Nocturne Red the level 3 Shalore Sun Paladin by Snakers

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceShalore
ClassSun Paladin
Level / Exp3 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 18)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic16 (base 14)
Willpower13 (base 10)
Cunning11 (base 10)

Resources

Life-13/136
Positive32/56
Stamina114/114
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy5
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower16
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)8.5966893384618 (59.10447761194%)
Defense2
Ranged Defense2
Fatigue12
Physical Save9
Spell Save10
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.30
2/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Talent Block is ready to use.

Ran for 8 turns (stop reason: didn't move).


Ran for 8 turns (stop reason: didn't move).


Ran for 15 turns (stop reason: didn't move).


Ce'Nebrevena the elven sun-mage starts suffocating to death!
Ce'Nebrevena the elven sun-mage is suffocating.


You feel a surge of power as a powerful creature falls nearby.

Welcome to level 2 [Nocturne Red].
Nocturne Red has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.

Welcome to level 3 [Nocturne Red].
Nocturne Red has 6 stat point(s), 2 class talent point(s), 2 generic talent point(s) to spend. Press p to use them.


Nocturne Red picks up (c.):
stralite greatsword 'Armerain' (46.5-74.4 power, 3 apr).

Bought:
wild infusion of the wizard (resist 17%; cure physical) for 41.55 gold.

Nocturne Red wears:
iron greatsword (16.5-26.4 power, 1 apr).

You gain 0.25 gold from the transmogrification of
iron mace (12.5-17.5 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 8-9.6 power, 18 block).

Nocturne Red starts suffocating to death!
Nocturne Red is suffocating.


Saving game...