Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Shalore |
Class | Shadowblade |
Level / Exp | 75 / 68% |
Size | medium |
Lifes / Deaths | Killed by red crystal at level 12 on the 74th Pyre 122nd year of Ascendancy at 18:19 / 102Killed by Aereth the wolf at level 12 on the 75th Pyre 122nd year of Ascendancy at 05:22 Killed by Aereth the wolf at level 12 on the 75th Pyre 122nd year of Ascendancy at 05:33 Killed by Aereth the wolf at level 12 on the 75th Pyre 122nd year of Ascendancy at 06:39 Killed by Lisawen the brown mold at level 12 on the 78th Pyre 122nd year of Ascendancy at 06:07 Killed by Lisawen the brown mold at level 12 on the 78th Pyre 122nd year of Ascendancy at 10:20 Killed by Lisawen the brown mold at level 12 on the 78th Pyre 122nd year of Ascendancy at 14:22 Killed by Salanne the giant white rat at level 12 on the 78th Pyre 122nd year of Ascendancy at 21:10 Killed by Salanne the giant white rat at level 12 on the 78th Pyre 122nd year of Ascendancy at 22:16 Killed by vampire at level 12 on the 79th Pyre 122nd year of Ascendancy at 05:27 Killed by skeleton archer at level 12 on the 79th Pyre 122nd year of Ascendancy at 07:45 Killed by Emiwyn the mean looking elven guard at level 13 on the 2nd Mirth 122nd year of Ascendancy at 20:08 Killed by elven mage at level 13 on the 2nd Mirth 122nd year of Ascendancy at 21:30 Killed by elven mage at level 13 on the 3rd Mirth 122nd year of Ascendancy at 00:05 Killed by Salann the mean looking elven guard at level 14 on the 4th Mirth 122nd year of Ascendancy at 03:41 Killed by Salann the mean looking elven guard at level 14 on the 4th Mirth 122nd year of Ascendancy at 04:53 Killed by Lrodiro the thalore at level 16 on the 3rd Summertide 122nd year of Ascendancy at 19:06 Killed by minotaur at level 17 on the 3rd Summertide 122nd year of Ascendancy at 21:21 Killed by ritch flamespitter at level 17 on the 3rd Summertide 122nd year of Ascendancy at 22:15 Killed by ritch flamespitter at level 17 on the 3rd Summertide 122nd year of Ascendancy at 23:24 Killed by war hound at level 17 on the 1st Flare 122nd year of Ascendancy at 00:44 Killed by Imin the shalore at level 17 on the 3rd Flare 122nd year of Ascendancy at 11:17 Killed by Imin the shalore at level 18 on the 3rd Flare 122nd year of Ascendancy at 12:49 Killed by Imin the shalore at level 18 on the 3rd Flare 122nd year of Ascendancy at 14:29 Killed by Defin the human at level 18 on the 3rd Flare 122nd year of Ascendancy at 17:45 Killed by Defin the human at level 18 on the 3rd Flare 122nd year of Ascendancy at 18:52 Killed by Defin the human at level 18 on the 3rd Flare 122nd year of Ascendancy at 20:23 Killed by Defin the human at level 18 on the 3rd Flare 122nd year of Ascendancy at 21:56 Killed by Emura the poison ooze at level 22 on the 4th Flare 122nd year of Ascendancy at 19:15 Killed by Ce'Nukira the bandit lord at level 22 on the 4th Flare 122nd year of Ascendancy at 22:27 Killed by bandit at level 22 on the 4th Flare 122nd year of Ascendancy at 23:59 Killed by rogue at level 23 on the 5th Flare 122nd year of Ascendancy at 01:33 Killed by Ce'Nukira the bandit lord at level 23 on the 5th Flare 122nd year of Ascendancy at 03:38 Killed by bandit at level 23 on the 5th Flare 122nd year of Ascendancy at 05:11 Killed by rogue at level 23 on the 5th Flare 122nd year of Ascendancy at 06:49 Killed by Emura the poison ooze at level 24 on the 5th Flare 122nd year of Ascendancy at 08:41 Killed by rogue at level 24 on the 5th Flare 122nd year of Ascendancy at 10:35 Killed by Ce'Nukira the bandit lord at level 24 on the 5th Flare 122nd year of Ascendancy at 12:11 Killed by Emura the poison ooze at level 25 on the 5th Flare 122nd year of Ascendancy at 14:08 Killed by Ce'Nukira the bandit lord at level 25 on the 5th Flare 122nd year of Ascendancy at 15:44 Killed by Xanalrada the thief at level 26 on the 5th Flare 122nd year of Ascendancy at 20:11 Killed by Xanalrada the thief at level 26 on the 6th Flare 122nd year of Ascendancy at 02:04 Killed by Xanalrada the thief at level 26 on the 6th Flare 122nd year of Ascendancy at 04:19 Killed by Xanalrada the thief at level 27 on the 6th Flare 122nd year of Ascendancy at 09:42 Killed by Xanalrada the thief at level 27 on the 6th Flare 122nd