










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Writhing One |
| Level / Exp | 15 / 27% |
| Size | big |
| Lifes / Deaths | Killed by skeleton warrior at level 6 on the 79th Pyre 122nd year of Ascendancy at 23:41 / 19Killed by The Shade at level 6 on the 1st Mirth 122nd year of Ascendancy at 21:21 Killed by The Shade at level 6 on the 1st Mirth 122nd year of Ascendancy at 22:06 Killed by ritch flamespitter at level 10 on the 3rd Summertide 122nd year of Ascendancy at 15:55 Killed by Poraseba the yellow jelly at level 10 on the 1st Flare 122nd year of Ascendancy at 08:08 Killed by Yvyda the rogue at level 11 on the 2nd Flare 122nd year of Ascendancy at 10:40 Killed by Aerokira the rogue at level 11 on the 3rd Flare 122nd year of Ascendancy at 05:16 Killed by Aerokira the rogue at level 11 on the 3rd Flare 122nd year of Ascendancy at 05:55 Killed by Aerokira the rogue at level 11 on the 3rd Flare 122nd year of Ascendancy at 06:15 Killed by Barunbo the thalore at level 13 on the 44th Dusk 122nd year of Ascendancy at 16:57 Killed by Barunbo the thalore at level 13 on the 44th Dusk 122nd year of Ascendancy at 17:49 Killed by giant venus flytrap at level 13 on the 73rd Dusk 122nd year of Ascendancy at 17:28 Killed by corrupted mastocytic feeder at level 14 on the 74th Dusk 122nd year of Ascendancy at 20:09 Killed by corrupted mastocytic feeder at level 14 on the 74th Dusk 122nd year of Ascendancy at 22:55 Killed by Iseyawe the corrupted mastocytic feeder at level 14 on the 75th Dusk 122nd year of Ascendancy at 00:01 Killed by corrupted plasmic disruptor at level 14 on the 75th Dusk 122nd year of Ascendancy at 12:42 Killed by Polarama the Blightborn at level 15 on the 76th Dusk 122nd year of Ascendancy at 07:43 Killed by corrupted acidic digestor at level 15 on the 76th Dusk 122nd year of Ascendancy at 08:13 Killed by corrupted dendritic hemospinner at level 15 on the 76th Dusk 122nd year of Ascendancy at 10:16 |
Primary Stats
| Strength | 51 (base 35) |
| Dexterity | 20 (base 10) |
| Constitution | 16 (base 13) |
| Magic | 43 (base 36) |
| Willpower | 20 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 373/373 |
| Insanity | 100/100 |
| Healing Factor | 1.2983870967742 |
| Regeneration | 1.6229838709677 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -62.968710796561% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 3 |
| ESP Range | 10 |
| ESP Kinds | dragon, humanoid/orc |
Offense: Mainhand
| Damage | 64 |
| Accuracy | 38 |
| Crit Chance | 10% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +8% |
| Light | +5% |
| Temporal | +4% |
| Blight | +16% |
| Arcane | +3% |
| Physical | +5% |
| All | 0% |
Offense: Damage Penetration
| Blight | +45% |
| Lightning | +15% |
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 42.36174050493 (81.694915254237%) |
| Defense | 8 |
| Ranged Defense | 8 |
| Fatigue | 11 |
| Physical Save | 27 |
| Spell Save | 41 |
| Mental Save | 9 |
Defense: Resistances
| Acid | + 12%( 70%) |
| Blight | + 3%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 34%( 70%) |
| All | 0%( 70%) |
| Darkness | + 48%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 6%( 70%) |
| Lightning | + 5%( 70%) |
| Fire | + 18%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 5% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 147 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Slow death | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 4/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed black mamba head. * You've found the needed red crystal shard. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
Equipment
| On feet | Coalflash of the Blightspawn (0 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Effects on melee hit: * 15% chance to corrode armour by 30% Changes stats: +4 Dex / -4 Wil Changes resistances: +5% lightning / +6% temporal / +6% cold / +12% acid / +6% fire Changes resistances penetration: +5% acid Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+6 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Silavea'Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes stats: +2 Wil Changes resistances: +6% fire Changes damage: +6% blight Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +2 Light radius: +2 Damage Shield penetration: +20% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm of