











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Pragmatic Heroism 1.4.0Modifies the life bar to show useful information when the player is below zero life. Also available as part of the ZOmnibus Addon Pack. Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.5.0Donators/Buyers bonus! Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mex's Start in Last Hope 1.5.0Changes your starting zone to Last Hope. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 19 / 49% |
| Size | medium |
| Lifes / Deaths | Killed by ghoulking at level 15 on the 9th Wealth 122nd year of Ascendancy at 01:02 / 2Killed by Cyrorakira the yellow ooze at level 19 on the 7th Dearth 122nd year of Ascendancy at 19:23 |
| Antimagic | Follower |
Primary Stats
| Strength | 62 (base 47) |
| Dexterity | 45 (base 37) |
| Constitution | 18 (base 12) |
| Magic | 10 (base 10) |
| Willpower | 35 (base 10) |
| Cunning | 15 (base 10) |
Resources
| Life | -11/730 |
| Stamina | 66/182 |
| Equilibrium | 5 |
| Healing Factor | 1.513829787234 |
| Regeneration | 14.625558911147 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +579% |
| Spell | 0% |
| Global | +62.13052271313% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 75 |
| Accuracy | 48 |
| Crit Chance | 22% |
| APR | 8 |
| Speed | 1.11 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +11% |
| Fire | +11% |
| All | 0% |
Offense: Damage Penetration
| Blight | +30% |
| Physical | +20% |
Defense: Base
| Armour (hardiness) | 71.325042951936 (93.924050632911%) |
| Defense | 28 |
| Ranged Defense | 32 |
| Fatigue | 33 |
| Physical Save | 48 |
| Spell Save | 43 |
| Mental Save | 47 |
Defense: Resistances
| Nature | + 26%( 70%) |
| Darkness | + 13%( 70%) |
| Light | + 10%( 70%) |
| Cold | + 68%( 70%) |
| Blight | + 26%( 70%) |
| Physical | + 9%( 70%) |
| Fire | + 65%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 20% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 19% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 319 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 579% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Battle tactics | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Precise Strikes |
| talent | Shield Wall |
| detrimental effect | The target is encased in thorny vines, dealing 24 nature damage each turn and reducing its speed by 21%. Thorn Grab |
| detrimental effect | Reduces global action speed by 40%. Slow |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Moving at extreme speed (579% faster). Any action other than movement will cancel it. Wild Speed |
| beneficial effect | The target is recovering 27 life each turn. Recovery |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
| beneficial effect | You gain 19% resistance against fire. Resolve |
| beneficial effect | The target's skin reacts to damage, granting 6 armour. Stoneskin |
Quests
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Biofeedback (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Evasion (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | Xeroldawyn (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +7 Wil dps ---------- Mind.crit +3% Crit.mult +15.00% ----- def ----- Armour +4 Fatigue +3% Mind.save +20 (+6 eff.) Heal/summ +20 ---------- misc Stam/turn +0.80 Max.stam +14.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Zeruyazilarion the Charspitter2.0 T1 lite [Rare] Nature While equipped: Stats +2 Dex +2 Wil ----- def ----- Fatigue -4% Resists +9% fire Max.HP +44.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Dawnshine (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Dex dps ---------- Phys.crit +1.0% Res.pen +20% physical Apr +3 ----- def ----- Armour +3 Fatigue +3% Resists +3% light +1% physical HP.reg +1.20 A cap made of leather. |
| On hands | iron gauntlets 'Lorukhad' (0 def, 1 armour)1.5 T1 hands armor [Rare] Psionic While equipped: Stats +2 Mag +4 Wil ----- def ----- Armour +1 Resists +6% darkness HP.reg +1.10 Cut- +20% Stun/Frz- +10% ---------- misc Stam/turn +0.60 Max.stam +12.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron pickaxe 'Boryzilatar' (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +6 Str dps ---------- Apr +2 ----- def ----- Armour +4 Fatigue -5% Resists +1% physical Spell.save +9 (+3 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Malodas0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Str +3 Con dps ---------- Phys.crit +6.0% Dmg.mod +11% cold Melee Ret 12 physical ----- def ----- Armour +2 Resists +22% cold Rings can have magical properties. |
| On fingers | warrior's copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +11% fire ----- def ----- Armour +4 Resists +22% fire Rings can have magical properties. |