year of Ascendancy at 11:27 Killed by thief at level 28 on the 6th Flare 122nd year of Ascendancy at 18:48 Killed by bandit at level 29 on the 6th Flare 122nd year of Ascendancy at 20:06 Killed by Cyrosenor the cutpurse at level 30 on the 7th Flare 122nd year of Ascendancy at 04:04 Killed by Layulrama the large brown snake at level 39 on the 1st Dusk 122nd year of Ascendancy at 06:35 Killed by Xeriba the elven guard at level 42 on the 10th Dusk 122nd year of Ascendancy at 11:59 Killed by Salima the grave wight at level 42 on the 23rd Dusk 122nd year of Ascendancy at 12:58 Killed by Adekira the rotting mummy at level 42 on the 23rd Dusk 122nd year of Ascendancy at 13:59 Killed by Salima the grave wight at level 42 on the 23rd Dusk 122nd year of Ascendancy at 15:33 Killed by Salima the grave wight at level 42 on the 23rd Dusk 122nd year of Ascendancy at 17:15 Killed by Salima the grave wight at level 42 on the 23rd Dusk 122nd year of Ascendancy at 19:19 Killed by Salima the grave wight at level 43 on the 23rd Dusk 122nd year of Ascendancy at 21:03 Killed by Salima the grave wight at level 43 on the 23rd Dusk 122nd year of Ascendancy at 22:58 Killed by Salima the grave wight at level 43 on the 24th Dusk 122nd year of Ascendancy at 00:50 Killed by Arunne the bloated horror at level 53 on the 25th Dusk 122nd year of Ascendancy at 10:29 Killed by Mayema the orc pyromancer at level 54 on the 25th Dusk 122nd year of Ascendancy at 16:12 Killed by ritch flamespitter at level 55 on the 26th Dusk 122nd year of Ascendancy at 01:30 Killed by Greater Mummy Lord at level 58 on the 26th Dusk 122nd year of Ascendancy at 14:36 Killed by Greater Mummy Lord at level 58 on the 26th Dusk 122nd year of Ascendancy at 17:13 Killed by Greater Mummy Lord at level 58 on the 26th Dusk 122nd year of Ascendancy at 19:00 Killed by Greater Mummy Lord at level 58 on the 26th Dusk 122nd year of Ascendancy at 20:50 Killed by rogue at level 61 on the 27th Dusk 122nd year of Ascendancy at 03:33 Killed by Polussra the spitting spider at level 69 on the 28th Dusk 122nd year of Ascendancy at 09:41 Killed by Polussra the spitting spider at level 69 on the 28th Dusk 122nd year of Ascendancy at 14:10 Killed by Evandar the thalore at level 69 on the 54th Dusk 122nd year of Ascendancy at 13:51 Killed by Evandar the thalore at level 69 on the 54th Dusk 122nd year of Ascendancy at 15:32 Killed by treant at level 69 on the 54th Dusk 122nd year of Ascendancy at 17:17 Killed by Roasiog the halfling at level 70 on the 55th Dusk 122nd year of Ascendancy at 07:13 Killed by Roasiog the halfling at level 70 on the 55th Dusk 122nd year of Ascendancy at 08:56 Killed by Elcaliel the shalore at level 70 on the 55th Dusk 122nd year of Ascendancy at 10:27 Killed by Elcaliel the shalore at level 70 on the 55th Dusk 122nd year of Ascendancy at 12:04 Killed by Elcaliel the shalore at level 70 on the 55th Dusk 122nd year of Ascendancy at 14:25 Killed by Elcaliel the shalore at level 70 on the 55th Dusk 122nd year of Ascendancy at 16:24 Killed by Elcaliel the shalore at level 70 on the 55th Dusk 122nd year of Ascendancy at 18:16 Killed by Asimraiein the shalore at level 71 on the 10th Haze 122nd year of Ascendancy at 23:32 Killed by Asimraiein the shalore at level 71 on the 11st Haze 122nd year of Ascendancy at 00:56 Killed by Asimraiein the shalore at level 71 on the 11st Haze 122nd year of Ascendancy at 02:50 Killed by Cyromina the vampire at level 71 on the 22nd Haze 122nd year of Ascendancy at 17:34 Killed by Cyromina the vampire at level 71 on the 22nd Haze 122nd year of Ascendancy at 19:42 Killed by Eilinythra the lesser vampire at level 72 on the 23rd Haze 122nd year of Ascendancy at 05:22 Killed by Yvuriwe the skeleton archer at level 72 on the 23rd Haze 122nd year of Ascendancy at 08:34 Killed by Yvuriwe the skeleton archer at level 72 on the 23rd Haze 122nd year of Ascendancy at 10:27 Killed by Yvuriwe the skeleton archer at level 72 on the 23rd Haze 122nd year of Ascendancy at 12:27 Killed by Yvuriwe the skeleton archer at level 72 on the 23rd Haze 122nd year of Ascendancy at 14:20 Killed by Yvuriwe the skeleton archer at level 72 on the 23rd Haze 122nd year of Ascendancy at 16:25 Killed by Yvuriwe the skeleton archer at level 72 on