
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Ghoul |
| Class | Sun Paladin |
| Level / Exp | 48 / 2% |
| Size | big |
| Lifes / Deaths | Killed by Nerugann the white worm mass at level 2 on the 76th Pyre 122nd year of Ascendancy at 18:13 / 127Killed by The Shade at level 8 on the 2nd Summertide 122nd year of Ascendancy at 06:07 Killed by minotaur at level 10 on the 6th Flare 122nd year of Ascendancy at 02:58 Killed by venom drake hatchling at level 10 on the 4th Dusk 122nd year of Ascendancy at 12:19 Killed by venom drake hatchling at level 10 on the 4th Dusk 122nd year of Ascendancy at 13:02 Killed by skeleton warrior at level 11 on the 6th Dusk 122nd year of Ascendancy at 22:58 Killed by armoured skeleton warrior at level 11 on the 6th Dusk 122nd year of Ascendancy at 23:54 Killed by dredge at level 12 on the 7th Dusk 122nd year of Ascendancy at 19:24 Killed by carrion worm mass at level 12 on the 8th Dusk 122nd year of Ascendancy at 18:28 Killed by venom drake at level 12 on the 8th Dusk 122nd year of Ascendancy at 23:37 Killed by venom drake at level 12 on the 9th Dusk 122nd year of Ascendancy at 00:15 Killed by venom drake at level 12 on the 9th Dusk 122nd year of Ascendancy at 01:09 Killed by wretchling at level 12 on the 9th Dusk 122nd year of Ascendancy at 01:45 Killed by wretchling at level 12 on the 9th Dusk 122nd year of Ascendancy at 03:13 Killed by worm that walks at level 12 on the 9th Dusk 122nd year of Ascendancy at 03:48 Killed by wretchling at level 12 on the 9th Dusk 122nd year of Ascendancy at 04:23 Killed by venom drake at level 12 on the 9th Dusk 122nd year of Ascendancy at 06:56 Killed by venom wyrm at level 12 on the 9th Dusk 122nd year of Ascendancy at 07:43 Killed by venom wyrm at level 12 on the 9th Dusk 122nd year of Ascendancy at 10:16 Killed by venom wyrm at level 12 on the 9th Dusk 122nd year of Ascendancy at 11:03 Killed by venom wyrm at level 12 on the 9th Dusk 122nd year of Ascendancy at 11:49 Killed by venom wyrm at level 12 on the 9th Dusk 122nd year of Ascendancy at 12:25 Killed by venom wyrm at level 12 on the 9th Dusk 122nd year of Ascendancy at 13:03 Killed by venom wyrm at level 12 on the 9th Dusk 122nd year of Ascendancy at 13:49 Killed by worm that walks at level 12 on the 9th Dusk 122nd year of Ascendancy at 15:01 Killed by worm that walks at level 12 on the 9th Dusk 122nd year of Ascendancy at 15:41 Killed by Emelunn the skeleton archer at level 13 on the 10th Dusk 122nd year of Ascendancy at 22:58 Killed by The Master at level 14 on the 12nd Dusk 122nd year of Ascendancy at 01:41 Killed by gigantic corrosive tunneler at level 16 on the 28th Dusk 122nd year of Ascendancy at 01:56 Killed by Urkis, the High Tempest at level 16 on the 39th Dusk 122nd year of Ascendancy at 03:53 Killed by Islykira the fire drake at level 18 on the 43rd Haze 122nd year of Ascendancy at 08:35 Killed by Bethetha the orc assassin at level 18 on the 45th Haze 122nd year of Ascendancy at 10:39 Killed by fiery orc wyrmic at level 19 on the 47th Haze 122nd year of Ascendancy at 08:16 Killed by orc fighter at level 20 on the 58th Haze 122nd year of Ascendancy at 12:38 Killed by orc berserker at level 20 on the 58th Haze 122nd year of Ascendancy at 15:12 Killed by Glomirin the orc fighter at level 20 on the 58th Haze 122nd year of Ascendancy at 17:10 Killed by Glirada the orc fighter at level 20 on the 58th Haze 122nd year of Ascendancy at 22:39 Killed by Ivolaith the orc berserker at level 20 on the 59th Haze 122nd year of Ascendancy at 03:20 Killed by armoured skeleton warrior at level 20 on the 59th Haze 122nd year of Ascendancy at 08:20 Killed by Silyrille the orc elite fighter at level 21 on the 60th Haze 122nd year of Ascendancy at 09:54 Killed by Arithra the orc fighter at level 21 on the 60th Haze 122nd year of Ascendancy at 11:20 Killed by orc berserker at level 21 on the 60th Haze 122nd year of Ascendancy at 12:37 Killed by orc fighter at level 21 on the 60th Haze 122nd year of Ascendancy at 13:54 Killed by orc fighter at level 21 on the 60th Haze 122nd year of Ascendancy at 15:05 Killed by weaver young at level 21 on the 60th Haze 122nd year of Ascendancy at 21:44 Killed by orc soldier at level 21 on the 60th Haze 122nd year of Ascendancy at 23:06 Killed by skeleton mage at level 21 on the 62nd Haze 122nd year of Ascendancy at 04:26 Killed by skeleton master archer at level 22 on the 62nd Haze 122nd year of Ascendancy at 05:57 Killed by Bethythra the luminous horror at level 22 on the 62nd Haze 122nd year of Ascendancy at 07:26 Killed by ghoulking at level 22 on the 62nd Haze 122nd year of Ascendancy at 08:47 Killed by skeleton master archer at level 22 on the 62nd Haze 122nd year of Ascendancy at 10:09 Killed by armoured skeleton warrior at level 22 on the 2nd Decay 122nd year of Ascendancy at 22:34 Killed by Emilessra the orc corruptor at level 22 on the 3rd Decay 122nd year of Ascendancy at 00:47 Killed by Emilessra the orc corruptor at level 22 on the 3rd Decay 122nd year of Ascendancy at 02:16 Killed by orc assassin at level 22 on the 3rd Decay 122nd year of Ascendancy at 04:45 Killed by skeleton master archer at level 22 on the 4th Decay 122nd year of Ascendancy at 05:35 Killed by orc corruptor at level 22 on the 4th Decay 122nd year of Ascendancy at 07:13 Killed by orc corruptor at level 22 on the 5th Decay 122nd year of Ascendancy at 01:31 Killed by Isamira the orc blood mage at level 22 on the 5th Decay 122nd year of Ascendancy at 07:20 Killed by skeleton warrior at level 22 on the 5th Decay 122nd year of Ascendancy at 10:42 Killed by skeleton mage at level 22 on the 4th Allure 123rd year of Ascendancy at 00:21 Killed by skeleton archer at level 23 on the 4th Allure 123rd year of Ascendancy at 02:19 Killed by Rak'shor, Grand Necromancer of the Pride at level 23 on the 4th Allure 123rd year of Ascendancy at 03:58 Killed by orc soldier at level 23 on the 9th Allure 123rd year of Ascendancy at 01:17 Killed by High Sun-Paladin Rodmour at level 24 on the 2nd Regrowth 123rd year of Ascendancy at 23:06 Killed by High Sun-Paladin Rodmour at level 24 on the 3rd Regrowth 123rd year of Ascendancy at 03:24 Killed by High Sun-Paladin Rodmour at level 24 on the 3rd Regrowth 123rd year of Ascendancy at 07:17 Killed by fire drake hatchling at level 25 on the 3rd Regrowth 123rd year of Ascendancy at 13:02 Killed by orc warrior at level 25 on the 3rd Regrowth 123rd year of Ascendancy at 20:14 Killed by orc