Marsh the level 6 Cornac Archmage by cacokilla

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArchmage
Level / Exp6 / 56%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity11 (base 11)
Constitution10 (base 10)
Magic30 (base 29)
Willpower19 (base 16)
Cunning13 (base 11)

Resources

Life-29/126
Mana130/180
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage13
Accuracy11
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower28
Crit Chance9%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+6%
Light+3%
Blight+3%
Cold+3%
Fire+25%
Acid+6%

Offense: Damage Penetration

Acid+15%
Lightning+20%
Temporal+5%

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save13
Spell Save20
Mental Save17

Defense: Resistances

Lightning+ 12%( 70%)
Fire+ 28%( 70%)
All+ 9%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance23%

Inscriptions (4/4)

Infusions
Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
5/5
1/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
2/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5

Effects

Quests

active
active
done

Equipment

Tool
Around neck
Main armor
Light source
On hands
In main hand

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Marsh the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 17:45
see stats

Log

White jelly resists the blinding light!
Marsh's spell attains critical power!
Marsh hits Isleth the cold drake hatchling for 92 light damage.
Marsh hits Minotaur of the Labyrinth for 97 light damage.
Marsh hits White jelly for 154 light damage.
Marsh killed White jelly!
Isleth the cold drake hatchling hits Marsh for (24 flat reduction), 0 physical (0 total damage).
Melee retaliation hits Isleth the cold drake hatchling for
3 nature, 1 light (4 total damage).
Melee retaliation hits Minotaur of the Labyrinth for
3 nature, 1 light (3 total damage).
Minotaur of the Labyrinth hits Marsh for (44 flat reduction), 0 physical (0 total damage).
Talent Lightning is ready to use.
Talent Teleport: Angolwen is ready to use.
Talent Infusion: Regeneration is ready to use.

Isleth the cold drake hatchling hits Marsh for 23 physical damage.
Melee retaliation hits Isleth the cold drake hatchling for
3 nature, 1 light (4 total damage).
Minotaur of the Labyrinth uses
Infusion: Movement.
Minotaur of the Labyrinth is moving at extreme speed!

Minotaur of the Labyrinth shoves Isleth the cold drake hatchling aside.
Minotaur of the Labyrinth slows down.

Melee retaliation hits Minotaur of the Labyrinth for
3 nature, 1 light (3 total damage).
Minotaur of the Labyrinth hits Marsh for 43 physical damage.
Marsh's ability to fight has recovered.

Isleth the cold drake hatchling hits Marsh for 22 physical damage.
Melee retaliation hits Isleth the cold drake hatchling for
3 nature, 1 light (4 total damage).
Minotaur of the Labyrinth uses
Sunder Arms.
Marsh's fighting ability is impaired!

Melee retaliation hits Minotaur of the Labyrinth for
3 nature, 1 light (3 total damage).
Minotaur of the Labyrinth hits Marsh for 35 physical damage.
Marsh the level 6 cornac archmage was cleaved to death by Minotaur of the Labyrinth and hung on a wall-spike on level 2 of The Maze.