










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.6.0Donators/Buyers bonus! |
Campaign | Infinite |
Mode | Nightmare Adventure |
Sex | Male |
Race | Shalore |
Class | Paradox Mage |
Level / Exp | 141 / 26% |
Size | medium |
Lifes / Deaths | Killed by Par's Inner Demon at level 18 on the 4th Flare 122nd year of Ascendancy at 03:03 4 / 3Killed by orc corruptor at level 19 on the 4th Flare 122nd year of Ascendancy at 17:38 Killed by worm that walks at level 30 on the 16th Dusk 122nd year of Ascendancy at 09:10 |
Primary Stats
Strength | 16 (base 11) |
Dexterity | 76 (base 69) |
Constitution | 76 (base 60) |
Magic | 168 (base 100) |
Willpower | 137 (base 100) |
Cunning | 115 (base 100) |
Resources
Life | 3992/3992 |
Paradox | 423 |
Healing Factor | 1.4024390243903 |
Regeneration | 11.990853658537 |
Speed
Mental | +28.24292351638% |
Attack | +28.24292351638% |
Movement | +167.082039325% |
Spell | +28.24292351638% |
Global | +100% |
Vision
Sight | 1 |
Lite | 12 |
See Stealth | 19 |
See Invisible | 45 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 61 |
Accuracy | 44 |
Crit Chance | 86% |
APR | 28 |
Speed | 0.78 |
Offense: Spell
Spellpower | 99 |
Crit Chance | 100% |
Speed | 0.77977012109543 |
Offense: Mind
Mindpower | 67 |
Crit Chance | 78% |
Speed | 0.77977012109543 |
Offense: Damage Bonus
Blight | +5% |
Arcane | +17% |
Cold | +8% |
All | +2% |
Darkness | +20% |
Light | +16% |
Temporal | +116% |
Fire | +22% |
Physical | +43% |
Offense: Damage Penetration
Physical | +35% |
All | +15% |
Temporal | +35% |
Defense: Base
Armour (hardiness) | 68.741263004707 (35.629139072848%) |
Defense | 97 |
Ranged Defense | 97 |
Fatigue | 0 |
Physical Save | 36 |
Spell Save | 77 |
Mental Save | 60 |
Defense: Resistances
Blight | + 31%( 70%) |
Physical | + 29%( 70%) |
Cold | + 16%( 70%) |
All | + 20%( 70%) |
Light | + 27%( 70%) |
Temporal | + 80%( 80%) |
Mind | + 34%( 70%) |
Fire | + 30%( 70%) |
Nature | + 34%( 70%) |
Defense: Immunities
Silence Resistance | 45% |
Bleed Resistance | 55% |
Confusion Resistance | 100% |
Instadeath Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 25% |
Blind Resistance | 90% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 33% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 554 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 9 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 254.98 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1197% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 6 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 154.02 to 462.06 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Cunning stat. |
Class Talents
Chronomancy / Spellbinding | 1.30 |
| 6/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Gravity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 8/5 |
Chronomancy / Stasis | 1.50 |
| 4/5 |
| 11/5 |
| 13/5 |
| 5/5 |
Chronomancy / Speed Control | 1.50 |
| 6/5 |
| 10/5 |
| 1/5 |
| 5/5 |
Chronomancy / Timeline Threading | 1.60 |
| 11/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Flux | 1.50 |
| 1/5 |
| 3/5 |
| 14/5 |
| 1/5 |
Chronomancy / Matter | 1.50 |
| 9/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Chronomancy / Timetravel | 1.50 |
| 8/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.40 |
| 7/5 |
| 13/5 |
| 1/5 |
| 1/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 12/5 |
| 1/5 |
| 5/5 |
Chronomancy / Energy | 1.30 |
| 7/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Technique / Combat training | 1.00 |
| 7/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Matter Weaving |
talent | Energy Decomposition |
talent | Gravity Locus |
talent | Extension |
talent | Disintegration |
talent | Empower |
talent | Yarrrr!! |
talent | Contingency |
talent | Reality Smearing |
beneficial effect | Increases attack, spell, and mind speed by 28%. 1 Time Dilation |
beneficial effect | Peer into the future, detecting enemies, increasing defense by 95, and granting a 23% chance to ignore critical hits. Precognition |
beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
detrimental effect | Zone-wide effect: +10% fire damage, -10% fire resistance, -10% armour, -2 sight range. Oil mist |
beneficial effect | Infinite Dungeon Challenge: Near Sighted (Level 209) Challenge |
beneficial effect | The target is moving is 127% faster. 3 Celerity |
Quests
Wake up and kill the dreaming horror boss 'Yvydhewen the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 132)You completed the challenge and received: Random Artifact: Pusreign (111% power, 3 apr) | done |
Wake up and kill the dreaming horror boss 'Adutira the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 140)You completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Silerath the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 46)You completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Xerivea the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 69)You completed the challenge and received: Random Artifact: Shimmeroracle (129% power, 5 apr, fire element) | done |