warrior at level 25 on the 4th Regrowth 123rd year of Ascendancy at 01:12 Killed by Isygaldabeth the faeros at level 25 on the 4th Regrowth 123rd year of Ascendancy at 05:03 Killed by orc warrior at level 25 on the 4th Regrowth 123rd year of Ascendancy at 06:06 Killed by orc warrior at level 25 on the 4th Regrowth 123rd year of Ascendancy at 11:38 Killed by orc corruptor at level 26 on the 11st Regrowth 123rd year of Ascendancy at 17:59 Killed by Bethythra the luminous horror at level 26 on the 23rd Regrowth 123rd year of Ascendancy at 16:31 Killed by will o' the wisp at level 26 on the 24th Regrowth 123rd year of Ascendancy at 23:33 Killed by Bethythra the luminous horror at level 26 on the 25th Regrowth 123rd year of Ascendancy at 21:52 Killed by ritch flamespitter at level 26 on the 27th Regrowth 123rd year of Ascendancy at 04:49 Killed by Ukllmswwik the Wise at level 27 on the 77th Regrowth 123rd year of Ascendancy at 20:30 Killed by orc blood mage at level 27 on the 20th Pyre 123rd year of Ascendancy at 07:42 Killed by orc high pyromancer at level 28 on the 37th Pyre 123rd year of Ascendancy at 21:22 Killed by Xiba the orc warrior at level 28 on the 38th Pyre 123rd year of Ascendancy at 01:47 Killed by orc high pyromancer at level 28 on the 38th Pyre 123rd year of Ascendancy at 09:43 Killed by orc cryomancer at level 29 on the 48th Pyre 123rd year of Ascendancy at 17:28 Killed by skeleton mage at level 30 on the 70th Pyre 123rd year of Ascendancy at 15:26 Killed by Xira the orc fighter at level 30 on the 71st Pyre 123rd year of Ascendancy at 00:32 Killed by Grushnak, Battlemaster of the Pride at level 30 on the 72nd Pyre 123rd year of Ascendancy at 07:58 Killed by Grushnak, Battlemaster of the Pride at level 30 on the 72nd Pyre 123rd year of Ascendancy at 12:55 Killed by ritch flamespitter at level 30 on the 75th Pyre 123rd year of Ascendancy at 03:43 Killed by Usaz the Crusher at level 31 on the 76th Pyre 123rd year of Ascendancy at 00:00 Killed by Usaz the Crusher at level 31 on the 76th Pyre 123rd year of Ascendancy at 04:29 Killed by Usaz the Crusher at level 31 on the 76th Pyre 123rd year of Ascendancy at 08:56 Killed by shadow at level 31 on the 78th Pyre 123rd year of Ascendancy at 04:15 Killed by Aerilerivea the orc mage-hunter at level 32 on the 8th Flare 123rd year of Ascendancy at 08:59 Killed by rimebark at level 32 on the 9th Flare 123rd year of Ascendancy at 18:01 Killed by orc cryomancer at level 32 on the 56th Dusk 123rd year of Ascendancy at 11:56 Killed by elven cultist at level 34 on the 23rd Haze 123rd year of Ascendancy at 08:53 Killed by Neronor the dredge at level 36 on the 28th Regrowth 124th year of Ascendancy at 07:42 Killed by Yveba the bone giant at level 36 on the 29th Regrowth 124th year of Ascendancy at 06:04 Killed by golem (servant of Gonkor the thaurhereg) at level 36 on the 29th Regrowth 124th year of Ascendancy at 16:27 Killed by war hound at level 36 on the 30th Regrowth 124th year of Ascendancy at 18:39 Killed by ritch flamespitter at level 36 on the 30th Regrowth 124th year of Ascendancy at 20:16 Killed by orc summoner's summoned tentacle at level 36 on the 31st Regrowth 124th year of Ascendancy at 02:16 Killed by ruin banshee at level 36 on the 31st Regrowth 124th year of Ascendancy at 03:47 Killed by Eilinima the dredge at level 36 on the 31st Regrowth 124th year of Ascendancy at 06:11 Killed by Argoniel at level 37 on the 33rd Regrowth 124th year of Ascendancy at 21:31 Killed by Argoniel at level 37 on the 34th Regrowth 124th year of Ascendancy at 00:08 Killed by Elandar at level 37 on the 34th Regrowth 124th year of Ascendancy at 01:48 Killed by Elandar at level 37 on the 34th Regrowth 124th year of Ascendancy at 04:06 Killed by Elandar at level 38 on the 34th Regrowth 124th year of Ascendancy at 06:30 Killed by Elandar at level 38 on the 34th Regrowth 124th year of Ascendancy at 08:20 Killed by Argoniel at level 38 on the 34th Regrowth 124th year of Ascendancy at 10:19 Killed by Elandar at level 38 on the 34th Regrowth 124th year of Ascendancy at 12:38 Killed by Elandar at level 43 on the 34th Regrowth 124th year of Ascendancy at 15:05 Killed by Elandar at level 43 on the 34th Regrowth 124th year of Ascendancy at 16:38 Killed by multi-hued drake at level 43 on the 34th Regrowth 124th year of Ascendancy at 20:40 Killed by Elandar at level 43 on the 35th Regrowth 124th year of Ascendancy at 16:47 Killed by Elandar at level 43 on the 35th Regrowth 124th year of Ascendancy at 21:04 Killed by forge-giant at level 43 on the 35th Regrowth 124th year of Ascendancy at 23:49 Killed by Elandar at level 43 on the 37th Regrowth 124th year of Ascendancy at 01:23 Killed by Elandar at level 43 on the 37th Regrowth 124th year of Ascendancy at 04:45 Killed by Elandar at level 43 on the 37th Regrowth 124th year of Ascendancy at 08:17 Killed by Elandar at level 43 on the 37th Regrowth 124th year of Ascendancy at 12:11 Killed by Elandar at level 43 on the 37th Regrowth 124th year of Ascendancy at 14:25 Killed by Elandar at level 43 on the 37th Regrowth 124th year of Ascendancy at 18:25 Killed by Elandar at level 43 on the 37th Regrowth 124th year of Ascendancy at 20:07 Killed by Michael at level 48 on the 38th Regrowth 124th year of Ascendancy at 00:46 |
Primary Stats
| Strength | 143 (base 52) |
| Dexterity | 45 (base 18) |
| Constitution | 98 (base 46) |
| Magic | 94 (base 60) |
| Willpower | 38 (base 13) |
| Cunning | 34 (base 12) |
Resources
| Life | 2174/2174 |
| Positive | 151/151 |
| Stamina | 311/311 |
| Healing Factor | 1.6225373134329 |
| Regeneration | 1.7036641791045 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +21% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 194 |
| Accuracy | 65 |
| Crit Chance | 45% |
| APR | 31 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 28% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| All | +7% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 91.268591263751 (100%) |
| Defense | 40 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 69 |
| Spell Save | 48 |
| Mental Save | 61 |
Defense: Resistances
| All | + 22%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 49% |
| Bleed Resistance | 100% |
| Confusion Resistance | 10% |
| Fear Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 80% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 163.50 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 63 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 690 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 14. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 570 damage for 5 turns. Its effects scale with your Magic stat. |
