Evil the level 1 Shalore Necromancer by Its Skill

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassNecromancer
Level / Exp1 / 79%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic19 (base 17)
Willpower17 (base 14)
Cunning12 (base 11)

Resources

Life90/90
Mana95/95
Soul2/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance3%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Temporal+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save6
Spell Save12
Mental Save10

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
2/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
2/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

The shield around Evil crumbles.
Rested for 7 turns (stop reason: all resources and life at maximum).


Talent Rune: Shielding is ready to use.
Evil casts Rune: Shielding.

A shield forms around Evil.

Ran for 2 turns (stop reason: hostile spotted to the east (red crystal)).


Evil casts Invoke Darkness.

You collect a new ingredient:
red crystal shard (1).
Evil's Invoke Darkness hits Red crystal for
55 darkness damage.
Evil's Invoke Darkness killed Red crystal!

Resting starts...

Talent Invoke Darkness is ready to use.
The shield around Evil crumbles.

Rested for 7 turns (stop reason: all resources and life at maximum).


Ran for 4 turns (stop reason: interesting terrain).


There is a ladder to the next level here (press '' or right click to use).

You gain 1.60 gold from the transmogrification of
deadly pouch of iron shots of wind (19/19, 21-25.2 power, 1 apr).
You gain 0.96 gold from the transmogrification of
rough leather armour of resilience (1 def, 2 armour).
You gain 2.24 gold from the transmogrification of
rough leather belt of the giants.
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 1.47 gold from the transmogrification of
elm starstaff of fate (10-12 power, 2 apr, light element).
There is a ladder to the previous level here (press '' or right click to use).
Evil deactivates Blurred Mortality.

Evil deactivates Necrotic Aura.