strength (+3) (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron pickaxe 'Grinyvor' (dig speed 16 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Physical crit. chance: +6.0% Fatigue: -5% Changes stats: +7 Str / +4 Wil Changes resistances: +6% fire / +6% darkness / +5% arcane Changes resistances penetration: +15% blight Grants telepathy: Dragon Humanoid/Orc Mental crit. chance: +6% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Xanelaith the GalenailCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Effects on melee hit: * 15% chance to daze at end of turn Changes stats: +3 Str Changes resistances penetration: +20% blight / +15% lightning Critical mult.: +10.00% Spell save: +30 (+10 eff.) Mana when firing critical spell: +2.00 Rings can have magical properties. |
| On fingers | BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-7 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
| Around waist | spiritwalker's rough leather belt of the giantsPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+0 eff.) Changes stats: +1 Mag Changes damage: +10% blight Spell save: +6 (+2 eff.) Mana each turn: +0.10 Maximum mana: +23.00 Size category: +1 A belt that goes around your waist. It was corrupted by the digestive sack. |
| In main hand | Eclipserazor the dwarven-steel waraxe (21-29.4 power, 4 apr)Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 darkness Burst (radius 1) on hit: +4 darkness Damage against: +9% Living When wielded/worn: Damage when hit (Melee): 12 darkness Changes resistances: +15% darkness Changes resistances penetration: +10% blight Changes damage: +3% darkness One-handed war axes. |
| On hands | restful rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Changes damage: +3% arcane Life regen: +1.00 Stamina each turn: +0.60 Maximum stamina: +10.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Thalore-Wood Cuirass (4 def, 12 armour)Requires: - Strength 24 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 (+4 eff.) Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
| Cloak | Fulytir (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes resistances: +3% blight / +10% cold / +3% light / +9% darkness Physical save: +6 (+3 eff.) Confusion immunity: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | TimnirPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str / +3 Dex / +2 Mag / +5 Wil Changes damage: +5% darkness / +4% temporal / +5% light / +5% physical Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Infravision radius: +3 Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level.Belimas the Taintserpent (15.5-20.15 power, 8 apr) Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 15.5 - 20.2 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +7 nature / +8 temporal When wielded/worn: Physical crit. chance: +3.0% Physical power: +10 (+3 eff.) Effects on melee hit: * Slows global speed by 15% Changes resistances penetration: +10% nature Maximum stamina: +10.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.Emevea the Unlightwish (19-24.7 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 19.0 - 24.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to inflict 15% damage reduction When wielded/worn: Changes stats: +4 Wil Changes damage: +9% mind Mental save: +20 (+15 eff.) Psi when hit: +0.08 Heals friendly targets nearby when you use a nature summon: +30 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.Dimpanic of the Blightspawn (37.5-56.25 power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 37.5 - 56.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom * 13% chance to corrode armour by 30% On weapon crit: * wounds the target for 7 turns: 15 bleeding, 57% reduced healing Damage (Melee): +4 mind When wielded/worn: Physical crit. chance: +7.0% Physical power: +7 (+2 eff.) Changes stats: +6 Cun / -6 Con Changes resistances: +6% mind Changes resistances penetration: +10% acid Life regen: +1.12 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.Blacknaught (20-24 power, 4 apr, lightning element) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Burst (radius 2) on crit: +12 acid When wielded/worn: Physical crit. chance: +7.0% Effects on melee hit: * Slows global speed by 15% Changes resistances: +3% darkness / +3% acid Changes damage: +20% lightning Talent granted: +1 Command Staff Critical