Tom the stabber the level 10 Cornac Rogue by thedon

Character

GameTales of Maj'Eyal: Age of Ascendancy 0.9.45
AddonsItems Vault 0.9.45
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassRogue
Level / Exp10 / 39%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 11)
Dexterity36 (base 30)
Constitution14 (base 10)
Magic10 (base 10)
Willpower16 (base 10)
Cunning28 (base 28)

Resources

Life228/228
Stamina152/152
Healing Factor1.2
Regeneration0.48

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage33
Accuracy38
Crit Chance21%
APR6
Speed1.00

Offense: Offhand

Damage16
Accuracy38
Crit Chance20%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance8%
Speed1

Offense: Mind

Mindpower21.2
Crit Chance8%
Speed1

Offense: Damage Bonus

Physical+4%
Fire+3%
Nature+6%

Defense: Base

Armour (hardiness)13 (30%)
Defense22.05
Ranged Defense22.05
Fatigue0
Physical Save28.3625
Spell Save9.975
Mental Save23.1375

Defense: Resistances

Temporal+ 16%( 70%)
Nature+ 10%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Knockback Resistance40%
Confusion Resistance25%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Runes

Class Talents

Cunning / Stealth1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Technique / Dual weapons1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
5/5
5/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
5/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
2/5
3/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
0/5
3/5

Effects

Quests

done
active
done
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Tom the stabber the Cornac Rogue level 10
4th Flare 122nd year of Ascendancy at 10:57
see stats
The Arena Unlocked Arena mode.
By Tom the stabber the Cornac Rogue level 9
4th Mirth 122nd year of Ascendancy at 21:54
see stats

Log


You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 1.35 gold from the transmogrification of
rough leather gloves of dexterity (+2) (0 def, 1 armour).
You gain 1.80 gold from the transmogrification of
marksman's copper ring of corrosion (+22%).

Space around you starts to dissolve...


Resting starts...

Rested for 8 turns (stop reason: all resources and life at maximum).


There is a ladder to the previous level here (press '' or right click to use).

Resting starts...

Rested for 29 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!


You gain 0.92 gold from the transmogrification of
iron plate armour of fire resistance (3 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 0.76 gold from the transmogrification of
rough leather armour of acid resistance (1 def, 2 armour).
You gain 1.82 gold from the transmogrification of
ash magestaff of might (15-18 power, 3 apr, cold damage).
You gain 0.97 gold from the transmogrification of
horrifying mossy mindstar (3-3.3 power, 12 apr, nature damage).
You gain 2.00 gold from the transmogrification of
Serpent's Glare (7-7.7 power, 15 apr, nature damage).
You gain 1.66 gold from the transmogrification of
huntsman's iron mace (7-9.8 power, 2 apr).
You gain 1.18 gold from the transmogrification of
anchoring copper amulet.
You gain 24.55 gold from the transmogrification of
Dimripper.
You gain 1.18 gold from the transmogrification of
wizard's regeneration infusion (heal 96 over 5 turns).
Saving done.

There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.