











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! OldRPG Music Mod v3 - Part 3 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. OldRPG Music Mod v3 - Part 1 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. OldRPG Music Mod v3 - Part 2 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG Music Mod v3 - Part 5 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game OldRPG Music Mod v3 - Part 4 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 49 / 99% |
| Size | medium |
| Lifes / Deaths | Killed by overpowered greater multi-hued wyrm at level 39 on the 3rd Mirth 124th year of Ascendancy at 20:43 / 2Killed by Glacial Legion at level 49 on the 27th Pyre 125th year of Ascendancy at 01:08 |
Primary Stats
| Strength | 26 (base 11) |
| Dexterity | 60 (base 60) |
| Constitution | 33 (base 10) |
| Magic | 91 (base 60) |
| Willpower | 74 (base 53) |
| Cunning | 52 (base 24) |
Resources
| Life | -482/1293 |
| Mana | 588/708 |
| Paradox | 526 |
| Healing Factor | 1.4789294477289 |
| Regeneration | 0.36973236193222 |
Speed
| Mental | +10% |
| Attack | -2.9976021664879E-12% |
| Movement | +3.9968028886506E-12% |
| Spell | -2.9976021664879E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Stealth | 36.819557260808 |
| See Invisible | 36.819557260808 |
Offense: Mainhand
| Damage | 111 |
| Accuracy | 65 |
| Crit Chance | 28% |
| APR | 5 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 51 |
| Accuracy | 65 |
| Crit Chance | 34% |
| APR | 9 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 70 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +27% |
| Arcane | +54% |
| Cold | +34% |
| All | +14% |
| Darkness | +19% |
| Light | +29% |
| Temporal | +28% |
| Fire | +31% |
| Physical | +26% |
Offense: Damage Penetration
| Temporal | +30% |
| Fire | +51% |
| Arcane | +35% |
| Cold | +39% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 35 (63.007671158813%) |
| Defense | 81 |
| Ranged Defense | 81 |
| Fatigue | 0 |
| Physical Save | 45 |
| Spell Save | 57 |
| Mental Save | 47 |
Defense: Resistances
| Acid | + 25%( 70%) |
| Blight | + 25%( 70%) |
| Arcane | + 48%( 70%) |
| Cold | + 28%( 70%) |
| All | + 20%( 70%) |
| Lightning | + 28%( 70%) |
| Light | + 44%( 70%) |
| Temporal | + 27%( 70%) |
| Fire | + 28%( 70%) |
| Physical | + 28%( 70%) |
Defense: Immunities
| Stun Resistance | 60% |
| Confusion Resistance | 10% |
| Teleport Resistance | 20% |
| Disarm Resistance | 53% |
| Instadeath Resistance | 100% |
| Silence Resistance | 70% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 512 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 158 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 264 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Bow Threading | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Blade Threading | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the worried loremaster from death by orc grand master assassin. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Aetherwalk (6 def, 0 armour) (On feet)]Aetherwalk (6 def, 0 armour) 2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8(-) Cun +8(-) Mag dps ---------- Spell.pwr +15 (+4 eff.) (-) Dmg.mod +25%(-) arcane ----- def ----- Defense +6 (+1 eff.) (-) Fatigue +1% (-) Resists +25%(-) arcane Def/telep +20 (-) Res/telep +20% (-) Dur/telep +20% (-) Creates an arcane explosion dealing 237 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(130 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. Xanedarin (0 def, 5 armour) (On head)]Xanedarin (0 def, 5 armour) 2.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +7(-) Str +5(-) Mag +6(-) Wil dps ---------- Spell.crit +2% (-) Dmg.mod +13%(-) blight +15%(-) arcane ----- def ----- Armour +5 (-) Fatigue +5% (-) Resists +6%(-) acid +3%(-) temporal Phys.save +24 (+10 eff.) (-) Spell.save +9 (+3 eff.) (-) Max.HP +40.00 (-) Disarm- +10% (-) A cap made of leather. |
| On hands | [vs. Gunebar the drakeskin leather gloves (0 def, 16 armour) (On hands)]Gunebar the drakeskin leather gloves (0 def, 16 armour) 1.0 T4 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +10(-) Con dps ---------- Spell.crit +6% (-) Spell.pwr +25 (+7 eff.) (-) Res.pen +10%(-) arcane +5%(-) temporal Acc +7 (+2 eff.) (-) ----- def ----- Armour +16 (-) Hardiness +14% (-) Resists +6%(-) temporal +9%(-) physical Phys.save +7 (+3 eff.) (-) Mind.save +7 (+2 eff.) (-) Disarm- +43% (-) ---------- misc Mana/turn +0.39 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. Shard of Crystalized Time (Tool)]Shard of Crystalized Time 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4(-) Wil +2(-) Con dps ---------- Dmg.mod +7%(-) temporal ----- def ----- Defense +5 (+1 eff.) (-) Anom.red +10 (-) An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | [vs. gold quartz ring (On fingers, 1 of 2)]gold quartz ring 0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +4(-) Cun