









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Oozemancer |
| Level / Exp | 50 / 4093% |
| Size | small |
| Lifes / Deaths | Killed by orc corruptor at level 16 on the 34th Dusk 122nd year of Ascendancy at 02:29 3 / 5Killed by skeleton master archer at level 19 on the 9th Haze 122nd year of Ascendancy at 11:38 Killed by cutpurse at level 22 on the 44th Haze 122nd year of Ascendancy at 03:11 Killed by Warmaster Gnarg at level 39 on the 79th Pyre 123rd year of Ascendancy at 12:05 Killed by Meziczebe at level 50 on the 63rd Regrowth 124th year of Ascendancy at 13:32 |
| Antimagic | Follower |
Primary Stats
| Strength | 26 (base 13) |
| Dexterity | 45 (base 34) |
| Constitution | 79 (base 65) |
| Magic | 18 (base 12) |
| Willpower | 125 (base 66) |
| Cunning | 92 (base 62) |
Resources
| Life | 1540/1487 |
| Equilibrium | 105 |
| Psi | 205/215 |
| Healing Factor | 2.5 |
| Regeneration | 142.44374024446 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +138.4128171293% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 6 |
| See Stealth | 74.29092133843 |
| See Invisible | 82.29092133843 |
| ESP Range | 10 |
| ESP Kinds | demon/major, demon/minor |
Offense: Mainhand
| Damage | 101 |
| Accuracy | 60 |
| Crit Chance | 49% |
| APR | 59 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 112 |
| Accuracy | 60 |
| Crit Chance | 47% |
| APR | 74 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Mind
| Mindpower | 78 |
| Crit Chance | 78% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +169% |
| Acid | +54% |
| Light | +44% |
| All | +29% |
Offense: Damage Penetration
| Nature | +55% |
| Acid | +10% |
| Fire | +31% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 20 (30%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 8 |
| Physical Save | 56 |
| Spell Save | 73 |
| Mental Save | 69 |
Defense: Resistances
| Acid | + 52%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 60%( 70%) |
| Cold | + 37%( 70%) |
| All | + 28%( 70%) |
| Lightning | + 39%( 70%) |
| Light | + 37%( 70%) |
| Physical | + 31%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Poison Resistance | 73% |
| Blind Resistance | 100% |
| Silence Resistance | 39% |
| Bleed Resistance | 73% |
| Teleport Resistance | 20% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 35% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 802% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 45% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -725 life. The duration and life will increase by 1% for every 1% life you have lost (currently 699 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 290 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Corrosive blades | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Moss | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Eyal's fury | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Wild-gift / Slime | 1.40 |
| 5/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Ooze | 1.40 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Mucus | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.40 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Antimagic | 1.40 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved physical save by +12. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2343. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour) =stun + life=3.0 Encumbrance T4 feet armor [Unique] Psionic While equipped: offense ------ Physical Power +12 (+4 eff.) Ignore Armor +15 defense ------ Armor +12 Defense +2 (+1 eff.) Fatigue +8% Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Life +80.00 Stun Resist +40% other ------- Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 24 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | watchleader's dwarven lantern of illusion1.0 Encumbrance T5 lite [Ego++] Master/Psionic While equipped: defense ------ Defense +8 (+3 eff.) Physical save +12 (+4 eff.) Spell save +20 (+5 eff.) Mind save +15 (+3 eff.) Blind Resist +32% Confus Resist +19% other ------- Light +9 See Stealth +13 See Invisibility +7 Track: Puts all charms on 29 turn cooldown Effective talent level: 6.5 Power cost 29 out of 40/40. Range melee/personal Cooldown: 18 Travel.spd instantaneous Description: Sense foes around you in a radius of 36 for 9 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Sepsisvalor the elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Rare] Disrupt While equipped: offense ------ Damage +27% nature Ignore resists +31% fire defense ------ Defense +3 (+1 eff.) Resistance +15% lightning +12% light +15% blight +12% cold +15% nature Mind save +22 (+5 eff.) Healmod +25% Disarm Resist +25% Confus Resist +25% A pointy cloth hat, very wizardly... |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 Encumbrance T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +15% Mindpower +12 (+3 eff.) Damage +25% nature Ignore resists +25% nature defense ------ Armor +8 Defense +6 (+2 eff.) Spell save +15 (+4 eff.) Life +100.00 other ------- Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 229.62 arcane damage and stunned). Uses 73 power out of 89/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | Tree of Life =nat.dmg+stat+healmod+mast=2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con offense ------ Mindpower +7 (+2 eff.) Damage +20% nature defense ------ Resistance +20% blight +20% nature Healmod +25% other ------- Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 8 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
| On fingers | voratun fire opal ring0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +4 Dex +10 Con offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Critical power +20.00% Physical Power +13 (+4 eff.) Damage +10% all Ignore Armor +6 defense ------ Life +100.00 Life Regen +29.00 Healmod +20% Stun Resist +50% other ------- Mana-on-crit +2.19 Max vim +10.00 Rings make your fingers look great! |
| Around neck | Limmir's Amulet of the Moon =dmg crit healmod=0.1 Encumbrance T5 amulet jewelry [Unique] While equipped: offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Physical Power +12 (+4 eff.) Spellpower +16 (+2 eff.) Damage +19% all When Hit 34 darkness defense ------ Defense +10 (+4 eff.) Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Healmod +50% other ------- Infravision +3 See Invisibility +14 Telepathy Demon/Major Demon/Minor Amulets make your neck look great! |
| In main hand | Oozing Heart (17-19 power, 25 apr, nature slow damage)3.0 Encumbrance T4 mindstar 1H weapon [Unique] Nature/Disrupt Weapon Damage 17.0 - 18.7 Nature slow Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +25 Critical Rate +7.0% Attack Speed 100% On-hit +30 manaburn arcane While equipped: Stats +2 Cun +6 Wil offense ------ Mind Crit +8% Mindpower +12 (+3 eff.) Damage +18% nature +15% acid defense ------ Resistance +12% arcane +12% blight Spell save +15 (+4 eff.) other ------- Masteries +0.10 Wild-gift/Slime +0.10 Wild-gift/Ooze Ooze Spit: Effective talent level: 3.5 Power cost 15 out of 20/20. Range 10 Cooldown: 27 Travel.spd 800% of base Description: Spit slime at your target doing 249.26 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
