Fire Techno the level 28 Yeek Archmage by reidan

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignInfinite
ModeInsane Adventure
SexMale
RaceYeek
ClassArchmage (Technomancer)
Level / Exp28 / 49%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity12 (base 10)
Constitution5 (base 10)
Magic67 (base 60)
Willpower63 (base 56)
Cunning31 (base 19)

Resources

Life221/221
Mana329/329
Steam0/100
Healing Factor0.94571268249155
Regeneration0.23642817062289

Speed

Mental0%
Attack0%
Movement+12.5%
Spell0%
Global+115%

Vision

Sight10
Lite11
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage30
Accuracy14
Crit Chance11%
APR12
Speed1.00

Offense: Spell

Spellpower50
Crit Chance26%
Speed1
Cooldown Reduction30

Offense: Mind

Mindpower38
Crit Chance7%
Speed1

Offense: Damage Bonus

Physical+17%
Acid+13%
Light+21%
Temporal+9%
Darkness+9%
Arcane+36%
Cold+20%
Fire+50%

Offense: Damage Penetration

Lightning+5%
Fire+65%
Temporal+5%
Cold+10%
Arcane+6%
Mind+5%
All0%

Defense: Base

Armour (hardiness)3 (30%)
Defense9
Ranged Defense21
Fatigue3
Physical Save4
Spell Save38
Mental Save31

Defense: Resistances

Acid+ 23%( 70%)
Blight+ 12%( 70%)
Arcane+ 47%( 70%)
Cold+ 29%( 70%)
All+ 9%( 70%)
Lightning+ 14%( 70%)
Light+ 35%( 70%)
Temporal+ 17%( 70%)
Physical+ 10%( 70%)
Darkness+ 12%( 70%)
Fire+ 24%( 70%)
Mind+ 14%( 70%)

Defense: Immunities

Pinning Resistance19%
Silence Resistance44%
Confusion Resistance69%
Knockback Resistance0%
Stun Resistance10%
Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Runes
Infusions
Runes

Class Talents

Spell / Meta1.30
1/5
5/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
1/5
1/5
1/5
0/5
Spell / Arcane1.30
1/5
3/5
1/5
5/5
Spell / Phantasm1.30
1/5
1/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Galvanic technomancy1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
1/5
1/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Wildfire1.30
1/5
5/5
1/5
5/5

Generic Talents

Spell / Aegis1.30
1/5
5/5
1/5
2/5
Steamtech / Physics1.00
1/5
2/5
2/5
0/5
Spell / Divination1.30
2/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
5/5
0/5
Race / Yeek1.00
1/5
2/5
5/5
1/5

Prodigies

1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
detrimental effect

Quests

done
done
done
failed
done
done
failed
failed
done
done
done
done
done
done
done
done
failed
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Exterminator (Insane (Adventure) difficulty) Killed 1000 creatures.
By Fire Techno the Yeek Archmage level 24
12nd Dusk 122nd year of Ascendancy at 08:00
see stats
Infinite x10 (Insane (Adventure) difficulty) Got to level 10 of the infinite dungeon.
By Fire Techno the Yeek Archmage level 13
3rd Summertide 122nd year of Ascendancy at 10:53
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Fire Techno the Yeek Archmage level 10
7th Mirth 122nd year of Ascendancy at 09:22
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By Fire Techno the Yeek Archmage level 20
10th Flare 122nd year of Ascendancy at 14:44
see stats
Treasure Hoarder (Insane (Adventure) difficulty) Amassed 3000 gold pieces.
By Fire Techno the Yeek Archmage level 27
15th Dusk 122nd year of Ascendancy at 15:10
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Fire Techno the Yeek Archmage level 15
5th Flare 122nd year of Ascendancy at 13:04
see stats

Log

Fire Techno activates Shielding.
Fire Techno deactivates
Feather Wind.
You carry too much--you are encumbered!
Drop some of your items.
Fire Techno activates
Feather Wind.
You are no longer encumbered.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Disruption Shield
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Resting starts...

Talent Command Staff is ready to use.
Talent Arcane Dynamo is ready to use.
Rested for 6 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Disperse Magic is ready to use.
Rested for 23 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Talent Spellcraft is ready to use.
Fire Techno activates
Spellcraft.
There is a ladder to the next level here (press '' or right click to use).
Ran for 45 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 45 turns (stop reason: at exit).