dps ---------- Melee+ 0(-13) item expose 17(-) physical Ranged+ 0(-13) item expose 18(-) physical On Hit (Melee): * 13% chance to reduce all saves and defense by 28 On Hit (Ranged): * 13% chance to reduce all saves and defense by 28 ----- def ----- Stun/Frz- +30% (-) ---------- misc Hate/m.crit +2.00 (-) Max.hate +8.00 (-) Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. gold quartz ring (On fingers, 1 of 2)]gold quartz ring 0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +0(-4) Cun +3 Con dps ---------- Melee+ 0(-17) physical 0(-13) item expose Ranged+ 0(-18) physical 0(-13) item expose ----- def ----- Spell.save +13 (+4 eff.) Stun/Frz- +30% (-) ---------- misc Hate/m.crit +0.00 (-2.00) Max.stam +20.00 Max.hate +0.00 (-8.00) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Adiyathra (Around neck)]Adiyathra 0.1 T4 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +2(-) Mag +1(-) Wil +11(-) Lck dps ---------- Spell.crit +8% (-) Phys.pwr +7 (+3 eff.) (-) Spell.pwr +14 (+4 eff.) (-) Phys.spd +10% (-) Dmg.mod +5%(-) light +7%(-) temporal +5%(-) darkness +12%(-) physical Acc +11 (+3 eff.) (-) Melee Ret 2(-) arcane ----- def ----- Defense +13 (+2 eff.) (-) Spell.save +12 (+4 eff.) (-) Unseen.red 14% (-) Amulets make your neck look great! |
| In main hand | [vs. elemental stralite longsword of corruption (34-47 power, 5 apr) (In main hand, 1 of 2)]elemental stralite longsword of corruption (34-47 power, 5 apr) 3.0 T4 longsword 1H weapon Reqs Mag 35 [Ego++] Arcane Power 33.5 - 46.9 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +5 (-) Crit +4.5% (-) Atk.spd 100% (-) On Hit: 20% Curse of Impotence 4 On Hit: * Create an explosion dealing 114 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +20%(-) cold Res.pen +14%(-) cold Sharp, long, and deadly. Tap to cycle through comparison choices |
| Around waist | [vs. noble's rough leather belt of unlife (Around waist)]noble's rough leather belt of unlife 1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4(-) Cun +4(-) Wil dps ---------- Against +16% (-)Summoned ----- def ----- Resists +6%(-) blight D.Red.from +15% (-)Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In off hand | [vs. elemental stralite longsword of corruption (34-47 power, 5 apr) (In main hand, 1 of 3)]elemental voratun dagger of evisceration (36-47 power, 9 apr) 1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Arcane/Master Power 36.5 - 47.5(+3.0 - +0.6) Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 (+4) Crit +10.0% (+5.5%) Atk.spd 100% (-) On Hit: 20% Curse of Impotence 4 On Hit: + Create an explosion dealing 114 fire damage (1/turn) - Create an explosion dealing 114 fire damage (1/turn) On Crit: + Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +12 (+4 eff.) Dmg.mod +0%(-20%) cold +17% fire Res.pen +0%(-14%) cold +26% fire Sharp, short and deadly. Tap to cycle through comparison choices |
| Cloak | [vs. Oladar the Cracklemaim (3 def, 0 armour) (Cloak)]Oladar the Cracklemaim (3 def, 0 armour) 2.0 T5 cloak armor [Rare] Master While equipped: Stats +5(-) Str +5(-) Con dps ---------- Melee Ret 6(-) lightning ----- def ----- Defense +3 (+0 eff.) (-) Resists +1%(-) physical Crit.chn- 10.00% (-) Phys.save +22 (+9 eff.) (-) Max.HP +110.00 (-) Heal.mod +20% (-) Silence- +20% (-) Teleport- +20% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Robe of the Archmage (10 def, 10 armour) (Main armor)]Robe of the Archmage (10 def, 10 armour) 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6(-) Mag +6(-) Wil +6(-) Cun dps ---------- Spell.pwr +15 (+4 eff.) (-) Dmg.mod +12%(-) all Melee Ret 15(-) arcane ----- def ----- Armour +10 (-) Defense +10 (+2 eff.) (-) Resists +10%(-) lightning +10%(-) cold +10%(-) fire +10%(-) arcane +13%(-) all Spell.save +20 (+6 eff.) (-) Mind.save +15 (+5 eff.) (-) Silence- +50% (-) ---------- misc Mana/turn +2.00 (-) Light +1 (-) A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Inventory
Primal Infusion (affinity 17%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 17% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 555 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Prismatic Rune (6 turns; acid, physical, darkness, fire, arcane, temporal)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 4 physical, 3 darkness, 5 fire, 4 arcane, 4 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shielding [shielding rune of the wizard (absorb 536; dur 5; cd 18)] (on body)]shielding rune of the wizard (absorb 348; dur 7; cd 15) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 348 damage for 7 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)0.1 T3 taint scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