Wake up and kill the dreaming horror boss 'Xyganne the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 77)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 111) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 115)You completed the challenge and received: Random Artifact: Gleamvagrant of thermal psionic shield [power 131] (20 cooldown) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 116)You completed the challenge and received: Random Artifact: Brandradiance (4 def, 8 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 118)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 121)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 130) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 134)You completed the challenge and received: Random Artifact: Eclipsequencher (111% power, 3 apr, physical element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 137)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 141)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 142)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 147)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 155)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 158)You completed the challenge and received: Random Artifact: Flashspawn (10 def, 2 armour, 139.5 block) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 17)You completed the challenge and received: Random Artifact: Manyrath | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 171)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 173)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 175)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 178)You completed the challenge and received: Random Artifact: Fulukath | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 182)You completed the challenge and received: Random Artifact: Galeterror (109% power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 195)You completed the challenge and received: Random Artifact: Singewrither of conjuration [power 247] (7 cooldown) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 32)You completed the challenge and received: Random Artifact: Belekan (129% power, 5 apr, arcane element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 33)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 37)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 40)You completed the challenge and received: Random Artifact: Arcstar (10 def, 4 armour, 145 block) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 43)You completed the challenge and received: Random Artifact: Noonbone (129% power, 5 apr, lightning element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 45)You completed the challenge and received: Random Artifact: Sewerwitch (136% power, 7 apr, temporal element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 67)You completed the challenge and received: Random Artifact: Deepsminister | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 75)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 76)You completed the challenge and received: Random Artifact: Bigodur | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 81)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 83)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 86) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 96)You completed the challenge and received: Random Artifact: Silima (0 def, 1 armour) | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 125)4 / 4 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 156)2 / 2 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 80)2 / 2 demon spawn killed. You completed the challenge and received: +1 Prodigy Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 114)You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 145)You completed the challenge and received: Random Artifact: Brightvein | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 151)You completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 166)You completed the challenge and received: Random Artifact: Searobsidian (27 def, 18 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 172)You completed the challenge and received: Random Artifact: Shimmerraptor (157% power, 3 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 191)You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 205)You completed the challenge and received: Random Artifact: Kindleknave (2 def, 0 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 47)You completed the challenge and received: Random Artifact: Brightwilter (136% power, 6 apr, blight element) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 54)You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 72)You completed the challenge and received: Random Artifact: Glintraven (22 def, 26 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 90)You completed the challenge and received: Random Artifact: Cloudbrawn (5 def, 14 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 93)You completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 149)Turns left: 0 You completed the challenge and received: Random Artifact: Staroath (102% power, 2 apr) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 153)Turns left: 0 You completed the challenge and received: Random Artifact: Cyrada (125% power, 4 apr) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 167)Turns left: 0 You completed the challenge and received: Random Artifact: Scorchpython (7 def, 12 armour) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 176)Turns left: 0 You completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 24)Turns left: 0 You completed the challenge and received: Random Artifact: Kindlequencher (0 def, 0 armour) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 42)Turns left: 0 You completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 56)Turns left: 0 You completed the challenge and received: Random Artifact: Gloomburst | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 120)You completed the challenge and received: +1 Category Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 126)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 133)You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 144)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 209) | active |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 62)You completed the challenge and received: Random Artifact: voratun pickaxe (dig speed 24 turns) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 63)You completed the challenge and received: Random Artifact: Kindlebile (100% power, 2 apr, darkness element) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 70)You completed the challenge and received: Random Artifact: Xerenn (114% power, 40 apr, mind damage) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 78)You completed the challenge and received: Random Artifact: Flowerparry (4 def, 7 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 97)You completed the challenge and received: Random Artifact: Chargewild (107% power, 5 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 102)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 110)You completed the challenge and received: +1 Class Point and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 117)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 124)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 127)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 136)You completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 138)You completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 148)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 15)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 154)You completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 162)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 163)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 169)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 181)You completed the challenge and received: +1 Category Point and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 184)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 19)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 193)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 202)You completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 51)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 60)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 64)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 65)You completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 94)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 98)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level in less than 105 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (105) (Level 199)Turns left: 8 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 108 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (108) (Level 57)Turns left: 0 You completed the challenge and received: +1 Category Point | done |
Leave the level in less than 150 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (150) (Level 146)Turns left: 8 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 159 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (159) (Level 103)Turns left: 5 You completed the challenge and received: Random Artifact: Blazehue (5 def, 4 armour) | done |
Leave the level in less than 168 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (168) (Level 105)Turns left: 7 You completed the challenge and received: Random Artifact: Lightwinnow (8 def, 10 armour) | done |
Leave the level in less than 186 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (186) (Level 196)Turns left: 3 You completed the challenge and received: Random Artifact: Starreek (136% power, 6 apr, acid element) | done |
Leave the level in less than 192 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (192) (Level 84)Turns left: -14 | failed |
Leave the level in less than 216 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (216) (Level 135)Turns left: -1 | failed |
Leave the level in less than 243 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (243) (Level 197)Turns left: 3 You completed the challenge and received: Random Artifact: Kilnkin (5 def, 8 armour) | done |
Leave the level in less than 273 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (273) (Level 73)Turns left: 2 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 282 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (282) (Level 201)Turns left: 5 You completed the challenge and received: Random Artifact: Charrip | done |
Leave the level in less than 285 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (285) (Level 179)Turns left: 27 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 294 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (294) (Level 66)Turns left: 4 You completed the challenge and received: Random Artifact: Polissra (20/20, 111% power, 36 apr) | done |
Leave the level in less than 300 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (300) (Level 99)Turns left: 9 You completed the challenge and received: Random Artifact: Beriduthel (181% power, 5 apr) | done |
Leave the level in less than 318 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (318) (Level 183)Turns left: 23 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 405 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (405) (Level 52)Turns left: 7 You completed the challenge and received: Random Artifact: Gloomknave (0 def, 5 armour) | done |
