










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Sun Paladin |
| Level / Exp | 18 / 33% |
| Size | big |
| Lifes / Deaths | Killed by Velisenne the black crystal at level 12 on the 37th Dusk 122nd year of Ascendancy at 14:22 2 / 4Killed by Eluyakira the sandworm at level 18 on the 38th Haze 122nd year of Ascendancy at 01:36 Killed by Polama the gigantic sandworm tunneler at level 18 on the 38th Haze 122nd year of Ascendancy at 09:16 Killed by GAME_IS_UNBBEATABLE at level 18 on the 38th Haze 122nd year of Ascendancy at 10:21 |
Primary Stats
| Strength | 58 (base 46) |
| Dexterity | 32 (base 24) |
| Constitution | 23 (base 13) |
| Magic | 31 (base 20) |
| Willpower | 12 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | 662/662 |
| Positive | 93/101 |
| Stamina | 156/156 |
| Healing Factor | 1.5510362694301 |
| Regeneration | 9.6371970977005 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 101 |
| Accuracy | 36 |
| Crit Chance | 13% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +15% |
| Light | +18% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +5% |
| Mind | +5% |
| Physical | +5% |
| Fire | +20% |
| Lightning | +25% |
Defense: Base
| Armour (hardiness) | 52.416050405667 (76.629213483146%) |
| Defense | 24 |
| Ranged Defense | 29 |
| Fatigue | 33 |
| Physical Save | 36 |
| Spell Save | 36 |
| Mental Save | 16 |
Defense: Resistances
| Arcane | + 10%( 70%) |
| Mind | + 13%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 40%( 70%) |
| Light | + 7%( 70%) |
| Temporal | + 9%( 70%) |
| Physical | + 10%( 70%) |
| Fire | + 14%( 70%) |
| Cold | + 29%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Stun Resistance | 56% |
| Pinning Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 21% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 431% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 302 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 212 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 526% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.26 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 2/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Celestial / Combat | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Scintillating Caves. Escort: lost anorithil (level 3 of Scintillating Caves)As a reward you improved talent Healing Light (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | pair of rough leather boots 'Nemas' (0 def, 5 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +2 Cun +4 Wil dps ---------- Res.pen +5% physical ----- def ----- Armour +5 Fatigue +1% Resists +6% lightning +5% temporal Heal.mod +5% ---------- misc Stam/turn +0.20 A pair of boots made of leather. |
| Light source | survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+3 eff.) Max.HP +42.00 Heal.mod +10% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Brightoblivion (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +6 Str +6 Dex dps ---------- Dmg.mod +9% light +15% darkness Res.pen +5% darkness On Hit (Melee): * 30% chance to blind ----- def ----- Armour +4 Fatigue +4% Resists +3% light ---------- misc Light +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Arcravage (0 def, 5 armour)1.0 T3 hands armor [Rare] Master While equipped: dps ---------- Res.pen +25% lightning +20% fire Melee Ret 16 lightning 16 fire ----- def ----- Armour +5 Mind.save +7 (+5 eff.) Max.HP +60.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Belurak the Glintcut (dig speed 36 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +6 Mag dps ---------- Spell.crit +5% ---------- misc Mana/turn +0.16 Max.mana +26.00 Max.vim +20.00 Light +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | wizard's copper ring of tenacity0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) Max.HP +22.00 Disarm- +20% Pinning- +21% Knockbk- +21% Rings can have magical properties. |
| On fingers | titan's copper ring of perseverance0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) HP.reg +0.90 Stun/Frz- +21% Rings can have magical properties. |
| Around neck | Amurain the Blindwreath0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +9% light ----- def ----- Defense +3 (+2 eff.) Rng.Def +3 (+1 eff.) Fatigue -6% Resists +15% lightning HP.reg +1.30 Stun/Frz- +35% ---------- misc Masteries +0.16 Technique/Combat veteran Amulets can have magical properties. |
| In main hand | Venomnoon (42.5-63.75 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Master Power 42.5 - 63.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% On Crit.r2 +12 physical On Hit: * Slows global speed by 40% While equipped: ----- def ----- Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Heal.mod +30% Massive two-handed battleaxes. |
| Around waist | Earadohor1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Dex +2 Con dps ---------- Res.pen +5% mind Acc +4 (+1 eff.) ----- def ----- Resists +9% mind Max.HP +32.00 ---------- misc Stam/turn +0.20 A belt that goes around your waist. |
| In off hand | Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block)7.0 T1 shield armor [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.5% procs dam / acc Crit +2.0% Block +48 Melee+ +10 cold While equipped: ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +10% fire +15% cold ---------- misc Max.Air +20.00 Talents +2 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