[vs. Adiyathra (Around neck)]mindweaver's steel amulet of soulsearing 0.1 T2 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +0(-2) Mag +2(+1) Wil +0(-11) Lck dps ---------- Spell.crit +0% (-8%) Crit.mult +10.00% Phys.pwr +0 (+0 eff.) (-7 (-3 eff.)) Spell.pwr +6 (+2 eff.) (-8 (-2 eff.)) Mind.pwr +5 (+1 eff.) Phys.spd +0% (-10%) Dmg.mod +0%(-7%) temporal +0%(-5%) darkness +6% blight +7% fire +0%(-5%) light +0%(-12%) physical Acc +0 (+0 eff.) (-11 (-3 eff.)) Melee Ret 0(-2) arcane ----- def ----- Defense +0 (+0 eff.) (-13 (-2 eff.)) Spell.save +0 (+0 eff.) (-12 (-4 eff.)) Mind.save +7 (+3 eff.) Unseen.red 0% (-14%) Confus- +12% Amulets make your neck look great! |
[vs. Adiyathra (Around neck)]steel amulet 'Ivathra' 0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +0(-2) Mag +0(-1) Wil +0(-11) Lck dps ---------- Spell.crit +0% (-8%) Phys.pwr +0 (+0 eff.) (-7 (-3 eff.)) Spell.pwr +0 (+0 eff.) (-14 (-4 eff.)) Phys.spd +0% (-10%) Dmg.mod +0%(-5%) light +0%(-7%) temporal +0%(-5%) darkness +0%(-12%) physical Res.pen +10% mind Acc +0 (+0 eff.) (-11 (-3 eff.)) Apr +6 Melee Ret 0(-2) arcane ----- def ----- Defense +0 (+0 eff.) (-13 (-2 eff.)) Resists +11% fire +13% cold Spell.save +0 (+0 eff.) (-12 (-4 eff.)) Unseen.red 0% (-14%) Die.at -80.00 life ---------- misc Stam/turn +3.00 Amulets make your neck look great! |
[vs. Adiyathra (Around neck)]Pendant of the Sun and Moons 0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +0(-2) Mag +0(-1) Wil +0(-11) Lck dps ---------- Spell.crit +5% (-3%) Phys.pwr +0 (+0 eff.) (-7 (-3 eff.)) Spell.pwr +8 (+2 eff.) (-6 (-2 eff.)) Phys.spd +0% (-10%) Dmg.mod +0%(-7%) temporal +0%(-12%) physical +8%(+3%) light +8%(+3%) darkness Res.pen +15% light +15% darkness Acc +0 (+0 eff.) (-11 (-3 eff.)) Melee Ret 0(-2) arcane ----- def ----- Defense +0 (+0 eff.) (-13 (-2 eff.)) Resists +10% light +10% darkness Res.Cap +5% light +5% darkness Spell.save +0 (+0 eff.) (-12 (-4 eff.)) Unseen.red 0% (-14%) All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 25 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
[vs. Adiyathra (Around neck)]Vox 0.1 T5 amulet jewelry [Unique] Arcane While equipped: Stats +0(-2) Mag +0(-1) Wil +0(-11) Lck dps ---------- Spell.crit +4% (-4%) Phys.pwr +0 (+0 eff.) (-7 (-3 eff.)) Spell.pwr +9 (+2 eff.) (-5 (-2 eff.)) Phys.spd +0% (-10%) Spell.spd +15% Dmg.mod +0%(-5%) light +0%(-7%) temporal +0%(-5%) darkness +0%(-12%) physical Acc +0 (+0 eff.) (-11 (-3 eff.)) Melee Ret 0(-2) arcane ----- def ----- Defense +0 (+0 eff.) (-13 (-2 eff.)) Spell.save +0 (+0 eff.) (-12 (-4 eff.)) Unseen.red 0% (-14%) Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
[vs. gold quartz ring (On fingers, 1 of 2)]Emelimira the Abyssveil 0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Mag +2 Wil +7(+3) Cun +5 Con dps ---------- Spell.pwr +9 (+2 eff.) Melee+ 0(-17) physical 0(-13) item expose Ranged+ 0(-18) physical 0(-13) item expose Dmg.mod +3% arcane Melee Ret 4 fire ----- def ----- Spell.save +18 (+5 eff.) Silence- +44% Stun/Frz- +0% (-30%) ---------- misc Mana/turn +0.27 Hate/m.crit +0.00 (-2.00) Max.mana +20.00 Max.stam +29.00 Max.hate +0.00 (-8.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. gold quartz ring (On fingers, 1 of 2)]pixie's stralite ring of warding 0.1 T4 ring jewelry [Ego++] Arcane While equipped: Stats +5(+1) Cun +4 Mag dps ---------- Spell.pwr +9 (+2 eff.) Melee+ 0(-17) physical 0(-13) item expose Ranged+ 0(-18) physical 0(-13) item expose ----- def ----- Resists +10% acid +16% fire +16% lightning +15% cold Stun/Frz- +0% (-30%) ---------- misc Hate/m.crit +0.00 (-2.00) Max.hate +0.00 (-8.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. gold quartz ring (On fingers, 1 of 2)]stralite quartz ring 0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +0(-4) Cun dps ---------- Melee+ 0(-17) physical 0(-13) item expose Ranged+ 0(-18) physical 0(-13) item expose Acc +12 (+3 eff.) Apr +11 ----- def ----- Defense +11 (+3 eff.) Stun/Frz- +30% (-) ---------- misc Hate/m.crit +0.00 (-2.00) Max.hate +0.00 (-8.00) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. gold quartz ring (On fingers, 1 of 2)]treant's stralite ring of pilfering 0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +0(-4) Cun dps ---------- Melee+ 0(-17) physical 0(-13) item expose Ranged+ 0(-18) physical 0(-13) item expose Acc +7 (+2 eff.) Apr +10 ----- def ----- Defense +11 (+3 eff.) Resists +8% nature +13% blight Poison- +20% Disease- +22% Stun/Frz- +0% (-30%) ---------- misc Hate/m.crit +0.00 (-2.00) Max.hate +0.00 (-8.00) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. elemental stralite longsword of corruption (34-47 power, 5 apr) (In main hand, 1 of 2)]Butcher (48-67 power, 12 apr) 3.0 T5 longsword 1H weapon Reqs Mag 40 [Unique] Master/Psionic Power 48.0 - 67.2(+14.5 - +20.3) Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +12 (+7) Crit +10.0% (+5.5%) Atk.spd 100% (-) On Hit: 20% Curse of Impotence 4 On Hit: - Create an explosion dealing 114 damage (1/turn) + Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: + Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +10 Wil +7 Cun dps ---------- Dmg.mod +0%(-20%) cold Res.pen +0%(-14%) cold Acc +18 (+5 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." Tap to cycle through comparison choices |