the 23rd Haze 122nd year of Ascendancy at 17:56 Killed by Yvuriwe the skeleton archer at level 72 on the 23rd Haze 122nd year of Ascendancy at 19:57 Killed by Yvuriwe the skeleton archer at level 72 on the 23rd Haze 122nd year of Ascendancy at 21:39 Killed by Yvuriwe the skeleton archer at level 72 on the 23rd Haze 122nd year of Ascendancy at 23:40 Killed by Ioare the thalore at level 72 on the 34th Haze 122nd year of Ascendancy at 18:52 Killed by Llaon the human at level 73 on the 34th Haze 122nd year of Ascendancy at 20:31 Killed by Llaon the human at level 73 on the 34th Haze 122nd year of Ascendancy at 22:05 Killed by Ioare the thalore at level 73 on the 34th Haze 122nd year of Ascendancy at 23:54 Killed by Ioare the thalore at level 73 on the 35th Haze 122nd year of Ascendancy at 01:44 Killed by Islek the halfling at level 73 on the 37th Haze 122nd year of Ascendancy at 08:23 Killed by Nerusessra the ghoul at level 74 on the 38th Haze 122nd year of Ascendancy at 00:15 Killed by Layygama the skeleton master archer at level 75 on the 38th Haze 122nd year of Ascendancy at 02:36 Killed by Bethigann the cutpurse at level 75 on the 38th Haze 122nd year of Ascendancy at 04:03 |
Primary Stats
Strength | 81 (base 28) |
Dexterity | 113 (base 68) |
Constitution | 51 (base 25) |
Magic | 75 (base 60) |
Willpower | 63 (base 10) |
Cunning | 135 (base 63) |
Resources
Life | 2189/2189 |
Mana | 889/889 |
Stamina | 558/558 |
Healing Factor | 1.2782805429865 |
Regeneration | 3.3874434389141 |
Speed
Mental | +1.5321077739827E-12% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | -1.3100631690577E-12% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 52.24408918566 |
See Invisible | 52.24408918566 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 233 |
Accuracy | 89 |
Crit Chance | 97% |
APR | 35 |
Speed | 1.00 |
Offense: Offhand
Damage | 201 |
Accuracy | 89 |
Crit Chance | 97% |
APR | 35 |
Speed | 1.00 |
Offense: Spell
Spellpower | 72 |
Crit Chance | 55% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 55 |
Crit Chance | 55% |
Speed | 1 |
Offense: Damage Bonus
Nature | +12% |
Darkness | +15% |
Light | +23% |
Temporal | +14% |
Blight | +18% |
Cold | +14% |
Mind | +3% |
All | 0% |
Offense: Damage Penetration
Darkness | +20% |
Lightning | +15% |
Light | +15% |
Temporal | +20% |
Defense: Base
Armour (hardiness) | 91.483785018144 (86.422018348624%) |
Defense | 58 |
Ranged Defense | 62 |
Fatigue | 8 |
Physical Save | 89 |
Spell Save | 72 |
Mental Save | 90 |
Defense: Resistances
Acid | + 28%( 75%) |
Blight | + 18%( 75%) |
Physical | + 54%( 75%) |
Cold | + 75%( 75%) |
All | + 13%( 75%) |
Lightning | + 49%( 75%) |
Light | + 48%( 75%) |
Temporal | + 64%( 75%) |
Mind | + 30%( 75%) |
Darkness | + 75%( 75%) |
Fire | + 75%( 75%) |
Nature | + 18%( 75%) |
Defense: Immunities
Silence Resistance | 55% |
Bleed Resistance | 10% |
Confusion Resistance | 64% |
Stun Resistance | 87% |
Instadeath Resistance | 100% |
Blind Resistance | 37% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 572 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 633 damage for 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Cunning / Shadow magic | 1.50 |
| 1/5 |
| 6/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cunning / Stealth | 1.50 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Duelist | 1.20 |
| 7/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.20 |
| 7/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Ambush | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Shalore | 1.00 |
| 1/5 |
| 7/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.60 |
| 4/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved Dexterity by +2. | done |
You failed to protect the worried loremaster from death by ShaloreShadowBlade. Escort: worried loremaster (level 1 of Dreadfell) | failed |
A compliation of all your achievements earnt. Heroic AchievementsYou are 49% of the way to your next Rank. You have killed: 57 Uniques 11 Bosses 6 Elite Bosses 4 Veterans 61 Heroics 0 Legends 1 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed vial of elder vampire blood. * You've found the needed giant spider spinneret. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed red crystal shard. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed mummified bone. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within17 lumberjacks have died. | done |
