










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 | 
| Addons | Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 | 
| Campaign | Maj'Eyal | 
| Mode | Normal Exploration | 
| Sex | Male | 
| Race | Shalore | 
| Class | Possessor | 
| Level / Exp | 95 / 46% | 
| Size | medium | 
| Lifes / Deaths | Killed by Mayutira the white crystal at level 12 on the 75th Pyre 122nd year of Ascendancy at 18:57/ 65 Killed by unknown at level 12 on the 76th Pyre 122nd year of Ascendancy at 02:25 Killed by Glyreldawe the blue crystal at level 12 on the 76th Pyre 122nd year of Ascendancy at 05:57 Killed by Velanor the giant carpenter ant at level 17 on the 8th Flare 122nd year of Ascendancy at 05:01 Killed by Velanor the giant carpenter ant at level 17 on the 8th Flare 122nd year of Ascendancy at 05:56 Killed by Velanor the giant carpenter ant at level 17 on the 8th Flare 122nd year of Ascendancy at 07:19 Killed by Velanor the giant carpenter ant at level 17 on the 8th Flare 122nd year of Ascendancy at 08:49 Killed by Isyvea the rogue at level 20 on the 8th Flare 122nd year of Ascendancy at 15:19 Killed by Isyvea the rogue at level 20 on the 8th Flare 122nd year of Ascendancy at 17:20 Killed by Xeremina the Guardian at level 21 on the 8th Flare 122nd year of Ascendancy at 20:44 Killed by Xeremina the Guardian at level 21 on the 9th Flare 122nd year of Ascendancy at 00:19 Killed by unknown at level 21 on the 9th Flare 122nd year of Ascendancy at 01:37 Killed by Xeremina the Guardian at level 21 on the 9th Flare 122nd year of Ascendancy at 04:08 Killed by Xeremina the Guardian at level 21 on the 9th Flare 122nd year of Ascendancy at 05:50 Killed by Gleth the Guardian at level 28 on the 10th Flare 122nd year of Ascendancy at 17:31 Killed by orc soldier at level 28 on the 10th Flare 122nd year of Ascendancy at 19:07 Killed by lesser vampire at level 29 on the 10th Flare 122nd year of Ascendancy at 22:07 Killed by Gleth the Guardian at level 29 on the 10th Flare 122nd year of Ascendancy at 23:56 Killed by dredge at level 30 on the 2nd Dusk 122nd year of Ascendancy at 09:57 Killed by elven mage at level 31 on the 7th Dusk 122nd year of Ascendancy at 13:20 Killed by elven elite warrior at level 31 on the 7th Dusk 122nd year of Ascendancy at 15:20 Killed by Hamalak the wretchling at level 32 on the 7th Dusk 122nd year of Ascendancy at 17:09 Killed by Hamalak the wretchling at level 32 on the 7th Dusk 122nd year of Ascendancy at 18:45 Killed by Hamalak the wretchling at level 32 on the 7th Dusk 122nd year of Ascendancy at 21:53 Killed by ogre warmaster at level 33 on the 7th Dusk 122nd year of Ascendancy at 23:49 Killed by Adagann the ogre warmaster at level 33 on the 8th Dusk 122nd year of Ascendancy at 08:01 Killed by Velyrin the elven cultist at level 34 on the 8th Dusk 122nd year of Ascendancy at 12:29 Killed by Velyrin the elven cultist at level 34 on the 8th Dusk 122nd year of Ascendancy at 13:58 Killed by elven cultist at level 35 on the 8th Dusk 122nd year of Ascendancy at 15:57 Killed by Velyrin the elven cultist at level 35 on the 8th Dusk 122nd year of Ascendancy at 17:25 Killed by Velyrin the elven cultist at level 35 on the 8th Dusk 122nd year of Ascendancy at 19:09 Killed by elven cultist at level 36 on the 9th Dusk 122nd year of Ascendancy at 06:05 Killed by elven cultist at level 37 on the 9th Dusk 122nd year of Ascendancy at 07:51 Killed by Betawyn the elven blood mage at level 39 on the 9th Dusk 122nd year of Ascendancy at 12:22 Killed by unknown at level 40 on the 9th Dusk 122nd year of Ascendancy at 16:19 Killed by Ivogada the mean looking elven guard at level 41 on the 9th Dusk 122nd year of Ascendancy at 21:19 Killed by armoured skeleton warrior at level 42 on the 9th Dusk 122nd year of Ascendancy at 22:56 Killed by Yvurin the elven guard at level 42 on the 10th Dusk 122nd year of Ascendancy at 00:19 Killed by elven cultist at level 43 on the 10th Dusk 122nd year of Ascendancy at 06:08 Killed by elven corruptor at level 46 on the 10th Dusk 122nd year of Ascendancy at 15:22 Killed by Emelerada the elven corruptor at level 48 on the 12nd Dusk 122nd year of Ascendancy at 01:48 Killed by Yvodanne the elven warrior at level 49 on the 12nd Dusk 122nd year of Ascendancy at 05:39 Killed by Xumiwe the elven mage at level 49 on the 12nd Dusk 122nd year of Ascendancy at 07:29 Killed by Yvodanne the elven warrior at level 49 on the 12nd Dusk 122nd year of Ascendancy at 08:46 Killed by Velykira the elven cultist at level 50 on the 12nd Dusk 122nd year of Ascendancy at 17:46 Killed by Grazorako the dwarf at level 51 on the 39th Dusk 122nd year of Ascendancy at 07:16 Killed by Leas the shalore at level 52 on the 49th Dusk 122nd year of Ascendancy at 20:18 Killed by Leas the shalore at level 52 on the 49th Dusk 122nd year of Ascendancy at 21:55 Killed by Braisc the human at level 53 on the 54th Dusk 122nd year of Ascendancy at 14:21 Killed by Anaferhen the shalore at level 53 on the 54th Dusk 122nd year of Ascendancy at 15:40 Killed by Silidakira the anaconda at level 53 on the 75th Dusk 122nd year of Ascendancy at 17:28 Killed by Bethakira the poison ooze at level 54 on the 75th Dusk 122nd year of Ascendancy at 23:12 Killed by Layamiba the cutpurse at level 56 on the 76th Dusk 122nd year of Ascendancy at 09:45 Killed by Layydath the minotaur at level 59 on the 76th Dusk 122nd year of Ascendancy at 18:41 Killed by unknown at level 63 on the 77th Dusk 122nd year of Ascendancy at 16:32 Killed by Anek the halfling at level 66 on the 1st Time of Equilibrium 122nd year of Ascendancy at 16:11 Killed by Anek the halfling at level 66 on the 1st Time of Equilibrium 122nd year of Ascendancy at 19:02 Killed by Anek the halfling at level 66 on the 1st Time of Equilibrium 122nd year of Ascendancy at 19:10 Killed by Elildawyn the armoured skeleton warrior at level 69 on the 35th Haze 122nd year of Ascendancy at 08:12 Killed by unknown at level 87 on the 36th Haze 122nd year of Ascendancy at 19:19 Killed by Mayasemira the emperor wight (Psionic Minion) at level 87 on the 36th Haze 122nd year of Ascendancy at 21:11 Killed by unknown at level 94 on the 37th Haze 122nd year of Ascendancy at 19:46 Killed by Layoldabeth the skeleton magus at level 94 on the 37th Haze 122nd year of Ascendancy at 21:17 Killed by Layoldabeth the skeleton magus at level 94 on the 37th Haze 122nd year of Ascendancy at 23:22 Killed by Layonne the master vampire at level 95 on the 38th Haze 122nd year of Ascendancy at 08:20 | 
Primary Stats
| Strength | 109 (base 69) | 
| Dexterity | 89 (base 12) | 
| Constitution | 45 (base 27) | 
| Magic | 129 (base 63) | 
| Willpower | 140 (base 67) | 
| Cunning | 112 (base 35) | 
Resources
| Life | 799/1159 | 
| Mana | 1655/1672 | 
| Psi | 941/941 | 
| Healing Factor | 1.3841860465118 | 
| Regeneration | 182.17272558142 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +30% | 
| Spell | 0% | 
| Global | +200.29651546508% | 
Vision
| Sight | 12 | 
| Lite | 22 | 
| Infravision | 35 | 
| See Stealth | 203.04701771207 | 
| See Invisible | 196.04701771207 | 
| ESP Range | 10 | 
| ESP Kinds | dragon | 
Offense: Mainhand
| Damage | 320 | 
| Accuracy | 79 | 
| Crit Chance | 102% | 
| APR | 50 | 
| Speed | 0.90 | 
Offense: Spell
| Spellpower | 75 | 
| Crit Chance | 64% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 86 | 
| Crit Chance | 58% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +11% | 
| Physical | +51% | 
| Mind | +18% | 
| All | 0% | 
| Darkness | +29% | 
| Light | +39% | 
| Arcane | +27% | 
| Fire | +11% | 
| Nature | +12% | 
Offense: Damage Penetration
| Acid | +59% | 
| Blight | +35% | 
| Arcane | +35% | 
| Mind | +75% | 
| All | +30% | 
| Darkness | +44% | 
| Light | +45% | 
| Physical | +70% | 
| Fire | +40% | 
| Lightning | +40% | 
Defense: Base
| Armour (hardiness) | 87 (30%) | 
| Defense | 65 | 
| Ranged Defense | 68 | 
| Fatigue | 6 | 
| Physical Save | 84.84 | 
| Spell Save | 81.76 | 
| Mental Save | 91 | 
Defense: Resistances
| Acid | + 41%( 73%) | 
| Blight | + 29%( 73%) | 
| Arcane | + 18%( 73%) | 
| Cold | + 70%( 73%) | 
| All | + 9%( 73%) | 
| Mind | + 25%( 73%) | 
| Lightning | + 71%( 73%) | 
| Light | + 51%( 73%) | 