| Around neck | insulating copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +12% cold +12% fire Amulets can have magical properties. |
| In main hand | steel waraxe 'Shadownoon' (14-19.6 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Nature Power 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +16 darkness +8 temporal +5 nature On Hit: * 40% chance to disease While equipped: dps ---------- Res.pen +10% blight Melee Ret 4 darkness On Hit (Melee): * 20% chance to disease One-handed war axes. |
| Around waist | Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | dwarven-steel shield of resilience (8 def, 2 armour, 31-37.2 power, 83.5 block)7.0 T3 shield armor [Ego] Nature When used to Attack: Power 31.0 - 37.2 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.5% Block +84 While equipped: ----- def ----- Armour +2 Defense +8 (+4 eff.) Rng.Def +8 (+4 eff.) Fatigue +12% Max.HP +53.00 ---------- misc Talents +3 Block Handheld deflection devices. |
| Cloak | Brenynarimnir (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Spell.pwr +8 (+5 eff.) Res.pen +20% blight Phasing +40% ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +11% cold ---------- misc Mana/s.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | enlightening dwarven-steel plate armour of Eyal (5 def, 11 armour)17.0 T3 massive armor [Ego++] Nature/Psionic While equipped: Stats +5 Cun +6 Wil ----- def ----- Armour +11 Defense +5 (+2 eff.) Fatigue +24% Mind.save +11 (+3 eff.) Max.HP +40.00 HP.reg +2.10 Heal.mod +15% A suit of armour made of metal plates. |
Inventory
titan's copper ring =thick=0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Rings can have magical properties. |
surging ash vilestaff of might (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +6 (+4 eff.) S.pwr/crit +5 Dmg.mod +15% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering yew magestaff (20-24 power, 4 apr, cold element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+5 eff.) Dmg.mod +20% cold ---------- misc Mana/turn +0.11 Max.mana +51.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
manaburning steel battleaxe of massacre (29-43.5 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Disrupt/Master Power 29.0 - 43.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% On Hit: * 19 arcane resource burn Massive two-handed battleaxes. |
steel greatsword (21.5-34.4 power, 2 apr)3.0 T2 greatsword 2H weapon [Normal] Power 21.5 - 34.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Massive two-handed swords. |
Polema the iron shield (4 def, 2 armour, 11-13.2 power, 18.5 block) =thick=7.0 T1 shield armor [Rare] Arcane When used to Attack: Power 11.0 - 13.2 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +2.5% Block +18 Melee+ +10 acid On Hit: * 40% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +2 Con dps ---------- Dmg.mod +9% temporal On Hit (Melee): * 15% chance to corrode armour by 30% Melee Ret Eff: * 10% chance to corrode armour by 30% ----- def ----- Armour +2 Defense +4 (+2 eff.) Rng.Def +4 (+2 eff.) Fatigue +6% Resists +14% acid Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +1 Block Handheld deflection devices. |
acidic steel shield of acid resistance (+17%) (6 def, 2 armour, 20-24 power, 42.5 block)7.0 T2 shield armor [Ego] Nature/Master When used to Attack: Power 20.0 - 24.0 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.0% Block +42 On Hit: * 12% chance to corrode armour by 30% While equipped: dps ---------- Melee+ 7 acid Melee Ret 16 acid ----- def ----- Armour +2 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue +8% Resists +17% acid ---------- misc Talents +2 Block Handheld deflection devices. |
cashmere robe 'Dremas' (8 def, 0 armour)2.0 T3 cloth armor [Rare] Disrupt While equipped: Stats +2 Cun dps ---------- Melee Ret Eff: * Slows global speed by 5% * 5 arcane resource burn ----- def ----- Defense +8 (+4 eff.) Rng.Def +6 (+3 eff.) Disease- +20% Silence- +15% Stun/Frz- +20% Teleport- +40% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
steel mail armour (2 def, 6 armour)14.0 T2 heavy armor [Normal] While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% A suit of armour made of mail. |
iron plate armour of resilience (3 def, 7 armour)17.0 T1 massive armor [Ego] Nature While equipped: ----- def ----- Armour +7 Defense +3 (+1 eff.) Fatigue +20% Max.HP +21.00 A suit of armour made of metal plates. |
Blazesmash =thick=1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Str +2 Con dps ---------- Phys.crit +1.0% Phys.pwr +2 (+1 eff.) Res.pen +20% lightning ----- def ----- Resists +6% lightning +6% temporal A belt that goes around your waist. |