| Around waist | Faluyamnir the Dazzleclamor =crit mult=1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: Stats +3 Con offense ------ Critical power +20.00% Mindpower +8 (+2 eff.) Damage +15% light Ignore Armor +13 defense ------ Resistance +4% physical Physical save +11 (+3 eff.) A belt that goes around your waist. |
| In off hand | Eyal's Will (22-24 power, 40 apr, nature damage) =oozemancer?=3.0 Encumbrance T5 mindstar 1H weapon [Unique] Nature/Disrupt Weapon Damage 22.0 - 24.2 Nature Uses 60% Wil, 20% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +10 Wil offense ------ Mind Crit +9% Mindpower +18 (+4 eff.) Damage +20% nature +10% acid Ignore resists +20% nature +10% acid defense ------ Resistance +25% blight +15% nature other ------- Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Slime Wave: Effective talent level: 4.5 Power cost 22 out of 30/30. Range melee/personal Cooldown: 9 Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 216.09 slime damage for 15 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. This item has been sent to the Item's Vault. |
| Cloak | Dairyzilagas the cashmere cloak (2 def, 0 armour) =stun+conf+oop+heal+crit=2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Mind Crit +2% defense ------ Defense +2 (+1 eff.) Resistance +15% nature +13% blight Life Regen +4.00 Healmod +15% Disarm Resist +10% Confus Resist +10% Stun Resist +20% Teleport Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Evermoss Robe (12 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil offense ------ Mind Crit +5% Mindpower +12 (+3 eff.) Damage +30% nature Ignore resists +10% nature When Hit 35 nature slow defense ------ Defense +12 (+4 eff.) Resistance +25% nature +13% all Physical save +15 (+4 eff.) Life Regen +0.20 Healmod +15% other ------- Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Inventory
Primal Infusion (affinity 22%; reduction 4; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 22% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
movement infusion of the sneak (speed 905%; cd 9)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 905% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the titan (speed 655%; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 655% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 42%; physical; dur 2; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 42% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Tome of Uttercold =vault=0.1 Encumbrance tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you. |
Fiery Choker =vault?=0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun offense ------ Spell Crit +8% Spellpower +7 (+1 eff.) Damage +10% fire -5% cold defense ------ Resistance +20% fire -20% cold Affinity +30% fire Blind Resist +40% On Spell Hit: 10% Volcano level 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Garkul's Teeth =vault=0.1 Encumbrance T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con defense ------ Physical save +18 (+5 eff.) Mind save +18 (+4 eff.) Pinning Resist +100% other ------- Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Effective talent level: 5.5 Power cost 8 out of 48/48. Range melee/personal Cooldown: 6 Travel.spd instantaneous Description: Release a powerful shout, doing 332.41 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Limmir's Amulet of the Moon =dmg crit stun=0.1 Encumbrance T5 amulet jewelry [Unique] While equipped: offense ------ Physical Crit +10.0% Spell Crit +10% Mind Crit +10% Damage +20% all defense ------ Stun Resist +60% Amulets make your neck look great! |
Zemekkys' Broken Hourglass =vault=0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil offense ------ Damage +10% temporal defense ------ Resistance +20% temporal Max Resistance +5% temporal other ------- Spell cooldown 10% Time Stop: Effective talent level: 2.5 Power cost 37 out of 80/80. Range melee/personal Cooldown: 33 Travel.spd instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
clarifying stralite amulet of dexterity (+5)0.1 Encumbrance T4 amulet jewelry [Ego] Nature While equipped: Stats +5 Dex defense ------ Resistance +13% mind Confus Resist +20% Amulets make your neck look great! |
cleansing voratun amulet of cunning (+9)0.1 Encumbrance T5 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +9 Cun defense ------ Resistance +30% nature +29% blight Poison Resist +42% Disease Resist +43% Amulets make your neck look great! |
enraging voratun amulet of cunning (+7)0.1 Encumbrance T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +7 Cun offense ------ Physical Power +9 (+3 eff.) Combat Speed +10% Damage +10% physical Amulets make your neck look great! |
gold amulet 'Nerilramina'0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +8 Str defense ------ Resistance +15% lightning +18% cold Confus Resist +20% other ------- Masteries +0.28 Wild-gift/Eyal's fury Amulets make your neck look great! |
mindweaver's stralite amulet of murder0.1 Encumbrance T4 amulet jewelry [Ego++] Master/Psionic While equipped: Stats +3 Wil offense ------ Critical power +13.00% Mindpower +8 (+2 eff.) Accuracy +8 (+4 eff.) Ignore Armor +14 defense ------ Mind save +10 (+2 eff.) Confus Resist +17% Amulets make your neck look great! |
mindweaver's stralite amulet of vision0.1 Encumbrance T4 amulet jewelry [Ego++] Nature/Psionic While equipped: Stats +4 Wil offense ------ Mindpower +12 (+3 eff.) defense ------ Mind save +10 (+2 eff.) Blind Resist +26% Confus Resist +13% other ------- Infravision +7 Sight +2 See Invisibility +9 Amulets make your neck look great! |
mindweaver's voratun amulet0.1 Encumbrance T5 amulet jewelry [Ego+] Psionic While equipped: Stats +3 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Mind save +6 (+1 eff.) Confus Resist +19% Amulets make your neck look great! |
mindweaver's voratun amulet of dexterity (+5)0.1 Encumbrance T5 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Dex +3 Wil offense ------ Mindpower +7 (+2 eff.) defense ------ Mind save +9 (+2 eff.) Confus Resist +12% Amulets make your neck look great! |
mindweaver's voratun amulet of vision0.1 Encumbrance T5 amulet jewelry [Ego++] Nature/Psionic While equipped: Stats +5 Wil offense ------ Mindpower +12 (+3 eff.) defense ------ Mind save +7 (+1 eff.) Blind Resist +29% Confus Resist +17% other ------- Infravision +3 Sight +2 See Invisibility +15 Amulets make your neck look great! |
protective stralite amulet of perfection (0.30 Wild-gift / Eyal's fury,0.30 Wild-gift / Antimagic)0.1 Encumbrance T4 amulet jewelry [Ego++] Master While equipped: defense ------ Armor +6 Defense +9 (+3 eff.) Max Resistance +5% all Physical save +11 (+3 eff.) other ------- Masteries +0.30 Wild-gift/Eyal's fury +0.30 Wild-gift/Antimagic Amulets make your neck look great! |