Equipment
On feet | Poridata the Prismrace (0 def, 15 armour) Poridata the Prismrace (0 def, 15 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Fatigue: +5% Damage when hit (Melee): 8 light Changes stats: +4 Str / +8 Dex / +3 Wil / +6 Cun / +9 Con / +13 Lck Changes resistances: +15% acid / +30% temporal / +22% darkness / +14% fire / +15% lightning / +15% cold Changes resistances penetration: +20% darkness / +20% temporal Changes damage: +15% light Stealth bonus: +14 Physical save: +36 (+7 eff.) Spell save: +53 (+12 eff.) Mental save: +36 (+7 eff.) Silence immunity: +50% Confusion immunity: +49% Stun/Freeze immunity: +50% Stamina each turn: +1.30 Maximum mana: +20.00 Maximum stamina: +40.00 Damage Shield penetration: +10% Defense after a teleport: +35 Resist all after a teleport: +25% New effects duration reduction after a teleport: +35% It can be used to activate talent Rush, placing all other charms into a 23 cooldown : Effective talent level: 1.3 Power cost: 23 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Quiver | plaguebringer's quiver of dragonbone arrows of torment (22/22, 52-72.8 power, 18 apr) plaguebringer's quiver of dragonbone arrows of torment (22/22, 52-72.8 power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 52.0 - 72.8 Uses stats: 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 22 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 29% chance to disease * 20% chance to torment the target Damage (Ranged): +30 blight / +20 mind / +29 darkness Arrows are used with bows to pierce your foes to death. |
Light source | scorching alchemist's lamp of the sun scorching alchemist's lamp of the sunPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 19 fire Changes resistances: +5% darkness / +8% fire Changes damage: +8% light Damage affinity(heal): +5% light Light radius: +5 It can be used to activate talent Sun Flare, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 66.85 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | dwarven-steel helm 'Taintrock' (15 def, 10 armour) dwarven-steel helm 'Taintrock' (15 def, 10 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Physical power: +9 (+2 eff.) Armour: +10 Defense: +15 (+4 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +4% Effects when hit in melee: * 16% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 physical Changes stats: +10 Str / +7 Dex / +5 Wil / +7 Cun Changes resistances: +6% fire / +13% physical / +3% light / +17% cold Changes damage: +12% nature Allows you to breathe in: water Physical save: +28 (+6 eff.) Mental save: +30 (+6 eff.) Stun/Freeze immunity: +5% Only die when reaching: -40.00 life It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 694.7 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | brawler's drakeskin leather gloves of archery (0 def, 3 armour) brawler's drakeskin leather gloves of archery (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +13 Armour: +3 Changes stats: +5 Str / +14 Dex / +14 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +14 (+3 eff.) It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | dwarven-steel pickaxe 'Healdare' (dig speed 3 turns) dwarven-steel pickaxe 'Healdare' (dig speed 3 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +8 Defense: +16 (+5 eff.) Ranged Defense: +9 (+3 eff.) Fatigue: -7% Changes stats: +6 Str / +3 Dex Changes resistances: +6% lightning / +8% physical / +8% darkness / +6% blight / +10% fire / +3% mind / +6% nature Spell save: +30 (+8 eff.) Maximum life: +32.00 Maximum stamina: +24.00 Lowers spell cool-downs by: 10% Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Loramaldir the gold ring Loramaldir the gold ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Effects on melee hit: * 15% chance to cause random gloom Damage (Melee): 8 bleed Effects on ranged hit: * 13% chance to cause random gloom Damage (Ranged): 12 bleed Changes stats: +5 Str / +1 Wil / +4 Cun / +6 Con Changes resistances: +28% cold Changes damage: +18% blight / +14% cold Mana each turn: +0.08 Mana when firing critical spell: +2.00 Hate when firing a critical mind attack: +2.00 Maximum mana: +60.00 Maximum hate: +8.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