| Taints | Effective talent level: 1.0 Taint: TelepathyUse mode: Activated Range: 10 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. |
Class Talents
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Guardian | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 3/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.10 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Weapon of Wrath |
| talent | Weapon of Light |
| talent | Chant of Fortitude |
| beneficial effect | The target is able to instantly travel alongside Sun Paths. Path of the Sun |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+42). Continuum Destabilization |
| beneficial effect | The target's spellpower has been increased by 5. Spellsurge |
| detrimental effect | The more you use runes, the longer they will take to recharge (+4 cooldowns). Runic Saturation |
| beneficial effect | The target is filled with the Sun's fury, next Sun Beam will be instant cast. Sun's Vengeance |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Dreadfell. Escort: lost anorithil (level 4 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by giant venus flytrap. Escort: repented thief (level 1 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 78. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | insulating pair of voratun boots of spellbinding (0 def, 5 armour) insulating pair of voratun boots of spellbinding (0 def, 5 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +3 Mag Changes resistances: +13% fire / +11% cold Spell save: +7 (+2 eff.) Lowers spell cool-downs by: 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | dwarven lantern of the sun dwarven lantern of the sunPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +9% darkness Changes damage: +11% light Damage affinity(heal): +5% light Light radius: +6 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 55.19 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | thaloren drakeskin leather cap of blood magic (0 def, 5 armour) thaloren drakeskin leather cap of blood magic (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Mag / +16 Wil Changes resistances: +13% blight Changes damage: +16% blight / +18% arcane Mental save: +12 (+3 eff.) Spell crit. chance: +5% A cap made of leather. |
| On hands | drakeskin leather gloves of strength (+5) (0 def, 3 armour) drakeskin leather gloves of strength (+5) (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +8 (+1 eff.) Armour: +3 Changes stats: +5 Str Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | supercharged elm wand of clairvoyance [power 9] (8 cooldown) supercharged elm wand of clairvoyance [power 9] (8 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to reveal the area around you, dispelling darkness (radius 9, power 82 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 8 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | solipsist's stralite ring of life solipsist's stralite ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +5 Wil Life regen: +0.80 Maximum life: +51.00 Mindpower: +12 (+5 eff.) Healing mod.: +13% Rings can have magical properties. |
| On fingers | savior's voratun ring of speed savior's voratun ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Defense: +8 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +15 (+5 eff.) Mental save: +16 (+4 eff.) Movement speed: +21% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.4 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 41% for 5 turns. Rings can have magical properties. |
| Around neck | Kadig KadigCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Physical power: +4 (+0 eff.) Changes stats: +3 Str / +6 Dex / +3 Con Physical save: +15 (+3 eff.) Spell save: +15 (+5 eff.) Mental save: +13 (+3 eff.) Amulets can have magical properties. |
| In main hand | Beluriatira the voratun longsword (43.5-60.9 power, 6 apr) Beluriatira the voratun longsword (43.5-60.9 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 47% chance to cause random gloom Damage (Melee): +16 temporal / +18 nature When wielded/worn: Accuracy: +29 (+7 eff.) Armour penetration: +25 Physical crit. chance: +15.0% Defense: +14 (+4 eff.) Changes stats: +1 Cun / +2 Con Changes resistances: +3% acid / +3% temporal / +6% lightning Changes resistances penetration: +15% physical Critical mult.: +19.00% Disarm immunity: +49% Infravision radius: +2 Sharp, long, and deadly. This object's appearance was changed to Sword of Potential Futures. |
| Around waist | Tempestpyre the hardened leather belt Tempestpyre the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +9.0% Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +5 Dex / +1 Wil / +4 Cun Changes resistances penetration: +15% mind Changes damage: +6% lightning Psi when hit: +0.12 Mental crit. chance: +8% Heals friendly targets nearby when you use a nature summon: +20 A belt that goes around your waist. |
| In off hand | reinforced voratun shield of radiance (12 def, 9 armour, 66.5-79.8 power, 272.5 block) reinforced voratun shield of radiance (12 def, 9 armour, 66.5-79.8 power, 272.5 block)Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 66.5 - 79.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% Block value: +272 Damage (Melee): +14 light When wielded/worn: Armour: +9 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Effects when hit in melee: * 23% chance to blind Changes stats: +3 Mag / +5 Con Changes resistances: +13% light Talent granted: +5 Block Handheld deflection devices. |
| Cloak | Ethereal Embrace (10 def, 0 armour) Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 2.2 Power cost: 28 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 127.12 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. This object's appearance was changed to Cloak of Deception. |
| Main armor | Tarrasca (0 def, 50 armour) Tarrasca (0 def, 50 armour)Requires: - Strength 52 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+11 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 3% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns, costing 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Inventory