[vs. elemental stralite longsword of corruption (34-47 power, 5 apr) (In main hand, 1 of 3)]elemental iron dagger of amnesia (9-12 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego++] Arcane/Psionic Power 9.0 - 11.7(-24.5 - -35.2) Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-0.5%) Atk.spd 100% (-) On Hit: 20% Curse of Impotence 4 On Hit: + Create an explosion dealing 114 cold damage (1/turn) - Create an explosion dealing 114 cold damage (1/turn) + 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Dmg.mod +7%(-13%) cold Res.pen +6%(-8%) cold Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. elemental stralite longsword of corruption (34-47 power, 5 apr) (In main hand, 1 of 3)]Dagger of the Past (25-32 power, 20 apr) 1.0 T3 dagger 1H weapon Reqs Mag 24 Dex 24 [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5(-8.5 - -14.4) Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +20 (+15) Crit +20.0% (+15.5%) Atk.spd 111% (+11%) Melee+ +5 temporal Dmg.conv 30% temporal On Hit: 20% Curse of Impotence 4 On Hit: - Create an explosion dealing 114 damage (1/turn) While equipped: dps ---------- Mov.spd +20% Dmg.mod +0%(-20%) cold +5% temporal Res.pen +0%(-14%) cold ----- def ----- Defense +10 (+2 eff.) Spell.save +10 (+3 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. Tap to cycle through comparison choices |
[vs. elemental stralite longsword of corruption (34-47 power, 5 apr) (In main hand, 1 of 3)]Spelldrinker (27-35 power, 8 apr) 1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Arcane Power 27.0 - 35.1(-6.5 - -11.8) Physical Uses 55% Mag, 55% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +8 (+3) Crit +9.0% (+4.5%) Atk.spd 100% (-) On Hit: 20% Curse of Impotence 4 On Hit: 15% Disperse Magic 1 On Hit: + steals up to 50 mana from the target - Create an explosion dealing 114 damage (1/turn) While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +0%(-20%) cold Res.pen +0%(-14%) cold ----- def ----- Resists +12% arcane Spell.save +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. Tap to cycle through comparison choices |
[vs. elemental stralite longsword of corruption (34-47 power, 5 apr) (In main hand, 1 of 3)]Star (10-13 power, 0 apr) 1.0 T3 dagger 1H weapon Reqs Dex 24 Cun 24 [Unique] Arcane The star shines alone in a moonless sky. Power 10.0 - 13.0(-23.5 - -33.9) Light Uses 20% Dex, 20% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +0 (-5) Crit +0.0% (-4.5%) Atk.spd 125% (+25%) On Hit: 20% Curse of Impotence 4 On Hit: + Deal 70 Light damage. - Create an explosion dealing 114 damage (1/turn) While equipped: dps ---------- Dmg.mod +0%(-20%) cold Res.pen +0%(-14%) cold ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. Tap to cycle through comparison choices |
[vs. elemental stralite longsword of corruption (34-47 power, 5 apr) (In main hand, 1 of 3)]elemental dwarven-steel dagger of evisceration (19-25 power, 7 apr) 1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego++] Arcane/Master Power 19.0 - 24.7(-14.5 - -22.2) Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 (+2) Crit +6.0% (+1.5%) Atk.spd 100% (-) On Hit: 20% Curse of Impotence 4 On Hit: + Create an explosion dealing 114 cold damage (1/turn) - Create an explosion dealing 114 cold damage (1/turn) On Crit: + Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +6 (+2 eff.) Dmg.mod +8%(-12%) cold Res.pen +7%(-7%) cold Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. elemental stralite longsword of corruption (34-47 power, 5 apr) (In main hand, 1 of 3)]Lelogakath the Undeathvice (30-40 power, 9 apr) 1.0 T4 dagger 1H weapon Reqs Dex 35 [Random Unique] Arcane/Master/Psionic Power 30.5 - 39.6(-3.0 - -7.2) Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 (+4) Crit +8.0% (+3.5%) Atk.spd 100% (-) Melee+ +9 mind On Hit: 20% Curse of Impotence 4 On Hit: * 16% chance to reduce all saves and defense by 28 - Create an explosion dealing 114 damage (1/turn) On Crit: + Splash the target with acid dealing 190 damage over 5 turns and reducing armor and accuracy by 24 While equipped: Stats +2 Mag +4 Wil +2 Cun dps ---------- Dmg.mod +0%(-20%) cold +9% arcane +3% nature Res.pen +0%(-14%) cold +9% physical Phasing +20% Acc +13 (+3 eff.) Apr +8 ---------- misc Mana/s.crit +1.00 Vim/s.crit +2.00 Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. elemental stralite longsword of corruption (34-47 power, 5 apr) (In main hand, 1 of 3)]Mercy (35-46 power, 9 apr) 1.0 T4 dagger 1H weapon Reqs Dex 42 [Unique] Psionic Power 35.0 - 45.5(+1.5 - -1.4) Physical Uses 45% Mag, 55% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 (+4) Crit +15.0% (+10.5%) Atk.spd 100% (-) On Hit: 20% Curse of Impotence 4 On Hit: - Create an explosion dealing 114 damage (1/turn) + deals 60 physical damage increased by 1% for each 1% life the target has lost While equipped: Stats +6 Str +6 Dex dps ---------- Crit.mult +20.00% Dmg.mod +0%(-20%) cold Res.pen +0%(-14%) cold This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. Tap to cycle through comparison choices |