protective voratun amulet of mastery (0.39 Wild-gift / Eyal's fury)0.1 Encumbrance T5 amulet jewelry [Ego+] Master While equipped: defense ------ Armor +6 Defense +6 (+2 eff.) Max Resistance +4% all Physical save +26 (+7 eff.) other ------- Masteries +0.39 Wild-gift/Eyal's fury Amulets make your neck look great! |
restful voratun amulet of manastreaming0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +3 Mag offense ------ Spellpower/crit +5 defense ------ Fatigue -6% Life Regen +1.00 other ------- Mana/turn +0.27 Max mana +25.00 Amulets make your neck look great! |
restful voratun amulet of manastreaming0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +2 Mag offense ------ Spellpower/crit +4 defense ------ Fatigue -6% Life Regen +4.00 other ------- Mana/turn +0.24 Max mana +40.00 Amulets make your neck look great! |
restful voratun amulet of soulsearing0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane/Master While equipped: offense ------ Critical power +20.00% Spellpower +13 (+1 eff.) Damage +13% blight +11% fire defense ------ Fatigue -7% Life Regen +5.00 Amulets make your neck look great! |
savior's voratun amulet0.1 Encumbrance T5 amulet jewelry [Ego+] Master While equipped: defense ------ Physical save +19 (+5 eff.) Spell save +14 (+3 eff.) Mind save +12 (+3 eff.) Amulets make your neck look great! |
savior's voratun amulet of murder0.1 Encumbrance T5 amulet jewelry [Ego++] Master While equipped: offense ------ Critical power +16.00% Accuracy +8 (+4 eff.) Ignore Armor +15 defense ------ Physical save +17 (+5 eff.) Spell save +21 (+5 eff.) Mind save +16 (+4 eff.) Amulets make your neck look great! |
savior's voratun amulet of murder0.1 Encumbrance T5 amulet jewelry [Ego++] Master While equipped: offense ------ Critical power +19.00% Accuracy +8 (+4 eff.) Ignore Armor +16 defense ------ Physical save +25 (+7 eff.) Spell save +14 (+3 eff.) Mind save +22 (+5 eff.) Amulets make your neck look great! |
stabilizing stralite amulet of perfection (0.31 Wild-gift / Slime,0.31 Wild-gift / Fungus)0.1 Encumbrance T4 amulet jewelry [Ego+] Nature/Master While equipped: defense ------ Resistance +26% temporal Pinning Resist +33% Knockbk Resist +39% other ------- Masteries +0.31 Wild-gift/Slime +0.31 Wild-gift/Fungus Amulets make your neck look great! |
stabilizing voratun amulet of perfection (0.37 Wild-gift / Fungus,0.37 Wild-gift / Antimagic)0.1 Encumbrance T5 amulet jewelry [Ego+] Nature/Master While equipped: defense ------ Resistance +21% temporal Pinning Resist +33% Knockbk Resist +46% other ------- Masteries +0.37 Wild-gift/Fungus +0.37 Wild-gift/Antimagic Amulets make your neck look great! |
starlit stralite amulet of cunning (+7)0.1 Encumbrance T4 amulet jewelry [Ego] Nature While equipped: Stats +7 Cun defense ------ Resistance +19% light +22% darkness Blind Resist +39% Amulets make your neck look great! |
starseer's voratun amulet of perfection (0.40 Wild-gift / Slime,0.40 Wild-gift / Eyal's fury)0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Mag offense ------ Spell Crit +6% Spellpower +6 (+1 eff.) Damage +7% darkness +7% temporal +8% light +6% physical other ------- Masteries +0.40 Wild-gift/Slime +0.40 Wild-gift/Eyal's fury Amulets make your neck look great! |
starseer's voratun amulet of the eclipse0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane While equipped: Stats +5 Mag offense ------ Spell Crit +6% Spellpower +6 (+1 eff.) On-Hit 15 light 13 darkness Damage +8% temporal +7% physical +22% darkness +22% light When Hit: * 12% chance to reduce damage dealt by 34% * 14% chance to blind Amulets make your neck look great! |
steel amulet of vision =vision=0.1 Encumbrance T2 amulet jewelry [Ego+] Nature While equipped: defense ------ Blind Resist +18% other ------- Infravision +3 Sight +2 See Invisibility +6 Amulets make your neck look great! |
stralite amulet 'Lightidol'0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex +5 Wil +5 Con offense ------ Mindpower +20 (+4 eff.) Damage +15% light +9% mind defense ------ Physical save +17 (+5 eff.) Life +70.00 Life Regen +6.00 other ------- Max hate +10.00 Max psi +50.50 Amulets make your neck look great! |
vitalizing voratun amulet of murder0.1 Encumbrance T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +5 Con offense ------ Critical power +18.00% Accuracy +9 (+4 eff.) Ignore Armor +20 defense ------ Physical save +14 (+4 eff.) Life +64.00 Life Regen +9.00 Amulets make your neck look great! |
vitalizing voratun amulet of perfection (0.36 Wild-gift / Oozing blades,0.36 Wild-gift / Mindstar mastery)0.1 Encumbrance T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +5 Con defense ------ Physical save +19 (+5 eff.) Life +74.00 Life Regen +9.00 other ------- Masteries +0.36 Wild-gift/Oozing blades +0.36 Wild-gift/Mindstar mastery Amulets make your neck look great! |
vitalizing voratun amulet of the eclipse0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane/Nature While equipped: Stats +4 Con offense ------ On-Hit 10 light 7 darkness Damage +9% light +11% darkness When Hit: * 12% chance to reduce damage dealt by 34% * 9% chance to blind defense ------ Physical save +13 (+4 eff.) Life +37.00 Life Regen +8.00 Amulets make your neck look great! |
voratun amulet of soulsearing0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane While equipped: offense ------ Critical power +10.00% Spellpower +5 (+1 eff.) Damage +10% blight +7% fire Amulets make your neck look great! |
voratun amulet of soulsearing0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane While equipped: offense ------ Critical power +16.00% Spellpower +13 (+1 eff.) Damage +10% blight +15% fire Amulets make your neck look great! |
voratun amulet of soulsearing0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane While equipped: offense ------ Critical power +14.00% Spellpower +7 (+1 eff.) Damage +5% blight +12% fire Amulets make your neck look great! |
wanderer's copper amulet =dexmod, movspd=0.1 Encumbrance T1 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +4 Con offense ------ Move Speed +10% defense ------ Fatigue -5% Life Regen +1.00 other ------- Stamina/turn +0.40 Amulets make your neck look great! |
wanderer's stralite amulet of manastreaming0.1 Encumbrance T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +6 Dex +3 Mag +6 Cun +7 Con offense ------ Spellpower/crit +4 Move Speed +10% defense ------ Fatigue -7% Life Regen +3.00 other ------- Stamina/turn +1.10 Mana/turn +0.38 Max mana +48.00 Amulets make your neck look great! |
warmaker's voratun amulet of murder0.1 Encumbrance T5 amulet jewelry [Ego++] Master While equipped: Stats +8 Str +9 Dex +8 Wil offense ------ Critical power +15.00% Accuracy +7 (+3 eff.) Ignore Armor +16 Amulets make your neck look great! |
warrior's voratun amulet of perfection (0.40 Wild-gift / Harmony,0.40 Wild-gift / Antimagic)0.1 Encumbrance T5 amulet jewelry [Ego+] Nature/Master While equipped: defense ------ Resistance +11% physical other ------- Stamina/turn +1.10 Masteries +0.40 Wild-gift/Harmony +0.40 Wild-gift/Antimagic Amulets make your neck look great! |