On fingers | Blazegrind the steel ring Blazegrind the steel ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+2 eff.) Fatigue: -2% Effects on melee hit: * 14% chance to cause random gloom Damage (Melee): 9 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 13 bleed Damage when hit (Melee): 8 darkness Changes stats: +2 Str / +6 Dex / +13 Mag / +18 Wil / +21 Cun / +2 Con Changes resistances: +6% lightning / +14% temporal Changes resistances penetration: +15% lightning Changes damage: +14% temporal Grants telepathy: Demon/Minor Demon/Major Physical save: +11 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +11 (+2 eff.) Stun/Freeze immunity: +32% Life regen: +2.40 Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 Spellpower: +18 (+4 eff.) Mindpower: +9 (+3 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
Around neck | Eilinalaith EilinalaithInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +10 Defense: +11 (+3 eff.) Changes stats: +2 Cun Changes resistances: +3% acid / +3% physical / +22% darkness / +21% fire / +23% cold / +29% light Changes resistances cap: +5% all Physical save: +73 (+14 eff.) Spell save: +49 (+11 eff.) Mental save: +38 (+7 eff.) Blindness immunity: +37% Silence immunity: +5% Confusion immunity: +15% Only die when reaching: -60.00 life Amulets can have magical properties. |
In main hand | plaguebringer's voratun dagger of evisceration (38-49.4 power, 9 apr) plaguebringer's voratun dagger of evisceration (38-49.4 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Dex, 45% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 16% chance to disease On weapon crit: * wounds the target for 7 turns: 27 bleeding, 78% reduced healing Damage (Melee): +15 blight When wielded/worn: Physical crit. chance: +12.0% Physical power: +12 (+2 eff.) Disease immunity: +20% Sharp, short and deadly. |
Around waist | Dimwasp DimwaspInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +11.0% Physical power: +12 (+2 eff.) Armour: +6 Defense: +21 (+6 eff.) Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes stats: +6 Wil Changes resistances: +15% lightning / +15% temporal / +6% fire / +9% cold Changes damage: +15% darkness Critical mult.: +29.00% Stealth bonus: +13 Physical save: +3 (+1 eff.) Mental save: +15 (+3 eff.) Cut immunity: +10% Maximum life: +178.00 A belt that goes around your waist. |
In off hand | plaguebringer's voratun dagger of projection (38.5-50.05 power, 9 apr) plaguebringer's voratun dagger of projection (38.5-50.05 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Dex, 45% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 8% chance to disease * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +16 blight When wielded/worn: Disease immunity: +18% Sharp, short and deadly. |
Cloak | battlemaster's elven-silk cloak of the hunter (3 def, 0 armour) battlemaster's elven-silk cloak of the hunter (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +34 (+7 eff.) Defense: +3 (+1 eff.) Fatigue: -8% Changes stats: +6 Str / +4 Dex / +2 Con Talent mastery: +0.40 Technique / Combat training Spell save: -22 (-5 eff.) Stamina each turn: +1.30 Mana each turn: -0.60 Maximum life: +108.00 Maximum stamina: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Xanedaba the Glitterminister (9 def, 26 armour) Xanedaba the Glitterminister (9 def, 26 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +26 Defense: +9 (+3 eff.) Fatigue: +16% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 light Changes stats: +17 Str / +17 Wil / +17 Cun / +7 Con Changes resistances: +23% physical / +15% darkness / +30% fire / +17% mind / +9% light Changes resistances penetration: +15% light Changes damage: +3% mind Physical save: +35 (+7 eff.) Mental save: +50 (+10 eff.) Maximum life: +144.00 Light radius: +3 It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.2 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 43 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Inventory