[vs. elemental stralite longsword of corruption (34-47 power, 5 apr) (In main hand, 1 of 3)]Life Drinker (42-55 power, 11 apr) 1.0 T5 dagger 1H weapon Reqs Mag 44 [Unique] Arcane Power 42.0 - 54.6(+8.5 - +7.7) Physical Uses 90% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +11 (+6) Crit +18.0% (+13.5%) Atk.spd 100% (-) On Hit: 20% Curse of Impotence 4 On Hit: - Create an explosion dealing 114 damage (1/turn) While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+3 eff.) Dmg.mod +15% blight +0%(-20%) cold +15% darkness +15% acid Res.pen +0%(-14%) cold ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 17.41 acid and 19.39 blight damage. If not cleared after five turns it will inflict 110.11 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. Tap to cycle through comparison choices |
[vs. elemental stralite longsword of corruption (34-47 power, 5 apr) (In main hand, 1 of 3)]Orc Feller (45-58 power, 11 apr) 1.0 T5 dagger 1H weapon Reqs Dex 44 [Unique] Master Power 45.0 - 58.5(+11.5 - +11.6) Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +11 (+6) Crit +18.0% (+13.5%) Atk.spd 100% (-) On Hit: 20% Curse of Impotence 4 On Hit: - Create an explosion dealing 114 damage (1/turn) While equipped: Stats +4 Cun +5 Dex dps ---------- Dmg.mod +10% physical +8% light +0%(-20%) cold Res.pen +0%(-14%) cold ----- def ----- Pinning- +50% ---------- misc Light +1 Telepathy Humanoid/Orc During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. Tap to cycle through comparison choices |
[vs. elemental stralite longsword of corruption (34-47 power, 5 apr) (In main hand, 1 of 3)]elemental voratun dagger of ruin (38-49 power, 9 apr) 1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Arcane/Master Power 38.0 - 49.4(+4.5 - +2.5) Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 (+4) Crit +10.0% (+5.5%) Atk.spd 100% (-) On Hit: 20% Curse of Impotence 4 On Hit: - Create an explosion dealing 114 acid damage (1/turn) + Create an explosion dealing 114 acid damage (1/turn) While equipped: dps ---------- Phys.crit +10.0% Crit.mult +24.00% Dmg.mod +11% acid +0%(-20%) cold Res.pen +25% acid +0%(-14%) cold Apr +13 Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. elemental stralite longsword of corruption (34-47 power, 5 apr) (In main hand, 1 of 2)]Epoch's Curve 4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Unique] Arcane Power 0.0 - 0.0(-33.5 - -46.9) Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +0 (-5) Crit +0.0% (-4.5%) Atk.spd 111% (+11%) Range +9 On Hit: 20% Curse of Impotence 4 On Hit: - Create an explosion dealing 114 damage (1/turn) While equipped: Stats +5 Dex +4 Mag dps ---------- Ranged+ 15 temporal Dmg.mod +0%(-20%) cold +10% temporal Res.pen +0%(-14%) cold ----- def ----- HP.reg +2.00 ---------- misc Masteries +0.10 Chronomancy/Bow Threading Epoch's Curve has served the Wardens for generations and was passed from Warden to Warden for many years before being lost. According to legend it was made from the first ash sapling to sprout after the Spellblaze and carries powers of both time and renewal. Tap to cycle through comparison choices |
[vs. Scaldbreaker the quiver of dragonbone arrows (18/22, 73-102 power, 18 apr) (Second weapon set: Quiver)]Quiver of Domination (20/20, 24-34 power, 8 apr) 3.0 T4 arrow ammo Reqs Dex 24 [Unique] Psionic Power 24.0 - 33.6(-49.0 - -68.6) Mind Uses 20% Wil, 60% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +8 (-10) Crit +2.0% (-19.0%) Capacity 20 (-2) Ranged+ +0(-20) acid +0(-20) fire On Hit.r1 +0(-16) acid On Crit.r2 +0(-8) fire On Hit: * 0% chance to reduce armor by 42% On Crit: + dominate the target - Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
[vs. Scaldbreaker the quiver of dragonbone arrows (18/22, 73-102 power, 18 apr) (Second weapon set: Quiver)]barbed quiver of elven-wood arrows of grasping (22/22, 58-81 power, 14 apr) 3.0 T4 arrow ammo Reqs Dex 35 [Ego++] Nature/Master Power 58.0 - 81.2(-15.0 - -21.0) Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +14 (-4) Crit +16.5% (-4.5%) Capacity 22 (-) Ranged+ +0(-20) acid +0(-20) fire On Hit.r1 +0(-16) acid On Crit.r2 +0(-8) fire On Hit: * 0% chance to reduce armor by 42% + 20% chance to create vines that bind the target to the ground dealing 178 nature damage and pinning them for 3 turns On Crit: - Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% + Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
