











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Ogre |
| Class | Demonologist |
| Level / Exp | 51 / 91% |
| Size | huge |
| Lifes / Deaths | Killed by Emytta the giant black ant at level 12 on the 79th Pyre 122nd year of Ascendancy at 12:09 / 49Killed by Emytta the giant black ant at level 12 on the 79th Pyre 122nd year of Ascendancy at 13:51 Killed by Emytta the giant black ant at level 12 on the 79th Pyre 122nd year of Ascendancy at 15:20 Killed by Sileta the large brown snake at level 13 on the 79th Pyre 122nd year of Ascendancy at 21:50 Killed by Gloryradavea the copperhead snake at level 13 on the 1st Mirth 122nd year of Ascendancy at 06:21 Killed by thief at level 16 on the 10th Flare 122nd year of Ascendancy at 01:23 Killed by Graola the dwarf at level 17 on the 19th Dusk 122nd year of Ascendancy at 04:35 Killed by Alanma the dwarf at level 17 on the 19th Dusk 122nd year of Ascendancy at 06:05 Killed by Alanma the dwarf at level 17 on the 19th Dusk 122nd year of Ascendancy at 07:44 Killed by Chmael the thalore at level 17 on the 19th Dusk 122nd year of Ascendancy at 09:18 Killed by Alanma the dwarf at level 17 on the 19th Dusk 122nd year of Ascendancy at 10:51 Killed by Alanma the dwarf at level 17 on the 19th Dusk 122nd year of Ascendancy at 12:45 Killed by Graola the dwarf at level 17 on the 19th Dusk 122nd year of Ascendancy at 14:08 Killed by Alanma the dwarf at level 18 on the 19th Dusk 122nd year of Ascendancy at 14:58 Killed by Alanma the dwarf at level 18 on the 19th Dusk 122nd year of Ascendancy at 16:33 Killed by Graola the dwarf at level 18 on the 19th Dusk 122nd year of Ascendancy at 18:16 Killed by Alanma the dwarf at level 18 on the 19th Dusk 122nd year of Ascendancy at 19:45 Killed by DemonhalogistaOgra's Inner Demon at level 18 on the 19th Dusk 122nd year of Ascendancy at 21:52 Killed by Graola the dwarf at level 18 on the 19th Dusk 122nd year of Ascendancy at 23:35 Killed by Evth the shalore at level 18 on the 23rd Dusk 122nd year of Ascendancy at 04:21 Killed by Evth the shalore at level 18 on the 23rd Dusk 122nd year of Ascendancy at 06:14 Killed by Evth the shalore at level 18 on the 23rd Dusk 122nd year of Ascendancy at 07:44 Killed by Arrauele the halfling at level 20 on the 24th Dusk 122nd year of Ascendancy at 10:12 Killed by Vorugawen the golem at level 22 on the 27th Dusk 122nd year of Ascendancy at 05:30 Killed by Vorugawen the golem at level 22 on the 27th Dusk 122nd year of Ascendancy at 07:46 Killed by Xiwen the broken golem at level 23 on the 27th Dusk 122nd year of Ascendancy at 10:30 Killed by fire drake hatchling at level 23 on the 27th Dusk 122nd year of Ascendancy at 20:03 Killed by Cyrubeth the fire drake hatchling at level 24 on the 27th Dusk 122nd year of Ascendancy at 22:00 Killed by Cyrubeth the fire drake hatchling at level 27 on the 28th Dusk 122nd year of Ascendancy at 02:07 Killed by Cyrubeth the fire drake hatchling at level 27 on the 28th Dusk 122nd year of Ascendancy at 04:00 Killed by Cyrubeth the fire drake hatchling at level 27 on the 28th Dusk 122nd year of Ascendancy at 05:51 Killed by fire drake at level 27 on the 28th Dusk 122nd year of Ascendancy at 13:37 Killed by fire drake at level 28 on the 28th Dusk 122nd year of Ascendancy at 15:11 Killed by fire drake at level 30 on the 28th Dusk 122nd year of Ascendancy at 16:59 Killed by fire drake at level 36 on the 29th Dusk 122nd year of Ascendancy at 06:57 Killed by elven tempest at level 47 on the 32nd Dusk 122nd year of Ascendancy at 13:17 Killed by war hound at level 48 on the 32nd Dusk 122nd year of Ascendancy at 15:03 Killed by stone golem at level 48 on the 32nd Dusk 122nd year of Ascendancy at 16:31 Killed by minotaur at level 48 on the 32nd Dusk 122nd year of Ascendancy at 18:00 Killed by elven blood mage at level 49 on the 32nd Dusk 122nd year of Ascendancy at 19:41 Killed by minotaur at level 49 on the 32nd Dusk 122nd year of Ascendancy at 21:21 Killed by war hound at level 49 on the 33rd Dusk 122nd year of Ascendancy at 07:20 Killed by Lisumira the elven mage at level 49 on the 33rd Dusk 122nd year of Ascendancy at 08:34 Killed by elven cultist at level 50 on the 33rd Dusk 122nd year of Ascendancy at 10:09 Killed by Lisumira the elven mage at level 50 on the 33rd Dusk 122nd year of Ascendancy at 12:08 Killed by elven cultist at level 51 on the 33rd Dusk 122nd year of Ascendancy at 14:31 Killed by elven blood mage at level 51 on the 33rd Dusk 122nd year of Ascendancy at 17:17 Killed by Aerethra the ogre rune-spinner at level 51 on the 33rd Dusk 122nd year of Ascendancy at 19:22 Killed by Aerethra the ogre rune-spinner at level 51 on the 33rd Dusk 122nd year of Ascendancy at 22:00 |
