Help the level 9 Cornac Rogue by CrazyCure

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceCornac
ClassRogue
Level / Exp9 / 26%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 11)
Dexterity29 (base 26)
Constitution13 (base 10)
Magic10 (base 10)
Willpower12 (base 10)
Cunning26 (base 26)

Resources

Life211/211
Stamina119/119
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite-998
Infravision5
See Stealth28.034954192742
See Invisible28.034954192742
Stealth25.5110166228

Offense: Mainhand

Damage35
Accuracy49
Crit Chance9%
APR30
Speed1.00

Offense: Offhand

Damage18
Accuracy49
Crit Chance13%
APR10
Speed1.00

Offense: Spell

Spellpower13
Crit Chance6%
Speed1

Offense: Mind

Mindpower18
Crit Chance6%
Speed1

Offense: Damage Bonus

Blight+4%
Fire+11%

Defense: Base

Armour (hardiness)8 (38.536585365854%)
Defense25
Ranged Defense25
Fatigue0.66944655041698
Physical Save19
Spell Save7
Mental Save13

Defense: Resistances

Darkness+ 11%( 70%)
Light+ 13%( 70%)
Physical+ 10%( 70%)
Fire+ 32%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
1/5
0/5
0/5
Cunning / Poisons1.30
4/5
2/5
0/5
0/5
Technique / Throwing knives1.60
2/5
2/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
3/5
0/5
3/5

Effects

talent
talent
beneficial effect

Quests

active
failed
done
failed
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Space around you starts to dissolve...

Help deactivates Stealth.


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Stealth is ready to use.
Help activates Stealth.

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 17.50 gold from the transmogrification of
Imp Claw.
You gain 1.96 gold from the transmogrification of
barbed quiver of elm arrows of erosion (13/13, 107% power, 5 apr).
You gain 1.42 gold from the transmogrification of
cleansing iron plate armour of cold resistance (3 def, 7 armour).
You gain 0.48 gold from the transmogrification of
insulating iron helm (0 def, 3 armour).
You gain 4.18 gold from the transmogrification of
cruel elm vilestaff of illumination (100% power, 2 apr, acid element).
You gain 6.75 gold from the transmogrification of
mossy mindstar 'Flashwasp' (75% power, 12 apr, mind damage).
You gain 2.83 gold from the transmogrification of
insidious iron greatmaul of erosion (118% power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.


Help deactivates Apply Poison.

Help deactivates Stealth.