










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Higher |
| Class | Summoner |
| Level / Exp | 14 / 64% |
| Size | medium |
| Lifes / Deaths | Killed by wolf at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:26 / 32Killed by cutpurse at level 2 on the 75th Pyre 122nd year of Ascendancy at 00:30 Killed by Bill the Stone Troll at level 5 on the 75th Pyre 122nd year of Ascendancy at 16:16 Killed by Bill the Stone Troll at level 5 on the 75th Pyre 122nd year of Ascendancy at 16:32 Killed by Aerowen the cutpurse at level 6 on the 77th Pyre 122nd year of Ascendancy at 10:54 Killed by skeleton mage at level 6 on the 77th Pyre 122nd year of Ascendancy at 12:36 Killed by Gloth the degenerated skeleton warrior at level 7 on the 78th Pyre 122nd year of Ascendancy at 00:44 Killed by skeleton warrior at level 7 on the 78th Pyre 122nd year of Ascendancy at 12:37 Killed by skeleton warrior at level 7 on the 79th Pyre 122nd year of Ascendancy at 07:57 Killed by Xanildathra the king cobra at level 8 on the 79th Pyre 122nd year of Ascendancy at 23:35 Killed by elven cultist at level 10 on the 3rd Flare 122nd year of Ascendancy at 03:49 Killed by elven cultist at level 10 on the 3rd Flare 122nd year of Ascendancy at 04:04 Killed by elven cultist at level 10 on the 3rd Flare 122nd year of Ascendancy at 07:23 Killed by elven cultist at level 10 on the 3rd Flare 122nd year of Ascendancy at 07:38 Killed by elven cultist at level 10 on the 3rd Flare 122nd year of Ascendancy at 07:43 Killed by elven cultist at level 10 on the 3rd Flare 122nd year of Ascendancy at 08:09 Killed by Cyrovena the mean looking elven guard at level 10 on the 3rd Flare 122nd year of Ascendancy at 19:02 Killed by shadow at level 12 on the 12nd Dusk 122nd year of Ascendancy at 14:55 Killed by shadow at level 12 on the 12nd Dusk 122nd year of Ascendancy at 15:17 Killed by shadow at level 12 on the 12nd Dusk 122nd year of Ascendancy at 15:54 Killed by shadow at level 12 on the 12nd Dusk 122nd year of Ascendancy at 16:16 Killed by slaver at level 13 on the 21st Dusk 122nd year of Ascendancy at 08:53 Killed by enthralled slave at level 13 on the 21st Dusk 122nd year of Ascendancy at 10:23 Killed by enthralled slave at level 13 on the 21st Dusk 122nd year of Ascendancy at 12:52 Killed by enthralled slave at level 13 on the 21st Dusk 122nd year of Ascendancy at 13:19 Killed by enthralled slave at level 13 on the 21st Dusk 122nd year of Ascendancy at 13:34 Killed by enthralled slave at level 13 on the 21st Dusk 122nd year of Ascendancy at 13:53 Killed by Emutta the slaver at level 13 on the 21st Dusk 122nd year of Ascendancy at 20:58 Killed by war hound at level 13 on the 34th Dusk 122nd year of Ascendancy at 06:39 Killed by war hound at level 13 on the 34th Dusk 122nd year of Ascendancy at 07:22 Killed by war hound at level 13 on the 34th Dusk 122nd year of Ascendancy at 07:48 Killed by 3-headed hydra at level 14 on the 35th Dusk 122nd year of Ascendancy at 03:53 |
Primary Stats
| Strength | 22 (base 17) |
| Dexterity | 25 (base 22) |
| Constitution | 27 (base 18) |
| Magic | 11 (base 10) |
| Willpower | 31 (base 21) |
| Cunning | 26 (base 23) |
Resources
| Life | 434/434 |
| Equilibrium | 0 |
| Healing Factor | 1.3394416243655 |
| Regeneration | 5.1568502538072 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 6 |
| See Stealth | 34.182604915697 |
| See Invisible | 34.182604915697 |
Offense: Mainhand
| Damage | 10 |
| Accuracy | 32 |
| Crit Chance | 12% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 10 |
| Accuracy | 32 |
| Crit Chance | 8% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5.5 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +6% |
| Lightning | +9% |
| Cold | +15% |
| Nature | +21% |
Offense: Damage Penetration
| Arcane | +20% |
Defense: Base
| Armour (hardiness) | 15 (52.131147540984%) |
| Defense | 34 |
| Ranged Defense | 38 |
| Fatigue | 0 |
| Physical Save | 17 |
| Spell Save | 17 |
| Mental Save | 27 |
Defense: Resistances
| Nature | + 56%( 70%) |
| Lightning | + 10%( 70%) |
| Cold | + 28%( 70%) |
| Temporal | + 16%( 70%) |
| Blight | + 20%( 70%) |
| Arcane | + 9%( 70%) |
| Fire | + 13%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 5% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 10% |
| Poison Resistance | 82% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 6. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 183 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 82 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Summoning (distance) | 1.30 |
| 2/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Summoning (utility) | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You failed to protect the lost anorithil from death by skeleton warrior. Escort: lost anorithil (level 1 of Ruins of Kor'Pul) | failed |