warrior's voratun amulet of perfection (0.40 Wild-gift / Corrosive blades,0.40 Wild-gift / Antimagic)0.1 Encumbrance T5 amulet jewelry [Ego+] Nature/Master While equipped: defense ------ Resistance +12% physical other ------- Stamina/turn +0.80 Masteries +0.40 Wild-gift/Corrosive blades +0.40 Wild-gift/Antimagic Amulets make your neck look great! |
warrior's voratun amulet of strength (+6)0.1 Encumbrance T5 amulet jewelry [Ego] Nature While equipped: Stats +6 Str defense ------ Resistance +9% physical other ------- Stamina/turn +0.40 Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Alosayon0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +10 Cun +3 Mag offense ------ Spell Crit +6% Spellpower +30 (+3 eff.) Spellpower/crit +10 Ignore resists +25% arcane defense ------ Defense +20 (+7 eff.) Resistance +5% arcane Spell save +12 (+3 eff.) other ------- Max vim +40.00 Rings make your fingers look great! |
Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 260.24 You won the Ring of Blood trial, and this is your reward. |
Exiler =vault chrono=0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spellpower +10 (+1 eff.) On-Hit 15 temporal Damage +15% temporal +10% physical defense ------ Resistance +15% temporal Anomaly Control +10 other ------- Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread level 2 Attempt to inflict 71.93 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s). Uses 24 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Mayulle the Glarevault0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +8 Str +9 Wil +5 Con offense ------ Ignore resists +15% nature defense ------ Resistance +9% light +12% mind Life Regen +9.00 Stun Resist +50% other ------- Light +3 Infravision +4 See Invisibility +21 Rings make your fingers look great! |
Mnemonic =vault?=0.1 Encumbrance T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil offense ------ Mindpower +12 (+3 eff.) defense ------ Resistance +25% mind Mind save +20 (+5 eff.) Confus Resist +40% other ------- Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh level 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Effective talent level: 3.5 Power cost 22 out of 30/30. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Void Orb =vault?=0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +10 (+1 eff.) On-Hit 15 arcane Damage +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Ignore resists +10% arcane defense ------ Resistance +15% arcane Spell save +10 (+2 eff.) Silence Resist +30% other ------- Max mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex level 2 Manathrust: Effective talent level: 5.5 Power cost 5 out of 6/6. Range 10 Cooldown: 2 Travel.spd 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 78.60 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
conjurer's voratun ring0.1 Encumbrance T5 ring jewelry [Ego+] Arcane While equipped: Stats +8 Mag +6 Wil offense ------ Spellpower +11 (+1 eff.) Rings make your fingers look great! |
gladiator's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +6 Str +7 Con offense ------ Physical Power +6 (+2 eff.) defense ------ Life +74.00 Life Regen +9.00 Healmod +16% Rings make your fingers look great! |
gladiator's voratun ring of perseverance0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats +7 Str +7 Con offense ------ Physical Power +11 (+3 eff.) defense ------ Life Regen +9.00 Stun Resist +27% Rings make your fingers look great! |
gladiator's voratun ring of tenacity0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats +4 Str +7 Con offense ------ Physical Power +11 (+3 eff.) defense ------ Life +29.00 Disarm Resist +25% Pinning Resist +35% Knockbk Resist +50% Rings make your fingers look great! |
marksman's voratun ring0.1 Encumbrance T5 ring jewelry [Ego] Master While equipped: Stats +7 Dex offense ------ Accuracy +14 (+7 eff.) Rings make your fingers look great! |
marksman's voratun ring of luminosity0.1 Encumbrance T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +10 Dex +5 Mag offense ------ On-Hit 37 light On-Ranged-Hit 30 light Damage +20% light Accuracy +20 (+9 eff.) Rings make your fingers look great! |
marksman's voratun ring of misery0.1 Encumbrance T5 ring jewelry [Ego+] Master/Psionic While equipped: Stats +6 Cun +9 Dex offense ------ On-Hit 16 physical On-Ranged-Hit 14 physical Accuracy +18 (+8 eff.) On-Hit (Melee): * 16% chance to reduce all saves and defense by 42 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 42 other ------- Hate-on-crit +2.00 Max hate +13.00 Bleeding Edge: Puts all charms on 15 turn cooldown Effective talent level: 5.5 Power cost 15 out of 20/20. Range melee/personal Cooldown: 10 Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
painweaver's voratun ring0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: offense ------ Physical Power +7 (+2 eff.) Spellpower +15 (+2 eff.) Mindpower +10 (+2 eff.) Damage +7% all Rings make your fingers look great! |
painweaver's voratun ring of misery0.1 Encumbrance T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +9 Cun offense ------ Physical Power +14 (+4 eff.) Spellpower +17 (+2 eff.) Mindpower +17 (+4 eff.) On-Hit 21 physical On-Ranged-Hit 35 physical Damage +8% all On-Hit (Melee): * 13% chance to reduce all saves and defense by 42 On-Hit (Ranged): * 19% chance to reduce all saves and defense by 42 other ------- Hate-on-crit +3.00 Max hate +13.00 Bleeding Edge: Puts all charms on 15 turn cooldown Effective talent level: 5.5 Power cost 15 out of 20/20. Range melee/personal Cooldown: 10 Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
rogue's voratun ring of sensing0.1 Encumbrance T5 ring jewelry [Ego] Arcane/Master While equipped: Stats +9 Cun defense ------ Defense +18 (+6 eff.) Blind Resist +41% other ------- Infravision +6 See Stealth +25 See Invisibility +23 Rings make your fingers look great! |
solipsist's stralite ring of pilfering0.1 Encumbrance T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +6 Cun +6 Wil offense ------ Mindpower +10 (+2 eff.) Accuracy +11 (+5 eff.) Ignore Armor +8 defense ------ Defense +11 (+4 eff.) Disengage: Puts all charms on 8 turn cooldown Effective talent level: 3.5 Power cost 8 out of 10/10. Range 7 Cooldown: 9 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 153% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
solipsist's voratun ring of light (+40%)0.1 Encumbrance T5 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +7 Cun +7 Wil offense ------ Mindpower +12 (+3 eff.) Damage +20% light defense ------ Resistance +40% light Rings make your fingers look great! |
solipsist's voratun ring of pilfering0.1 Encumbrance T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +8 Cun +6 Wil offense ------ Mindpower +15 (+3 eff.) Accuracy +15 (+7 eff.) Ignore Armor +13 defense ------ Defense +12 (+4 eff.) Disengage: Puts all charms on 8 turn cooldown Effective talent level: 3.5 Power cost 8 out of 10/10. Range 7 Cooldown: 9 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 153% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