Primal Infusion (affinity 20%; cure magical, physical, mental) Primal Infusion (affinity 20%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 20% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 23%; cure magical)wild infusion (resist 23%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 23% for 5 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
acid wave rune (48 acid damage; disarm 5 turns with power 20) acid wave rune (48 acid damage; disarm 5 turns with power 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 48.15 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 20 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune of the duelist (range 15; power 39; dur 6)phase door rune of the duelist (range 15; power 39; dur 6) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 15. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 39%, your defense is increased by 39 and all your resistances by 39%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 263 for 6 turns) shielding rune (absorb 263 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 263 damage for 6 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 103)teleportation rune (range 103) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 103 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 17; dur 22; see humanoid)vision rune (radius 17; dur 22; see humanoid) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (17 radius) and to allow you to see invisible and stealthed creatures (power 22) for 22 turns. Your mind will become more receptive for 22 turns, allowing you to sense any humanoid around. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Scroll of Summoning (Limmir the Jeweler) Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon, costing 1 power out of 1/1. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Isleta the stralite amulet Isleta the stralite amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Physical power: +4 (+0 eff.) Damage when hit (Melee): 12 acid Changes resistances: +17% light / +18% darkness Changes resistances penetration: +10% physical Changes damage: +9% acid Blindness immunity: +37% Maximum life: +40.00 Maximum stamina: +50.00 Amulets can have magical properties. |
cleansing stralite amulet of strength (+5) cleansing stralite amulet of strength (+5)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +14% nature / +14% blight Poison immunity: +20% Disease immunity: +40% Amulets can have magical properties. |
copper amulet of mastery (0.11 Technique / Combat training) copper amulet of mastery (0.11 Technique / Combat training)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.11 Technique / Combat training Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. enraging voratun amulet of the eclipseenraging voratun amulet of the eclipse Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +9 (+1 eff.) Damage (Melee): 15 light / 9 darkness Effects when hit in melee: * 7% chance to inflict 15% damage reduction * 15% chance to blind Changes damage: +9% physical / +13% light / +11% darkness Combat speed: +10% Amulets can have magical properties. |
voratun amulet of the eclipse voratun amulet of the eclipsePowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 9 light / 9 darkness Effects when hit in melee: * 7% chance to inflict 15% damage reduction * 6% chance to blind Changes damage: +9% light / +7% darkness Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Alyromivon the steel ring Alyromivon the steel ringPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to blind Damage (Melee): 22 light Effects on ranged hit: * 16% chance to blind Damage (Ranged): 23 light Changes stats: +4 Mag / +4 Wil Changes resistances: +14% mind Changes damage: +11% mind Physical save: +20 (+5 eff.) Spell save: +3 (+1 eff.) Spellpower: +6 (+2 eff.) Rings can have magical properties. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+3 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 22 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
gladiator's stralite ring of pilfering gladiator's stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +8 Physical power: +9 (+1 eff.) Defense: +8 (+2 eff.) Changes stats: +8 Str / +6 Con It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
gladiator's stralite ring of tenacity gladiator's stralite ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +4 Str / +7 Con Disarm immunity: +29% Pinning immunity: +28% Knockback immunity: +32% Maximum life: +40.00 Rings can have magical properties. |
marksman's copper ring of light (+20%) marksman's copper ring of light (+20%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Changes resistances: +20% light Changes damage: +10% light Rings can have magical properties. |
marksman's gold ring of frost (+24%) marksman's gold ring of frost (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +4 Dex Changes resistances: +24% cold Changes damage: +12% cold Rings can have magical properties. |
rogue's copper ring of sensing rogue's copper ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +2 Cun Blindness immunity: +20% Infravision radius: +3 See stealth: +5 See invisible: +7 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Mandible of Ungolmor (40-52 power, 12 apr)Mandible of Ungolmor (40-52 power, 12 apr) Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 30% Cun, 35% Str, 35% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +12 Crit. chance: +22.0% Attack speed: 100% On weapon crit: * inflicts pinning spydric poison upon the target Damage conversion: 30% darkness When wielded/worn: Armour: +5 Armour Hardiness: +5% Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Light radius: -2 It can be used to activate talent Creeping Darkness (costing 25 power out of 40/40) : Effective talent level: 3.0 Power cost: 25 out of 40/40. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 23.54 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