Leave the level in less than 420 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (420) (Level 160)Turns left: 86 You completed the challenge and received: Random Artifact: Shimmerstun (146% power, 9 apr) | done |
Leave the level in less than 447 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (447) (Level 157)Turns left: 89 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 459 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (459) (Level 188)Turns left: 6 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 534 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (534) (Level 50)Turns left: 350 You completed the challenge and received: Random Artifact: voratun pickaxe (dig speed 22 turns) | done |
Leave the level in less than 678 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (678) (Level 177)Turns left: 177 You completed the challenge and received: Random Artifact: Chargeoozer (77% power, 12 apr, mind damage) | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 8 arcane Changes stats: +2 Mag Changes damage: +3% darkness / +3% blight Critical mult.: +10.00% Spell save: +20 (+5 eff.) Silence immunity: +45% Confusion immunity: +50% Stun/Freeze immunity: +39% Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +30.00 Spellpower: +2 (+0 eff.) Spell crit. chance: +1% Movement speed: +40% A pair of boots made of leather. |
Light source | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 20 acid Changes stats: +6 Con Changes resistances: +15% temporal / +9% light / +14% blight / +6% cold / +9% nature / +3% fire Changes resistances penetration: +15% all Spell save: +23 (+5 eff.) Blindness immunity: +50% Confusion immunity: +30% Life regen: +4.50 Light radius: +12 See stealth: +19 See invisible: +25 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 46 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +10 Mag / +10 Con Changes damage: +15% temporal / +14% light / +11% physical / +15% arcane / +15% darkness Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.5 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 26 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Damage when hit (Melee): 12 temporal Changes stats: +4 Wil / +10 Mag Maximum wards: +2 physical / +3 mind / +3 darkness Changes damage: +24% temporal Talent granted: +1 Ward Mana each turn: +0.16 Vim when firing critical spell: +3.00 Damage Shield penetration: +30% It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 59 for 7 turns Activation puts all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+1 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 610.14 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 4 turn(s) Activation costs 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 12 arcane Changes stats: +11 Mag / +12 Wil / +5 Cun Changes resistances: +6% mind Mental save: +6 (+2 eff.) Stun/Freeze immunity: +35% Life regen: +3.80 Spellpower: +24 (+4 eff.) Mental crit. chance: +3% Rings can have magical properties. |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +5 (+3 eff.) Changes stats: +11 Mag / +5 Wil Changes resistances: +9% nature / +12% mind Critical mult.: +15.00% Spell save: +20 (+5 eff.) Mental save: +12 (+3 eff.) Mana each turn: +0.12 Maximum mana: +80.00 Maximum vim: +30.00 Spellpower: +18 (+3 eff.) Spell crit. chance: +9% Damage Shield penetration: +30% A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 35 fire Changes damage: +30% temporal Talent granted: +1 Command Staff Critical mult.: +40.00% Spellpower: +35 (+6 eff.) Spell crit. chance: +15% See invisible: +20 It can be used to unleash an elemental blastwave, dealing 62.18 to 74.61 temporal damage in a radius 6 around the user Activation puts all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +21.0% Armour: +3 Effects on melee hit: * 25% chance to cause random gloom Damage (Melee): 14 cold / 37 darkness / 39 mind Changes stats: +1 Str Changes resistances: +18% temporal / +10% cold / +2% physical Changes damage: +11% cold Critical mult.: +15.00% Mental save: -5 (-1 eff.) Poison immunity: +25% Spell crit. chance: +19% Mindpower: +10 (+3 eff.) Mental crit. chance: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+2 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+4 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.5 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 2 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination Physical save: +20 (+8 eff.) Spell save: +20 (+5 eff.) Mental save: +20 (+5 eff.) Confusion immunity: +40% Spellpower: +8 (+1 eff.) It can be used to activate talent See the Threads (costing 50 power out of 50/50) : Effective talent level: 1.4 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 5 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+1 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 38% for 8 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 7 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 537 damage for 6 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (78% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 117 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Cun / +5 Wil Changes resistances: +9% lightning / +9% nature / +9% darkness Changes resistances penetration: +20% darkness / +20% nature Changes damage: +18% mind / +27% nature Grants telepathy: Humanoid/Orc Maximum hate: +12.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +7% Amulets can have magical properties. |
