






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Brawler |
| Level / Exp | 7 / 53% |
| Size | medium |
| Lifes / Deaths | Killed by Mayodara the white wolf at level 7 on the 4th Mirth 122nd year of Ascendancy at 05:29 / 1 |
Primary Stats
| Strength | 31 (base 13) |
| Dexterity | 38 (base 23) |
| Constitution | 19 (base 12) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 25 (base 22) |
Resources
| Life | 0/258 |
| Stamina | 105/128 |
| Healing Factor | 1.0714285714286 |
| Regeneration | 0.26785714285714 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 24.108545491274 |
| See Invisible | 24.108545491274 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Barehand
| Damage | 30 |
| Accuracy | 36 |
| Crit Chance | 6% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
Offense: Damage Penetration
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 12.784547960018 (45.178571428571%) |
| Defense | 11 |
| Ranged Defense | 11 |
| Fatigue | 14 |
| Physical Save | 17 |
| Spell Save | 13 |
| Mental Save | 12 |
Defense: Resistances
| Acid | + 3%( 70%) |
| Darkness | + 12%( 70%) |
| Temporal | + 5%( 70%) |
| Cold | + 3%( 70%) |
| Lightning | + 21%( 70%) |
| Fire | + 15%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Bleed Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 16.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Technique / Pugilism | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Striking Stance |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | The gloom has confused the target, making it act randomly (25% chance) and unable to perform complex actions. Confused by the gloom |
| detrimental effect | The target is being driven mad by the void, taking 6.20 darkness damage per turn and reducing all powers by 3. Dark Whispers |
| beneficial effect | Reduces all incoming fire, cold, light, arcane damage by 25. Thermal Psionic Shield |
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 4) | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | pair of iron boots of tirelessness (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Stamina each turn: +0.50 Maximum stamina: +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | iron gauntlets (0 def, 1 armour)Requires: - Talent Heavy Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Power: 100% Range: 1.4x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 125% Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Glimmerradiance (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +4 Str / +4 Dex Grants telepathy: Dragon Light radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | psionic iron torque of thermal psionic shield [power 25] (18/18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 25 for 7 turns, putting all charms on cooldown for 18 turns. When used: 100% chance to regenerate 2 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | EbonybraceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes resistances: +9% darkness Changes resistances penetration: +5% darkness Changes damage: +3% darkness Maximum encumbrance: +21 Spell save: +3 (+3 eff.) Rings can have magical properties. |
| Around neck | copper amulet of cunning (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Cun Amulets can have magical properties. |
| Main armor | spiked iron mail armour of lightning resistance (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 11 physical Changes resistances: +16% lightning A suit of armour made of mail. |
| Around waist | Torchknave the rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Changes resistances: +5% lightning / +5% temporal / +6% fire / +3% acid A belt that goes around your waist. |
| Light source | Olisus the brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% cold / +3% darkness / +9% fire Spell save: +3 (+3 eff.) Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
This item will automatically be transmogrified when you leave the level.elm starstaff of power (100% power, 2 apr, physical element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% physical Talent granted: +1 Command Staff Spellpower: +7 (+7 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.iron longsword (105% power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 106% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.iron waraxe 'Milathadas' (103% power, 2 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 104% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +5 darkness Damage against: +6% Living When wielded/worn: Changes stats: +2 Con Changes resistances: +12% light / +6% cold One-handed war axes. |
This item will automatically be transmogrified when you leave the level.Xerytta the elm longbow Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Armour: +2 Changes stats: +2 Dex Changes resistances: +3% physical Spell save: +3 (+3 eff.) Confusion immunity: +10% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.elm longbow of power Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 When wielded/worn: Changes resistances penetration: +12% physical Changes damage: +15% physical Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.Harendil the Glimmerquencher (4 def, 2 armour, 18 block) Requires: - Strength 11 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+4 eff.) Ranged Defense: +4 (+4 eff.) Fatigue: +6% Effects on melee hit: * 15% chance to blind Changes resistances: +16% cold / +15% fire Changes resistances penetration: +5% light Talent granted: +1 Block Handheld deflection devices. |
rough leather armour 'Neraldathra' (1 def, 2 armour)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +2% Changes stats: +5 Cun Maximum life: +20.00 Light radius: +1 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.spiked rough leather armour of acid resistance (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Damage when hit (Melee): 10 physical Changes resistances: +16% acid A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.Hadehor (3 def, 7 armour) Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+3 eff.) Fatigue: +20% Changes stats: +3 Str / +2 Wil Changes resistances: +15% fire Grants telepathy: Humanoid/Orc See invisible: +6 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.Fulithad the rough leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+8 eff.) Grants telepathy: Dragon Stealth bonus: +6 Hate when firing a critical mind attack: +1.00 Maximum hate: +10.00 Mindpower: +6 (+6 eff.) A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.Cyrekira (4 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +4 (+4 eff.) Ranged Defense: +3 (+3 eff.) Changes stats: +2 Mag Changes resistances: +12% acid / +6% light Spell save: +12 (+9 eff.) Disease immunity: +5% A pointy cloth hat, very wizardly... |
grounding rough leather cap of constitution (+3) (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con Changes resistances: +6% lightning / +5% temporal A cap made of leather. |
iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.elm totem of thorny skin 'Rhyharafang' [power 15] (18/18 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Fatigue: -2% Grants telepathy: Dragon Light radius: +1 See invisible: +6 It can be used to harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30%, putting all charms on cooldown for 18 turns. When used: 100% chance to regenerate 2 stamina. Natural totems are made by powerful wilders to store nature power. |
Achievements
Log
Boneslam hits Mayodara the white wolf for (2 to psi shield), 2 physical, (2 to psi shield), 2 physical (4 total damage).