Primary Stats
| Strength | 118 (base 60) |
| Dexterity | 39 (base 30) |
| Constitution | 75 (base 60) |
| Magic | 70 (base 60) |
| Willpower | 17 (base 10) |
| Cunning | 24 (base 10) |
Resources
| Life | 1735/1735 |
| Mana | 460/460 |
| Stamina | 288/288 |
| Vim | 300/300 |
| Healing Factor | 1.5279591836735 |
| Regeneration | 1.2987653061225 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 34.599459836163 |
| See Invisible | 30.599459836163 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 167 |
| Accuracy | 47 |
| Crit Chance | 8% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +12% |
| Nature | +17% |
| Temporal | +12% |
| Blight | +3% |
| Arcane | +6% |
| Darkness | +3% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +20% |
| Darkness | +10% |
| Temporal | +5% |
Defense: Base
| Armour (hardiness) | 48.5 (80%) |
| Defense | 43 |
| Ranged Defense | 54 |
| Fatigue | 0 |
| Physical Save | 66 |
| Spell Save | 46 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 39%( 70%) |
| Blight | + 33%( 70%) |
| Cold | + 61%( 70%) |
| All | + 19%( 70%) |
| Darkness | + 30%( 70%) |
| Temporal | + 40%( 70%) |
| Lightning | + 30%( 70%) |
| Mind | + 24%( 70%) |
| Fire | + 27%( 70%) |
| Nature | + 29%( 70%) |
Defense: Immunities
| Teleport Resistance | 15% |
| Disarm Resistance | 50% |
| Bleed Resistance | 50% |
| Confusion Resistance | 28% |
| Pinning Resistance | 10% |
| Stun Resistance | 32% |
| Instadeath Resistance | 100% |
| Blind Resistance | 35% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 416 damage for 6 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 135 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Corruption / Doom covenant | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Spellblaze | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Doom shield | 1.50 |
| 3/5 |
| 5/5 |
| 4/5 |
| 4/5 |
| Corruption / Demonic pact | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Corruption / Black-magic | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 19% of the way to your next Rank. You have killed: 16 Uniques 8 Bosses 0 Elite Bosses 0 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Turyrak the pair of iron boots (19 def, 7 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Defense: +19 (+6 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +2% Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) Changes resistances penetration: +5% temporal Changes damage: +6% temporal Life regen: +0.20 Spellpower: +8 (+3 eff.) Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 26% chance to evade melee and ranged attacks and 14 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | psychokinetic pouch of iron shots of erosion (16/16, 15-18 power, 1 apr)Requires: - Dexterity 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 15.0 - 18.0 Uses stats: 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +4.0% Capacity: 16 On weapon hit: * 10% chance to knock the target back Damage (Ranged): +7 temporal / +6 nature / +17 physical Shots are used with slings to pummel your foes to death. |
| Light source | bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +43.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Hettofast the hardened leather cap (6 def, 9 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +9 Defense: +6 (+2 eff.) Fatigue: +3% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 blight / 7 physical Changes stats: +2 Str / +5 Con Changes resistances: +3% blight / +15% temporal / +4% all Changes damage: +6% temporal Physical save: +7 (+1 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 432.1 Physical damage. If the attack hits, the target is confused (39% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
| On hands | Emelyreba the iron gauntlets (0 def, 1 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +19 (+6 eff.) Armour penetration: +6 Physical power: +8 (+2 eff.) Armour: +1 Damage (Melee): 7 nature Changes stats: +3 Str / +6 Dex / +4 Cun / +4 Con Changes resistances: +6% nature Changes damage: +5% nature Physical save: +40 (+10 eff.) Spell save: +9 (+3 eff.) Mental save: +15 (+6 eff.) Disarm immunity: +50% Only die when reaching: -80.00 life Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Nimbusrebel [power 10] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 2 When wielded/worn: Damage when hit (Melee): 12 mind Changes damage: +9% lightning Grants telepathy: Humanoid/Orc Talent cooldown: Volcano (-2 turns) Talents granted: +2 Volcano +2 Void Blast Equilibrium when hit: +0.08 Maximum hate: +2.00 Mindpower: +6 (+3 eff.) It can be used to reveal the area around you, dispelling darkness (radius 10, power 73 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 4 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Carrionoracle the steel ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+1 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 4 nature / 8 lightning Changes stats: +3 Con / +4 Mag Changes resistances: +6% nature Changes damage: +12% nature / +3% lightning Spell save: +20 (+7 eff.) Vim each turn: +0.00 Maximum stamina: +11.00 Spellpower: +7 (+2 eff.) Mindpower: +6 (+3 eff.) Rings can have magical properties. |