| Cloak | Carrionvagrant the linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Dex +1 Mag +5 Con dps ---------- On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% cold ---------- misc Light +3 See.Invis +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel plate armour 'Bethisevea' (4 def, 15 armour)17.0 T2 massive armor [Random Unique] Arcane/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +8 (+3 eff.) ----- def ----- Armour +15 Defense +4 (+2 eff.) Fatigue +22% Resists +17% lightning +6% physical +6% arcane Phys.save +12 (+5 eff.) Spell.save +13 (+5 eff.) HP.reg +0.40 A suit of armour made of metal plates. |
Inventory
healing infusion of the wizard (heal 117)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 117 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
steel amulet 'Unrigadan'0.1 T2 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Str +2 Wil dps ---------- Mind.pwr +6 (+6 eff.) ----- def ----- Resists +14% light +10% darkness Mind.save +6 (+5 eff.) Heal.mod +14% Blind- +26% Cut- +40% Confus- +11% ---------- misc Telepathy Dragon Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 130 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Vargh Redemption =con 6=0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +6 Con +4 Wil dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 8.05 cold and 8.05 physical damage (based on Willpower) each turn and knocking opponents back. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
rogue's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) HP.reg +1.00 Stun/Frz- +21% Rings can have magical properties. |
flaming dwarven-steel greatsword of amnesia (36-57.6 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Arcane/Psionic Power 36.0 - 57.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +7 fire On Hit: * 25% chance to put talents on cooldown While equipped: Massive two-handed swords. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Horoddandil the rough leather belt =mag 4=1.0 T1 belt armor [Rare] Arcane While equipped: Stats +4 Wil +4 Mag dps ---------- Spell.crit +4% Dmg.mod +3% acid Res.pen +15% acid +15% temporal Melee Ret 4 acid ----- def ----- Resists +9% temporal A belt that goes around your waist. |
Morningquake =con 2=1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Mind.pwr +3 (+3 eff.) On Hit (Melee): * 20 arcane resource burn * 15% chance to blind ----- def ----- Resists +5% arcane +9% lightning Mind.save +5 (+4 eff.) ---------- misc Light +2 A belt that goes around your waist. |
Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +1% Mind.pwr +4 (+4 eff.) ----- def ----- Armour +2 Defense +1 (+1 eff.) Spell.save +4 (+2 eff.) Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Xanodanne the hardened leather gloves (0 def, 2 armour)1.0 T3 hands armor [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +9 (+3 eff.) ----- def ----- Armour +2 Resists +9% mind +12% blight Spell.save +20 (+8 eff.) Cut- +15% Stun/Frz- +20% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Xuna (0 def, 1 armour) =str 3=1.5 T1 hands armor [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +1 Resists +6% blight ---------- misc Equi/ret +0.04 Max.psi +20.00 Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets 'Cloudquarry' (0 def, 1 armour) =disperse magic=1.5 T1 hands armor [Rare] Arcane While equipped: Stats +3 Wil +4 Mag dps ---------- Melee+ 5 arcane Dmg.mod +3% blight +3% lightning ----- def ----- Armour +1 Resists +4% arcane +6% blight Disperse Magic: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Arigalle the cashmere wizard hat (2 def, 0 armour) =con 4=2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Con +6 Mag dps ---------- Dmg.mod +3% acid +12% light +15% mind +10% arcane Res.pen +10% mind ----- def ----- Defense +2 (+1 eff.) Resists +27% mind +18% light Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
woodsman's iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By GAME_IS_UNBBEATABLE the Ogre Sun Paladin level 10
29th Dusk 122nd year of Ascendancy at 12:37 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By GAME_IS_UNBBEATABLE the Ogre Sun Paladin level 10
7th Dusk 122nd year of Ascendancy at 15:44 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By GAME_IS_UNBBEATABLE the Ogre Sun Paladin level 14
49th Dusk 122nd year of Ascendancy at 11:07 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By GAME_IS_UNBBEATABLE the Ogre Sun Paladin level 8
8th Flare 122nd year of Ascendancy at 08:27 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By GAME_IS_UNBBEATABLE the Ogre Sun Paladin level 8
10th Flare 122nd year of Ascendancy at 05:42 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By GAME_IS_UNBBEATABLE the Ogre Sun Paladin level 15
51st Dusk 122nd year of Ascendancy at 10:34 see stats
Log
From the brink of death you seem to be yanked to another plane.
Saving game...
Polama the gigantic sandworm tunneler killed GAME_IS_UNBBEATABLE!
Resting starts...
Talent Infusion: Healing is ready to use.
Talent Shield Slam is ready to use.
Talent Rune: Reflection Shield is ready to use.
Talent Stunning Blow is ready to use.
Talent Execution is ready to use.
Talent Wave of Power is ready to use.
Talent Healing Light is ready to use.
Talent Shield Pummel is ready to use.
Talent Infusion: Movement is ready to use.
Talent Weapon of Wrath is ready to use.
Talent Weapon of Light is ready to use.
Talent Chant of Fortress is ready to use.
Talent Ogric Wrath is ready to use.
Rested for 36 turns (stop reason: all resources and life at maximum).
--------------------------------
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
--------------------------------
Saving done.
Saving game...

































































