Risk the level 7 Cornac Rogue by forceinfinity

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassRogue
Level / Exp7 / 33%
Sizebig
Lifes / Deaths

Primary Stats

Strength11 (base 11)
Dexterity28 (base 23)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning20 (base 20)

Resources

Life172/172
Stamina118/118
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5
See Stealth6
See Invisible5

Offense: Mainhand

Damage22
Accuracy44
Crit Chance7%
APR25
Speed1.00

Offense: Offhand

Damage11
Accuracy44
Crit Chance11%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower15
Crit Chance4%
Speed1

Offense: Damage Bonus

Cold+3%
Light+10%
Nature+11%

Defense: Base

Armour (hardiness)3 (57.811550151976%)
Defense30
Ranged Defense30
Fatigue0
Physical Save7
Spell Save12
Mental Save10

Defense: Resistances

Darkness+ 5%( 70%)
Light+ 36%( 70%)
Nature+ 16%( 70%)
Cold+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance16%
Instadeath Resistance100%
Blind Resistance23%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
2/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
5/5
1/5
0/5
0/5
Cunning / Poisons1.30
1/5
1/5
0/5
0/5
Technique / Throwing knives1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
1/5
0/5
1/5

Effects

detrimental effect

Quests

failed
done
done
done
active

Equipment

On hands
On fingers
Around waist
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

Talent Infusion: Wild is ready to use.

Risk picks up (b.):
slime-covered steel mace of dampening (13.5-18.9 power, 3 apr).

Talent Infusion: Regeneration is ready to use.

Talent Infusion: Healing is ready to use.

Talent Flurry is ready to use.
Skeleton master archer uses Pinning Shot.


Risk is pinned to the ground.

Risk starts to bleed.

Risk hits Skeleton master archer for 20 physical, 6 cold, 9 physical, 6 cold (43 total damage).
Skeleton master archer's Pinning Shot hits
Risk for 100 physical, 1 physical (102 total damage).
Bleeding from Skeleton master archer hits
Risk for 1 physical damage.
Skeleton master archer uses Crippling Shot.

Risk slows down.

Skeleton master archer's Crippling Shot hits
Risk for 92 physical damage.
Risk the level 7 cornac rogue was chopped into tiny pieces to death by a skeleton master archer on level 2 of Ruins of Kor'Pul.
You have 3 life(s) left.
Risk is no longer pinned.

Risk speeds up.

Risk deactivates Apply Poison.

Risk stops bleeding.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Skeleton master archer's Crippling Shot killed Risk!
Saving done.