| Temporal | + 17%( 73%) | 
| Physical | + 24%( 73%) | 
| Darkness | + 71%( 73%) | 
| Fire | + 60%( 73%) | 
| Nature | + 23%( 73%) | 
Defense: Immunities
| Silence Resistance | 95% | 
| Bleed Resistance | 50% | 
| Confusion Resistance | 100% | 
| Disarm Resistance | 56% | 
| Stun Resistance | 80% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 100% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 386 damage for 4 turns. Its effects scale with your Cunning stat. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 609 life over 5 turns. Its effects scale with your Cunning stat. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 384 life over 5 turns. Its effects scale with your Dexterity stat. | 
Class Talents
| Psionic / Possession | 1.50 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Psionic / Psionic menace | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Psionic / Solipsism | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 6/5 | 
| 
 | 1/5 | 
| Psionic / Battle psionics | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Psionic / Body snatcher | 1.50 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 6/5 | 
| 
 | 5/5 | 
| Psionic / Psychic blows | 1.50 | 
| 
 | 9/5 | 
| 
 | 9/5 | 
| 
 | 9/5 | 
| 
 | 9/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
| 
 | 5/5 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Psionic / Ravenous mind | 1.30 | 
| 
 | 1/5 | 
| 
 | 6/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Shalore | 1.00 | 
| 
 | 1/5 | 
| 
 | 7/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 6/5 | 
| 
 | 6/5 | 
| 
 | 0/5 | 
| Psionic / Mentalism | 1.30 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Prodigies
| 
 | 1/1 | 
| 
 | 1/1 | 
Effects
| talent | Channel Pain | 
| talent | Secrets of the Eternals | 
| talent | Force Shield | 
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns).Runic Saturation | 
| beneficial effect | The target is surrounded by a magical shield, absorbing 336/386 damage  before it crumbles.Damage Shield | 
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns).Infusion Saturation | 
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+43% global speed).Clarity | 
| beneficial effect | Increases global action speed by 57%.Speed | 
| beneficial effect | Mindpower (raw) increased by 23.Sadist | 
| beneficial effect | A flow of life spins around the target, regenerating 121.76 life per turn.Regeneration | 
| beneficial effect | Nullifies the next 4 detrimental mental effects.Clear Mind | 
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies.Echoes of the Spellblaze There are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active | 
| You failed to protect the injured seer from death by Elildawyn the armoured skeleton warrior.Escort: injured seer (level 1 of Dreadfell) | failed | 
| You failed to protect the lost warrior from death by Islunne the ghoul.Escort: lost warrior (level 2 of Dreadfell) | failed | 
| You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves.Escort: lost warrior (level 2 of Scintillating Caves) As a reward you improved Strength by +2. | done | 
| A compliation of all your achievements earnt.Heroic Achievements You are 99% of the way to your next Rank. You have killed: 120 Uniques 67 Bosses 32 Elite Bosses 15 Veterans 5 Heroics 3 Legends 1 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed minotaur nose. | active | 
| You discovered a sect worshipping a demon named Kryl-Feijan in a crypt.The Sect of Kryl-Feijan They were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within | active | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet |  pair of drakeskin leather boots 'Kindleclash' (0 def, 15 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +2 Str / +9 Dex / +16 Mag / +16 Wil / +2 Cun / +15 Lck Changes resistances: +15% acid / +6% temporal / +6% light / +30% fire / +30% cold / +13% lightning Changes resistances penetration: +15% light Reduces incoming crit damage: 15.00% Stealth bonus: +14 Silence immunity: +50% Confusion immunity: +45% Stun/Freeze immunity: +50% Stamina each turn: +1.30 Mana each turn: +0.98 Maximum mana: +118.00 Maximum stamina: +40.00 Spell crit. chance: +10% Light radius: +1 Infravision radius: +2 It can be used to blink to a nearby random location (rad 10), putting all charms on cooldown for 17 turns. A pair of boots made of leather. | 
| Quiver |  Tempestmarrow (22/22, 89.5-125.3 power, 54 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 89.5 - 125.3 Uses stats: 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +38 Armour Penetration: +54 Crit. chance: +39.0% Capacity: 22 On weapon hit: * 44% chance to daze at end of turn * 10% chance to create an air burst * 20% chance to torment the target * 10% chance to stun, blind, pin, or confuse the target Travel speed: +600% Damage (Ranged): +8 lightning / +30 temporal / +30 darkness / +12 blight / +50 fire / +30 mind / +30 physical Burst (radius 1) on hit: +8 lightning / +4 mind Burst (radius 2) on crit: +12 lightning / +23 fire Arrows are used with bows to pierce your foes to death. | 
| Light source |  dwarven lantern 'Khelakhad' Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +27 Physical power: +2 (+0 eff.) Defense: +15 (+4 eff.) Changes stats: +9 Cun / +2 Dex Changes resistances: +6% blight / +15% light / +15% darkness Changes resistances penetration: +30% all Changes damage: +3% physical / +14% darkness / +15% light Damage affinity(heal): +5% darkness / +5% light Critical mult.: +12.00% Physical save: +26 (+4 eff.) Spell save: +20 (+3 eff.) Mental save: +50 (+9 eff.) Blindness immunity: +60% Silence immunity: +30% Confusion immunity: +30% Only die when reaching: -20.00 life Maximum stamina: +15.00 Light radius: +15 Infravision radius: +12 See stealth: +72 See invisible: +63 It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 4.0 Power cost: 27 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 52 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. | 
| On head |  dwarven-steel helm 'Skystrider' (7 def, 11 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +11 Defense: +7 (+2 eff.) Fatigue: +4% Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 8 physical Changes stats: +11 Str / +7 Dex / +8 Wil Changes resistances: +10% blight / +15% darkness / +16% light / +5% all Changes resistances penetration: +5% lightning / +10% mind Changes damage: +9% mind Grants telepathy: Dragon Physical save: +11 (+2 eff.) Mental save: +10 (+2 eff.) Stamina when hit: +1.90 Equilibrium when hit: +2.10 Hate when firing a critical mind attack: +3.00 Mental crit. chance: +3% It can be used to activate talent Skullcracker, placing all other charms into a 14 cooldown : Effective talent level: 3.0 Power cost: 14 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1781.3 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| Tool |  Bethyba the yew wand of clairvoyance [power 12]  (4 cooldown) Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 3 When wielded/worn: Effects on melee hit: * 32% chance to corrode armour by 30% Damage when hit (Melee): 8 blight Changes stats: +2 Mag / +3 Wil Changes resistances: +5% arcane Maximum wards: +3 lightning / +3 temporal / +4 blight / +3 fire / +3 cold Changes resistances penetration: +15% acid / +5% blight Talent cooldown: Volcano (-2 turns) Talents granted: +7 Void Blast +4 Volcano +1 Ward Spell crit. chance: +2% Damage Shield penetration: +40% It can be used to reveal the area around you, dispelling darkness (radius 12, power 97 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 4 turns. When used: 100% chance to regenerate 5 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
| On fingers |  voratun ring 'Emilralaith' Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+2 eff.) Armour: +4 Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 18 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 25 bleed Changes stats: +2 Str / +8 Mag / +8 Wil / +10 Cun / +6 Con Changes resistances: +9% mind / +3% temporal Changes resistances penetration: +10% mind Spell save: +18 (+3 eff.) Blindness immunity: +105% Stun/Freeze immunity: +30% Hate when firing a critical mind attack: +3.00 Maximum stamina: +40.00 Maximum hate: +12.00 Spellpower: +29 (+7 eff.) Mindpower: +15 (+3 eff.) Infravision radius: +11 See stealth: +48 See invisible: +43 It can be used to activate talent Bleeding Edge, placing all other charms into a 14 cooldown : Effective talent level: 2.0 Power cost: 14 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. | 