Cinderumbra1.0 T3 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +7.0% Mind.crit +7% Mind.pwr +5 (+2 eff.) Dmg.mod +3% blight Melee Ret 8 fire ----- def ----- Resists +7% light +7% darkness Phys.save +7 (+2 eff.) ---------- misc Max.mana +80.00 A belt that goes around your waist. |
grounding pair of rough leather boots of uncanny dodging (3 def, 1 armour)2.0 T1 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +1 Defense +3 (+1 eff.) Rng.Def +2 (+1 eff.) Fatigue +1% Resists +5% lightning +6% temporal A pair of boots made of leather. |
Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 28% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Adirata the pair of iron boots (0 def, 7 armour) =thick=3.0 T1 feet armor [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Dmg.mod +3% physical Acc +2 (+1 eff.) On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +7 Fatigue +2% Resists +12% acid +2% physical Rush: Puts all charms on 25 cooldown Level 2.6 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Alitar (0 def, 1 armour) =thick=1.5 T1 hands armor [Rare] Psionic While equipped: Stats +1 Dex +1 Wil +3 Con dps ---------- Dmg.mod +12% blight Res.pen +10% blight Acc +6 (+2 eff.) ----- def ----- Armour +1 Phys.save +6 (+2 eff.) Mind.save +5 (+1 eff.) Disarm- +21% ---------- misc Light +1 Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (2 def, 3 armour)1.5 T2 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +2% Mind.pwr +6 (+3 eff.) ----- def ----- Armour +3 Defense +2 (+1 eff.) Spell.save +6 (+2 eff.) Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
iron helm 'Delodohell' (0 def, 9 armour) =thick=3.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +15% physical ----- def ----- Armour +9 Fatigue +5% Resists +9% nature HP.reg +0.40 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
599 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Tanky McTankenstein the Dwarf Bulwark level 18
26th Wealth 122nd year of Ascendancy at 10:13 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Tanky McTankenstein the Dwarf Bulwark level 11
33rd Profit 122nd year of Ascendancy at 18:09 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Tanky McTankenstein the Dwarf Bulwark level 10
24th Profit 122nd year of Ascendancy at 00:10 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Tanky McTankenstein the Dwarf Bulwark level 5
20th Voratun 122nd year of Ascendancy at 02:12 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Tanky McTankenstein the Dwarf Bulwark level 11
28th Profit 122nd year of Ascendancy at 12:42 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Tanky McTankenstein the Dwarf Bulwark level 15
8th Wealth 122nd year of Ascendancy at 19:09 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Tanky McTankenstein the Dwarf Bulwark level 15
9th Wealth 122nd year of Ascendancy at 01:02 see stats
Log
Ritch flamespitter's mind surges with critical power!
Tanky McTankenstein is invigorated by the attack!
Ritch flamespitter hits Tanky McTankenstein for 103 fire damage.
Tanky McTankenstein is invigorated by the attack!
Tanky McTankenstein is invigorated by the attack!
Tanky McTankenstein is invigorated by the attack!
Tanky McTankenstein hits Cyrorakira the yellow ooze for 9 physical, 3 darkness, 9 physical, 3 darkness (25 total damage).
Raze hits Tanky McTankenstein for 8 darkness, 7 darkness (15 total damage).
Cyrorakira the yellow ooze hits Tanky McTankenstein for 2 mind, 2 nature (4 total damage).
Tanky McTankenstein is invigorated by the attack!
Tanky McTankenstein is invigorated by the attack!
Tanky McTankenstein hits Tanky McTankenstein for 4 healing, 41 healing (0 total damage) [46 healing].
Tanky McTankenstein hits War hound for 11 physical, 4 darkness (15 total damage).
War hound hits Tanky McTankenstein for 77 physical damage.
Raze hits Tanky McTankenstein for 8 darkness damage.
Thorn Grab from Cyrorakira the yellow ooze hits Tanky McTankenstein for 14 nature damage.
Tanky McTankenstein uses Infusion: Movement.
Tanky McTankenstein is moving freely.
Tanky McTankenstein is moving at extreme speed!
Ritch flamespitter spits flames!
Tanky McTankenstein is invigorated by the attack!
Ritch flamespitter hits Tanky McTankenstein for 69 fire damage.
War hound hits Tanky McTankenstein for 75 physical damage.
Tanky McTankenstein hits War hound for 11 physical, 4 darkness (15 total damage).
Cyrorakira the yellow ooze uses Waters of Life.
Cyrorakira the yellow ooze's spell attains critical power!
Saving game...





















































