iron dagger of massacre (14-18.2 power, 5 apr) iron dagger of massacre (14-18.2 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 14.0 - 18.2 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking voratun dagger of torment (38-49.4 power, 9 apr)truestriking voratun dagger of torment (38-49.4 power, 9 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +8 Changes resistances penetration: +11% physical / +12% mind / +10% darkness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun greatmaul of purging (65.5-98.25 power, 4 apr)blazebringer's voratun greatmaul of purging (65.5-98.25 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 65.5 - 98.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +24 nature Burst (radius 2) on crit: +24 fire When wielded/worn: Changes resistances penetration: +17% fire Global speed: +8% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Camiderin (75.5-120.8 power, 4 apr)Camiderin (75.5-120.8 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 75.5 - 120.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +28 insidious poison When wielded/worn: Accuracy: +4 (+1 eff.) Physical crit. chance: +10.0% Armour: +2 Changes stats: +4 Con Changes resistances: +1% physical Massive two-handed swords. |
Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr) Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
flaming iron greatsword of vileness (16-25.6 power, 1 apr) flaming iron greatsword of vileness (16-25.6 power, 1 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.0 - 25.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 9% chance to disease Damage (Melee): +9 blight Burst (radius 1) on hit: +9 fire Massive two-handed swords. |
iron greatsword (18.5-29.6 power, 1 apr) iron greatsword (18.5-29.6 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 18.5 - 29.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
warbringer's voratun greatsword of purging (63-100.8 power, 4 apr) warbringer's voratun greatsword of purging (63-100.8 power, 4 apr)Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +28 nature When wielded/worn: Physical power: +16 (+3 eff.) Changes stats: +9 Con Changes resistances penetration: +17% physical Disarm immunity: +49% Massive two-handed swords. |
runic dragonbone longbow of recursion runic dragonbone longbow of recursionRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 3). When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Changes stats: +11 Mag Changes damage: +17% arcane Spellpower: +21 (+7 eff.) Longbows are used to shoot arrows at your foes. |
Anmalice (47-65.8 power, 20 apr) Anmalice (47-65.8 power, 20 apr)Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stats: 10% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * torments the target with many mental effects On weapon kill: * reduces mental save penalty When wielded/worn: Changes damage: +8% mind Mental save: -30 (-10 eff.) Mindpower: +9 (+4 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Sword of Potential Futures (28-39.2 power, 10 apr) Sword of Potential Futures (28-39.2 power, 10 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Base power: 28.0 - 39.2 Uses stats: 20% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
elemental stralite longsword of paradox (34-47.6 power, 5 apr) elemental stralite longsword of paradox (34-47.6 power, 5 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Random elemental explosion Damage (Melee): +7 temporal When wielded/worn: Damage when hit (Melee): 13 temporal Changes resistances: +10% temporal Changes resistances penetration: +9% acid / +11% fire / +11% lightning / +10% cold Sharp, long, and deadly. |
hateful iron longsword of massacre (16.5-23.1 power, 2 apr) hateful iron longsword of massacre (16.5-23.1 power, 2 apr)Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 16.5 - 23.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +6 darkness Damage against: +5% Living Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. voratun longsword of torment (40-56 power, 6 apr)voratun longsword of torment (40-56 power, 6 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Changes resistances penetration: +10% mind / +11% darkness Sharp, long, and deadly. |
warbringer's stralite longsword of amnesia (34-47.6 power, 5 apr) warbringer's stralite longsword of amnesia (34-47.6 power, 5 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Physical power: +8 (+1 eff.) Changes stats: +5 Con Changes resistances penetration: +13% physical Disarm immunity: +11% Sharp, long, and deadly. |
iron mace (13-18.2 power, 2 apr) iron mace (13-18.2 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking voratun mace of evisceration (44-61.6 power, 6 apr)truestriking voratun mace of evisceration (44-61.6 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 21 bleeding, 69% reduced healing When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +14 Physical crit. chance: +8.0% Physical power: +8 (+1 eff.) Changes resistances penetration: +13% physical Blunt and deadly. |
voratun mace 'Galegohir' (43.5-60.9 power, 6 apr) voratun mace 'Galegohir' (43.5-60.9 power, 6 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance to disease Damage (Melee): +14 blight When wielded/worn: Changes stats: +2 Wil Changes resistances penetration: +25% arcane Changes damage: +6% arcane Spell save: +18 (+6 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. gifted living mindstar of the jelly (15.5-17.05 power, 40 apr, nature damage)gifted living mindstar of the jelly (15.5-17.05 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +8% acid Equilibrium when hit: +2.30 Mindpower: +16 (+6 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. harmonious living mindstar of storms (16-17.6 power, 40 apr, nature damage)harmonious living mindstar of storms (16-17.6 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural lightning should be returned to the wyrm. This harmonious mindstar will complement other natural mindstars. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 15 lightning Changes stats: +3 Str / +4 Dex / +3 Mag / +3 Wil / +3 Cun / +2 Con Changes resistances: +12% lightning / +8% nature Changes resistances penetration: +18% lightning / +8% nature Changes damage: +13% lightning / +9% nature Talent mastery: +0.20 Wild-gift / Harmony Equilibrium when hit: +1.90 Mindpower: +10 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. ethereal dragonbone starstaff (30-36 power, 6 apr, darkness element)ethereal dragonbone starstaff (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +24 (+8 eff.) Damage (Melee): 11 % chance of confusion Changes damage: +30% darkness Talent granted: +1 Command Staff Spellpower: +22 (+7 eff.) Spell crit. chance: +5% Damage Shield penetration: +40% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. truestriking voratun waraxe of crippling (41-57.4 power, 6 apr)truestriking voratun waraxe of crippling (41-57.4 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Accuracy: +15 (+4 eff.) Armour penetration: +14 Physical crit. chance: +14.0% Changes resistances penetration: +13% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe of torment (40-56 power, 6 apr)voratun waraxe of torment (40-56 power, 6 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Changes resistances penetration: +13% mind / +15% darkness One-handed war axes. |