stralite ring 'Boltoracle' stralite ring 'Boltoracle'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 8 blight Changes stats: +3 Str / +3 Wil / +2 Cun / +4 Con Changes resistances: +36% lightning / +36% cold / +12% nature / +13% blight Changes resistances penetration: +10% lightning Changes damage: +18% lightning / +18% cold / +6% blight Reduces incoming crit damage: 15.00% Spell save: +17 (+4 eff.) Poison immunity: +21% Disease immunity: +24% Disarm immunity: +86% Pinning immunity: +72% Knockback immunity: +74% Maximum life: +78.00 Maximum stamina: +26.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. elemental voratun dagger of evisceration (38.5-50.05 power, 9 apr)elemental voratun dagger of evisceration (38.5-50.05 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Dex, 45% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * wounds the target for 7 turns: 27 bleeding, 78% reduced healing When wielded/worn: Physical crit. chance: +12.0% Physical power: +12 (+2 eff.) Changes resistances penetration: +14% acid / +14% fire / +12% lightning / +14% cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking voratun dagger of torment (38-49.4 power, 9 apr)truestriking voratun dagger of torment (38-49.4 power, 9 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Dex, 45% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +12 Changes resistances penetration: +12% physical / +12% mind / +12% darkness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Chamyzilarim the Duathelgash (10-12 power, 2 apr, blight element)Chamyzilarim the Duathelgash (10-12 power, 2 apr, blight element) Requires: - Magic 11 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 1 Base power: 10.0 - 12.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 40% chance to inflict 15% damage reduction Damage (Melee): +16 darkness Burst (radius 1) on hit: +12 darkness / +8 acid Burst (radius 2) on crit: +4 darkness When wielded/worn: Accuracy: +7 (+1 eff.) Physical crit. chance: +20.0% Physical power: +7 (+2 eff.) Defense: +7 (+2 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% * 8% chance to disease * 8% chance to blind Changes resistances: +14% darkness / +14% temporal Changes resistances penetration: +15% acid Changes damage: +10% blight Talent granted: +1 Command Staff Critical mult.: +33.00% Mana each turn: +0.15 Vim when firing critical spell: +2.00 Maximum mana: +42.00 Maximum vim: +16.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +4% Light radius: +3 Defense after a teleport: +22 Resist all after a teleport: +18% New effects duration reduction after a teleport: +34% Reduces paradox anomalies(equivalent to willpower): +26 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 103.12 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent elm starstaff of fate (14-16.8 power, 2 apr, darkness element)potent elm starstaff of fate (14-16.8 power, 2 apr, darkness element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 14.0 - 16.8 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +14% darkness Talent granted: +1 Command Staff Physical save: +7 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +6 (+1 eff.) Spellpower: +6 (+1 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. arcing dwarven-steel waraxe (20-28 power, 4 apr)arcing dwarven-steel waraxe (20-28 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +13 lightning One-handed war axes. |
Belunn the linen cloak (1 def, 6 armour) Belunn the linen cloak (1 def, 6 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes resistances: +13% cold Mental save: +39 (+8 eff.) Psi when hit: +0.12 Maximum life: +32.00 Maximum hate: +2.00 Heals friendly targets nearby when you use a nature summon: +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Loradar the Growthusher (8 def, 9 armour) Loradar the Growthusher (8 def, 9 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +9 Defense: +8 (+3 eff.) Changes stats: +9 Str / +12 Mag / +10 Wil / +3 Cun Changes resistances: +9% lightning / +9% light / +18% mind / +13% blight / +8% cold / +3% nature / +25% darkness Changes damage: +11% lightning / +22% light / +12% fire / +9% nature / +11% all / +9% physical / +13% blight / +11% cold / +11% darkness Grants telepathy: Dragon Physical save: +35 (+7 eff.) Spell save: +13 (+3 eff.) Mental save: +49 (+10 eff.) Maximum life: +40.00 Spellpower: +21 (+5 eff.) Spell crit. chance: +7% Mindpower: +4 (+2 eff.) Mental crit. chance: +4% Light radius: +3 Infravision radius: +2 See invisible: +12 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. cashmere robe of alchemy (2 def, 0 armour)cashmere robe of alchemy (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +16% acid / +16% physical / +16% fire / +16% cold Changes damage: +11% acid / +11% physical / +11% fire / +10% cold Talent cooldown: Refit Golem (-5 turns) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Stormsweeper the pair of hardened leather boots (0 def, 7 armour) Stormsweeper the pair of hardened leather boots (0 def, 7 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Physical crit. chance: +3.0% Physical power: +2 (+1 eff.) Armour: +7 Fatigue: +3% Damage when hit (Melee): 8 lightning Changes stats: +8 Str / +5 Dex / +4 Mag / +9 Wil / +9 Con / +11 Lck Changes resistances penetration: +8% physical Stealth bonus: +10 Physical save: +8 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +11 (+2 eff.) Silence immunity: +70% Confusion immunity: +68% Stun/Freeze immunity: +71% Mana each turn: +0.34 Only die when reaching: -20.00 life Maximum life: +20.00 Maximum mana: +44.00 Maximum stamina: +10.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +4% Mindpower: +7 (+3 eff.) It can be used to activate talent Blindside, placing all other charms into a 23 cooldown : Effective talent level: 3.0 Power cost: 23 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 25 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. alchemist's dwarven-steel gauntlets of the iron hand (0 def, 2 armour)alchemist's dwarven-steel gauntlets of the iron hand (0 def, 2 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 7 acid / 8 fire / 8 cold / 7 lightning Changes stats: +4 Str / +4 Mag / +8 Wil / +4 Con Talent mastery: +0.20 Technique / Grappling Disarm immunity: +38% Metal gloves protecting the hands up to the middle of the lower arm. |
naturalist's dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour) naturalist's dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +2 Damage (Melee): 8 nature Changes stats: +4 Dex Changes resistances: +7% nature Changes damage: +5% nature Metal gloves protecting the hands up to the middle of the lower arm. |
Bethyth the Obsidianscar (17 def, 31 armour) Bethyth the Obsidianscar (17 def, 31 armour)Requires: - Strength 18 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +31 Defense: +17 (+5 eff.) Fatigue: +8% Effects on melee hit: * 10% chance to disease * 34% chance to inflict 15% damage reduction Damage (Melee): 9 fire Damage (Ranged): 7 fire Damage when hit (Melee): 12 light / 12 blight Changes stats: +5 Cun / +5 Wil Changes resistances: +40% acid / +33% physical / +26% darkness / +33% blight / +21% fire / +25% lightning / +13% cold Changes resistances penetration: +28% blight Changes damage: +6% blight Allows you to breathe in: water Physical save: +22 (+5 eff.) Mental save: +22 (+4 eff.) Light radius: +2 Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
47 alchemist agate 47 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Tarrorak' (dig speed 29 turns) iron pickaxe 'Tarrorak' (dig speed 29 turns)Infused by nature 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Mag Changes resistances: +11% nature Changes resistances penetration: +10% temporal Changes damage: +6% nature / +9% arcane Physical save: +6 (+1 eff.) Spell save: +9 (+2 eff.) Mental save: +7 (+1 eff.) Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +41.00 Spellpower: +4 (+1 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 72 power out of 42/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elm totem of thorny skin 'Flashreign' [power 18] (9/18 cooldown) elm totem of thorny skin 'Flashreign' [power 18] (9/18 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 1 When wielded/worn: Damage when hit (Melee): 8 mind / 8 fire Changes stats: +3 Cun / +1 Wil Maximum wards: +5 acid / +5 nature / +6 light Changes damage: +3% light Grants telepathy: Humanoid/Orc Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +3 Ward Mental save: +9 (+2 eff.) Maximum psi: +40.00 Heals friendly targets nearby when you use a nature summon: +40 It can be used to harden the skin for 7 turns increasing armour by 18 and armour hardiness by 30%, putting all charms on cooldown for 18 turns. When used: 100% chance to regenerate 2 stamina. 