![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 66% Damage (Melee): +4 arcane Damage (radius 1) on hit: +8 nature Damage (radius 2) on crit: +12 darkness / +8 fire When wielded/worn: Physical crit. chance: +14.0% Damage (Melee): 45 arcane Damage when hit (Melee): 4 nature Changes stats: +10 Mag / +10 Cun / +10 Con Changes resistances: +12% fire / +3% darkness / +5% arcane Changes resistances penetration: +20% arcane / +5% fire Changes damage: +6% arcane / +30% temporal Talent granted: +1 Command Staff Critical mult.: +30.00% N.Energy each turn: +0.20 Vim when firing critical spell: +8.00 Maximum mana: +104.00 Maximum vim: +46.00 Maximum neg.energy: +41.00 Spellpower: +25 (+4 eff.) Spell crit. chance: +20% Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to reduce strength, dexterity, and constitution by 39 Damage (Melee): +8 fire / +16 light / +28 darkness When wielded/worn: Effects on melee hit: * 30% chance to reduce strength, dexterity, and constitution by 39 Damage when hit (Melee): 12 fire / 8 darkness / 12 light Changes resistances penetration: +15% fire Changes damage: +12% fire / +30% darkness / +9% light Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +20 Spellpower: +35 (+6 eff.) Spell crit. chance: +20% It can be used to conjure elemental energy in a radius 10 cone, dealing 62.18 to 74.61 darkness damage Activation puts all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural fire should be returned to the wyrm. Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to daze at end of turn Damage (radius 1) on hit: +4 mind When wielded/worn: Effects on melee hit: * 30% chance to slow global speed by 66% * 52% chance to daze at end of turn Damage when hit (Melee): 12 mind / 15 fire Changes resistances: +15% fire / +6% light / +9% temporal Changes resistances penetration: +19% fire Changes damage: +3% light / +20% fire Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Life regen: +1.60 Hate per kill: +5.00 Psi per kill: +5.00 Maximum life: +42.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Global speed: +6% It can be used to inflict 148.92 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 125% Firing range: +10 On weapon hit: * 60% chance to slow global speed by 66% On weapon crit: * silences the target Damage (Ranged): +38 nature When wielded/worn: Physical power: +23 (+12 eff.) Changes stats: +6 Str Changes resistances: +15% acid / +12% fire / +12% light Changes resistances penetration: +23% nature / +20% darkness Changes damage: +33% physical Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Spell save: +9 (+3 eff.) Longbows are used to shoot arrows at your foes. |
![]() inquisitor's pouch of stralite shots of crippling (18/18, 151% power, 5 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Power: 151% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +18.5% Capacity: 18 On weapon crit: * burns latent spell energy * cripple the target Damage (Ranged): +22 manaburn arcane Shots are used with slings to pummel your foes to death. |
![]() Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Power: 186% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +28 Crit. chance: +29.0% Capacity: 24 On weapon hit: * 80% chance to slow global speed by 66% Travel speed: +400% Damage (Ranged): +8 mind / +19 cold / +8 fire / +4 nature Damage (radius 1) on hit: +8 fire Damage (radius 2) on crit: +16 nature Shots are used with slings to pummel your foes to death. |
![]() Requires: - Level 35 Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Effects when hit in melee: * 10% chance to slow global speed by 66% * 9 arcane resource burn Changes stats: +18 Str / +16 Mag / +16 Wil Changes resistances: +27% lightning / +4% physical / +6% blight / +25% cold / +3% nature / +3% acid Changes damage: +38% lightning / +26% physical / +37% cold Physical save: +10 (+5 eff.) Spell save: +9 (+3 eff.) Disease immunity: +10% Stun/Freeze immunity: +5% Healing mod.: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. This item has been sent to the Item's Vault. |
![]() Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +18 (+9 eff.) Effects on melee hit: * 30% chance to slow global speed by 66% Damage when hit (Melee): 8 nature Changes stats: +5 Dex / +5 Cun / +10 Lck Changes resistances: +6% mind / +12% nature / +10% arcane Changes resistances penetration: +10% arcane / +20% darkness Changes damage: +24% darkness / +36% nature Critical mult.: +7.00% Trap disarming bonus: +23 Stealth bonus: +14 Spell save: +13 (+3 eff.) Infravision radius: +6 Size category: +1 A belt that goes around your waist. |
![]() Infused by nature 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Damage when hit (Melee): 12 darkness Changes stats: +10 Str / +9 Dex / +4 Mag / +11 Wil / +7 Cun / +11 Con Changes resistances: +10% acid / +10% fire / +10% lightning / +10% cold Changes resistances penetration: +10% darkness Changes damage: +6% darkness / +6% temporal Physical save: +20 (+8 eff.) Spell save: +20 (+5 eff.) Mental save: +34 (+9 eff.) Mindpower: +9 (+3 eff.) Light radius: +2 See invisible: +15 A belt that goes around your waist. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +3 (+2 eff.) Defense: +16 (+3 eff.) Damage when hit (Melee): 8 physical Changes stats: +2 Con Changes resistances: +1% physical Critical mult.: +18.00% Stealth bonus: +13 Life regen: +0.40 Maximum life: +62.00 Healing mod.: +20% A belt that goes around your waist. |
