getit the level 4 Skeleton Wanderer by hadlov

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceSkeleton
ClassWanderer
Level / Exp4 / 69%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 15)
Dexterity19 (base 12)
Constitution12 (base 12)
Magic21 (base 21)
Willpower16 (base 12)
Cunning16 (base 12)

Resources

Life157/157
Stamina124/124
Vim0/112
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement+65.534492644148%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Barehand

Damage14
Accuracy24
Crit Chance11%
APR7
Speed0.80

Offense: Spell

Spellpower23
Crit Chance3%
Speed1

Offense: Mind

Mindpower22
Crit Chance3%
Speed1

Offense: Damage Bonus

Nature+5%

Defense: Base

Armour (hardiness)7 (30%)
Defense9
Ranged Defense9
Fatigue8
Physical Save11
Spell Save12
Mental Save11

Defense: Resistances

Nature+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Technique / Skirmisher - Slings1.00
0/5
0/5
0/5
0/5
Chronomancy / Speed Control1.00
3/5
0/5
0/5
0/5
Technique / Grappling1.00
4/5
1/5
0/5
0/5

Generic Talents

Corruption / Demonic strength1.00
2/5
1/5
0/5
0/5
Technique / Conditioning1.00
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5

Effects

beneficial effect
beneficial effect

Quests

active
done

Equipment

Tool
On feet
Main armor
On hands
Cloak
Light source

Inventory

Achievements

Log

Sanguine experiment's Blood Grasp hits getit for 16 blight damage.
Sanguine experiment receives
3 healing from Sanguine experiment's Blood Grasp.

getit hits Sanguine experiment for 13 physical damage.
getit killed Sanguine experiment!

Resting starts...

Rested for 17 turns (stop reason: all resources and life at maximum).


There is a next level here (press '' or right click to use).
Ran for 29 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).


Surge of Power is still on cooldown for 24 turns.

Resting starts...

Talent Surge of Power is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).


There is a next level here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).