Kajira the level 7 Thalore Summoner by Tialys

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceThalore
ClassSummoner
Level / Exp7 / 85%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity14 (base 11)
Constitution11 (base 10)
Magic11 (base 10)
Willpower30 (base 26)
Cunning25 (base 20)

Resources

Life174/174
Equilibrium18
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision5
See Stealth29.108545491274
See Invisible30.108545491274

Offense: Mainhand

Damage34
Accuracy22
Crit Chance7%
APR23
Speed1.00

Offense: Offhand

Damage34
Accuracy22
Crit Chance7%
APR23
Speed1.00

Offense: Spell

Spellpower16
Crit Chance6%
Speed1

Offense: Mind

Mindpower29
Crit Chance8%
Speed1

Offense: Damage Bonus

Blight+10%
Cold+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)1 (30%)
Defense15
Ranged Defense15
Fatigue0
Physical Save8
Spell Save20
Mental Save22

Defense: Resistances

Blight+ 16%( 70%)
Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
2/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
5/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
active
active

Equipment

Tool
On fingers
On hands
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log


Resting starts...

Your summoned war hound disappears.
Talent Dig is ready to use.
Talent War Hound is ready to use.
Rested for 6 turns (stop reason: all resources and life at maximum).


There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


Space around you starts to dissolve...


You are yanked out of this place!


You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 9.20 gold from the transmogrification of
Barkraven (3 def, 2 armour).
You gain 0.47 gold from the transmogrification of
stabilizing iron helm (0 def, 3 armour).
You gain 1.10 gold from the transmogrification of
mindwoven linen robe of darkness (+15%) (0 def, 0 armour).
You gain 1.88 gold from the transmogrification of
ranger's rough leather sling of cold.
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 2.34 gold from the transmogrification of
iron greatmaul of vileness (17-26 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-12 power, 5 apr).
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (15-20 power, 25 apr).
You gain 1.04 gold from the transmogrification of
teleportation rune of the duelist (range 41; cd 14).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.