stralite ring of pilfering0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +11 (+5 eff.) Ignore Armor +11 defense ------ Defense +12 (+4 eff.) Disengage: Puts all charms on 8 turn cooldown Effective talent level: 3.5 Power cost 8 out of 10/10. Range 7 Cooldown: 9 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 153% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
titan's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: Stats +9 Con defense ------ Physical save +18 (+5 eff.) Life +86.00 Life Regen +20.00 Healmod +20% Rings make your fingers look great! |
titan's voratun ring of nature (+26%)0.1 Encumbrance T5 ring jewelry [Ego] Nature While equipped: Stats +6 Con offense ------ Damage +13% nature defense ------ Resistance +26% nature Physical save +12 (+4 eff.) Rings make your fingers look great! |
treant's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego++] Nature While equipped: defense ------ Resistance +13% nature +7% blight Life +81.00 Life Regen +20.00 Healmod +20% Poison Resist +30% Disease Resist +27% Rings make your fingers look great! |
treant's voratun ring of pilfering0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Master While equipped: offense ------ Accuracy +13 (+6 eff.) Ignore Armor +15 defense ------ Defense +15 (+5 eff.) Resistance +12% nature +15% blight Poison Resist +21% Disease Resist +30% Disengage: Puts all charms on 8 turn cooldown Effective talent level: 3.5 Power cost 8 out of 10/10. Range 7 Cooldown: 9 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 153% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
treant's voratun ring of speed0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Master While equipped: offense ------ Move Speed +20% Accuracy +7 (+3 eff.) defense ------ Defense +13 (+5 eff.) Resistance +10% nature +10% blight Poison Resist +13% Disease Resist +13% Blinding Speed: Puts all charms on 29 turn cooldown Effective talent level: 4.5 Power cost 29 out of 40/40. Range melee/personal Cooldown: 49 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings make your fingers look great! |
voratun bloodstone ring =stun+lif=0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: defense ------ Life +74.00 Life Regen +11.00 Healmod +15% Stun Resist +60% Rings make your fingers look great! |
voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun offense ------ On-Hit 35 physical On-Ranged-Hit 34 physical On-Hit (Melee): * 18% chance to reduce all saves and defense by 42 On-Hit (Ranged): * 16% chance to reduce all saves and defense by 42 defense ------ Stun Resist +60% other ------- Hate-on-crit +3.00 Max hate +12.00 Bleeding Edge: Puts all charms on 15 turn cooldown Effective talent level: 5.5 Power cost 15 out of 20/20. Range melee/personal Cooldown: 10 Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Con +9 Mag offense ------ Physical Power +13 (+4 eff.) Spellpower +15 (+2 eff.) Mindpower +11 (+2 eff.) Damage +21% acid +3% light Ignore resists +5% nature When Hit 2 nature On-Hit (Melee): * 22% chance to slow global speed by 71% * 20% chance to reduce armor by 11% defense ------ Resistance +6% acid Spell save +38 (+9 eff.) Stun Resist +60% other ------- Max stamina +31.00 Rings make your fingers look great! |
voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +13 (+6 eff.) Ignore Armor +13 defense ------ Defense +17 (+6 eff.) Stun Resist +60% Disengage: Puts all charms on 8 turn cooldown Effective talent level: 3.5 Power cost 8 out of 10/10. Range 7 Cooldown: 9 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 153% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: defense ------ Life +59.00 Life Regen +13.00 Healmod +20% Stun Resist +60% Rings make your fingers look great! |
voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +14 Cun +8 Mag offense ------ Spellpower +14 (+1 eff.) Damage +21% cold +9% light +12% fire When Hit 2 fire defense ------ Defense +14 (+5 eff.) Silence Resist +46% Stun Resist +60% other ------- Mana/turn +0.31 Rings make your fingers look great! |
voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +14 (+7 eff.) Ignore Armor +17 defense ------ Defense +13 (+5 eff.) Stun Resist +60% Disengage: Puts all charms on 8 turn cooldown Effective talent level: 3.5 Power cost 8 out of 10/10. Range 7 Cooldown: 9 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 153% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats +4 Con defense ------ Spell save +17 (+4 eff.) Stun Resist +60% other ------- Max stamina +30.00 Rings make your fingers look great! |
voratun fire opal ring0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Cun offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Physical Power +20 (+6 eff.) Spellpower +20 (+2 eff.) Mindpower +18 (+4 eff.) On-Hit 32 physical On-Ranged-Hit 22 physical Damage +3% fire +16% physical +21% cold +18% all Ignore resists +5% fire On-Hit (Melee): * 19% chance to reduce all saves and defense by 42 On-Hit (Ranged): * 19% chance to reduce all saves and defense by 42 defense ------ Resistance +18% fire +16% physical other ------- Hate-on-crit +3.00 Max hate +14.00 Bleeding Edge: Puts all charms on 15 turn cooldown Effective talent level: 3.5 Power cost 15 out of 20/20. Range melee/personal Cooldown: 10 Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
voratun fire opal ring0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all defense ------ Life +48.00 Life Regen +19.00 Healmod +18% Rings make your fingers look great! |
voratun fire opal ring0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all defense ------ Resistance +11% nature +12% blight Poison Resist +19% Disease Resist +16% Rings make your fingers look great! |
voratun fire opal ring0.1 Encumbrance T5 ring jewelry [Ego+] Arcane While equipped: Stats +7 Mag offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% On-Hit 22 light On-Ranged-Hit 20 light Damage +17% light +10% all Rings make your fingers look great! |
voratun fire opal ring0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +5 Mag +2 Cun +5 Con offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +40% lightning +15% cold +10% all defense ------ Resistance +80% lightning Spell save +19 (+5 eff.) other ------- Max stamina +40.00 Light +2 Rings make your fingers look great! |
voratun fire opal ring0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all defense ------ Life +74.00 Life Regen +15.00 Healmod +17% Rings make your fingers look great! |
voratun fire opal ring0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all defense ------ Life +86.00 Life Regen +15.00 Healmod +16% Rings make your fingers look great! |
Storm Fury =t.ward vault?=4.0 Encumbrance T5 longbow 2H weapon Reqs Mag 30 [Unique] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On Hit: 12% Chain Lightning level 3 While equipped: Stats +10 Dex +10 Mag offense ------ Spell Crit +10% Spellpower +30 (+3 eff.) Move Speed +30% On-Ranged-Hit 75 lightning Damage +25% lightning defense ------ Defense +30 (+10 eff.) Resistance +20% lightning other ------- Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 58 to 116 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
