Miror B the level 14 Higher Summoner by cookiemonro

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNightmare Exploration
SexMale
RaceHigher
ClassSummoner
Level / Exp14 / 64%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 17)
Dexterity25 (base 22)
Constitution27 (base 18)
Magic11 (base 10)
Willpower31 (base 21)
Cunning26 (base 23)

Resources

Life434/434
Equilibrium0
Healing Factor1.3394416243655
Regeneration5.1568502538072

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6
See Stealth34.182604915697
See Invisible34.182604915697

Offense: Mainhand

Damage10
Accuracy32
Crit Chance12%
APR15
Speed1.00

Offense: Offhand

Damage10
Accuracy32
Crit Chance8%
APR18
Speed1.00

Offense: Spell

Spellpower5.5
Crit Chance6%
Speed1

Offense: Mind

Mindpower34
Crit Chance10%
Speed1

Offense: Damage Bonus

Arcane+6%
Lightning+9%
Cold+15%
Nature+21%

Offense: Damage Penetration

Arcane+20%

Defense: Base

Armour (hardiness)15 (52.131147540984%)
Defense34
Ranged Defense38
Fatigue0
Physical Save17
Spell Save17
Mental Save27

Defense: Resistances

Nature+ 56%( 70%)
Lightning+ 10%( 70%)
Cold+ 28%( 70%)
Temporal+ 16%( 70%)
Blight+ 20%( 70%)
Arcane+ 9%( 70%)
Fire+ 13%( 70%)
All+ 4%( 70%)

Defense: Immunities

Stun Resistance5%
Instadeath Resistance100%
Pinning Resistance10%
Poison Resistance82%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
2/5
5/5
2/5
0/5
Wild-gift / Summoning (utility)1.30
5/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.50
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Cunning / Survival1.00
2/5
2/5
0/5
0/5
Race / Higher1.00
5/5
0/5
0/5
0/5
Technique / Combat training1.00
1/5
0/5
3/5
1/5
0/5
0/5

Effects

Quests

active
failed
failed
done
active
done
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By Miror B the Higher Summoner level 10
1st Flare 122nd year of Ascendancy at 00:57
see stats
The Right thing to do (Exploration mode) Did the righteous thing in the ring of blood and disposed of the Blood Master.
By Miror B the Higher Summoner level 13
21st Dusk 122nd year of Ascendancy at 23:48
see stats

Log


3-headed hydra breathes lightning!

3-headed hydra hits Miror B for (69 to ice), 104 lightning (104 total damage).
Miror B the level 14 higher summoner was electrocuted to death by a 3-headed hydra on level 4 of Sandworm lair.
Miror B is free from the ice.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

3-headed hydra killed Miror B!
Your summoned rimebark disappears.
Ran for 2 turns (stop reason: interesting character).


Saving done.

There is a A mysterious hole in the beach here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...

Saving done.

You gain 0.74 gold from the transmogrification of
woollen robe of time (+12%) (0 def, 0 armour).
You gain 4.84 gold from the transmogrification of
cruel ash starstaff of illumination (15-18 power, 3 apr, temporal element).
You gain 3.12 gold from the transmogrification of
ash starstaff of illumination (15-18 power, 3 apr, light element).
You gain 4.49 gold from the transmogrification of
manaburning steel longsword of persecution (13-18.2 power, 3 apr).
You gain 3.15 gold from the transmogrification of
flaming steel dagger of vileness (11-14.3 power, 6 apr).
You gain 13.71 gold from the transmogrification of
Splendourspiker the dwarven-steel dagger (20-26 power, 7 apr).
You gain 0.10 gold from the transmogrification of
steel amulet.
You gain 1.19 gold from the transmogrification of
shielding rune (absorb 66 for 5 turns).
You gain 1.13 gold from the transmogrification of
sun infusion of the warrior (rad 6; power 33; turns 4; dispels darkness).
You gain 1.08 gold from the transmogrification of
healing infusion of the titan (heal 92).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.