| On fingers |  Beribers the stralite ring Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +17 (+3 eff.) Physical power: +4 (+1 eff.) Armour: +6 Effects on melee hit: * 18% chance to cause random gloom Damage (Melee): 12 bleed Effects on ranged hit: * 16% chance to cause random gloom Damage (Ranged): 17 bleed Changes stats: +10 Dex / +12 Mag / +6 Wil / +21 Cun Changes resistances penetration: +10% mind Changes damage: +6% physical Stamina each turn: +0.60 Hate when firing a critical mind attack: +5.00 Maximum hate: +11.00 Spellpower: +25 (+6 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 14 cooldown : Effective talent level: 4.0 Power cost: 14 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. | 
| Around waist |  drakeskin leather belt 'Furnaceborn' Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +2 (+0 eff.) Physical crit. chance: +13.0% Physical power: +6 (+1 eff.) Armour: +15 Defense: +20 (+5 eff.) Ranged Defense: +3 (+1 eff.) Changes stats: +6 Dex / +6 Mag / +6 Cun / +4 Con / +9 Lck Changes resistances: +10% acid / +2% physical / +10% fire / +9% cold / +10% lightning Changes resistances penetration: +10% fire / +20% physical Changes damage: +25% physical Reduced damage from: +45% Summoned Critical mult.: +23.00% Trap disarming bonus: +30 Stealth bonus: +27 Physical save: +62 (+9 eff.) Mental save: +15 (+3 eff.) Mana each turn: +0.60 Maximum life: +10.00 Maximum mana: +58.00 Maximum stamina: +5.00 Mindpower: +25 (+5 eff.) Light radius: +2 Infravision radius: +6 It can be used to create a temporary shield that absorbs 410 damage, putting all charms on cooldown for 20 turns. A belt that goes around your waist. | 
| In main hand |  Tempestblast (63-100.8 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stats: 50% Mag, 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 49% chance to corrode armour by 30% On weapon crit: * wounds the target for 7 turns: 29 bleeding, 80% reduced healing Damage (Melee): +28 temporal / +20 nature When wielded/worn: Accuracy: +30 (+6 eff.) Armour penetration: +19 Physical crit. chance: +20.0% Physical power: +19 (+3 eff.) Defense: +19 (+5 eff.) Changes stats: +10 Dex Changes resistances: +6% blight / +6% fire / +12% lightning Changes resistances penetration: +14% acid / +20% physical Changes damage: +17% physical Mental save: +16 (+3 eff.) Silence immunity: +15% Disarm immunity: +56% Life regen: +3.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Massive two-handed swords. | 
| On hands |  Lisitira the drakeskin leather gloves (0 def, 9 armour) Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +9 Damage (Melee): 12 acid / 15 fire Changes stats: +5 Str / +5 Dex / +5 Cun Changes resistances: +10% acid / +10% fire / +5% arcane Changes resistances penetration: +15% mind / +5% arcane Changes damage: +11% acid / +11% fire / +9% mind / +27% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +15 (+2 eff.) Mental save: +15 (+3 eff.) Life regen: +6.00 Stamina each turn: +3.70 Maximum life: +80.00 Maximum stamina: +80.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Main armor |  drakeskin leather armour 'Cobrapiety' (26 def, 16 armour) Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Armour: +16 Defense: +26 (+7 eff.) Ranged Defense: +9 (+3 eff.) Fatigue: +8% Damage when hit (Melee): 4 mind Changes stats: +17 Str / +22 Dex / +8 Mag / +7 Wil / +19 Cun Changes resistances: +12% lightning / +14% physical / +19% darkness / +28% cold / +15% nature / +9% mind Changes damage: +9% nature Critical mult.: +20.00% Maximum life: +61.00 Light radius: +2 Movement speed: +20% It can be used to activate talent Track, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 38 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. | 
| Cloak |  Dazzlebait the cashmere cloak (13 def, 7 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +7 Defense: +13 (+4 eff.) Fatigue: -5% Damage when hit (Melee): 16 light Changes stats: +3 Str / +12 Mag / +15 Wil / +3 Con Changes resistances: +21% lightning / +19% darkness / +6% light Changes resistances penetration: +14% darkness / +5% lightning Changes damage: +15% darkness / +12% light Critical mult.: +10.00% Stealth bonus: +15 Physical save: +19 (+2 eff.) Spell save: +50 (+8 eff.) Mental save: +30 (+6 eff.) Maximum mana: +182.00 Light radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck |  Radhadrachik the Blazewrack Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: -6% Changes stats: +5 Dex / +7 Wil / +4 Cun / +5 Con Changes resistances: +3% light Changes resistances cap: +3% all Changes damage: +3% nature / +12% light Physical save: +24 (+3 eff.) Spell save: +12 (+2 eff.) Mental save: +27 (+5 eff.) Blindness immunity: +16% Cut immunity: +50% Confusion immunity: +26% Life regen: +0.60 Stamina each turn: +0.60 Psi when hit: +0.12 Hate when firing a critical mind attack: +2.00 Mindpower: +20 (+4 eff.) Mental crit. chance: +3% Infravision radius: +4 Sight radius: +2 See invisible: +7 Movement speed: +10% Healing mod.: +14% Heals friendly targets nearby when you use a nature summon: +20 It can be used to activate talent Heal, placing all other charms into a 23 cooldown : Effective talent level: 3.0 Power cost: 23 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 498 life. The life healed will increase with your Mindpower. Amulets can have magical properties. | 
Inventory
|  This item will automatically be transmogrified when you leave the level. heat beam rune of the sneak (376 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 375.85 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
|  This item will automatically be transmogrified when you leave the level. phase door rune (range 13; power 34; dur 8) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
|  This item will automatically be transmogrified when you leave the level. Branodedur Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +17 (+3 eff.) Fatigue: -20% Changes stats: +1 Str / +7 Dex / +9 Mag / +6 Cun / +11 Con Changes resistances: +2% physical / +16% temporal Changes damage: +6% acid / +7% physical / +6% fire / +6% lightning / +6% cold Physical save: +64 (+9 eff.) Spell save: +48 (+8 eff.) Mental save: +48 (+9 eff.) Pinning immunity: +28% Knockback immunity: +29% Life regen: +5.50 Stamina each turn: +0.80 Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Light radius: +3 Movement speed: +10% Combat speed: +10% Amulets can have magical properties. | 
|  Nurain the Spiderdredge Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +18 (+3 eff.) Defense: +20 (+5 eff.) Damage when hit (Melee): 20 arcane Changes stats: +3 Wil / +1 Cun / +6 Con / +13 Lck Changes resistances: +15% physical / +9% nature / +21% temporal Changes damage: +6% nature Talent masteries: +0.34 Psionic / Battle psionics +0.34 Psionic / Psychic blows Physical save: +17 (+2 eff.) Blindness immunity: +35% Pinning immunity: +50% Knockback immunity: +40% Life regen: +3.00 Stamina each turn: +0.80 Maximum life: +79.00 Mental crit. chance: +2% Infravision radius: +8 Sight radius: +2 See invisible: +13 Heals friendly targets nearby when you use a nature summon: +10 Reduce all damage from unseen attackers: 18% Amulets can have magical properties. | 
|  This item will automatically be transmogrified when you leave the level. Velubreda Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical crit. chance: +1.0% Armour: +7 Defense: +17 (+5 eff.) Ranged Defense: +9 (+3 eff.) Fatigue: -25% Damage when hit (Melee): 4 physical Changes stats: +9 Str / +26 Dex / +10 Mag / +8 Wil / +16 Cun / +23 Con Changes resistances: +12% lightning Changes resistances cap: +6% all Changes damage: +8% temporal / +8% light / +13% blight / +13% fire / +10% physical / +8% darkness Talent mastery: +0.33 Cunning / Survival Critical mult.: +27.00% Physical save: +22 (+3 eff.) Blindness immunity: +5% Silence immunity: +5% Disarm immunity: +15% Stun/Freeze immunity: +35% Life regen: +6.10 Stamina each turn: +2.40 Mana each turn: +0.49 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +47.00 Spellpower: +19 (+5 eff.) Spell crit. chance: +6% Movement speed: +20% Amulets can have magical properties. | 
