Halt the level 8 Skeleton Archer by Raphaex

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceSkeleton
ClassArcher
Level / Exp8 / 38%
Sizemedium
Lifes / Deaths

Primary Stats

Strength32 (base 12)
Dexterity53 (base 32)
Constitution12 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning22 (base 19)

Resources

Life-43/292
Stamina115/121
Healing Factor1.1364835164835
Regeneration4.3754615384615

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80.450522928399%

Vision

Sight10
Lite5

Offense: Mainhand

Damage65
Accuracy38
Crit Chance15%
APR5
Speed0.80

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower22
Crit Chance6%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)3 (38.536585365854%)
Defense37
Ranged Defense37
Fatigue0
Physical Save23
Spell Save7
Mental Save12

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
5/5
1/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
5/5
1/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
5/5
4/5
1/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5
0/5
Technique / Mobility1.20
1/5
0/5
0/5
0/5

Effects

beneficial effect
detrimental effect
detrimental effect
detrimental effect

Quests

done
active
active
done
done

Equipment

Tool
On fingers
On fingers
Quiver
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Halt the Skeleton Archer level 8
10th Mirth 122nd year of Ascendancy at 02:29
see stats

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: hostile spotted to the north (skeleton master archer)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the north (skeleton master archer)).

Skeleton master archer uses Pinning Shot.


Halt uses Pin Down.

Skeleton master archer's Pinning Shot misses
Halt.
Halt's Pin Down performs a ranged critical strike against Skeleton master archer!
Skeleton master archer shrugs off the critical damage!

Skeleton master archer is pinned to the ground.

Skeleton master archer is silenced!

Halt's Pin Down hits Skeleton master archer for
72 physical, 11 nature (83 total damage).
Skeleton master archer uses Crippling Shot.


Halt shoots!

Halt slows down.

Halt's Shoot performs a ranged critical strike against Skeleton master archer!
Halt's Shoot hits Skeleton master archer for
110 physical, 9 nature (120 total damage).
Skeleton master archer's Crippling Shot hits
Halt for 143 physical damage.
Skeleton master archer shoots!


Halt uses Headshot.

Halt's Headshot performs a ranged critical strike against Skeleton master archer!
Halt's Headshot hits Skeleton master archer for
97 physical, 9 nature (107 total damage).
Skeleton master archer's Shoot hits
Halt for 99 physical damage.
Skeleton master archer shoots!

Saving game...