| On fingers | Eclipsepain the steel ringPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 12 arcane / 8 darkness Changes stats: +5 Cun / +6 Wil Changes resistances penetration: +20% arcane / +10% darkness Changes damage: +3% darkness / +6% arcane Mental save: +8 (+3 eff.) Blindness immunity: +30% Confusion immunity: +28% Vim each turn: +0.00 Mindpower: +6 (+3 eff.) Infravision radius: +4 See stealth: +11 See invisible: +7 Rings can have magical properties. |
| Around neck | BeteyarinInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Damage when hit (Melee): 8 temporal Changes resistances: +14% lightning / +3% temporal / +3% fire Cut immunity: +50% Pinning immunity: +10% Stun/Freeze immunity: +32% Healing mod.: +13% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Heal, placing all other charms into a 32 cooldown : Effective talent level: 2.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 190 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | chilling dwarven-steel longsword of paradox (22-30.8 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.0 - 30.8 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +12 cold / +10 temporal When wielded/worn: Damage when hit (Melee): 6 temporal Changes resistances: +8% temporal Mana each turn: +0.00 Sharp, long, and deadly. |
| Around waist | Arabrevena the GlarefoePowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes stats: +2 Mag Changes resistances: +7% fire / +6% mind / +6% cold Mental save: +20 (+7 eff.) Blindness immunity: +5% Teleport immunity: +15% Mana each turn: +0.14 Maximum mana: +25.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A belt that goes around your waist. |
| In off hand | corrosive stralite shield of cold resistance (+14%) (10 def, 2 armour, 43-51.6 power, 139 block)Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 43.0 - 51.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% Block value: +139 Damage (Melee): +14 acid When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Effects when hit in melee: * 13% chance to corrode armour by 30% Changes stats: +3 Con Changes resistances: +14% acid / +21% cold / +0% physical Reduce damage by fixed amount: +0 physical Talent granted: +4 Block Handheld deflection devices. |
| Cloak | cashmere cloak 'Branidin' (11 def, 8 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +5 Armour: +8 Defense: +11 (+3 eff.) Ranged Defense: +9 (+3 eff.) Changes stats: +3 Cun / +4 Dex Changes resistances: +17% cold Changes damage: +3% blight Critical mult.: +19.00% Stealth bonus: +8 Physical save: +30 (+7 eff.) Life regen: +0.40 Only die when reaching: -40.00 life Maximum stamina: +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | radiant stralite mail armour of the deep (4 def, 11 armour)Requires: - Strength 38 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +11 Defense: +4 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 4 light Changes stats: +3 Wil Changes resistances: +14% blight / +8% cold / +14% darkness / +11% acid Allows you to breathe in: water Light radius: +1 A suit of armour made of mail. |
Inventory
This item will automatically be transmogrified when you leave the level.insidious poison infusion (24 nature damage, 62% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 23 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 23.57 nature damage per turn for 7 turns, and reducing the target's healing received by 62%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.biting gale rune (101 cold damage; freeze 3 turns with power 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 101.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 22 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