|  Xerubeth Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +16 Physical crit. chance: +1.0% Armour: +6 Defense: +6 (+2 eff.) Fatigue: -7% Damage when hit (Melee): 8 arcane Changes stats: +8 Dex / +11 Mag / +7 Cun / +8 Con Changes resistances: +2% physical Changes resistances cap: +5% all Changes damage: +7% acid / +10% blight / +15% fire / +6% lightning / +7% cold Critical mult.: +29.00% Physical save: +34 (+5 eff.) Life regen: +0.90 Stamina each turn: +0.70 Mana each turn: +0.43 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +35.00 Spellpower: +13 (+4 eff.) Spell crit. chance: +5% Movement speed: +10% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Amulets can have magical properties. | 
|  This item will automatically be transmogrified when you leave the level. wanderer's steel amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -7% Changes stats: +5 Dex / +6 Cun / +6 Con Life regen: +0.60 Stamina each turn: +0.80 Movement speed: +10% Amulets can have magical properties. | 
|  Delarin Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +29 (+5 eff.) Fatigue: -17% Damage when hit (Melee): 4 temporal Changes stats: +23 Cun / +18 Dex Changes resistances: +15% blight / +3% temporal / +15% nature / +40% light Changes resistances penetration: +5% temporal Changes damage: +20% light Critical mult.: +15.00% Maximum encumbrance: +80 Poison immunity: +25% Disease immunity: +26% Psi when hit: +0.12 Hate when firing a critical mind attack: +1.00 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings can have magical properties. | 
|  stralite ring 0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. | 
|  This item will automatically be transmogrified when you leave the level. hateful steel battleaxe of shearing (21-31.5 power, 2 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.0 - 31.5 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +14 darkness Damage against: +16% Living When wielded/worn: Armour penetration: +13 Changes resistances penetration: +13% physical Changes damage: +13% physical Massive two-handed battleaxes. | 
|  This item will automatically be transmogrified when you leave the level. steel battleaxe 'Brandlady' (33.5-50.25 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 33.5 - 50.3 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 13% chance to disease * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown On weapon crit: * splashes the target with acid Damage Shield penetration (this weapon only): +40% Damage (Melee): +32 lightning / +14 darkness / +16 blight / +16 acid Burst (radius 1) on hit: +13 fire Burst (radius 2) on crit: +12 fire Damage against: +16% Living When wielded/worn: Accuracy: +26 (+5 eff.) Physical power: +13 (+2 eff.) Damage when hit (Melee): 8 fire Changes stats: +11 Dex / +1 Wil / +1 Cun / +6 Con Changes resistances penetration: +20% fire / +13% physical Changes damage: +6% fire Reduces incoming crit damage: 10.00% Spell save: +18 (+3 eff.) Disease immunity: +22% Disarm immunity: +28% Maximum mana: +60.00 Spellpower: +4 (+1 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Massive two-handed battleaxes. | 
|  Spellblaze Shard (20-26 power, 10 apr) Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. | 
|  This item will automatically be transmogrified when you leave the level. balanced steel dagger of corruption (11.5-14.95 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 8% chance to inflict 15% damage reduction * 20% chance to curse the target When wielded/worn: Accuracy: +8 (+1 eff.) Defense: +8 (+2 eff.) Disarm immunity: +26% Sharp, short and deadly. | 
|  This item will automatically be transmogrified when you leave the level. chilling dwarven-steel dagger of massacre (27.5-35.75 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 27.5 - 35.8 Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +16 cold Sharp, short and deadly. | 
|  This item will automatically be transmogrified when you leave the level. acidic steel greatmaul of massacre (40-60 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 40.0 - 60.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +16 acid Massive two-handed mauls. | 
|  This item will automatically be transmogrified when you leave the level. steel greatmaul of massacre (41-61.5 power, 2 apr) Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 41.0 - 61.5 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Massive two-handed mauls. | 
|  This item will automatically be transmogrified when you leave the level. truestriking dwarven-steel greatsword of the leech (36-57.6 power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.0 - 57.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Slows global speed by 20% * leeches stamina from the target When wielded/worn: Accuracy: +14 (+2 eff.) Armour penetration: +16 Damage when hit (Melee): 20 nature slow Changes resistances penetration: +16% physical Massive two-handed swords. | 
|  This item will automatically be transmogrified when you leave the level. voratun greatsword 'Koranaridir' (64-102.4 power, 24 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.0 - 102.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target for 7 turns: 29 bleeding, 80% reduced healing * wounds the target for 7 turns: 29 bleeding, 80% reduced healing * cripple the target Damage Shield penetration (this weapon only): +83% Damage (Melee): +24 lightning / +28 darkness Damage against: +24% Living When wielded/worn: Accuracy: +42 (+8 eff.) Armour penetration: +42 Physical crit. chance: +63.0% Physical power: +41 (+6 eff.) Changes stats: +10 Str / +10 Mag / +6 Wil Changes resistances: +12% nature Changes resistances penetration: +40% physical Changes damage: +9% mind / +41% physical Spell save: +9 (+2 eff.) Disease immunity: +15% Cut immunity: +5% Pinning immunity: +5% Teleport immunity: +15% Stamina when hit: +4.00 Spellpower: +28 (+7 eff.) Spell crit. chance: +2% Massive two-handed swords. | 
|  This item will automatically be transmogrified when you leave the level. yew longbow Requires: - Dexterity 24 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Longbows are used to shoot arrows at your foes. | 
|  This item will automatically be transmogrified when you leave the level. Poloth (24.5-34.3 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 2 Base power: 24.5 - 34.3 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 19% chance to cause random gloom * 26% chance to disease * 25% chance to put talents on cooldown On weapon crit: * splashes the target with acid Damage (Melee): +23 acid / +26 blight / +15 cold / +13 mind Burst (radius 1) on hit: +11 fire When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +18 Damage when hit (Melee): 8 blight Changes stats: +3 Str / +4 Dex / +3 Wil / +4 Cun / +2 Con Changes resistances penetration: +18% physical Changes damage: +9% blight / +27% physical Reduces incoming crit damage: 5.00% Spell save: +6 (+1 eff.) Disease immunity: +20% Stamina when hit: +1.30 Spellpower: +10 (+3 eff.) Light radius: +2 Damage Shield penetration: +30% Sharp, long, and deadly. | 
|  This item will automatically be transmogrified when you leave the level. dwarven-steel longsword of crippling (23-32.2 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.0 - 32.2 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +10.0% Sharp, long, and deadly. | 
|  This item will automatically be transmogrified when you leave the level. iron mace 'Zerehor' (19-26.6 power, 2 apr) Requires: - Strength 11 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 1 Base power: 19.0 - 26.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to torment the target Damage (Melee): +20 insidious poison When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +30 Armour: +2 Defense: +13 (+4 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +3 Str Changes resistances: +4% all Changes resistances penetration: +7% mind / +28% physical / +7% darkness / +7% nature Changes damage: +28% physical Critical mult.: +21.00% Disarm immunity: +26% Stamina each turn: +0.60 Stamina when hit: +0.90 Maximum life: +10.00 Maximum stamina: +10.00 Blunt and deadly. | 