[vs. Scaldbreaker the quiver of dragonbone arrows (18/22, 73-102 power, 18 apr) (Second weapon set: Quiver)]hateful quiver of elven-wood arrows of corruption (21/21, 45-63 power, 14 apr) 3.0 T4 arrow ammo Reqs Dex 35 [Ego++] Arcane/Psionic Power 45.0 - 63.0(-28.0 - -39.2) Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +14 (-4) Crit +2.5% (-18.5%) Capacity 21 (-1) Ranged+ +0(-20) acid +8 darkness +0(-20) fire Against +14% Living On Hit.r1 +0(-16) acid On Crit.r2 +0(-8) fire On Hit: 20% Curse of Death 4 On Hit: * 0% chance to reduce armor by 42% On Crit: - Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
[vs. Robe of the Archmage (10 def, 10 armour) (Main armor)]Islywe (0 def, 0 armour) 2.0 T2 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +3(-3) Mag +3(-3) Wil +0(-6) Cun dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) (-13 (-4 eff.)) Dmg.mod +10% cold +6% temporal +9% arcane +0%(-12%) all Melee Ret 0(-15) arcane ----- def ----- Armour +0 (-10) Defense +0 (+0 eff.) (-10 (-2 eff.)) Resists +24% acid +0%(-10%) lightning +0%(-10%) fire +7% blight +15%(+5%) cold +0%(-10%) arcane +9%(-4%) all Spell.save +0 (+0 eff.) (-20 (-6 eff.)) Mind.save +0 (+0 eff.) (-15 (-5 eff.)) Max.HP +40.00 HP.reg +1.50 Heal.mod +10% Silence- +0% (-50%) ---------- misc Mana/turn +0.00 (-2.00) Max.mana +32.00 Light +0 (-1) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Robe of the Archmage (10 def, 10 armour) (Main armor)]The Untouchable (14 def, 12 armour) 9.0 T3 light armor Reqs Str 16 [Unique] Arcane While equipped: Stats +0(-6) Mag +0(-6) Wil +8(+2) Cun dps ---------- Spell.pwr +0 (+0 eff.) (-15 (-4 eff.)) Dmg.mod +0%(-12%) all Apr +10 Melee Ret 0(-15) arcane ----- def ----- Armour +12 (+2) Defense +14 (+3 eff.) (+4 (+1 eff.)) Resists +0%(-10%) lightning +0%(-10%) cold +0%(-10%) fire +0%(-10%) arcane +0%(-13%) all Spell.save +0 (+0 eff.) (-20 (-6 eff.)) Mind.save +0 (+0 eff.) (-15 (-5 eff.)) Silence- +0% (-50%) ---------- misc Mana/turn +0.00 (-2.00) Light +0 (-1) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
[vs. Robe of the Archmage (10 def, 10 armour) (Main armor)]Lorabers the drakeskin leather armour (20 def, 20 armour) 9.0 T5 light armor Reqs Str 20 [Rare] Arcane While equipped: Stats +0(-6) Mag +0(-6) Wil +0(-6) Cun dps ---------- Crit.mult +10.00% Phys.pwr +30 (+10 eff.) Spell.pwr +0 (+0 eff.) (-15 (-4 eff.)) Dmg.mod +0%(-12%) all +3% temporal Apr +4 Melee Ret 0(-15) arcane ----- def ----- Armour +20 (+10) Defense +20 (+4 eff.) (+10 (+2 eff.)) Fatigue +8% Resists +0%(-10%) lightning +6% temporal +0%(-10%) cold +0%(-10%) fire +9%(-1%) arcane +0%(-13%) all Spell.save +25 (+8 eff.) (+5 (+2 eff.)) Mind.save +0 (+0 eff.) (-15 (-5 eff.)) Silence- +0% (-50%) ---------- misc Stam/turn +2.00 Mana/turn +0.00 (-2.00) Light +0 (-1) A suit of armour made of leather. |
[vs. noble's rough leather belt of unlife (Around waist)]spiritwalker's hardened leather belt of burglary 1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +4 Mag +0(-4) Wil +4(-) Cun +8 Lck dps ---------- Against +0% (-16% )Summoned ----- def ----- Resists +0%(-6%) blight D.Red.from +0% (-15% )Summoned Stealth +9 ---------- misc T.Disarm +10 Mana/turn +0.23 Max.mana +33.00 Infravis +5 A belt that goes around your waist. |
[vs. noble's rough leather belt of unlife (Around waist)]skylord's drakeskin leather belt of dampening 1.0 T5 belt armor [Ego++] Nature While equipped: Stats +3 Str +4 Dex +5(+1) Wil +5(+1) Cun dps ---------- Against +0% (-16% )Summoned ----- def ----- Resists +9% acid +0%(-6%) blight +8% fire +7% cold +6% lightning D.Red.from +0% (-15% )Summoned Phys.save +15 (+5 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) A belt that goes around your waist. |
[vs. Oladar the Cracklemaim (3 def, 0 armour) (Cloak)]Fearfire Mantle (14 def, 0 armour) 2.0 T3 cloak armor [Unique] Arcane While equipped: Stats +0(-5) Str +0(-5) Con dps ---------- Melee Ret 0(-6) lightning 30 fire ----- def ----- Defense +14 (+3 eff.) (+11 (+3 eff.)) Resists +0%(-1%) physical +10% fire +10% darkness +10% cold Crit.chn- 0.00% (-10.00%) Phys.save +0 (+0 eff.) (-22 (-9 eff.)) Max.HP +0.00 (-110.00) Heal.mod +0% (-20%) Silence- +0% (-20%) Teleport- +0% (-20%) ---------- misc Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
[vs. Oladar the Cracklemaim (3 def, 0 armour) (Cloak)]Daireran the elven-silk cloak (11 def, 0 armour) 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +1(-4) Str +6 Dex +3 Cun +1(-4) Con dps ---------- Melee Ret 0(-6) lightning On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +11 (+2 eff.) (+8 (+2 eff.)) Resists +0%(-1%) physical Crit.chn- 0.00% (-10.00%) Phys.save +9 (+4 eff.) (-13 (-5 eff.)) Max.HP +48.00 (-62.00) Heal.mod +0% (-20%) Silence- +0% (-20%) Teleport- +0% (-20%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Aetherwalk (6 def, 0 armour) (On feet)]restorative pair of drakeskin leather boots of void walking (0 def, 5 armour) 2.0 T5 feet armor [Ego++] Arcane/Nature While equipped: Stats +0(-8) Cun +0(-8) Mag dps ---------- Spell.pwr +0 (+0 eff.) (-15 (-4 eff.)) Dmg.mod +0%(-25%) arcane Res.pen +16% darkness +17% temporal ----- def ----- Armour +5 Defense +0 (+0 eff.) (-6 (-1 eff.)) Fatigue +0% (-1%) Resists +10% temporal +16% darkness +0%(-25%) arcane HP.reg +6.00 Heal.mod +17% Def/telep +24 (+4) Res/telep +17% (-3%) Dur/telep +21% (+1%) A pair of boots made of leather. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
