |
| Hate | 100/100 |
| Healing Factor | 1.1564030222459 |
| Regeneration | 0.63602166223526 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Stealth | 15 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 26 |
| Accuracy | 40 |
| Crit Chance | 8% |
| APR | 8 |
| Speed | 0.80 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +5% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 41.222239426026 (83.703703703704%) |
| Defense | 16 |
| Ranged Defense | 21 |
| Fatigue | 18 |
| Physical Save | 37 |
| Spell Save | 24 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 31%( 70%) |
| Light | + 10%( 70%) |
| Temporal | + 13%( 70%) |
| Darkness | + 10%( 70%) |
| Lightning | + 10%( 70%) |
| Fire | + 29%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 28% |
| Confusion Resistance | 28% |
| Fear Resistance | 28% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 28% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
| Cursed / Gloom | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cursed / Rampage | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Cursed / Endless hunt | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Fears | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.44 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You failed to protect the worried loremaster from death by chitinous spider. Escort: worried loremaster (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed length of troll intestine. * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed skeleton mage skull. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Strikepunish' (Madness) (0 def, 10 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: -3% Changes resistances: +6% lightning / +9% temporal Reduces incoming crit damage: 5.00% Maximum encumbrance: +28 Physical save: +14 (+6 eff.) Spell save: +6 (+3 eff.) Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) Light radius: +5 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | stabilizing rough leather cap of dexterity (+3) (Corpses) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Dex Physical save: +12 (+5 eff.) Curse of Corpses A cap made of leather. |
| On hands | Flamewrought (Shrouds) (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Curse of Shrouds It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 44.03 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | psionicist's copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +6 (+3 eff.) Rings can have magical properties. |
| On fingers | wizard's steel ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +2 Mag Spell save: +4 (+2 eff.) Spellpower: +5 (+3 eff.) Mindpower: +5 (+2 eff.) Rings can have magical properties. |
| Around neck | wanderer's steel amulet of perfection (0.14 Cursed / Predator,0.14 Technique / Combat training)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +4 Dex / +4 Cun / +4 Con Talent masteries: +0.14 Technique / Combat training +0.14 Cursed / Predator Life regen: +0.30 Stamina each turn: +0.50 Movement speed: +10% Amulets can have magical properties. |
| In main hand | Scorpion's Tail (Corpses) (28-30.8 power, 8 apr)Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Base power: 28.0 - 30.8 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Disarm (10% chance level 3). Damage (Melee): +22 bleed / +22 poison When wielded/worn: Accuracy: +10 (+4 eff.) See stealth: +9 See invisible: +9 Curse of Corpses A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom. |
| Around waist | nightruned rough leather belt (Corpses)Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% light / +6% darkness Curse of Corpses A belt that goes around your waist. |
| In off hand | Woelady the steel shield (Misfortune) (6 def, 2 armour, 42 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+5 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Effects when hit in melee: * 12% chance to corrode armour by 30% Damage when hit (Melee): 8 darkness Changes stats: +2 Con Changes resistances: +28% acid / +16% fire Changes resistances penetration: +10% darkness Talent granted: +2 Block Curse of Misfortune Handheld deflection devices. |
| Cloak | linen cloak 'Manihek' (Madness) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 8 mind / 8 acid Changes stats: +2 Mag / +2 Wil / +2 Cun Changes resistances penetration: +10% mind Equilibrium when hit: +0.36 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel plate armour of implacability (Madness) (4 def, 14 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +14 Defense: +4 (+4 eff.) Fatigue: +17% Physical save: +5 (+3 eff.) Curse of Madness A suit of armour made of metal plates. |
Inventory
Dagukan (Corpses) (23.5-32.9 power, 3 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 23.5 - 32.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +20 insidious poison When wielded/worn: Physical power: +4 (+2 eff.) Changes stats: +2 Wil Changes resistances penetration: +20% physical Physical save: +9 (+4 eff.) See invisible: +15 Curse of Corpses Sharp, long, and deadly. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
47 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 327/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creatures.By Ala the Cornac Cursed level 17
30th Dusk 122nd year of Ascendancy at 00:04 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Ala the Cornac Cursed level 10
3rd Summertide 122nd year of Ascendancy at 10:45 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Ala the Cornac Cursed level 18
48th Dusk 122nd year of Ascendancy at 06:13 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Ala the Cornac Cursed level 7
3rd Mirth 122nd year of Ascendancy at 17:07 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Ala the Cornac Cursed level 8
7th Mirth 122nd year of Ascendancy at 06:42 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Ala the Cornac Cursed level 18
54th Dusk 122nd year of Ascendancy at 07:59 see stats
Log
Ala has shrugged off 18 damage and is ready for more.
Elven tempest misses Ala.
Thunderstorm hits Ala for 0 lightning damage.
Thunderstorm hits Gwelgoroth for 0 lightning damage.
Gwelgoroth casts Lightning.
Gwelgoroth hits Elven tempest for 79 lightning damage.
Elven cultist casts Rune: Biting Gale.
Your hatred grows even as your life fades! (+4 hate)
Ala shrugs off the effect 'Frozen'!
Elven tempest shrugs off the effect 'Frozen'!
Elven cultist hits Elven tempest for 75 cold damage.
Elven cultist hits Gwelgoroth for 75 cold damage.
Elven cultist hits Ala for 57 cold damage.
Ala the level 18 cornac cursed was frozen to death by an elven cultist on level 1 of Mark of the Spellblaze.
Ala deactivates Stalk.
You feel your rampage slowing down. (-1 duration)
Ala is no longer rampaging.
Ala deactivates Cleave.
Ala deactivates Gloom.
Gwelgoroth is no longer being stalked by Ala.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Elven cultist killed Ala!
Saving done.
An elite foe has fallen to your hate! (+8 hate)
Saving game...

































































