Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 50 / 32% |
| Size | small |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 30 (base 26) |
| Dexterity | 12 (base 10) |
| Constitution | 55 (base 60) |
| Magic | 13 (base 13) |
| Willpower | 70 (base 60) |
| Cunning | 71 (base 60) |
Resources
| Life | 399/399 |
| Psi | 414/414 |
| Psi_feedback | 18/110 |
| Healing Factor | 1.3 |
| Regeneration | 0.52000000000001 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +148.16933495655% |
Vision
| Sight | 10 |
| Lite | 0 |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 45 |
| Crit Chance | 30% |
| APR | 41 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 29 |
| Accuracy | 45 |
| Crit Chance | 30% |
| APR | 41 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50.8 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +8% |
| Physical | +8% |
| Mind | +23% |
| All | 0% |
Offense: Damage Penetration
| Mind | +8% |
Defense: Base
| Armour (hardiness) | 25.444421824942 (30%) |
| Defense | 28.272210912471 |
| Ranged Defense | 29.772210912471 |
| Fatigue | 3 |
| Physical Save | 43.933230129419 |
| Spell Save | 40.381133895596 |
| Mental Save | 44.149896796085 |
Defense: Resistances
| Darkness | + 23%( 70%) |
| Light | + 20%( 70%) |
| Nature | + 13%( 70%) |
| Mind | + 19%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Silence Resistance | 17% |
| Bleed Resistance | 60% |
| Confusion Resistance | 52% |
| Instadeath Resistance | 100% |
| Blind Resistance | 23% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 566 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 237 life. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 301 damage for 3 turns. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Psychic Assault | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Discharge | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 1/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Psionic / Dream Forge | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Lucid Dreamer |
| talent | Thought-Form: Defender |
| talent | Forge Shield |
| talent | Dreamforge |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+41% global speed). Clarity |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | stealthy pair of hardened leather boots of uncanny dodging (2 def, 3 armour) stealthy pair of hardened leather boots of uncanny dodging (2 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +2 Ranged Defense: +3 Fatigue: +3% Changes stats: +6 Lck / +4 Dex Stealth bonus: +6 A pair of boots made of leather. |
| On hands | rough leather gloves of strength (+3) (0 def, 1 armour) rough leather gloves of strength (+3) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 Armour: +1 Changes stats: +3 Str Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | clarifying linen wizard hat (1 def, 0 armour) clarifying linen wizard hat (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Cun Mental save: +5 A pointy cloth hat, very wizardly... |
| Tool | warded dragonbone wand of conjuration [power 511] (6 cooldown) warded dragonbone wand of conjuration [power 511] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Maximum wards: +2 fire / +3 cold / +3 lightning / +3 blight / +3 temporal Talent granted: +1 Ward It can be used to fire a bolt of a random element (dam 256-511), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | gold ring of pilfering gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 Armour penetration: +9 Defense: +9 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around neck | starlit stralite amulet of healing starlit stralite amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +21% darkness / +18% light Blindness immunity: +23% Cut immunity: +60% Healing mod.: +10% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 325 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | epiphanous pulsing mindstar of clarity (13-14.3 power, 32 apr, nature damage) epiphanous pulsing mindstar of clarity (13-14.3 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. The set is complete. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +6% mind Mental save: +4 Psi when firing a critical mind attack: +4.00 Maximum psi: +18.00 Mindpower: +8 Mental crit. chance: +7% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| In off hand | resonating pulsing mindstar (12-13.2 power, 32 apr, nature damage) resonating pulsing mindstar (12-13.2 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. The set is complete. Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +6% mind Changes resistances penetration: +8% mind Changes damage: +6% mind Psi when hit: +1.50 Psi when firing a critical mind attack: +4.00 Mindpower: +4 Mental crit. chance: +4% Damage Resonance (when hit): +15% It can be used to completes a psionic powered mindstar set, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Main armor | tormentor's woollen robe of the mind (+11%) (0 def, 0 armour) tormentor's woollen robe of the mind (+11%) (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Cun Changes resistances: +11% mind Changes damage: +11% mind Critical mult.: +18.00% Hate when firing a critical mind attack: +4.00 Mental crit. chance: +7% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Around waist | reinforced drakeskin leather belt of recklessness reinforced drakeskin leather belt of recklessnessCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +4 Armour: +12 Defense: +12 Critical mult.: +11.00% Physical save: +23 A belt that goes around your waist. |
Inventory
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Nightmare (Roguelike) difficulty)
Got to wave 20 in the arena.By felt the Yeek Solipsist level 28
76th Pyre 122nd year of Ascendancy at 06:13 see stats
Arena Battler 50 (Nightmare (Roguelike) difficulty)
Got to wave 50 in the arena.By felt the Yeek Solipsist level 43
79th Pyre 122nd year of Ascendancy at 14:20 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By felt the Yeek Solipsist level 10
74th Pyre 122nd year of Ascendancy at 19:16 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By felt the Yeek Solipsist level 20
75th Pyre 122nd year of Ascendancy at 15:03 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By felt the Yeek Solipsist level 30
76th Pyre 122nd year of Ascendancy at 14:03 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By felt the Yeek Solipsist level 40
78th Pyre 122nd year of Ascendancy at 18:28 see stats
Level 50 (Nightmare (Roguelike) difficulty)
Got a character to level 50.By felt the Yeek Solipsist level 50
1st Mirth 122nd year of Ascendancy at 19:11 see stats
Master of Arena (Nightmare (Roguelike) difficulty)
Became the new master of the arena in 60-wave mode.By felt the Yeek Solipsist level 49
1st Mirth 122nd year of Ascendancy at 19:11 see stats
XXX the Destroyer (Nightmare (Roguelike) difficulty)
Earned the rank of Destroyer in the arena.By felt the Yeek Solipsist level 36
77th Pyre 122nd year of Ascendancy at 23:49 see stats
Log
Talent Synaptic Static is ready to use.
Talent Slumber is ready to use.
Talent Mind Sear is ready to use.
The psychic field around felt crumbles.
felt receives 2 healing (2 psi heal).
Talent Sunder Mind is ready to use.
Felt is no longer resonating.
felt receives 2 healing (2 psi heal).
felt receives 2 healing (2 psi heal).
Talent Draconic Will is ready to use.
Talent Psychic Lobotomy is ready to use.
felt receives 1 healing (2 psi heal).
Talent Resonance Field is ready to use.
felt receives 1 healing (2 psi heal).
felt receives 1 healing (2 psi heal).
felt receives 1 healing (2 psi heal).
felt receives 1 healing (2 psi heal).
felt receives 1 healing (2 psi heal).
felt receives 1 healing (2 psi heal).