insulating rough leather belt of the giants insulating rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+0 eff.) Changes resistances: +5% fire / +6% cold Spell save: +5 (+1 eff.) Size category: +1 A belt that goes around your waist. |
Arorasus the cashmere cloak (2 def, 0 armour) Arorasus the cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Damage when hit (Melee): 20 acid Changes stats: +2 Str / +3 Con Changes resistances: +9% mind / +12% acid Changes resistances penetration: +25% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
This item will automatically be transmogrified when you leave the level. Radiance (15 def, 0 armour)Radiance (15 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 (+5 eff.) Damage when hit (Melee): 30 blinding light Changes stats: +10 Dex / +8 Mag / +6 Cun Changes resistances: +20% light / +20% darkness Changes resistances cap: +10% light Changes damage: +15% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Radiance +0.20 Spell / Phantasm +0.20 Celestial / Light Spellpower: +8 (+2 eff.) It can be used to activate talent Barrier (costing 40 power out of 40/40) : Effective talent level: 3.9 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A protective shield forms around you that lasts for up to 10 turns and negates 262 damage. The total damage the barrier can absorb will increase with your Spellpower. This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
Cinderfeet (3 def, 5 armour) Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 67 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
This item will automatically be transmogrified when you leave the level. eldritch pair of voratun boots of evasion (21 def, 5 armour)eldritch pair of voratun boots of evasion (21 def, 5 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +21 (+7 eff.) Fatigue: +4% Changes stats: +4 Mag / +5 Wil Mana each turn: +0.42 Maximum mana: +42.00 Spell crit. chance: +4% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 27% chance to evade melee and ranged attacks and 15 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating pair of iron boots of uncanny dodging (3 def, 3 armour) insulating pair of iron boots of uncanny dodging (3 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +2% Changes resistances: +5% fire / +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of drakeskin leather boots 'Glarestinger' (21 def, 5 armour) pair of drakeskin leather boots 'Glarestinger' (21 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +21 (+7 eff.) Fatigue: +5% Changes stats: +2 Cun / +5 Con Changes resistances: +6% acid / +12% lightning / +3% darkness / +3% light Changes resistances penetration: +10% light Physical save: +20 (+5 eff.) Mental save: +18 (+4 eff.) Life regen: +4.80 Healing mod.: +25% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 27% chance to evade melee and ranged attacks and 15 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
pair of rough leather boots of uncanny dodging (2 def, 1 armour) pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Ranged Defense: +2 (+0 eff.) Fatigue: +1% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of voratun boots of invasion (0 def, 5 armour)pair of voratun boots of invasion (0 def, 5 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +5 Fatigue: +4% Changes resistances penetration: +13% physical Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
stealthy pair of hardened leather boots of uncanny dodging (4 def, 3 armour) stealthy pair of hardened leather boots of uncanny dodging (4 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +4 (+1 eff.) Ranged Defense: +5 (+1 eff.) Fatigue: +3% Changes stats: +9 Lck / +3 Dex Stealth bonus: +8 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. wanderer's pair of voratun boots of tirelessness (0 def, 5 armour)wanderer's pair of voratun boots of tirelessness (0 def, 5 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +5 Cun / +4 Con Physical save: +20 (+5 eff.) Mental save: +18 (+4 eff.) Stamina each turn: +1.20 Maximum stamina: +39.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. brawler's voratun gauntlets (0 def, 3 armour)brawler's voratun gauntlets (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +4 Str / +3 Dex / +4 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +12 (+3 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of the Elements (0 def, 5 armour) Crown of the Elements (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +5 Con / +3 Wil Changes resistances: +15% acid / +15% fire / +15% cold / +15% lightning Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning See invisible: +15 This jeweled crown shimmers with colors. |
Yaldan Baoth (0 def, 6 armour) Yaldan Baoth (0 def, 6 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +10 Wil / +7 Con Changes resistances: +10% light / +15% darkness Changes resistances cap: +10% darkness Changes damage: +10% light Sight radius: -2 Reduce all damage from unseen attackers: 25% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
hardened leather cap 'Relgihor' (0 def, 3 armour) hardened leather cap 'Relgihor' (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Str / +7 Mag Changes resistances: +8% lightning / +11% temporal / +12% light / +15% darkness Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +30.00 Damage Shield penetration: +20% A cap made of leather. |
insulating drakeskin leather cap of the depths (0 def, 5 armour) insulating drakeskin leather cap of the depths (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +11% fire / +6% cold Allows you to breathe in: water A cap made of leather. |
iron helm of strength (+3) (0 def, 3 armour) iron helm of strength (+3) (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing drakeskin leather cap of constitution (+6) (0 def, 5 armour) stabilizing drakeskin leather cap of constitution (+6) (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Con Physical save: +19 (+4 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level. warlord's voratun helm (0 def, 5 armour)warlord's voratun helm (0 def, 5 armour) Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +9 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +6 Str / +6 Wil Changes resistances: +10% physical Physical save: +6 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour)Requires: - Strength 38 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Spit a cloud of flames, doing 30.19 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