100% chance to regenerate 2 stamina. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. Undeathpain [power 385] (9/9 cooldown)Undeathpain [power 385] (9/9 cooldown) Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Damage when hit (Melee): 8 arcane Changes stats: +1 Wil Changes resistances: +6% nature Changes resistances penetration: +15% arcane Talents cooldown: Volcano (-4 turns) Strike (-2 turns) Talents granted: +5 Void Blast +8 Strike +9 Volcano Critical mult.: +5.00% Vim when firing critical spell: +2.00 Maximum vim: +57.00 It can be used to fire a bolt of a random element with (base) damage 192 to 385, putting all charms on cooldown for 9 turns. When used: 100% chance to regenerate 8 positive energy. 100% chance to regenerate 8 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By ShaloreShadowBlade the Shalore Shadowblade level 71
69th Dusk 122nd year of Ascendancy at 01:03 see stats
By ShaloreShadowBlade the Shalore Shadowblade level 71
69th Dusk 122nd year of Ascendancy at 01:03 see stats
By ShaloreShadowBlade the Shalore Shadowblade level 61
27th Dusk 122nd year of Ascendancy at 03:31 see stats
By ShaloreShadowBlade the Shalore Shadowblade level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By ShaloreShadowBlade the Shalore Shadowblade level 20
4th Flare 122nd year of Ascendancy at 11:50 see stats
By ShaloreShadowBlade the Shalore Shadowblade level 30
6th Flare 122nd year of Ascendancy at 22:27 see stats
By ShaloreShadowBlade the Shalore Shadowblade level 40
1st Dusk 122nd year of Ascendancy at 09:02 see stats
By ShaloreShadowBlade the Shalore Shadowblade level 50
25th Dusk 122nd year of Ascendancy at 04:11 see stats
By ShaloreShadowBlade the Shalore Shadowblade level 47
24th Dusk 122nd year of Ascendancy at 14:15 see stats
By ShaloreShadowBlade the Shalore Shadowblade level 30
7th Flare 122nd year of Ascendancy at 09:47 see stats
By ShaloreShadowBlade the Shalore Shadowblade level 18
3rd Flare 122nd year of Ascendancy at 16:08 see stats
By ShaloreShadowBlade the Shalore Shadowblade level 73
35th Haze 122nd year of Ascendancy at 01:20 see stats
By ShaloreShadowBlade the Shalore Shadowblade level 17
2nd Flare 122nd year of Ascendancy at 08:51 see stats
By ShaloreShadowBlade the Shalore Shadowblade level 71
55th Dusk 122nd year of Ascendancy at 23:06 see stats
By ShaloreShadowBlade the Shalore Shadowblade level 38
1st Dusk 122nd year of Ascendancy at 03:41 see stats
Log
Talent Shadow Dance is ready to use.
Talent Shadowstep is ready to use.
ShaloreShadowBlade killed Skeleton assassin!
Rotting Disease from Layygama the skeleton master archer hits ShaloreShadowBlade for 7 blight damage.
ShaloreShadowBlade receives 30 healing from Temporal Restoration Field.
Bethigann the cutpurse's devouring flames area effect drains life from ShaloreShadowBlade!
Raze hits ShaloreShadowBlade for 12 darkness damage.
Bethigann the cutpurse's devouring flames area effect hits ShaloreShadowBlade for 132 fire damage.
Bethigann the cutpurse receives 7 healing from ShaloreShadowBlade.
ShaloreShadowBlade performs a melee critical strike against Bethigann the cutpurse!
ShaloreShadowBlade casts Epidemic.
ShaloreShadowBlade performs a melee critical strike against Bethigann the cutpurse!
ShaloreShadowBlade deactivates Precise Strikes.
ShaloreShadowBlade is no longer illuminated.
ShaloreShadowBlade deactivates Essence of Speed.
ShaloreShadowBlade deactivates Shadow Feed.
ShaloreShadowBlade deactivates Shadow Combat.
ShaloreShadowBlade's attacks are less focused.
ShaloreShadowBlade stops surging mana.
The fabric of time around ShaloreShadowBlade returns to normal.
ShaloreShadowBlade is free from the rotting disease.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Raze hits ShaloreShadowBlade for 12 darkness damage.
Bethigann the cutpurse hits ShaloreShadowBlade for 80 cold, 80 cold (159 total damage).
ShaloreShadowBlade hits Bethigann the cutpurse for 852 physical, 5 blight, 1 physical, 12 darkness, 650 physical, 6 blight, 1 physical, 12 darkness (1538 total damage).
ShaloreShadowBlade the level 75 shalore shadowblade was cooled to death by Bethigann the cutpurse on level 1 of Dreadfell.
Saving done.