This item will automatically be transmogrified when you leave the level.wizard's stralite ring of misery Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 17% chance to cause random gloom Damage (Melee): 21 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 21 bleed Changes stats: +9 Cun / +9 Mag Spell save: +18 (+6 eff.) Hate when firing a critical mind attack: +3.00 Maximum hate: +11.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.hateful steel battleaxe of projection (19-28.5 power, 2 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 19.0 - 28.5 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +16 darkness Damage against: +12% Living Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.insidious steel dagger of erosion (13-16.9 power, 6 apr) Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.0 - 16.9 Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +19 insidious poison / +9 temporal / +9 nature Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.Darkcast (86.5-129.75 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 86.5 - 129.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 31% chance to cause random gloom * 25% chance to put talents on cooldown On weapon crit: * splashes the target with acid Damage (Melee): +84 insidious poison / +26 mind / +21 acid Burst (radius 2) on crit: +8 darkness When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 12 nature Changes stats: +9 Cun / +9 Wil Changes resistances: +3% darkness Changes resistances penetration: +5% nature / +10% darkness Changes damage: +6% darkness Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.stralite greatmaul 'Healravager' (54-81 power, 3 apr) Requires: - Strength 35 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.0 - 81.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 52% chance to cause random gloom * 41% chance to daze at end of turn Burst (radius 1) on hit: +12 mind / +12 fire Burst (radius 2) on crit: +12 temporal When wielded/worn: Damage when hit (Melee): 16 nature Changes stats: +6 Str / +6 Dex / +6 Mag / +6 Wil / +6 Cun / +6 Con Changes resistances: +9% nature Changes resistances penetration: +16% lightning / +10% fire / +15% nature Changes damage: +9% mind / +6% temporal Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.Zubybretha the ash longbow Requires: - Dexterity 16 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +8 Travel speed: +200% Damage (Ranged): +26 nature / +23 fire Burst (radius 2) on crit: +2 temporal When wielded/worn: Accuracy: +24 (+8 eff.) Physical crit. chance: +16.0% Changes resistances: +6% blight / +8% all Changes resistances penetration: +15% physical / +14% nature / +12% fire Changes damage: +6% temporal / +20% physical Mental save: +6 (+3 eff.) Disease immunity: +15% Knockback immunity: +5% Global speed: +4% Defense after a teleport: +10 Longbows are used to shoot arrows at your foes. |
Mardetar the Chargetitan (16.5-23.1 power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 2 Base power: 16.5 - 23.1 Uses stats: 50% Mag, 100% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 40% chance to daze at end of turn Damage (Melee): +6 temporal / +11 nature Burst (radius 2) on crit: +9 ice When wielded/worn: Armour penetration: +7 Physical crit. chance: +8.0% Armour: +7 Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 lightning Changes resistances: +6% nature / +3% lightning Changes resistances penetration: +5% lightning / +8% cold Critical mult.: +12.00% Mana each turn: +0.00 Sharp, long, and deadly. |
thought-forged iron longsword of massacre (17-23.8 power, 2 apr)Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 17.0 - 23.8 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 11% chance to cause random gloom Damage (Melee): +6 mind When wielded/worn: Changes stats: +1 Cun / +1 Wil Mana each turn: +0.00 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.Writhing Essence of Nightmares (15-16.5 power, 20 apr, darkness damage) Requires: - Willpower 30 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 15.0 - 16.5 Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Darkness Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +20 Crit. chance: +2.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +2 Wil Changes damage: +10% mind / +10% darkness Talent masteries: +0.20 Psionic / Nightmare +0.20 Cursed / Fears Mindpower: +15 (+8 eff.) Mental crit. chance: +3% It can be used to activate talent Waking Nightmare (costing 36 power out of 40/40) : Effective talent level: 2.0 Power cost: 36 out of 40/40. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 12.28 darkness damage each turn for 6 turns, and has a 18% chance to randomly cause blindness, stun, or confusion (lasting 3 turns). If the target is sleeping, the chance of avoiding a negative effect will be halved and fear immunity will be ignored. The damage will scale with your Mindpower. Whispers seem to ceaselessly emanate from this writhing mass of black tentacles, murmuring unspeakable horrors into the ears of any unfortunate enough to hear them. |
