kappa the level 5 Skeleton Gunslinger by iFaith

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.0
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceSkeleton
ClassGunslinger
Level / Exp5 / 39%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 10)
Dexterity45 (base 27)
Constitution13 (base 11)
Magic10 (base 10)
Willpower10 (base 10)
Cunning16 (base 16)

Resources

Life154/154
Steam100/100
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite3
Infravision5
See Stealth5
See Invisible5

Offense: Mainhand

Damage21
Accuracy42
Crit Chance6%
APR1
Speed1.00

Offense: Offhand

Damage21
Accuracy42
Crit Chance6%
APR1
Speed1.00

Offense: Spell

Spellpower15
Crit Chance3%
Speed1

Offense: Mind

Mindpower18
Crit Chance3%
Speed1

Offense: Damage Bonus

Arcane+11%

Defense: Base

Armour (hardiness)3 (30%)
Defense27
Ranged Defense27
Fatigue7
Physical Save14
Spell Save7
Mental Save9

Defense: Resistances

Arcane+ 11%( 70%)
Mind+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Bleed Resistance100%
Confusion Resistance21%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Avoidance1.30
0/5
0/5
0/5
0/5
Steamtech / Elusiveness1.30
0/5
0/5
0/5
0/5
Steamtech / Bullets mastery1.30
1/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
1/5
1/5
0/5
0/5
Steamtech / Gunner training1.30
5/5
1/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
4/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
2/5
0/5
0/5

Effects

beneficial effect

Quests

failed
done
active
done

Equipment

Quiver
Light source
On head
On fingers
Around neck
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Learnt new tinker schematic: Second Skin
Learnt new tinker schematic:
Armour Reinforcement
Kappa picks up (b.):
wild infusion (res 15%; mental; dur 2; cd 16).
Kappa picks up (e.):
manasurge rune (regen 600% over 10 turns; mana 30; cd 19).
Kappa picks up (f.):
schematic: Armour Reinforcement.
Kappa picks up (b.):
regeneration infusion (heal 87; 13 cd).
Kappa picks up (g.):
teleportation rune (range 20; cd 12).
Learnt new tinker schematic:
Saw Shell
There is a way to the next level here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).


You gain 0.62 gold from the melting of
miner's iron pickaxe (dig speed 29 turns).
You gain 0.10 gold from the melting of
quiver of elm arrows (12/12, 13-18.2 power, 5 apr).
You gain 0.52 gold from the melting of
miner's rough leather cap (0 def, 3 armour).
You gain 0.55 gold from the melting of
copper amulet of willpower (+2).
You collect a new ingredient:
stack of herbs (viperweed) (2).
You gain 4.00 gold from the melting of
schematic: Armour Reinforcement.
You gain 0.53 gold from the melting of
teleportation rune (range 20; cd 12).
You gain 0.59 gold from the melting of
manasurge rune (regen 600% over 10 turns; mana 30; cd 19).
You gain 1.55 gold from the melting of
blink rune (range 3; phase 11; cd 18).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.50 gold from the melting of
wild infusion of the psychic (res 18%; magical; dur 3; cd 14).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.00 gold from the melting of
wild infusion (res 15%; mental; dur 2; cd 16).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 0.76 gold from the melting of
regeneration infusion (heal 87; 13 cd).
You gain 3.00 gold from the melting of
medical injector implant of the psychic (efficiency 87% / cooldown 68%).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Quest 'Escort: lone alchemist (level 3 of Trollmire)' is failed! (Press 'j' to see the quest log)