SamGray IV the level 24 Yeek Summoner by SamGray

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassSummoner
Level / Exp24 / 22%
Sizesmall
Lifes / Deaths

Primary Stats

Strength18 (base 14)
Dexterity16 (base 11)
Constitution5 (base 10)
Magic10 (base 10)
Willpower77 (base 54)
Cunning60 (base 45)

Resources

Life444/444
Equilibrium0
Healing Factor1.0771428571429
Regeneration0.80785714285718

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+110.00527732609%

Vision

Sight10
Lite2
Infravision6
See Stealth48.183301449766
See Invisible48.183301449766
ESP Range10
ESP Kindsdemon/minor, demon/major

Offense: Mainhand

Damage21
Accuracy44
Crit Chance20%
APR18
Speed1.00

Offense: Offhand

Damage22
Accuracy44
Crit Chance20%
APR18
Speed1.00

Offense: Spell

Spellpower10
Crit Chance18%
Speed1

Offense: Mind

Mindpower51
Crit Chance24%
Speed1

Offense: Damage Bonus

Lightning+3%
Mind+24%
Physical+5%
Fire+10%
Nature+2%

Offense: Damage Penetration

Light+5%
Lightning+35%

Defense: Base

Armour (hardiness)22.5 (43.636363636364%)
Defense20
Ranged Defense21
Fatigue9
Physical Save8
Spell Save25
Mental Save46

Defense: Resistances

Acid+ 9%( 70%)
Blight+ 2%( 70%)
Cold+ 23%( 70%)
All 0%( 70%)
Darkness+ 20%( 70%)
Light+ 10%( 70%)
Mind+ 6%( 70%)
Fire+ 18%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Pinning Resistance26%
Confusion Resistance52%
Disarm Resistance20%
Silence Resistance17%
Instadeath Resistance100%
Knockback Resistance23%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (melee)1.30
4/5
1/5
3/5
4/5
Wild-gift / Summoning (advanced)1.30
1/5
2/5
1/5
1/5
Wild-gift / Summoning (utility)1.30
2/5
1/5
1/5
1/5
Wild-gift / Summoning (distance)1.30
1/5
1/5
1/5
3/5
Wild-gift / Summoning (augmentation)1.30
1/5
1/5
1/5
1/5

Generic Talents

Cunning / Survival1.00
2/5
1/5
1/5
1/5
Wild-gift / Mindstar mastery1.10
1/5
1/5
1/5
1/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5
Wild-gift / Call of the wild1.20
1/5
5/5
1/5
1/5
Wild-gift / Harmony1.10
1/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
3/5
1/5

Effects

detrimental effect

Quests

done
done
done
done
failed
done
done
done
done
done
done
active
active
active
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Earth Master Killed Harkor'Zun and unlocked Stone magic.
By SamGray IV the Yeek Summoner level 21
68th Haze 122nd year of Ascendancy at 09:53
see stats
Exterminator Killed 1000 creatures.
By SamGray IV the Yeek Summoner level 17
19th Haze 122nd year of Ascendancy at 10:53
see stats
Level 10 Got a character to level 10.
By SamGray IV the Yeek Summoner level 10
9th Flare 122nd year of Ascendancy at 11:25
see stats
Level 20 Got a character to level 20.
By SamGray IV the Yeek Summoner level 20
44th Haze 122nd year of Ascendancy at 13:47
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By SamGray IV the Yeek Summoner level 20
50th Haze 122nd year of Ascendancy at 10:02
see stats
The Arena Unlocked Arena mode.
By SamGray IV the Yeek Summoner level 9
5th Flare 122nd year of Ascendancy at 17:45
see stats
The secret city Discovered the truth about mages.
By SamGray IV the Yeek Summoner level 13
61st Dusk 122nd year of Ascendancy at 21:04
see stats
The sky is falling! Saw a huge meteor falling from the sky.
By SamGray IV the Yeek Summoner level 21
65th Haze 122nd year of Ascendancy at 08:22
see stats

Log

Character control switched to SamGray IV.
SamGray IV the level 24 yeek summoner was battered to death by an unknown on level 3 of Lake of Nur.
You have no more lives left.
SamGray IV deactivates Elemental Harmony.

SamGray IV is freed from the impending doom.

SamGray IV deactivates Psiblades.

SamGray IV's frantic summoning ends.

SamGray IV deactivates Master Summoner.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Saving done.


Talent Fire Drake is ready to use.
Talent Infusion: Movement is ready to use.

Talent Vitality is ready to use.
Talent War Hound is ready to use.
Talent Nature's Touch is ready to use.

Resting starts...

Talent Ritch Flamespitter is ready to use.
Talent Master Summoner is ready to use.
Talent Psiblades is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Frantic Summoning is ready to use.
Talent Elemental Harmony is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).


Saving game...