Lightning Catcher =fun. vault?=1.0 Encumbrance T5 belt armor [Unique] Psionic While equipped: defense ------ Fatigue +5% Resistance +30% lightning Stun Resist +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
blurring drakeskin leather belt of shielding1.0 Encumbrance T5 belt armor [Ego] Arcane/Master While equipped: defense ------ Armor +14 Defense +16 (+6 eff.) Stealth +15 Create a temporary shield that absorbs 326 damage Puts all charms on 22 turn cooldown A belt that goes around your waist. |
Ethereal Embrace (10 def, 0 armour) =vault=2.0 Encumbrance T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag offense ------ Spell Crit +6% Spellpower/crit +5 Damage +15% arcane +15% darkness defense ------ Defense +10 (+4 eff.) Resistance +12% arcane +12% darkness Shield Duration +1 Shield Power +15% other ------- Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Effective talent level: 3.5 Power cost 21 out of 28/28. Range 7 Cooldown: 7 Travel.spd instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 49.38 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Guise of the Hated (14 def, 0 armour) =vault cursed?=2.0 Encumbrance T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun offense ------ Physical Crit +10.0% Mind Crit +10% Mindpower +20 (+4 eff.) On-Hit 30 mind 30 darkness Damage +4% all When Hit 30 mind 30 darkness defense ------ Defense +14 (+5 eff.) Resistance +10% darkness +10% mind Mind save +10 (+2 eff.) Stealth +12 other ------- Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness level 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Threads of Fate (10 def, 0 armour) =vault chrono=2.0 Encumbrance T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck offense ------ Spellpower +8 (+1 eff.) Damage +10% temporal defense ------ Defense +10 (+4 eff.) Resistance +20% temporal Max Resistance +10% temporal Physical save +20 (+6 eff.) Spell save +20 (+5 eff.) Mind save +20 (+5 eff.) Confus Resist +40% other ------- Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination See the Threads: Effective talent level: 2.5 Power cost 37 out of 50/50. Range melee/personal Cooldown: 45 Travel.spd instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 4 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
Crimson Robe (12 def, 0 armour) =vault=2.0 Encumbrance T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +9% Mindpower +20 (+4 eff.) On-Hit 35 mind 10% gloom effects Ignore resists +20% all When Hit 35 mind 10% gloom effects defense ------ Defense +12 (+4 eff.) Resistance +15% all other ------- Psi/turn +0.20 Hate-on-crit +4.00 Psi-on-crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony level 2 On Mind Hit: 8% Hateful Whisper level 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) =chrono vault=2.0 Encumbrance T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil offense ------ Spellpower +23 (+2 eff.) Damage +20% temporal +20% physical Ignore resists +20% temporal +20% physical When Hit 20 physical 10 temporal defense ------ Armor +3 Defense +9 (+3 eff.) Resistance +10% temporal +10% physical +13% all Temporal Reprieve: Effective talent level: 2.5 Power cost 37 out of 50/50. Range melee/personal Fixed Cooldown: 40 Travel.spd instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
The Calm (15 def, 0 armour) =vault=2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun offense ------ Spellpower +20 (+2 eff.) Move Speed +10% Damage +25% lightning Ignore resists +15% lightning defense ------ Defense +15 (+5 eff.) Resistance +20% lightning +13% all Slow Projectiles +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Adyba the Foresttrail (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +3 Str +10 Con offense ------ Damage +9% nature Ignore resists +28% temporal On-Hit (Melee): * 22% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Fatigue -6% Physical save +13 (+4 eff.) Out-of-Phase Defense +17 Out-of-Phase Resistance +17% Out-of-Phase Resilience +17% other ------- Encumbrance +47 Light +3 See Invisibility +12 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Fist of the Destroyer (8 def, 0 armour) =valult=1.0 Encumbrance T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun defense ------ Defense +8 (+3 eff.) Stun Resist +20% other ------- Max vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 0% Darkfire: Effective talent level: 6.5 Power cost 9 out of 12/12. Range 6 Cooldown: 7 Travel.spd 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 50.18 fire damage and 50.18 darkness damage in a radius of 7. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Ulfotorab the hardened leather gloves (0 def, 2 armour) =stun+oop=1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ Physical Power +5 (+1 eff.) On-Hit 8 fire Damage +5% fire Ignore resists +20% physical defense ------ Armor +2 Resistance +6% darkness +7% fire Physical save +3 (+1 eff.) Life Regen +2.00 Stun Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of the verdant (0 def, 7 armour) =affin. life mastery=1.0 Encumbrance T4 hands armor [Ego++] Disrupt/Master While equipped: defense ------ Armor +7 Resistance +14% blight +6% darkness +15% arcane Affinity +9% nature Spell save +21 (+5 eff.) Mind save +11 (+2 eff.) Life +64.00 other ------- Masteries +0.20 Wild-gift/Antimagic Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Glarialaith the Brandraider (1 def, 0 armour) =dmg, life, oop=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +12% nature +9% fire When Hit 6 temporal defense ------ Defense +1 (+1 eff.) Resistance +18% nature Life +40.00 Disease Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A pointy cloth hat, very wizardly... |
Malslek the Accursed's Hat (2 def, 0 armour) =v. cursed=2.0 Encumbrance T4 head armor [Unique] Psionic While equipped: offense ------ Mind Crit +10% Spellpower +10 (+1 eff.) Mindpower +15 (+3 eff.) On-Hit 30% gloom effects Damage +10% darkness +10% physical defense ------ Defense +2 (+1 eff.) Resistance +20% fire Mind save -10 (-3 eff.) Healmod -10% other ------- Hate-on-crit +2.00 Hate/kill +2.00 Max hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony level 2 On Mind Hit: 10% Hateful Whisper level 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
Temporal Rift (8 def, 4 armour, 325 block) =v. stonewarden=7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 40 [Unique] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Spellpower +12 (+1 eff.) defense ------ Armor +4 Defense +8 (+3 eff.) Ranged Defense +10 (+4 eff.) Resistance +30% temporal Damage Reduction +20 all Spell save +20 (+5 eff.) Slow Projectiles +50% other ------- Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