This item will automatically be transmogrified when you leave the level. hardened voratun mail armour of stability (5 def, 18 armour)hardened voratun mail armour of stability (5 def, 18 armour) Requires: - Strength 48 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +18 Defense: +5 (+1 eff.) Fatigue: +16% Changes resistances: +9% acid / +18% physical / +10% fire / +13% lightning / +8% cold Physical save: +23 (+5 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. volcanic drakeskin leather armour of lightning resistance (5 def, 22 armour)volcanic drakeskin leather armour of lightning resistance (5 def, 22 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +22 Defense: +5 (+1 eff.) Fatigue: +8% Damage (Melee): 9 fire Damage (Ranged): 8 fire Changes resistances: +20% lightning / +26% fire / +23% physical A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening voratun plate armour of command (21 def, 24 armour)enlightening voratun plate armour of command (21 def, 24 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +24 Defense: +21 (+7 eff.) Fatigue: +26% Changes stats: +12 Cun / +7 Wil Mental save: +47 (+11 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. enlightening voratun plate armour of the deep (9 def, 21 armour)enlightening voratun plate armour of the deep (9 def, 21 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +21 Defense: +9 (+3 eff.) Fatigue: +26% Changes stats: +9 Cun / +9 Wil Changes resistances: +12% acid / +9% cold Allows you to breathe in: water Mental save: +14 (+3 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. fearforged voratun plate armour of thunder (9 def, 16 armour)fearforged voratun plate armour of thunder (9 def, 16 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +7.0% Physical power: +20 (+4 eff.) Armour: +16 Defense: +9 (+3 eff.) Fatigue: +41% Changes stats: +7 Str / +10 Mag / +8 Wil / +10 Con Changes resistances: +20% lightning / +14% fire / -16% light / +14% darkness Physical save: +10 (+2 eff.) Spell save: +9 (+3 eff.) Mental save: +8 (+2 eff.) Spellpower: +24 (+7 eff.) Spell crit. chance: +10% Mindpower: +18 (+7 eff.) Mental crit. chance: +8% A suit of armour made of metal plates. |
rejuvenating dwarven-steel plate armour of the deep (5 def, 14 armour) rejuvenating dwarven-steel plate armour of the deep (5 def, 14 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +14 Defense: +5 (+1 eff.) Fatigue: +24% Changes resistances: +9% acid / +9% cold Allows you to breathe in: water Life regen: +3.20 Stamina each turn: +1.40 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. cosmic voratun shield (12 def, 3 armour, 62.5-75 power, 197.5 block)cosmic voratun shield (12 def, 3 armour, 62.5-75 power, 197.5 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 62.5 - 75.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% Block value: +198 Burst (radius 2) on crit: +26 light / +29 darkness When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes resistances: +12% light / +11% darkness Talent granted: +5 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
stralite shield 'Glorawen' (10 def, 2 armour, 48-57.6 power, 141.5 block) stralite shield 'Glorawen' (10 def, 2 armour, 48-57.6 power, 141.5 block)Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% Block value: +142 Damage Shield penetration (this weapon only): +20% Damage (Melee): +12 acid / +33 cold When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Damage (Melee): 8 cold Effects when hit in melee: * 15% chance to corrode armour by 30% Damage when hit (Melee): 30 ice / 4 blight Changes stats: +4 Con / +3 Wil Changes resistances: +14% acid / +15% cold Changes resistances penetration: +25% blight Changes damage: +3% mind Talent granted: +4 Block Spell save: +6 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Handheld deflection devices. |
Quiver of Domination (20/20, 24-33.6 power, 8 apr) Quiver of Domination (20/20, 24-33.6 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 60% Dex, 50% Str Damage type: Mind Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
This item will automatically be transmogrified when you leave the level. plaguebringer's quiver of dragonbone arrows of erosion (22/22, 54-75.6 power, 18 apr)plaguebringer's quiver of dragonbone arrows of erosion (22/22, 54-75.6 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 54.0 - 75.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 22 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 24% chance to disease Damage (Ranged): +14 blight / +24 nature / +23 temporal Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. storming quiver of dragonbone arrows of crippling (20/20, 54.5-76.3 power, 18 apr)storming quiver of dragonbone arrows of crippling (20/20, 54.5-76.3 power, 18 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 54.5 - 76.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +23.0% Capacity: 20 On weapon crit: * cripple the target Damage (Ranged): +45 lightning Burst (radius 2) on crit: +20 lightning Arrows are used with bows to pierce your foes to death. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
179 alchemist agate 179 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire 8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolรซ Mummified Egg-sac of UngolรซInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 jade 9 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise 8 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
53 alchemist bloodstone 53 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
6 bloodstone 6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 ruby 10 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. blazing pouch of voratun shots of gravity (21/21, 52-62.4 power, 6 apr)blazing pouch of voratun shots of gravity (21/21, 52-62.4 power, 6 apr) Requires: - Dexterity 48 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 52.0 - 62.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +7.0% Capacity: 21 On weapon hit: * 10% chance to crush the target Damage (Ranged): +16 gravity / +32 fire Burst (radius 2) on crit: +13 fire Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. plaguebringer's pouch of voratun shots of erosion (21/21, 55-66 power, 6 apr)plaguebringer's pouch of voratun shots of erosion (21/21, 55-66 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 55.0 - 66.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +7.0% Capacity: 21 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 10% chance to disease Damage (Ranged): +10 blight / +11 nature / +16 temporal Shots are used with slings to pummel your foes to death. |