Mayodara the white wolf hits Boneslam for (9 resist armour), 6 physical, (4 resist armour), 0 temporal, (3 resist armour), 0 darkness, (4 resist armour), 0 nature, (9 resist armour), 0 physical, (5 resist armour), 0 fire, (9 resist armour), 28 physical, (3 resist armour), 0 darkness, (9 resist armour), 0 physical, (5 resist armour), 0 fire (34 total damage).
Boneslam uses psionic iron torque of thermal psionic shield!
Elven guard uses Shield Pummel.
Mayodara the white wolf regains their energy.
Boneslam hits Elven guard for 4 physical, 4 physical (7 total damage).
Boneslam hits Mayodara the white wolf for (2 to psi shield), 2 physical (2 total damage).
Mayodara the white wolf's Beyond the Flesh hits Boneslam for (7 resist armour), 0 physical, (9 resist armour), 0 mind, (9 resist armour), 1 physical, (5 resist armour), 0 fire (1 total damage).
Elven guard hits Boneslam for (9 resist armour), 5 physical, (9 resist armour), 5 physical (11 total damage).
Mayodara the white wolf uses Telekinetic Smash.
Boneslam resists the mind attack!
Boneslam hits Mayodara the white wolf for (2 to psi shield), 2 physical, (2 to psi shield), 2 physical, (2 to psi shield), 2 physical (6 total damage).
Mayodara the white wolf hits Boneslam for (9 resist armour), 42 physical, (4 resist armour), 0 darkness, (9 resist armour), 1 physical, (5 resist armour), 0 fire, (9 resist armour), 9 physical, (5 resist armour), 0 temporal, (4 resist armour), 0 darkness, (5 resist armour), 0 nature, (9 resist armour), 1 physical, (5 resist armour), 0 fire, (9 resist armour), 0 physical, (4 resist armour), 0 mind, (9 resist armour), 1 physical, (5 resist armour), 0 fire (54 total damage).
Boneslam hits Mayodara the white wolf for (7 to psi shield), 7 physical (7 total damage).
Mayodara the white wolf hits Boneslam for (14 resist armour), 0 cold, (9 resist armour), 2 physical (2 total damage).
Lisobreda the giant spider casts Dark Whispers.
Boneslam is haunted by the void!
Boneslam is lost in despair!
Mayodara the white wolf performs a melee critical strike against Boneslam!
Boneslam hits Elven guard for 4 physical damage.
Boneslam hits Mayodara the white wolf for (2 to psi shield), 2 physical, (2 to psi shield), 2 physical, (2 to psi shield), 2 physical (7 total damage).
Mayodara the white wolf hits Boneslam for (9 resist armour), 27 physical, (4 resist armour), 0 darkness, (9 resist armour), 1 physical, (5 resist armour), 0 fire, (9 resist armour), 10 physical, (5 resist armour), 0 temporal, (4 resist armour), 0 darkness, (5 resist armour), 0 nature, (9 resist armour), 1 physical, (5 resist armour), 0 fire (40 total damage).
Mayodara the white wolf's Beyond the Flesh hits Boneslam for (5 resist armour), 0 physical, (9 resist armour), 0 mind, (9 resist armour), 1 physical, (5 resist armour), 0 fire (1 total damage).
Elven guard hits Boneslam for (9 resist armour), 8 physical (8 total damage).
Boneslam is confused and fails to use Attack.
Mayodara the white wolf performs a melee critical strike against Boneslam!
Saving game...








































