Naturemoon (21/21, 68-94 power, 18 apr) =vault=3.0 Encumbrance T5 arrow ammo Reqs Dex 48 [Random Unique] Master/Psionic Weapon Damage 67.5 - 94.5 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +20 Ignore Armor +18 Critical Rate +17.0% Capacity 21 On-ranged-hit +41 physical +20 nature On-Hit, radius 1 +12 nature On Hit: * 20 arcane resource burn * 20% chance to knock the target back 3 spaces and deal 290 physical damage On Critical: * Wound the target dealing 204 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Velenne the quiver of dragonbone arrows (22/22, 68-94 power, 18 apr) =vault=3.0 Encumbrance T5 arrow ammo Reqs Dex 48 [Random Unique] Nature/Master/Psionic Weapon Damage 67.5 - 94.5 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +17.0% Capacity 22 Projectile Speed +200% Ignore Shields +30% On-ranged-hit +20 blight +27 physical +12 arcane On Hit: * 20% chance to knock the target back 3 spaces and deal 290 physical damage * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 145 physical damage On Critical: * Wound the target dealing 204 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Void Quiver (0/0, 45-63 power, 120 apr) =vault=3.0 Encumbrance T5 arrow ammo [Unique] Arcane Weapon Damage 45.0 - 63.0 Void Uses 70% Dex, 40% Mag, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +120 Critical Rate +6.0% On Hit: 15% Spatial Tether level 1 On Hit: 15% Dimensional Anchor level 1 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
14 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1224 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
11 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
13 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Xereta (dig speed 11 turns) =digdigdig=3.0 Encumbrance T5 digger tool [Rare] Master While equipped: Stats +3 Str offense ------ On-Hit (Melee): * 25% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +12 Resistance +12% blight Mind save +22 (+5 eff.) Life +34.00 Healmod +25% Poison Resist +25% Out-of-Phase Defense +19 Out-of-Phase Resistance +19% Out-of-Phase Resilience +19% other ------- EQ when Hit +0.40 Max stamina +30.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+5 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
dwarven lantern 'Firewrecker' =vault?=0.0 Encumbrance T5 lite [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag offense ------ Spellpower +15 (+2 eff.) Damage +15% fire +13% darkness +6% arcane Ignore resists +27% fire defense ------ Resistance +15% light +5% arcane Affinity +5% darkness Mind save +13 (+3 eff.) other ------- Light +7 Infravision +5 See Stealth +25 See Invisibility +23 Moonlight Ray: Puts all charms on 6 turn cooldown Effective talent level: 5.5 Power cost 6 out of 8/8. Range 10 Cooldown: 2 Travel.spd instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 63.11 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
watchleader's alchemist's lamp of the zealot1.0 Encumbrance T3 lite [Ego++] Disrupt/Master While equipped: defense ------ Resistance +3% all Spell save +8 (+2 eff.) Blind Resist +31% Confus Resist +12% other ------- Light +8 See Stealth +7 See Invisibility +14 Track: Puts all charms on 29 turn cooldown Effective talent level: 6.5 Power cost 29 out of 40/40. Range melee/personal Cooldown: 18 Travel.spd instantaneous Description: Sense foes around you in a radius of 36 for 9 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Eternity's Counter =vault chrono?=2.0 Encumbrance T4 misc tool [Unique] Arcane While equipped: offense ------ Move Speed -16% Combat Speed +12% Spell Speed +12% Mind Speed +12% Damage +0% all +15% temporal defense ------ Resistance -12% all +15% temporal Damage Reduction +0 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 15 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Demonic Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull3.0 Encumbrance T5 red gem [Unique] Arcane While carried: Spellpower +7 (+1 eff.) When Hit 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
55 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
21 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
22 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) =cool=2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 731.68 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 19 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
stralite torque of clear mind [power 3] (19 cooldown) =cleanse=2.0 Encumbrance T4 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 19 turn cooldown Torques are made by powerful psionics to store psionic powers. |
The Guardian's Totem =cool=2.0 Encumbrance T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil offense ------ Mindpower +8 (+2 eff.) When Hit: * 18% chance to slow global speed by 71% defense ------ Resistance +20% blight +20% arcane Spell save +20 (+5 eff.) other ------- Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 37 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
evasive dragonbone totem of stinging [power 488] (11 cooldown) =red. enemy heal=2.0 Encumbrance T5 totem charm [Ego] Nature Sting an enemy dealing 1313 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 turn cooldown 100% to gain a 39% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
9 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 22 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
32 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
44 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+4 eff.) Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
38 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Meziczebe the Yeek Oozemancer level 35
41st Pyre 123rd year of Ascendancy at 06:36 see stats
A different point of view (Nightmare (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Meziczebe the Yeek Oozemancer level 36
50th Pyre 123rd year of Ascendancy at 15:11 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By Meziczebe the Yeek Oozemancer level 35
39th Pyre 123rd year of Ascendancy at 09:22 see stats
Antimagic! (Nightmare (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Meziczebe the Yeek Oozemancer level 16
34th Dusk 122nd year of Ascendancy at 03:34 see stats
Arachnophobia (Nightmare (Adventure) difficulty)
Destroyed the spydric menace.By Meziczebe the Yeek Oozemancer level 50
54th Haze 123rd year of Ascendancy at 17:01 see stats
Are you out of your mind?! (Nightmare (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Meziczebe the Yeek Oozemancer level 39
79th Pyre 123rd year of Ascendancy at 22:30 see stats
Back and there again (Nightmare (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Meziczebe the Yeek Oozemancer level 50
39th Haze 123rd year of Ascendancy at 06:30 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By Meziczebe the Yeek Oozemancer level 38
75th Pyre 123rd year of Ascendancy at 07:31 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Meziczebe the Yeek Oozemancer level 50
61st Regrowth 124th year of Ascendancy at 07:29 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Meziczebe the Yeek Oozemancer level 18
69th Dusk 122nd year of Ascendancy at 15:14 see stats
Demonic Invasion (Nightmare (Adventure) difficulty)