This item will automatically be transmogrified when you leave the level.epiphanous thorny mindstar of sand (8.5-9.35 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural sand should be returned to the wyrm. This psionic mindstar has an epiphany about dreams. Base power: 8.5 - 9.4 Uses stats: 40% Wil, 50% Mag, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 14 physical Changes resistances: +13% physical Changes resistances penetration: +12% physical Changes damage: +17% mind / +14% physical Mindpower: +10 (+5 eff.) Mental crit. chance: +7% It can be used to activate talent Burrow, placing all other charms into a 27 cooldown : Effective talent level: 1.0 Power cost: 27 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 16 of target armor and 8% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.epiphanous thorny mindstar of storms (7.5-8.25 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This natural lightning should be returned to the wyrm. Base power: 7.5 - 8.3 Uses stats: 40% Wil, 50% Mag, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 14 lightning Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +1 Cun / +3 Con Changes resistances: +14% lightning Changes resistances penetration: +13% lightning Changes damage: +14% lightning / +17% mind Mindpower: +10 (+5 eff.) Mental crit. chance: +7% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.inquisitor's thorny mindstar of the jelly (9-9.9 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 40% Wil, 50% Mag, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 19 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Changes damage: +7% arcane / +5% acid Spell save: +7 (+2 eff.) Equilibrium when hit: +1.60 Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.mossy mindstar of sand (2.5-2.75 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. This natural sand should be returned to the wyrm. Base power: 2.5 - 2.8 Uses stats: 30% Wil, 50% Mag, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 physical Changes resistances: +7% physical Changes resistances penetration: +7% physical Changes damage: +7% physical Mindpower: +2 (+1 eff.) Mental crit. chance: +1% It can be used to activate talent Burrow, placing all other charms into a 27 cooldown : Effective talent level: 1.0 Power cost: 27 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 16 of target armor and 8% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.pulsing mindstar 'Demonstinger' (12.5-13.75 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar dreams of an epiphany. This psionic mindstar has an epiphany about dreams. This mindstar will resonate with other psionic mindstars. Base power: 12.5 - 13.8 Uses stats: 45% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to inflict 15% damage reduction Damage (Melee): +4 mind Burst (radius 1) on hit: +8 darkness / +4 mind Burst (radius 2) on crit: +8 mind When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +6 Cun Changes resistances: +25% mind / +7% blight Changes resistances penetration: +11% mind Changes damage: +11% mind / +7% nature Critical mult.: +8.00% Mental save: +15 (+6 eff.) Disease immunity: +15% Psi when hit: +1.50 Maximum psi: +67.00 Mindpower: +13 (+7 eff.) Mental crit. chance: +9% Damage Resonance (when hit): +9% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.purifying thorny mindstar of flames (7.5-8.25 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural fire should be returned to the wyrm. This purifying mindstar will cleanse other mindstars. Base power: 7.5 - 8.3 Uses stats: 40% Wil, 50% Mag, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Effects when hit in melee: * 12 arcane resource burn Damage when hit (Melee): 12 fire Changes resistances: +7% arcane / +14% fire Changes resistances penetration: +7% arcane / +13% fire Changes damage: +7% arcane / +12% fire Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Global speed: +4% Activating this item is instant. It can be used to activate talent Destroy Magic, placing all other charms into a 27 cooldown : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: The target has a 8% chance (stacking to a maximum of 66%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.Staff of Destruction (20-24 power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 200% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+3 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