[vs. Shard of Crystalized Time (Tool)]Essence of Bearness 3.0 animal misc [Unique] Nature While equipped: Stats +0(-4) Wil +0(-2) Con dps ---------- Dmg.mod +0%(-7%) temporal ----- def ----- Defense +0 (+0 eff.) (-5 (-1 eff.)) Anom.red +0 (-10) Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
[vs. Shard of Crystalized Time (Tool)]Bizzare Contraption 2.0 T2 tool misc [Unique] While equipped: Stats +0(-4) Wil +8 Cun +0(-2) Con dps ---------- Dmg.mod +15% lightning +0%(-7%) temporal ----- def ----- Defense +0 (+0 eff.) (-5 (-1 eff.)) Resists +15% lightning Phys.save +18 (+6 eff.) Anom.red +0 (-10) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 642.96 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
[vs. Shard of Crystalized Time (Tool)]piercing stralite torque of clear mind [power 3] (25 cooldown) 2.0 T4 torque charm [Ego+] Psionic While equipped: Stats +0(-4) Wil +0(-2) Con dps ---------- Dmg.mod +0%(-7%) temporal ----- def ----- Defense +0 (+0 eff.) (-5 (-1 eff.)) Anom.red +0 (-10) Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. Shard of Crystalized Time (Tool)]voratun torque of clear mind 'Satyrresolve' [power 4] (25 cooldown) 2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +0(-4) Wil +0(-2) Con dps ---------- Dmg.mod +0%(-7%) temporal +3% nature +12% darkness Res.pen +5% darkness ----- def ----- Defense +0 (+0 eff.) (-5 (-1 eff.)) Resists +9% nature Anom.red +0 (-10) ---------- misc Light +2 Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to increase all damage penetration by 22% for 2 turns. 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Arwen the Cornac Temporal Warden level 35
54th Regrowth 124th year of Ascendancy at 05:30 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Arwen the Cornac Temporal Warden level 34
8th Regrowth 124th year of Ascendancy at 01:58 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Arwen the Cornac Temporal Warden level 38
79th Regrowth 124th year of Ascendancy at 12:16 see stats
Are you out of your mind?! (Roguelike)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Arwen the Cornac Temporal Warden level 39
3rd Mirth 124th year of Ascendancy at 20:03 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By Arwen the Cornac Temporal Warden level 46
9th Pyre 125th year of Ascendancy at 19:36 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Arwen the Cornac Temporal Warden level 37
75th Regrowth 124th year of Ascendancy at 22:54 see stats
Can you bear it? So much bearness! (Roguelike)
Killed Borius in the Bearscape.By Arwen the Cornac Temporal Warden level 44
5th Allure 125th year of Ascendancy at 21:10 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Arwen the Cornac Temporal Warden level 10
2nd Dusk 122nd year of Ascendancy at 20:53 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Arwen the Cornac Temporal Warden level 36
63rd Regrowth 124th year of Ascendancy at 12:06 see stats
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By Arwen the Cornac Temporal Warden level 18
1st Decay 122nd year of Ascendancy at 08:02 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Arwen the Cornac Temporal Warden level 48
20th Pyre 125th year of Ascendancy at 13:55 see stats
Earth Master (Roguelike)
Killed Harkor'Zun.By Arwen the Cornac Temporal Warden level 20
27th Regrowth 123rd year of Ascendancy at 13:09 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Arwen the Cornac Temporal Warden level 18
80th Haze 122nd year of Ascendancy at 18:06 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Arwen the Cornac Temporal Warden level 24
58th Regrowth 123rd year of Ascendancy at 17:07 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Arwen the Cornac Temporal Warden level 42
73rd Dusk 124th year of Ascendancy at 22:08 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Arwen the Cornac Temporal Warden level 28
2nd Dusk 123rd year of Ascendancy at 15:54 see stats
I cleared the room of death and all I got was this lousy achievement! (Roguelike)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Arwen the Cornac Temporal Warden level 41
4th Mirth 124th year of Ascendancy at 03:52 see stats
Impossible Death (Roguelike)
Got killed by your future self.By Arwen the Cornac Temporal Warden level 21
29th Regrowth 123rd year of Ascendancy at 03:38 see stats
Is that how it feels to be an escort quest?! (Roguelike)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Arwen the Cornac Temporal Warden level 32