|  This item will automatically be transmogrified when you leave the level. honing vined mindstar of balance (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This honing mindstar will focus other psionic mindstars. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 50% Mag, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances: +4% physical Changes resistances penetration: +6% physical Changes damage: +4% physical Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +5 (+1 eff.) Equilibrium when hit: +1.30 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  This item will automatically be transmogrified when you leave the level. horrifying living mindstar of venom (15-16.5 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural venom should be returned to the wyrm. Base power: 15.0 - 16.5 Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 19 acid / 10 mind / 10 darkness Changes resistances: +13% acid Changes resistances penetration: +19% acid Changes damage: +18% acid / +10% mind / +10% darkness Life regen: +1.90 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  This item will automatically be transmogrified when you leave the level. wyrm's pulsing mindstar of storms (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural lightning should be returned to the wyrm. The natural wyrm seeks an element. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 26 lightning / 8 physical / 9 cold / 9 acid / 8 fire Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances: +19% lightning / +9% physical / +9% fire / +9% cold / +8% acid Changes resistances penetration: +17% lightning Changes damage: +16% lightning Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  This item will automatically be transmogrified when you leave the level. Staff of Destruction (20-24 power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 200% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+3 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. | 
|  This item will automatically be transmogrified when you leave the level. elven-wood vilestaff of channeling (25-30 power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% blight Talent granted: +1 Command Staff Mana each turn: +0.33 Spellpower: +28 (+7 eff.) Spell crit. chance: +4% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 20 turns. Staves designed for wielders of magic, by the greats of the art. | 
|  This item will automatically be transmogrified when you leave the level. infernal elm magestaff of wizardry (10-12 power, 2 apr, lightning element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage (Melee): 19 fire Changes stats: +2 Mag / +2 Wil Changes damage: +10% lightning Talent granted: +1 Command Staff Critical mult.: +20.00% Maximum mana: +30.00 Spellpower: +12 (+3 eff.) Spell crit. chance: +1% See invisible: +8 Staves designed for wielders of magic, by the greats of the art. | 
|  This item will automatically be transmogrified when you leave the level. steel steamgun of nature Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Attack speed: 100% Firing range: +7 Travel speed: +600% Damage (Ranged): +16 nature Attacks use: 2.0 Steam When wielded/worn: Changes resistances: +5% all Changes resistances penetration: +9% nature Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. | 
|  This item will automatically be transmogrified when you leave the level. thunderous steel steamgun of nature Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Attack speed: 100% Firing range: +7 Travel speed: +600% Damage (Ranged): +13 nature / +11 dazing lightning Attacks use: 2.0 Steam When wielded/worn: Changes stats: +2 Str / +2 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +6% all Changes resistances penetration: +9% nature / +9% lightning Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. | 
|  This item will automatically be transmogrified when you leave the level. Glimmerquell (30.5-42.7 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 30.5 - 42.7 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 33% chance to inflict 15% damage reduction * 17% chance to disease * 40% chance to cause random gloom * 20% chance to torment the target * 20% chance to curse the target On weapon crit: * cripple the target * splashes the target with acid Damage (Melee): +34 acid / +8 light / +17 blight / +25 cold / +12 arcane Burst (radius 1) on hit: +4 light / +13 fire Burst (radius 2) on crit: +8 mind When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +12 Physical crit. chance: +26.0% Damage when hit (Melee): 12 arcane Changes resistances: +6% arcane / +9% light Changes resistances penetration: +13% darkness / +13% physical / +10% arcane / +22% mind Changes damage: +3% mind Disease immunity: +30% One-handed war axes. | 
|  This item will automatically be transmogrified when you leave the level. balanced dwarven-steel waraxe of shearing (21.5-30.1 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.5 - 30.1 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +11 (+2 eff.) Armour penetration: +11 Defense: +9 (+3 eff.) Changes resistances penetration: +11% physical Changes damage: +11% physical Disarm immunity: +34% One-handed war axes. | 
|  This item will automatically be transmogrified when you leave the level. blazebringer's voratun waraxe of evisceration (38-53.2 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 29 bleeding, 80% reduced healing Burst (radius 2) on crit: +20 fire When wielded/worn: Physical crit. chance: +15.0% Physical power: +9 (+1 eff.) Changes resistances penetration: +13% fire Global speed: +5% One-handed war axes. | 
|  Thundersun the drakeskin leather belt Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +34 (+5 eff.) Armour: +17 Defense: +14 (+4 eff.) Damage when hit (Melee): 8 lightning Changes stats: +10 Str / +12 Con Changes resistances: +9% acid / +2% physical / +24% fire / +24% cold / +9% lightning Critical mult.: +12.00% Physical save: +84 (+12 eff.) Spell save: +3 (+1 eff.) Disarm immunity: +5% Vim when firing critical spell: +3.00 Maximum mana: +80.00 Spell crit. chance: +4% Size category: +2 A belt that goes around your waist. | 
|  Berudraldil the Muckviper (1 def, 6 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 20 mind Changes stats: +3 Mag / +2 Wil Changes resistances: +9% mind / +13% cold Changes damage: +3% nature Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  This item will automatically be transmogrified when you leave the level. restorative cashmere cloak of mindcraft (2 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Cun / +5 Wil Changes resistances: +16% nature / +15% blight Life regen: +2.20 Mental crit. chance: +7% Healing mod.: +22% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  This item will automatically be transmogrified when you leave the level. cashmere robe of light (+24%) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +24% light Changes damage: +16% light A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  This item will automatically be transmogrified when you leave the level. fearwoven silk robe of Angolwen (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Mag / +6 Wil Changes resistances penetration: +17% darkness / +17% physical Changes damage: +17% darkness / +17% physical Silence immunity: +39% Spellpower on spell critical (stacks up to 3 times): +6 Maximum hate: +13.00 Spellpower: +15 (+4 eff.) Mindpower: +9 (+2 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  This item will automatically be transmogrified when you leave the level. focusing woollen robe of Linaniil (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag / +6 Wil Mana each turn: +0.40 Psi each turn: +0.21 Maximum mana: +64.00 Spellpower: +21 (+5 eff.) Spell crit. chance: +8% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  This item will automatically be transmogrified when you leave the level. stargazer's cashmere robe of alchemy (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Cun Changes resistances: +14% acid / +16% physical / +16% fire / +16% cold Changes damage: +11% acid / +11% physical / +14% light / +9% cold / +10% fire / +14% darkness Talent cooldown: Refit Golem (-4 turns) Spellpower: +8 (+2 eff.) Spell crit. chance: +8% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  This item will automatically be transmogrified when you leave the level. stargazer's woollen robe of light (+21%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes resistances: +21% light Changes damage: +25% light / +10% darkness Spellpower: +7 (+2 eff.) Spell crit. chance: +7% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  This item will automatically be transmogrified when you leave the level. woollen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 2 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  Toremnir the Offalpower (7 def, 9 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +7 Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +9 Defense: +7 (+2 eff.) Ranged Defense: +7 (+2 eff.) Fatigue: -3% Damage when hit (Melee): 12 blight Changes stats: +2 Mag Changes resistances: +10% acid / +10% fire / +9% lightning / +9% cold Changes damage: +3% nature Maximum encumbrance: +31 Physical save: +10 (+2 eff.) Maximum vim: +30.00 Spell crit. chance: +4% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  dwarven-steel gauntlets 'Amaroddagen' (0 def, 6 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +6 Damage (Melee): 7 fire Changes resistances: +3% blight / +6% fire Changes damage: +4% fire Mental save: +8 (+1 eff.) Life regen: +2.70 Stamina each turn: +0.60 Psi each turn: +0.15 Maximum life: +51.00 Metal gloves protecting the hands up to the middle of the lower arm. | 
|  This item will automatically be transmogrified when you leave the level. stone warden's hardened leather gloves of archery (0 def, 16 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +11 Armour: +16 Armour Hardiness: +11% Changes stats: +6 Dex / +7 Cun / +11 Con Changes resistances: +8% physical It can be used to activate talent Steady Shot, placing all other charms into a 14 cooldown : Effective talent level: 3.0 Power cost: 14 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  This item will automatically be transmogrified when you leave the level. voratun gauntlets 'Duathelscar' (0 def, 3 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +30 (+6 eff.) Armour penetration: +45 Physical power: +37 (+5 eff.) Armour: +3 Damage (Melee): 15 acid Damage when hit (Melee): 4 temporal Changes stats: +17 Str / +27 Dex / +5 Mag / +4 Wil / +30 Cun / +11 Con Changes resistances: +10% acid / +10% light / +19% darkness Changes resistances penetration: +10% blight / +15% temporal / +5% arcane Changes damage: +11% acid / +9% darkness / +6% arcane Talent mastery: +0.20 Technique / Grappling Physical save: +30 (+5 eff.) Spell save: +10 (+2 eff.) Mental save: +8 (+1 eff.) Disarm immunity: +95% Life regen: +4.00 Stamina each turn: +2.00 Mana each turn: +0.40 Maximum mana: +40.00 Maximum stamina: +40.00 Spellpower: +16 (+4 eff.) Spell crit. chance: +10% Infravision radius: +2 Damage Shield penetration: +40% It can be used to activate talent Steady Shot, placing all other charms into a 14 cooldown : Effective talent level: 3.0 Power cost: 14 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. | 
|  This item will automatically be transmogrified when you leave the level. The Face of Fear (8 def, 0 armour) Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+3 eff.) It can be used to activate talent Instill Fear (costing 12 power out of 45/45) : Effective talent level: 2.0 Power cost: 12 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears. You gain 2 new fears: The Paranoid effect gives the target an 34% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 27%. Fear effects improve with your Mindpower. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you. | 
|  This item will automatically be transmogrified when you leave the level. psion's cashmere wizard hat of arcana (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +6 Mag / +6 Wil Changes resistances: +14% mind Changes damage: +14% mind Physical save: +11 (+2 eff.) Mental save: +14 (+2 eff.) Maximum psi: +25.00 Spellpower: +5 (+2 eff.) Mindpower: +8 (+1 eff.) Mental crit. chance: +4% A pointy cloth hat, very wizardly... | 
|  This item will automatically be transmogrified when you leave the level. fortifying iron mail armour of implacability (2 def, 9 armour) Requires: - Strength 14 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +9 Defense: +2 (+1 eff.) Fatigue: +7% Changes stats: +3 Str / +3 Con Physical save: +7 (+1 eff.) Maximum life: +44.00 A suit of armour made of mail. | 
|  Malelin the reinforced leather armour (11 def, 13 armour) Requires: - Strength 18 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +13 Defense: +11 (+3 eff.) Fatigue: +8% Changes stats: +9 Str / +15 Dex / +7 Mag / +8 Wil / +15 Cun / +2 Con Changes resistances: +6% light / +24% fire Blindness immunity: +10% Stun/Freeze immunity: +10% Knockback immunity: +10% Life regen: +6.40 Stamina each turn: +2.00 Maximum life: +52.00 Infravision radius: +3 A suit of armour made of leather. | 
|  This item will automatically be transmogrified when you leave the level. Prismripper (30 def, 30 armour) Requires: - Strength 10 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 1 When wielded/worn: Armour: +30 Defense: +30 (+8 eff.) Fatigue: +6% Damage (Melee): 6 fire Damage (Ranged): 6 fire Changes stats: +5 Str / +10 Dex / +11 Cun Changes resistances: +14% physical / +6% light / +9% blight / +30% fire / +9% nature / +3% cold Changes resistances penetration: +10% mind Changes damage: +3% light Critical mult.: +10.00% Physical save: +14 (+2 eff.) Mental save: +38 (+7 eff.) Confusion immunity: +5% Life regen: +7.60 Stamina each turn: +1.80 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +80.00 Light radius: +1 Healing mod.: +14% A suit of armour made of leather. | 
|  This item will automatically be transmogrified when you leave the level. multi-hued drakeskin leather armour of the deep (5 def, 13 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +13 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +34% acid / +19% physical / +19% fire / +17% lightning / +33% cold Allows you to breathe in: water Mindpower: +15 (+3 eff.) A suit of armour made of leather. | 
|  This item will automatically be transmogrified when you leave the level. spiked cured leather armour of the wind (11 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour penetration: +11 Physical crit. chance: +6.0% Armour: +4 Defense: +11 (+3 eff.) Fatigue: +7% Damage when hit (Melee): 14 physical Stamina each turn: +0.90 Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 23 cooldown : Effective talent level: 4.0 Power cost: 23 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 307 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. | 
|  This item will automatically be transmogrified when you leave the level. volcanic cured leather armour of stability (2 def, 13 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +13 Defense: +2 (+1 eff.) Fatigue: +7% Damage (Melee): 7 fire Damage (Ranged): 7 fire Changes resistances: +17% fire / +25% physical Physical save: +14 (+2 eff.) A suit of armour made of leather. | 
|  This item will automatically be transmogrified when you leave the level. Beturin the Brandriver (7 def, 31 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +31 Defense: +7 (+2 eff.) Fatigue: +9% Damage when hit (Melee): 12 light / 16 fire Changes stats: +12 Str / +12 Wil / +8 Cun / +12 Con Changes resistances: +27% acid / +32% darkness / +25% blight / +27% fire / +9% mind / +3% nature Changes damage: +9% fire Physical save: +34 (+5 eff.) Spell save: +20 (+3 eff.) Mental save: +44 (+8 eff.) Confusion immunity: +10% Pinning immunity: +5% Teleport immunity: +25% Life regen: +5.70 Maximum life: +335.00 Light radius: +2 Healing mod.: +48% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A suit of armour made of metal plates. | 