Stopped a demonic invasion by closing their portal.By Meziczebe the Yeek Oozemancer level 50
4th Decay 123rd year of Ascendancy at 13:35 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By Meziczebe the Yeek Oozemancer level 37
60th Pyre 123rd year of Ascendancy at 13:06 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By Meziczebe the Yeek Oozemancer level 46
54th Dusk 123rd year of Ascendancy at 00:31 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Meziczebe the Yeek Oozemancer level 20
11st Haze 122nd year of Ascendancy at 09:34 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Meziczebe the Yeek Oozemancer level 30
5th Pyre 123rd year of Ascendancy at 13:52 see stats
Fear of Fours (Nightmare (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Meziczebe the Yeek Oozemancer level 50
39th Regrowth 124th year of Ascendancy at 07:43 see stats
Gem of the Moon (Nightmare (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By Meziczebe the Yeek Oozemancer level 43
23rd Dusk 123rd year of Ascendancy at 23:42 see stats
Got eggs? (Nightmare (Adventure) difficulty)
Finish the Pikataclysm event.By Meziczebe the Yeek Oozemancer level 45
53rd Dusk 123rd year of Ascendancy at 17:15 see stats
Guiding Hand (Nightmare (Adventure) difficulty)
Saved all escorted adventurers.By Meziczebe the Yeek Oozemancer level 36
58th Pyre 123rd year of Ascendancy at 15:42 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Meziczebe the Yeek Oozemancer level 36
50th Pyre 123rd year of Ascendancy at 15:40 see stats
I cleared the room of death and all I got was this lousy achievement! (Nightmare (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Meziczebe the Yeek Oozemancer level 41
1st Mirth 123rd year of Ascendancy at 02:09 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Meziczebe the Yeek Oozemancer level 10
10th Dusk 122nd year of Ascendancy at 02:12 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Meziczebe the Yeek Oozemancer level 20
10th Haze 122nd year of Ascendancy at 05:26 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Meziczebe the Yeek Oozemancer level 30
62nd Regrowth 123rd year of Ascendancy at 18:19 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Meziczebe the Yeek Oozemancer level 40
79th Pyre 123rd year of Ascendancy at 23:03 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By Meziczebe the Yeek Oozemancer level 50
39th Haze 123rd year of Ascendancy at 04:33 see stats
Orcrist (Nightmare (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Meziczebe the Yeek Oozemancer level 50
11st Regrowth 124th year of Ascendancy at 00:56 see stats
Poisonous (Nightmare (Adventure) difficulty)
Sided with the assassin lord.By Meziczebe the Yeek Oozemancer level 22
44th Haze 122nd year of Ascendancy at 23:17 see stats
Race through fire (Nightmare (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Meziczebe the Yeek Oozemancer level 50
10th Decay 123rd year of Ascendancy at 01:15 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Meziczebe the Yeek Oozemancer level 50
43rd Haze 123rd year of Ascendancy at 08:46 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Meziczebe the Yeek Oozemancer level 29
47th Regrowth 123rd year of Ascendancy at 11:30 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Meziczebe the Yeek Oozemancer level 38
60th Pyre 123rd year of Ascendancy at 20:17 see stats
Tactical master (Nightmare (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Meziczebe the Yeek Oozemancer level 50
63rd Regrowth 124th year of Ascendancy at 13:32 see stats
Tales of the Spellblaze (Nightmare (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Meziczebe the Yeek Oozemancer level 36
50th Pyre 123rd year of Ascendancy at 15:11 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Meziczebe the Yeek Oozemancer level 9
5th Dusk 122nd year of Ascendancy at 03:45 see stats
The Legend of Garkul (Nightmare (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Meziczebe the Yeek Oozemancer level 50
10th Regrowth 124th year of Ascendancy at 23:46 see stats
The Sun Still Shines (Nightmare (Adventure) difficulty)
Aeryn survived the last battle.By Meziczebe the Yeek Oozemancer level 50
63rd Regrowth 124th year of Ascendancy at 13:32 see stats
The sky is falling! (Nightmare (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Meziczebe the Yeek Oozemancer level 25
80th Haze 122nd year of Ascendancy at 12:53 see stats
There and back again (Nightmare (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Meziczebe the Yeek Oozemancer level 44
45th Dusk 123rd year of Ascendancy at 16:26 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Meziczebe the Yeek Oozemancer level 27
3rd Allure 123rd year of Ascendancy at 10:06 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Meziczebe the Yeek Oozemancer level 20
10th Haze 122nd year of Ascendancy at 20:42 see stats
Triumph of the Way (Nightmare (Adventure) difficulty)
Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.By Meziczebe the Yeek Oozemancer level 50
63rd Regrowth 124th year of Ascendancy at 13:32 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Meziczebe the Yeek Oozemancer level 34
38th Pyre 123rd year of Ascendancy at 10:38 see stats
Log
Meziczebe is covered in acid!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Nightmare (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Argoniel damages herself through Martyrdom!
Argoniel hits Meziczebe's mucus ooze for 39 mind, 339 acid (378 total damage).
Argoniel hits High Sun Paladin Aeryn for 138 fire, 23 mind, 231 acid (393 total damage).
Argoniel hits Meziczebe for (100 antimagic), 0 acid, (94 antimagic), 0 fire, (88 antimagic), 0 acid, (95 antimagic), 0 acid (0 total damage).
Endless Woes hits High Sun Paladin Aeryn for 205 acid damage.
Endless Woes hits Meziczebe for (84 antimagic), 0 acid (0 total damage).
Argoniel receives 110 healing from Blood Splash.
Meziczebe's mucus ooze hits Argoniel for 6 mind, 113 acid (119 total damage).
Shield of Light hits High Sun Paladin Aeryn for 10 healing, 10 healing, 10 healing, 10 healing (0 total damage) [39 healing].
High Sun Paladin Aeryn hits Argoniel for 20 fire, 3 mind, 29 acid (53 total damage).
Melee retaliation hits Argoniel for 32 light damage.
Melee retaliation hits Argoniel for 86 nature, 21 darkness, 21 fire, 54 acid, 86 nature, 21 darkness, 21 fire, 54 acid (363 total damage).
High Sun Paladin Aeryn casts Healing Light.
Melee retaliation killed Argoniel!
High Sun Paladin Aeryn receives 651 healing.
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Triumph of the Way (Nightmare (Adventure) difficulty)!
New Achievement: The Sun Still Shines (Nightmare (Adventure) difficulty)!
Option unlocked: New Class: Adventurer
Option unlocked: New game difficulty mode: Insane
Saving game...
The Heart pulses with antimagic forces as you grasp it.
Saving done.























































































































