mult.: +15.00% Mana each turn: +0.21 Spellpower: +22 (+7 eff.) Spell crit. chance: +11% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.ash magestaff (15-18 power, 3 apr, fire element) Requires: - Magic 16 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% fire Talent granted: +1 Command Staff Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.elm vilestaff 'Ce'Nurarin' (10-12 power, 2 apr, darkness element) Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to disease Changes stats: +4 Mag / +4 Con Changes damage: +10% darkness / +18% blight Talent granted: +1 Command Staff Life regen: +0.70 Mana each turn: +0.16 Spellpower: +11 (+4 eff.) Spell crit. chance: +1% Healing mod.: +12% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.spellwoven woollen robe of protection (2 def, 3 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +3 Defense: +2 (+2 eff.) Physical save: +17 (+9 eff.) Spell save: +17 (+6 eff.) Spellpower: +3 (+1 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Nightpyre of the Blightspawn (4 def, 12 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 (+4 eff.) Fatigue: +22% Effects when hit in melee: * 22% chance to disease * 22% chance to inflict 15% damage reduction Changes stats: +1 Mag Changes resistances: +5% acid / +5% cold / +15% fire Allows you to breathe in: water Mana each turn: +0.08 Maximum life: +24.00 Maximum hate: +4.00 Damage Shield penetration: +20% A suit of armour made of metal plates. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Chrel the Cornac Writhing One level 10
8th Mirth 122nd year of Ascendancy at 06:19 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Chrel the Cornac Writhing One level 5
77th Pyre 122nd year of Ascendancy at 03:36 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Chrel the Cornac Writhing One level 5
77th Pyre 122nd year of Ascendancy at 03:38 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Chrel the Cornac Writhing One level 8
3rd Mirth 122nd year of Ascendancy at 14:18 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Chrel the Cornac Writhing One level 12
4th Dusk 122nd year of Ascendancy at 02:05 see stats
Log
Your hatred grows even as your life fades! (+4 hate)
worm that walks (servant of Chrel) steals life from Corrupted dendritic hemospinner!
worm that walks (servant of Chrel) hits Corrupted dendritic hemospinner for 0 physical, 0 nature, 0 blight, 0 physical (0 total damage).
Corrupted dendritic hemospinner's Eyal's Wrath hits worm that walks (servant of Chrel) for 28 nature damage.
Corrupted protosentient globula uses Call of the Ooze.
Corrupted dendritic hemospinner misses worm that walks (servant of Chrel).
Corrupted protoplasmic controller misses worm that walks (servant of Chrel).
Corrupted dendritic hemospinner misses worm that walks (servant of Chrel).
Insidious Poison from Worm that walks (servant of Chrel) hits Corrupted dendritic hemospinner for 0 nature damage.
worm that walks (servant of Chrel) performs a melee critical strike against Corrupted dendritic hemospinner!
Worm that walks (servant of Chrel) uses Greater Weapon Focus.
Your hatred grows even as your life fades! (+4 hate)
worm that walks (servant of Chrel) steals life from Corrupted dendritic hemospinner!
worm that walks (servant of Chrel) hits Corrupted dendritic hemospinner for 17 physical, 1 nature, 4 blight, 11 physical (33 total damage).
Corrupted dendritic hemospinner's Eyal's Wrath hits worm that walks (servant of Chrel) for 28 nature damage.
Corrupted protoplasmic controller misses worm that walks (servant of Chrel).
Insidious Poison from Worm that walks (servant of Chrel) hits Corrupted dendritic hemospinner for 1 nature damage.
Corrupted dendritic hemospinner hits worm that walks (servant of Chrel) for 5 nature damage.
Corrupted dendritic hemospinner hits worm that walks (servant of Chrel) for 5 nature damage.
Your hatred grows even as your life fades! (+4 hate)
Character control switched to Chrel.
Something hits Something for 28 nature damage.
Chrel the level 15 cornac writhing one was splurged to death by a corrupted dendritic hemospinner on level 1 of inside a giant tentacle.
Chrel is free from the weakness disease.
Chrel recovers sight.
Chrel speeds up.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.















































