This item will automatically be transmogrified when you leave the level.dwarven-steel waraxe (21.5-30.1 power, 4 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.5 - 30.1 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.Bregenik the Kindlestrider Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Armour: +10 Damage when hit (Melee): 12 arcane Changes stats: +4 Wil / +5 Mag Changes damage: +6% arcane / +24% light Critical mult.: +10.00% Mental save: +19 (+7 eff.) Mana each turn: +0.60 Maximum life: +70.00 Maximum mana: +84.00 Spellpower: +7 (+2 eff.) It can be used to create a temporary shield that absorbs 275 damage, putting all charms on cooldown for 27 turns. A belt that goes around your waist. |
Bethudarin (7 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Changes stats: +2 Dex / +2 Mag / +3 Wil / +7 Cun Changes resistances: +1% physical Grants telepathy: Demon/Minor Demon/Major Physical save: +36 (+9 eff.) Only die when reaching: -20.00 life Maximum stamina: +5.00 Mental crit. chance: +5% Infravision radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
miner's pair of iron boots (0 def, 7 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Fatigue: +2% Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
stealthy pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +6 Lck / +4 Dex Stealth bonus: +6 Stamina each turn: +0.40 Maximum stamina: +13.00 A pair of boots made of leather. |
Mayamina (0 def, 2 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Physical crit. chance: +9.0% Armour: +2 Damage when hit (Melee): 8 blight Changes stats: +1 Dex / +5 Mag / +2 Cun Changes damage: +8% arcane Critical mult.: +8.00% Physical save: +7 (+1 eff.) Spell save: +30 (+10 eff.) Mental save: +7 (+3 eff.) Disarm immunity: +32% Mana each turn: +0.12 Vim when firing critical spell: +2.00 Spell crit. chance: +8% Mental crit. chance: +11% See invisible: +6 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Neroma (0 def, 7 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +7 Damage (Melee): 7 cold Changes stats: +3 Str / +3 Dex / +3 Wil / +4 Con Changes resistances: +6% cold Changes damage: +4% cold Talent mastery: +0.20 Technique / Grappling Critical mult.: +3.00% Physical save: +3 (+0 eff.) Disarm immunity: +26% Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Spell save: +4 (+1 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +1% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
This item will automatically be transmogrified when you leave the level.Spellhunt Remnants (3 def, 4 armour) Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +3 (+1 eff.) Spell save: +8 (+3 eff.) Mindpower: +8 (+4 eff.) Mental crit. chance: +3% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
Cuthamas the Darkkin (0 def, 1 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 12 darkness Changes stats: +3 Dex / +3 Wil / +3 Cun Changes resistances penetration: +15% darkness Changes damage: +3% darkness / +6% temporal Mindpower: +4 (+2 eff.) A cap made of leather. |
iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.prismatic voratun mail armour of clarity (5 def, 10 armour) Requires: - Strength 48 - Talent Heavy Armour Training Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +16% Changes resistances: +17% darkness / +10% mind / +19% light Mental save: +22 (+8 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.volcanic cured leather armour of cold resistance (2 def, 13 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +13 Defense: +2 (+0 eff.) Fatigue: +7% Damage (Melee): 7 fire Damage (Ranged): 7 fire Changes resistances: +19% cold / +18% physical / +16% fire A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.Breniharavor the voratun plate armour (9 def, 16 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour penetration: +1 Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 24 light / 16 physical Changes stats: +7 Con / +10 Wil Changes resistances: +59% blight / +50% cold / +55% darkness / +9% physical Physical save: +25 (+6 eff.) Mental save: +9 (+4 eff.) Maximum life: +20.00 Light radius: +3 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.Hanaroddadobar (16 def, 2 armour, 44.5-53.4 power, 139.5 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 44.5 - 53.4 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% Block value: +140 On weapon hit: * 56% chance to daze at end of turn When wielded/worn: Armour: +2 Defense: +16 (+5 eff.) Ranged Defense: +16 (+5 eff.) Fatigue: +14% Damage (Melee): 18 lightning Damage when hit (Melee): 41 lightning Changes stats: +2 Wil Changes resistances: +50% lightning / +27% cold / +6% acid / +25% fire Changes resistances penetration: +5% mind Talent granted: +4 Block Critical mult.: +10.00% Mental save: +18 (+7 eff.) Silence immunity: +20% Handheld deflection devices. |
