Risk the level 7 Cornac Rogue by forceinfinity

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassRogue
Level / Exp7 / 19%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 11)
Dexterity24 (base 24)
Constitution10 (base 10)
Magic10 (base 10)
Willpower14 (base 10)
Cunning23 (base 19)

Resources

Life172/172
Stamina128/128
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage23
Accuracy25
Crit Chance11%
APR5
Speed1.00

Offense: Offhand

Damage14
Accuracy25
Crit Chance11%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower20
Crit Chance4%
Speed1

Offense: Damage Bonus

Light+10%
Nature+5%

Defense: Base

Armour (hardiness)2 (49.309173272933%)
Defense25
Ranged Defense25
Fatigue0
Physical Save7
Spell Save8
Mental Save12

Defense: Resistances

Nature+ 9%( 70%)
Darkness+ 10%( 70%)
Light+ 40%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
2/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
5/5
1/5
0/5
0/5
Cunning / Poisons1.30
1/5
1/5
0/5
0/5
Technique / Throwing knives1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
1/5
0/5
2/5

Effects

detrimental effect

Quests

done
done
done
active

Equipment

Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log

Armoured skeleton warrior misses Risk.

Risk uses Infusion: Healing.

Risk receives 55 healing from Infusion: Healing.
Risk uses Infusion: Wild.

Risk lessens the pain.

Risk uses Infusion: Regeneration.

Risk starts regenerating health quickly.

Armoured skeleton warrior uses Disarm.

Risk is disarmed!


Armoured skeleton warrior hits Risk for (7 parried), 18 physical, 5 acid (23 total damage).

Risk feels pain again.


Risk stops regenerating health quickly.

Risk rearms.


Risk uses Flurry.

Armoured skeleton warrior hits Risk for 11 acid, 11 physical, 11 acid, 11 physical, 11 acid, 11 physical, 11 acid, 11 physical, 11 acid, 11 physical, 11 acid, 11 physical (132 total damage).
Risk hits Armoured skeleton warrior for 10 physical, 6 physical, 9 physical, 5 physical, 11 physical, 6 physical (49 total damage).
Armoured skeleton warrior hits Risk for 31 physical damage.
Risk the level 7 cornac rogue was torn limb from limb to death by an armoured skeleton warrior on level 1 of Ruins of Kor'Pul.
You have 3 life(s) left.
Risk deactivates Apply Poison.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Armoured skeleton warrior killed Risk!
Saving done.