66th Haze 123rd year of Ascendancy at 12:28 see stats
Level 10 (Roguelike)
Got a character to level 10.By Arwen the Cornac Temporal Warden level 10
2nd Dusk 122nd year of Ascendancy at 20:52 see stats
Level 20 (Roguelike)
Got a character to level 20.By Arwen the Cornac Temporal Warden level 20
8th Decay 122nd year of Ascendancy at 16:19 see stats
Level 30 (Roguelike)
Got a character to level 30.By Arwen the Cornac Temporal Warden level 30
46th Haze 123rd year of Ascendancy at 10:25 see stats
Level 40 (Roguelike)
Got a character to level 40.By Arwen the Cornac Temporal Warden level 40
3rd Mirth 124th year of Ascendancy at 21:16 see stats
Poisonous (Roguelike)
Sided with the assassin lord.By Arwen the Cornac Temporal Warden level 28
53rd Pyre 123rd year of Ascendancy at 00:59 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Arwen the Cornac Temporal Warden level 36
63rd Regrowth 124th year of Ascendancy at 11:58 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Arwen the Cornac Temporal Warden level 37
63rd Regrowth 124th year of Ascendancy at 14:15 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Arwen the Cornac Temporal Warden level 9
7th Mirth 122nd year of Ascendancy at 09:14 see stats
The Restless Dead (Roguelike)
Disturbed an old battlefield and survived the consequences.By Arwen the Cornac Temporal Warden level 22
29th Regrowth 123rd year of Ascendancy at 08:15 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Arwen the Cornac Temporal Warden level 24
63rd Regrowth 123rd year of Ascendancy at 12:57 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Arwen the Cornac Temporal Warden level 13
39th Dusk 122nd year of Ascendancy at 02:28 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Arwen the Cornac Temporal Warden level 42
3rd Dusk 124th year of Ascendancy at 19:16 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Arwen the Cornac Temporal Warden level 24
63rd Regrowth 123rd year of Ascendancy at 04:17 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Arwen the Cornac Temporal Warden level 31
64th Haze 123rd year of Ascendancy at 11:14 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Arwen the Cornac Temporal Warden level 18
80th Haze 122nd year of Ascendancy at 23:41 see stats
Unstoppable (Roguelike)
Returned from the dead.By Arwen the Cornac Temporal Warden level 39
3rd Mirth 124th year of Ascendancy at 20:43 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Arwen the Cornac Temporal Warden level 34
7th Regrowth 124th year of Ascendancy at 12:32 see stats
Wibbly Wobbly Timey Wimey Stuff (Roguelike)
Killed the weaver queen and the temporal defiler.By Arwen the Cornac Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 17:18 see stats
Log
Bleeding from Eloyamira the orc necromancer hits Arwen for 9 physical damage.
Bleeding from Eloyamira the orc necromancer hits Arwen's temporal clone for (4 shared), (4 to time) (4 total damage).
Orc corruptor receives 283 healing from Pride of the Orcs.
Orc corruptor casts Rune: Biting Gale.
Mirror Image is encased in ice!
Arwen is encased in ice!
Bleeding from Eloyamira the orc necromancer killed Arwen's temporal clone!
Orc corruptor hits Mirror Image for 115 cold damage.
Orc corruptor hits Arwen for 115 cold damage.
Orc corruptor casts Blood Spray.
Arwen is wreathed in flames on the brink of death!
Orc corruptor hits Mirror Image for (72 to ice), 108 blight (108 total damage).
Orc corruptor hits Arwen for (77 to ice), 0 blight (0 total damage).
Arwen casts Invigorate.
Arwen is invigorated.
Orc necromancer's River of Souls hits Arwen for (80 to ice), 120 darkness (120 total damage).
Orc necromancer's River of Souls hits Mirror Image for (80 to ice), 120 darkness (120 total damage).
Orc necromancer's desolate waste area effect hits Arwen for (6 to ice), 9 cold (9 total damage).
Orc necromancer's desolate waste area effect hits Mirror Image for (6 to ice), 9 cold (9 total damage).
Orc necromancer's desolate waste area effect hits Arwen for (6 to ice), 9 cold (9 total damage).
Orc necromancer's desolate waste area effect hits Mirror Image for (6 to ice), 9 cold (9 total damage).
Orc necromancer's desolate waste area effect hits Arwen for (6 to ice), 9 cold (9 total damage).
Orc necromancer's desolate waste area effect hits Mirror Image for (6 to ice), 9 cold (9 total damage).
Orc corruptor is no longer out of phase.
Glacial Legion casts Black Ice.
Glacial Legion's spell attains critical power!
Glacial Legion hits Mirror Image for (38 to ice), 432 cold (432 total damage).
Glacial Legion hits Arwen for (38 to ice), 432 cold (432 total damage).
Arwen the level 49 cornac temporal warden was frozen and shattered into a million little shards to death by Glacial Legion on level 1 of Rak'shor Pride.





























































































