deflecting dwarven-steel shield of earthen fury (15 def, 12 armour, 34.5-41.4 power, 82.5 block)Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 34.5 - 41.4 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.5% Block value: +82 On weapon hit: * deal bonus physical damage equal to your armor When wielded/worn: Armour: +12 Armour Hardiness: +7% Defense: +15 (+5 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Changes resistances: +12% physical Talent granted: +3 Block Deflect projectiles away: +10% Handheld deflection devices. |
iron shield (4 def, 2 armour, 7-8.4 power, 22.5 block)Requires: - Strength 11 - Talent Heavy Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 7.0 - 8.4 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.5% Block value: +22 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
reinforced iron shield of cold resistance (+15%) (4 def, 6 armour, 7.5-9 power, 43 block)Requires: - Strength 11 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 7.5 - 9.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.5% Block value: +43 When wielded/worn: Armour: +6 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Changes resistances: +15% cold Talent granted: +1 Block Handheld deflection devices. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
demon seed [champion of Urh'Rok] (level 45, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'finger' When attach to an other item: Vim each turn: +1.00 Demon status: alive (15% life). The seed of a demon. |
demon seed [fire imp] (level 1, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +1 Flame Bolts Demon status: alive (15% life). The seed of a demon. |
demon seed [forge-giant] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'finger' When attach to an other item: Vim each turn: +1.00 Demon status: alive (15% life). The seed of a demon. |
demon seed [quasit] (level 40, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +30% physical Reduce damage by fixed amount: +20 physical Demon status: alive (15% life). The seed of a demon. |
demon seed [quasit] (level 47, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Rush Demon status: alive (15% life). The seed of a demon. |
demon seed [quasit] (level 6, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +1 Farstrike Demon status: alive (15% life). The seed of a demon. |
demon seed [water imp] (level 36, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +4 Frost Grab Mana each turn: +0.50 Demon status: alive (15% life). The seed of a demon. |
demon seed [water imp] (level 37, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +4 Frost Grab Mana each turn: +0.50 Demon status: alive (15% life). The seed of a demon. |
demon seed [water imp] (level 46, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Frost Grab Mana each turn: +0.50 Demon status: dead (does not provide benefits). The seed of a demon. |
Lisaleta (dig speed 9 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -2% Effects on melee hit: * 15% chance to corrode armour by 30% Changes stats: +2 Str / +1 Con Changes resistances penetration: +25% acid Reduces incoming crit damage: 5.00% Maximum life: +32.00 Maximum stamina: +18.00 Infravision radius: +7 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Ereratar' (dig speed 13 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Changes stats: +5 Str / +3 Wil / +2 Con Changes resistances: +5% arcane / +7% physical Changes resistances penetration: +15% blight / +5% arcane Changes damage: +9% arcane Spell crit. chance: +3% Light radius: +1 Infravision radius: +3 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.Skybliss Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 lightning Changes stats: +8 Cun / +7 Con Changes resistances: +22% blight / +6% temporal Changes resistances penetration: +20% lightning Changes damage: +12% lightning / +15% temporal Physical save: +10 (+2 eff.) Mental save: +11 (+4 eff.) Life regen: +7.30 Light radius: -3 Infravision radius: +7 See stealth: +10 See invisible: +15 Healing mod.: +21% A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (64 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.elemental pouch of dwarven-steel shots of accuracy (18/18, 32.5-39 power, 3 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 32.5 - 39.0 Uses stats: 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +17 Armour Penetration: +3 Crit. chance: +5.0% Capacity: 18 On weapon hit: * Random elemental explosion Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.hateful pouch of dwarven-steel shots of annihilation (19/19, 40.5-48.6 power, 11 apr) Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 40.5 - 48.6 Uses stats: 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +11 Crit. chance: +13.0% Capacity: 19 Travel speed: +200% Damage (Ranged): +18 darkness Damage against: +13% Living Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.hateful pouch of dwarven-steel shots of torment (18/18, 32.5-39 power, 3 apr) Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 32.5 - 39.0 Uses stats: 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +5.0% Capacity: 18 On weapon hit: * 20% chance to torment the target Damage (Ranged): +13 mind / +28 darkness Damage against: +14% Living Shots are used with slings to pummel your foes to death. |