![]() Requires: - Level 35 Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +13 Defense: +19 (+4 eff.) Ranged Defense: +16 (+3 eff.) Effects on melee hit: * 56% chance to reduce armor by 50% * 30% chance to blind Damage when hit (Melee): 12 acid Changes resistances: +29% cold / +54% darkness / +18% fire Changes resistances penetration: +40% darkness Changes damage: +47% darkness / +6% mind Stealth bonus: +50 Silence immunity: +20% Teleport immunity: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Fatigue: -4% Effects on melee hit: * 60% chance to blind Damage when hit (Melee): 8 blight / 8 fire / 16 light Changes stats: +2 Dex / +9 Mag / +9 Wil / +10 Con Changes resistances penetration: +20% blight Changes damage: +20% arcane / +12% blight Physical save: +9 (+4 eff.) Spell save: +43 (+9 eff.) Life regen: +4.20 Mana each turn: +0.12 Mana when firing critical spell: +1.00 Vim when firing critical spell: +3.00 Maximum mana: +40.00 Spell crit. chance: +1% Damage Shield Power: +11% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.5 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 26 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +11.0% Physical power: +22 (+11 eff.) Effects on melee hit: * 57% chance to daze at end of turn Changes stats: +3 Con / +6 Wil Changes resistances: +12% lightning Changes resistances penetration: +30% lightning / +20% physical Changes damage: +12% arcane / +12% lightning Critical mult.: +16.00% Physical save: +9 (+4 eff.) Only die when reaching: -140.00 life Maximum life: +40.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (175 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Armour penetration: +2 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Damage when hit (Melee): 8 mind Changes stats: +3 Str Changes resistances: +3% blight / +6% temporal / +15% mind / +6% light Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle Poison immunity: +15% Pinning immunity: +20% Stun/Freeze immunity: +45% It can be used to heal a target within range 10 (based on Willpower) for 255 Activation puts all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Par the Shalore Paradox Mage level 111
79th Haze 122nd year of Ascendancy at 22:53 see stats
By Par the Shalore Paradox Mage level 31
17th Dusk 122nd year of Ascendancy at 23:25 see stats
By Par the Shalore Paradox Mage level 14
10th Mirth 122nd year of Ascendancy at 04:51 see stats
By Par the Shalore Paradox Mage level 111
1st Decay 122nd year of Ascendancy at 00:58 see stats
By Par the Shalore Paradox Mage level 113
5th Decay 122nd year of Ascendancy at 00:51 see stats
By Par the Shalore Paradox Mage level 41
38th Dusk 122nd year of Ascendancy at 16:17 see stats
By Par the Shalore Paradox Mage level 115
10th Decay 122nd year of Ascendancy at 13:17 see stats
By Par the Shalore Paradox Mage level 22
10th Flare 122nd year of Ascendancy at 04:48 see stats
By Par the Shalore Paradox Mage level 99
57th Haze 122nd year of Ascendancy at 17:19 see stats
By Par the Shalore Paradox Mage level 12
7th Mirth 122nd year of Ascendancy at 12:11 see stats
By Par the Shalore Paradox Mage level 78
22nd Haze 122nd year of Ascendancy at 07:14 see stats
By Par the Shalore Paradox Mage level 109
76th Haze 122nd year of Ascendancy at 10:41 see stats
By Par the Shalore Paradox Mage level 21
8th Flare 122nd year of Ascendancy at 20:26 see stats
By Par the Shalore Paradox Mage level 134
26th Regrowth 123rd year of Ascendancy at 22:09 see stats
By Par the Shalore Paradox Mage level 29
14th Dusk 122nd year of Ascendancy at 18:29 see stats
By Par the Shalore Paradox Mage level 36
28th Dusk 122nd year of Ascendancy at 16:32 see stats
By Par the Shalore Paradox Mage level 46
48th Dusk 122nd year of Ascendancy at 09:14 see stats
By Par the Shalore Paradox Mage level 52
58th Dusk 122nd year of Ascendancy at 05:55 see stats
By Par the Shalore Paradox Mage level 57
66th Dusk 122nd year of Ascendancy at 17:23 see stats
By Par the Shalore Paradox Mage level 65
79th Dusk 122nd year of Ascendancy at 08:30 see stats
By Par the Shalore Paradox Mage level 74
14th Haze 122nd year of Ascendancy at 07:52 see stats
By Par the Shalore Paradox Mage level 10
4th Mirth 122nd year of Ascendancy at 09:08 see stats
By Par the Shalore Paradox Mage level 20
6th Flare 122nd year of Ascendancy at 18:39 see stats
By Par the Shalore Paradox Mage level 30
16th Dusk 122nd year of Ascendancy at 01:37 see stats
By Par the Shalore Paradox Mage level 40
34th Dusk 122nd year of Ascendancy at 20:13 see stats
By Par the Shalore Paradox Mage level 50
54th Dusk 122nd year of Ascendancy at 17:59 see stats
By Par the Shalore Paradox Mage level 103
65th Haze 122nd year of Ascendancy at 02:59 see stats
By Par the Shalore Paradox Mage level 50
55th Dusk 122nd year of Ascendancy at 22:52 see stats
By Par the Shalore Paradox Mage level 16
1st Flare 122nd year of Ascendancy at 16:58 see stats
By Par the Shalore Paradox Mage level 51
56th Dusk 122nd year of Ascendancy at 15:38 see stats
By Par the Shalore Paradox Mage level 30
16th Dusk 122nd year of Ascendancy at 14:52 see stats
By Par the Shalore Paradox Mage level 53
59th Dusk 122nd year of Ascendancy at 19:43 see stats
By Par the Shalore Paradox Mage level 76
17th Haze 122nd year of Ascendancy at 17:24 see stats
By Par the Shalore Paradox Mage level 28
12nd Dusk 122nd year of Ascendancy at 23:30 see stats
By Par the Shalore Paradox Mage level 16
2nd Summertide 122nd year of Ascendancy at 19:46 see stats
Log
Par deactivates Reality Smearing.
Par deactivates Extension.
Par deactivates Gravity Locus.
Par deactivates Empower.
Par deactivates Energy Decomposition.
Par deactivates Matter Weaving.
Par deactivates Contingency.
Par deactivates Yarrrr!!.
Par deactivates Disintegration.