iron torque of thermal psionic shield [power 23] (20 cooldown) iron torque of thermal psionic shield [power 23] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 23 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
stralite torque of kinetic psionic shield [power 87] (20 cooldown) stralite torque of kinetic psionic shield [power 87] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 87 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber 7 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Michael the Ghoul Sun Paladin level 17
31st Haze 122nd year of Ascendancy at 20:56 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Michael the Ghoul Sun Paladin level 28
39th Pyre 123rd year of Ascendancy at 08:24 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Michael the Ghoul Sun Paladin level 34
22nd Haze 123rd year of Ascendancy at 03:40 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Michael the Ghoul Sun Paladin level 20
49th Haze 122nd year of Ascendancy at 22:19 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Michael the Ghoul Sun Paladin level 35
6th Decay 123rd year of Ascendancy at 14:31 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Michael the Ghoul Sun Paladin level 35
27th Haze 123rd year of Ascendancy at 17:14 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Michael the Ghoul Sun Paladin level 19
47th Haze 122nd year of Ascendancy at 10:21 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Michael the Ghoul Sun Paladin level 43
34th Regrowth 124th year of Ascendancy at 23:21 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Michael the Ghoul Sun Paladin level 22
62nd Haze 122nd year of Ascendancy at 09:42 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Michael the Ghoul Sun Paladin level 16
39th Dusk 122nd year of Ascendancy at 05:51 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Michael the Ghoul Sun Paladin level 32
11st Dusk 123rd year of Ascendancy at 19:18 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Michael the Ghoul Sun Paladin level 35
8th Decay 123rd year of Ascendancy at 11:32 see stats
I meant to do that... (Exploration mode)
Avoid death 50 times with a life-saving talent.By Michael the Ghoul Sun Paladin level 25
4th Regrowth 123rd year of Ascendancy at 15:51 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Michael the Ghoul Sun Paladin level 10
5th Flare 122nd year of Ascendancy at 10:28 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Michael the Ghoul Sun Paladin level 20
47th Haze 122nd year of Ascendancy at 10:21 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Michael the Ghoul Sun Paladin level 30
53rd Pyre 123rd year of Ascendancy at 20:01 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Michael the Ghoul Sun Paladin level 40
34th Regrowth 124th year of Ascendancy at 14:56 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Michael the Ghoul Sun Paladin level 32
9th Flare 123rd year of Ascendancy at 22:03 see stats
Portal master (Exploration mode)
Fought the two Sorcerers and closed four invocation portals.By Michael the Ghoul Sun Paladin level 43
38th Regrowth 124th year of Ascendancy at 00:44 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Michael the Ghoul Sun Paladin level 35
67th Haze 123rd year of Ascendancy at 18:07 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Michael the Ghoul Sun Paladin level 48
38th Regrowth 124th year of Ascendancy at 00:46 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Michael the Ghoul Sun Paladin level 20
58th Haze 122nd year of Ascendancy at 23:41 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Michael the Ghoul Sun Paladin level 20
47th Haze 122nd year of Ascendancy at 13:35 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Michael the Ghoul Sun Paladin level 9
2nd Summertide 122nd year of Ascendancy at 22:06 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Michael the Ghoul Sun Paladin level 37
33rd Regrowth 124th year of Ascendancy at 11:50 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Michael the Ghoul Sun Paladin level 10
7th Flare 122nd year of Ascendancy at 04:19 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Michael the Ghoul Sun Paladin level 33
71st Dusk 123rd year of Ascendancy at 01:17 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Michael the Ghoul Sun Paladin level 30
73rd Pyre 123rd year of Ascendancy at 01:29 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Michael the Ghoul Sun Paladin level 17
39th Dusk 122nd year of Ascendancy at 09:57 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Michael the Ghoul Sun Paladin level 14
12nd Dusk 122nd year of Ascendancy at 04:14 see stats
Log
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Welcome to level 44 [Michael].
Michael has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
Welcome to level 45 [Michael].
Michael has 6 stat point(s), 3 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
Welcome to level 46 [Michael].
Michael has 9 stat point(s), 4 class talent point(s), 2 generic talent point(s) to spend. Press p to use them.
Welcome to level 47 [Michael].
Michael has 12 stat point(s), 5 class talent point(s), 3 generic talent point(s) to spend. Press p to use them.
Welcome to level 48 [Michael].
Michael has 15 stat point(s), 6 class talent point(s), 4 generic talent point(s) to spend. Press p to use them.
Michael performs a melee critical strike against Elandar!
Michael stops burning.
Weapon of Wrath hits Elandar for 212 fire damage.
Michael hits Elandar for 351 light, 10 temporal, 12 nature, 39 light (412 total damage).
Michael killed Elandar!
Talent Vitality is ready to use.
Talent Wave of Power is ready to use.
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving done.
Michael deactivates Weapon of Light.
Michael deactivates Chant of Fortitude.
Michael's solar fury subsides.
Michael deactivates Weapon of Wrath.
Michael is no longer surging arcane power.