Moldserpent the steel torque of charged psionic shield [power 47] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes resistances penetration: +5% nature Grants telepathy: Humanoid/Orc Talent granted: +2 Telekinetic Blast Critical mult.: +20.00% Maximum hate: +4.00 Mental crit. chance: +2% It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 47 for 7 turns, putting all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
Brenindur [power 40] (18 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 3 When wielded/worn: Damage when hit (Melee): 8 blight Changes resistances: +3% blight Changes resistances penetration: +10% blight Grants telepathy: Humanoid/Orc Talent cooldown: Rushing Claws (-2 turns) Talent granted: +5 Rushing Claws Light radius: +2 Infravision radius: +1 See invisible: +9 It can be used to harden the skin for 7 turns increasing armour by 40 and armour hardiness by 50%, putting all charms on cooldown for 18 turns. Natural totems are made by powerful wilders to store nature power. |
16 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
demon seed [champion of Urh'Rok] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Armoured Leviathan Demon status: dead (does not provide benefits). The seed of a demon. |
Achievements
Fear me not! (Exploration mode) (Uniques)
Survived the Fearscape!By DemonhalogistaOgra the Ogre Demonologist level 18
19th Dusk 122nd year of Ascendancy at 21:33 see stats
Hell has no fury like a demon scorned! (Exploration mode) (Uniques)
Escaped the Searing Halls.By DemonhalogistaOgra the Ogre Demonologist level 12
79th Pyre 122nd year of Ascendancy at 11:24 see stats
Level 10 (Exploration mode) (Uniques)
Got a character to level 10.By DemonhalogistaOgra the Ogre Demonologist level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Level 20 (Exploration mode) (Uniques)
Got a character to level 20.By DemonhalogistaOgra the Ogre Demonologist level 20
24th Dusk 122nd year of Ascendancy at 08:34 see stats
Level 30 (Exploration mode) (Uniques)
Got a character to level 30.By DemonhalogistaOgra the Ogre Demonologist level 30
28th Dusk 122nd year of Ascendancy at 16:39 see stats
Level 40 (Exploration mode) (Uniques)
Got a character to level 40.By DemonhalogistaOgra the Ogre Demonologist level 40
29th Dusk 122nd year of Ascendancy at 12:59 see stats
Level 50 (Exploration mode) (Uniques)
Got a character to level 50.By DemonhalogistaOgra the Ogre Demonologist level 50
33rd Dusk 122nd year of Ascendancy at 10:02 see stats
Poisonous (Exploration mode) (Uniques)
Sided with the assassin lord.By DemonhalogistaOgra the Ogre Demonologist level 17
1st Dusk 122nd year of Ascendancy at 15:42 see stats
Size matters (Exploration mode) (Uniques)
Did over 600 damage in one attack.By DemonhalogistaOgra the Ogre Demonologist level 30
28th Dusk 122nd year of Ascendancy at 18:24 see stats
Treasure Hunter (Exploration mode) (Uniques)
Amassed 1000 gold pieces.By DemonhalogistaOgra the Ogre Demonologist level 47
30th Dusk 122nd year of Ascendancy at 18:31 see stats
Log
Saving done.
Resting starts...
Talent Shield Pummel is ready to use.
Talent Willful Tormenter is ready to use.
Talent Perfect Strike is ready to use.
Talent Assault is ready to use.
Talent Rune: Shielding is ready to use.
Talent Shield Slam is ready to use.
Talent Blood Pact is ready to use.
Talent Shattered Mind is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Wraithform is ready to use.
Talent Bind Demon is ready to use.
Talent Bleak Outcome is ready to use.
Talent Rune: Shielding is ready to use.
Talent Osmosis Shield is ready to use.
Talent Rain of Fire is ready to use.
Talent Hardened Core is ready to use.
Talent Volcano is ready to use.
Talent Writ Large is ready to use.
Talent Overkill is ready to use.
Talent Blood Vengeance is ready to use.
Talent Ogric Wrath is ready to use.
Talent Flame of Urh'Rok is ready to use.
Talent Precise Strikes is ready to use.
Talent Rush is ready to use.
Rested for 32 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.






























































































