|  This item will automatically be transmogrified when you leave the level. Bokugas the Cinderreign (20 def, 24 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Physical crit. chance: +9.0% Physical power: +26 (+4 eff.) Armour: +24 Defense: +20 (+5 eff.) Fatigue: +26% Damage when hit (Melee): 4 fire Changes stats: +30 Str / +9 Mag / +24 Wil / +20 Cun / +10 Con Changes resistances: +18% lightning / +27% temporal / +33% darkness / +27% acid / +13% physical / +3% blight / +27% cold / +9% mind / +6% light Changes resistances penetration: +10% physical Mental save: +85 (+15 eff.) Poison immunity: +15% Maximum life: +170.00 Maximum stamina: +15.00 Spellpower: +22 (+6 eff.) Spell crit. chance: +9% Mindpower: +19 (+4 eff.) Mental crit. chance: +8% Light radius: +2 It can be used to activate talent Track, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 38 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. | 
|  This item will automatically be transmogrified when you leave the level. Cracklehash the dwarven-steel plate armour (16 def, 19 armour) Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Armour: +19 Defense: +16 (+4 eff.) Fatigue: +24% Damage when hit (Melee): 20 lightning Changes stats: +9 Str / +19 Wil / +24 Cun / +9 Con Changes resistances: +11% acid / +12% physical / +59% fire / +34% lightning / +11% cold Changes resistances penetration: +15% mind Changes damage: +12% mind Talent cooldown: Rush (-5 turns) Mental save: +118 (+21 eff.) Disarm immunity: +32% Stun/Freeze immunity: +32% Knockback immunity: +28% Life regen: +5.30 Only die when reaching: -60.00 life Maximum life: +221.00 Maximum hate: +6.00 Healing mod.: +44% Heals friendly targets nearby when you use a nature summon: +30 A suit of armour made of metal plates. | 
|  This item will automatically be transmogrified when you leave the level. Tulegrim the Shockpython (22 def, 28 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +28 Defense: +22 (+6 eff.) Fatigue: +24% Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 8 acid / 14 physical Changes stats: +4 Str / +6 Wil / +12 Cun / +11 Con Changes resistances: +21% acid / -14% light / +9% darkness / +21% cold / +9% fire / +7% arcane / +30% lightning Changes resistances penetration: +30% lightning Changes damage: +3% acid / +3% mind Grants telepathy: Dragon Demon/Major Demon/Minor Physical save: +16 (+2 eff.) Spell save: +23 (+4 eff.) Mental save: +55 (+10 eff.) Equilibrium when hit: +0.08 Maximum life: +52.00 A suit of armour made of metal plates. | 
|  This item will automatically be transmogrified when you leave the level. prismatic steel plate armour of delving (4 def, 9 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+1 eff.) Fatigue: +22% Changes stats: +7 Str Changes resistances: +8% physical / +28% darkness / +14% light Light radius: +2 It can be used to activate talent Track, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 38 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. | 
|  This item will automatically be transmogrified when you leave the level. icy steel shield of lightning resistance (+21%) (6 def, 2 armour, 36 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Damage (Melee): 7 cold Damage when hit (Melee): 14 ice Changes resistances: +21% lightning Talent granted: +2 Block Handheld deflection devices. | 
|  Dazzlepanic the quiver of dragonbone arrows (53/53, 97-135.8 power, 18 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 97.0 - 135.8 Uses stats: 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +24.0% Capacity: 53 On weapon hit: * 40% chance to blind * 25% chance to put talents on cooldown * 20% chance to torment the target On weapon crit: * cripple the target Damage (Ranged): +30 mind / +8 light / +31 darkness Burst (radius 1) on hit: +8 darkness / +4 mind / +8 light Burst (radius 2) on crit: +12 light When wielded/worn: Ammo reloads per turn: +8 Arrows are used with bows to pierce your foes to death. | 
|  329 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  aquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  5 opal 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  topaz 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  soldier's dwarven-steel pickaxe (dig speed 15 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +4 Defense: +7 (+2 eff.) Changes stats: +2 Str Changes resistances: +8% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  2 emerald 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  spinel 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  turquoise 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Glowcrypt the brass lantern Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 light / 25 fire Changes resistances: +6% cold / +12% fire / +5% temporal Changes damage: +3% light Light radius: +2 Defense after a teleport: +16 Resist all after a teleport: +16% New effects duration reduction after a teleport: +17% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (177 power, based on Willpower), costing 7 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. | 
|  Scrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. | 
|  4 garnet 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  4 ruby 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  Rod of Recall (3/3) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 133 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  This item will automatically be transmogrified when you leave the level. psychokinetic pouch of dwarven-steel shots of corruption (18/18, 33.5-40.2 power, 3 apr) Requires: - Dexterity 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 33.5 - 40.2 Uses stats: 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +5.0% Capacity: 18 On weapon hit: * 20% chance to curse the target * 10% chance to knock the target back Damage (Ranged): +11 blight / +36 physical / +13 darkness Shots are used with slings to pummel your foes to death. | 
|  stralite torque of clear mind 'Aradath' [power 3]  (7 cooldown) Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Changes stats: +2 Wil Changes damage: +15% mind Talent granted: +8 Telekinetic Blast Mental save: +32 (+6 eff.) Maximum hate: +4.00 Maximum psi: +30.00 Mindpower: +4 (+1 eff.) Heals friendly targets nearby when you use a nature summon: +40 It can be used to absorb and nullify at most 3 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 7 turns. When used: 100% chance to regenerate 8 psi. 100% chance to regenerate 8 psi. Torques are made by powerful psionics to store psionic powers. | 
|  Cyrora the ash totem of healing [power 110]  (14 cooldown) Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str / +3 Mag Maximum wards: +6 acid / +5 nature / +6 light Talent cooldown: Rushing Claws (-3 turns) Talents granted: +2 Ward +8 Rushing Claws Reduces incoming crit damage: 10.00% Life regen: +0.20 Healing mod.: +10% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to heal a target within range 11 (based on Willpower) for 110, putting all charms on cooldown for 14 turns. Natural totems are made by powerful wilders to store nature power. | 
|  Mayylrarin the dragonbone totem of thorny skin [power 64]  (14 cooldown) Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +2 Wil Changes resistances penetration: +15% mind Talent cooldown: Invoke Tentacle (+10 turn) Talent granted: +2 Invoke Tentacle Hate when firing a critical mind attack: +5.00 Maximum hate: +10.00 It can be used to harden the skin for 7 turns increasing armour by 64 and armour hardiness by 70%, putting all charms on cooldown for 14 turns. When used: 100% chance to regenerate 10 stamina. 100% chance to regenerate 12 equilibrium. Natural totems are made by powerful wilders to store nature power. | 
|  defiled elven-wood wand of clairvoyance [power 12]  (4 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Maximum vim: +13.00 It can be used to reveal the area around you, dispelling darkness (radius 12, power 97 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 4 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  quartz 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  2 amber 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Fear me not! (Exploration mode) (Uniques)
			Survived the Fearscape!
