Slippy Jr the level 6 Higher Writhing One by conads

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHigher
ClassWrithing One
Level / Exp6 / 78%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 20)
Dexterity14 (base 10)
Constitution18 (base 18)
Magic21 (base 19)
Willpower13 (base 10)
Cunning12 (base 10)

Resources

Life237/279
Insanity0/100
Healing Factor1.0638297872341
Regeneration2.3936170212767

Speed

Mental+10%
Attack0%
Movement+22.609950326513%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision6
See Stealth7
See Invisible5

Offense: Mainhand

Damage30
Accuracy39
Crit Chance8%
APR2
Speed0.91

Offense: Spell

Spellpower24
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+4%
All0%

Defense: Base

Armour (hardiness)15.118138619369 (56.923076923077%)
Defense9
Ranged Defense9
Fatigue13
Physical Save20
Spell Save11
Mental Save8

Defense: Resistances

Darkness+ 18%( 70%)
Light+ 10%( 70%)
Mind+ 11%( 70%)
Cold+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance20%
Confusion Resistance20%
Disarm Resistance20%
Knockback Resistance25%
Instadeath Resistance100%
Blind Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Horrific body1.30
1/5
1/5
0/5
0/5
Demented / Controlled horrors1.30
1/5
1/5
0/5
0/5
Demented / Tentacles1.30
1/5
1/5
0/5
0/5
Demented / Path of horror1.30
2/5
1/5
0/5
0/5
Demented / Disfigured face1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.20
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
4/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
2/5
1/5
0/5

Effects

talent

Quests

active
done

Equipment

On feet
On hands
On head
Tool
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Log


Slippy Jr wears:
miner's pair of rough leather boots of tirelessness (0 def, 3 armour).

Slippy Jr wears (replacing
rough leather cap (0 def, 1 armour)): miner's rough leather cap of strength (+3) (0 def, 3 armour).

Slippy Jr wears:
cleansing elm totem of healing [power 110] (15 cooldown).

You gain 5.55 gold from the transmogrification of
rejuvenating iron plate armour (0 def, 7 armour).
You gain 1.45 gold from the transmogrification of
iron gauntlets of dexterity (+3) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 3.62 gold from the transmogrification of
Gilugen (8 def, 0 armour).
You gain 4.71 gold from the transmogrification of
Breezestone the elm vilestaff (10-12 power, 2 apr, blight element).
You gain 1.66 gold from the transmogrification of
slime-covered steel longsword of massacre (19.5-27.3 power, 3 apr).
You gain 1.95 gold from the transmogrification of
flaming iron longsword of erosion (10.5-14.7 power, 2 apr).
You gain 1.24 gold from the transmogrification of
iron greatmaul of erosion (17-25.5 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 1.56 gold from the transmogrification of
flaming steel battleaxe of massacre (30-45 power, 2 apr).
You gain 1.85 gold from the transmogrification of
starlit steel amulet of dexterity (+2).
You gain 1.68 gold from the transmogrification of
shielding rune of the duelist (absorb 104; dur 4; cd 17).
You gain 2.05 gold from the transmogrification of
blink rune of the wizard (range 3; phase 14; cd 16).
You gain 2.06 gold from the transmogrification of
blink rune of the duelist (range 4; phase 13; cd 18).
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (res 20%; magical; dur 3; cd 16).
There is a collapsed tower here (press '' or right click to use).
Saving game...

Saving done.

The skull embossed in the ring twists around momentarily. ...Did it just laugh?

There is a collapsed tower here (press '' or right click to use).

Slippy Jr deactivates
Chaos Orbs.