You failed to protect the repented thief from death by hornet swarm. Escort: repented thief (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Runarak the pair of rough leather boots (3 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+2 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +1% Changes resistances: +6% blight / +9% fire Spell save: +3 (+3 eff.) A pair of boots made of leather. |
| Light source | NimbusveilInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Changes resistances: +6% temporal Changes damage: +9% lightning Stun/Freeze immunity: +5% Knockback immunity: +15% Maximum life: +42.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Ulfelar (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Effects on melee hit: * 20 arcane resource burn Poison immunity: +10% Pinning immunity: +10% Knockback immunity: +25% Infravision radius: +1 A cap made of leather. |
| On hands | rough leather gloves of dexterity (+2) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +1 Changes stats: +2 Dex Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 16 power out of 25/25) : Effective talent level: 3.0 Power cost: 16 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 13.68 cold and 11.90 physical damage (based on Willpower) each turn and knocking opponents back, costing 48 power out of 60/60. This azure ring seems to be always moist to the touch. |
| On fingers | rogue's copper ring of nature (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +3 Cun Changes resistances: +22% nature Changes damage: +11% nature Rings can have magical properties. |
| Around neck | cleansing copper amulet of strength (+2)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str Changes resistances: +12% nature / +11% blight Poison immunity: +22% Disease immunity: +20% Amulets can have magical properties. |
| In main hand | Serpent's Glare (7-7.7 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 7 power out of 8/8) : Effective talent level: 2.0 Power cost: 7 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 146.49 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
| Around waist | grounding rough leather belt of the vagrantInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +1 Con Changes resistances: +6% lightning / +7% temporal Mental save: +6 (+3 eff.) Mindpower: +4 (+2 eff.) A belt that goes around your waist. |
| In off hand | blooming vined mindstar of life (5.5-6.05 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Life regen: +0.60 Maximum life: +17.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Healing mod.: +11% Heals friendly targets nearby when you use a nature summon: +10 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Liseriassra the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 8 mind Changes stats: +2 Str / +2 Con Changes resistances: +5% arcane Changes resistances penetration: +20% arcane Changes damage: +6% arcane A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide cured leather armour (2 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Life regen: +3.00 Maximum life: +31.00 Healing mod.: +10% A suit of armour made of leather. |
Inventory
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 162 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Miror B the Higher Summoner level 10
1st Flare 122nd year of Ascendancy at 00:57 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Miror B the Higher Summoner level 13
21st Dusk 122nd year of Ascendancy at 23:48 see stats
Log
3-headed hydra breathes lightning!
3-headed hydra hits Miror B for (69 to ice), 104 lightning (104 total damage).
Miror B the level 14 higher summoner was electrocuted to death by a 3-headed hydra on level 4 of Sandworm lair.
Miror B is free from the ice.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
3-headed hydra killed Miror B!
Your summoned rimebark disappears.
Ran for 2 turns (stop reason: interesting character).
Saving done.
There is a A mysterious hole in the beach here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Saving done.
You gain 0.74 gold from the transmogrification of woollen robe of time (+12%) (0 def, 0 armour).
You gain 4.84 gold from the transmogrification of cruel ash starstaff of illumination (15-18 power, 3 apr, temporal element).
You gain 3.12 gold from the transmogrification of ash starstaff of illumination (15-18 power, 3 apr, light element).
You gain 4.49 gold from the transmogrification of manaburning steel longsword of persecution (13-18.2 power, 3 apr).
You gain 3.15 gold from the transmogrification of flaming steel dagger of vileness (11-14.3 power, 6 apr).
You gain 13.71 gold from the transmogrification of Splendourspiker the dwarven-steel dagger (20-26 power, 7 apr).
You gain 0.10 gold from the transmogrification of steel amulet.
You gain 1.19 gold from the transmogrification of shielding rune (absorb 66 for 5 turns).
You gain 1.13 gold from the transmogrification of sun infusion of the warrior (rad 6; power 33; turns 4; dispels darkness).
You gain 1.08 gold from the transmogrification of healing infusion of the titan (heal 92).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.




















