			Fear me not! (Exploration mode) (Uniques)
			Survived the Fearscape!By Shalore possessor 777 the Shalore Possessor level 12
75th Pyre 122nd year of Ascendancy at 18:58 see stats
 Level 10 (Exploration mode) (Uniques)
			Got a character to level 10.
			Level 10 (Exploration mode) (Uniques)
			Got a character to level 10.By Shalore possessor 777 the Shalore Possessor level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
 Level 20 (Exploration mode) (Uniques)
			Got a character to level 20.
			Level 20 (Exploration mode) (Uniques)
			Got a character to level 20.By Shalore possessor 777 the Shalore Possessor level 20
8th Flare 122nd year of Ascendancy at 14:31 see stats
 Level 30 (Exploration mode) (Uniques)
			Got a character to level 30.
			Level 30 (Exploration mode) (Uniques)
			Got a character to level 30.By Shalore possessor 777 the Shalore Possessor level 30
1st Dusk 122nd year of Ascendancy at 20:12 see stats
 Level 40 (Exploration mode) (Uniques)
			Got a character to level 40.
			Level 40 (Exploration mode) (Uniques)
			Got a character to level 40.By Shalore possessor 777 the Shalore Possessor level 40
9th Dusk 122nd year of Ascendancy at 16:18 see stats
 Level 50 (Exploration mode) (Uniques)
			Got a character to level 50.
			Level 50 (Exploration mode) (Uniques)
			Got a character to level 50.By Shalore possessor 777 the Shalore Possessor level 50
12nd Dusk 122nd year of Ascendancy at 17:19 see stats
 Overpowered! (Exploration mode) (Uniques)
			Did over 6000 damage in one attack.
			Overpowered! (Exploration mode) (Uniques)
			Did over 6000 damage in one attack.By Shalore possessor 777 the Shalore Possessor level 69
35th Haze 122nd year of Ascendancy at 10:59 see stats
 Size is everything (Exploration mode) (Uniques)
			Did over 1500 damage in one attack.
			Size is everything (Exploration mode) (Uniques)
			Did over 1500 damage in one attack.By Shalore possessor 777 the Shalore Possessor level 41
9th Dusk 122nd year of Ascendancy at 21:08 see stats
 Size matters (Exploration mode) (Uniques)
			Did over 600 damage in one attack.
			Size matters (Exploration mode) (Uniques)
			Did over 600 damage in one attack.By Shalore possessor 777 the Shalore Possessor level 36
9th Dusk 122nd year of Ascendancy at 06:02 see stats
 Take you with me (Exploration mode) (Uniques)
			Killed a boss while already dead.
			Take you with me (Exploration mode) (Uniques)
			Killed a boss while already dead.By Shalore possessor 777 the Shalore Possessor level 87
36th Haze 122nd year of Ascendancy at 21:11 see stats
 The bigger the better! (Exploration mode) (Uniques)
			Did over 3000 damage in one attack.
			The bigger the better! (Exploration mode) (Uniques)
			Did over 3000 damage in one attack.By Shalore possessor 777 the Shalore Possessor level 51
39th Dusk 122nd year of Ascendancy at 16:03 see stats
 The secret city (Exploration mode) (Uniques)
			Discovered the truth about mages.
			The secret city (Exploration mode) (Uniques)
			Discovered the truth about mages.By Shalore possessor 777 the Shalore Possessor level 66
79th Dusk 122nd year of Ascendancy at 03:16 see stats
 Treasure Hoarder (Exploration mode) (Uniques)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Exploration mode) (Uniques)
			Amassed 3000 gold pieces.By Shalore possessor 777 the Shalore Possessor level 63
77th Dusk 122nd year of Ascendancy at 16:06 see stats
 Treasure Hunter (Exploration mode) (Uniques)
			Amassed 1000 gold pieces.
			Treasure Hunter (Exploration mode) (Uniques)
			Amassed 1000 gold pieces.By Shalore possessor 777 the Shalore Possessor level 44
10th Dusk 122nd year of Ascendancy at 13:53 see stats
Log
Stone golem is confused and fails to use Attack.
Islodawen the thief is not dazed anymore.
Fire drake's devouring flames area effect drains life from Islodawen the thief!
Fire drake's devouring flames area effect drains life from Giant spider!
Stone golem is unstoppable!
Fire drake receives 3 healing from Giant spider.
Fire drake's devouring flames area effect hits Islodawen the thief for 3 fire damage.
Fire drake's devouring flames area effect hits Stone golem for (28 refused), 0 fire (0 total damage).
Fire drake's devouring flames area effect hits Shalore possessor 777 for (6 absorbed), 0 fire (0 total damage).
Fire drake's devouring flames area effect hits Giant spider for 14 fire damage.
Islodawen the thief uses Inner Demons.
Islodawen the thief's mind surges with critical power!
Shalore possessor 777 shrugs off the effect 'Inner Demons'!
Shalore possessor 777 performs a melee critical strike against Islodawen the thief!
Shalore possessor 777 shrugs off the critical damage!
Your lightning ward absorbs the damage!
Shalore possessor 777's lightning ward fades
Shalore possessor 777 hits Islodawen the thief for 632 lightning, 13 temporal, 10 nature, 8 fire, 9 acid, 6 physical (678 total damage).
Islodawen the thief hits Shalore possessor 777 for (10 warded), 0 lightning (0 total damage).
Deep Wound from Shalore possessor 777 hits Islodawen the thief for 32 physical damage.
Bleeding from Shalore possessor 777 hits Islodawen the thief for 27 physical damage.
Shalore possessor 777 slows down.
Shalore possessor 777 stops regenerating health quickly.
Shalore possessor 777 deactivates Channel Pain.
Shalore possessor 777 deactivates Force Shield.
The shield around Shalore possessor 777 crumbles.
Shalore possessor 777 deactivates Secrets of the Eternals.
Shalore possessor 777 is no longer empowered.
























