










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Perfect Perfection 1.7.4Modifies mastery and perfection egos to only roll from what you have unlocked and have at least 1 point in, to reduce useless rolls. Effective Talent Scaling 1.7.4Changes some talents that use raw levels for no apparent reason to use effective levels instead. Affected talents include: Portable Item Vault 1.7.4Add a portable item vault to your inventory! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Elkan's Infinite Dungeon Tweaks And Zlefin's Fixes 1.7.4Infinite Dungeon challenges occur on every level after the first. Rewards are tweaked to be a little more generous, and character advancement after level 50 does not slow down until after level 1000 instead, this version disbles mirror matches. (From Elkan) Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. | 
| Campaign | Infinite | 
| Mode | Insane Adventure | 
| Sex | Male | 
| Race | Yeek | 
| Class | Wyrmic | 
| Level / Exp | 32 / 46% | 
| Size | small | 
| Lifes / Deaths | Killed by Poriretira the cold drake hatchling at level 21 on the 9th Dusk 122nd year of Ascendancy at 15:155 / 1 | 
Primary Stats
| Strength | 75 (base 60) | 
| Dexterity | 20 (base 10) | 
| Constitution | 24 (base 11) | 
| Magic | 10 (base 10) | 
| Willpower | 103 (base 60) | 
| Cunning | 57 (base 29) | 
Resources
| Life | 1181/1181 | 
| Equilibrium | 30 | 
| Soul | 10/10 | 
| Healing Factor | 1.2472674059366 | 
| Regeneration | 33.366964812381 | 
Speed
| Mental | +7.19567306876% | 
| Attack | +7.19567306876% | 
| Movement | +57.67440046317% | 
| Spell | 0% | 
| Global | +115% | 
Vision
| Sight | 8 | 
| Lite | 9 | 
| Infravision | 4 | 
| ESP Range | 10 | 
| ESP Kinds | animal/canine | 
Offense: Mainhand
| Damage | 41 | 
| Accuracy | 54 | 
| Crit Chance | 27% | 
| APR | 44 | 
| Speed | 0.93 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 10 | 
| Crit Chance | 17% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 62 | 
| Crit Chance | 28% | 
| Speed | 0.93287347462109 | 
Offense: Damage Bonus
| Acid | +22% | 
| Blight | +25% | 
| Physical | +43% | 
| Cold | +57% | 
| All | 0% | 
| Lightning | +28% | 
| Temporal | +15% | 
| Darkness | +32% | 
| Fire | +42% | 
| Nature | +32% | 
Offense: Damage Penetration
| Acid | +33% | 
| Blight | +63% | 
| Physical | +33% | 
| Cold | +33% | 
| Darkness | +33% | 
| Temporal | +15% | 
| Lightning | +33% | 
| Fire | +33% | 
| Nature | +33% | 
Defense: Base
| Armour (hardiness) | 54.568060857921 (95.68588259883%) | 
| Defense | 15 | 
| Ranged Defense | 15 | 
| Fatigue | 30 | 
| Physical Save | 44 | 
| Spell Save | 36 | 
| Mental Save | 53 | 
Defense: Resistances
| Acid | + 25%( 70%) | 
| Blight | + 15%( 70%) | 
| Physical | + 17%( 70%) | 
| Cold | + 50%( 70%) | 
| All | 0%( 70%) | 
| Lightning | + 50%( 70%) | 
| Darkness | + 40%( 70%) | 
| Fire | + 31%( 70%) | 
| Nature | + 36%( 70%) | 
Defense: Immunities
| Silence Resistance | 20% | 
| Instadeath Resistance | 100% | 
| Confusion Resistance | 55% | 
| Knockback Resistance | 100% | 
| Stun Resistance | 10% | 
| Poison Resistance | 12% | 
| Blind Resistance | 10% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 441 life over 5 turns. Its effects scale with your Willpower stat. | 
| Infusions | Effective talent level: 2.5Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. | 
| Infusions | Effective talent level: 2.5Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. | 
| Runes | Effective talent level: 2.5Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 65 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. | 
Class Talents
| Wild-gift / Cold drake aspect | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| Spell / Undead drake | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Wild-gift / Sand drake aspect | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| Technique / Two-handed assault | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Wild-gift / Fire drake aspect | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Shield offense | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Wild-gift / Higher draconic abilities | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Wild-gift / Venom drake aspect | 1.30 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| Wild-gift / Storm drake aspect | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
Generic Talents
| Wild-gift / Fungus | 1.28 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 0/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Wild-gift / Call of the wild | 1.30 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| Wild-gift / Harmony | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Yeek | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
Prodigies
| 
 | 1/1 | 
Effects
| talent | Elemental Harmony | 
| talent | Icy Skin | 
| talent | Raze | 
| detrimental effect | Zone-wide effect: +10% fire damage, -10% fire resistance, -10% armour, -2 sight range.Oil mist | 
| beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage.Frozen Ground | 
| beneficial effect | Infinite Dungeon Challenge (Level 26): MultiplicityChallenge | 
Quests
| Exterminate every foe on the level.Infinite Dungeon Challenge (Level 10): Exterminator You completed the challenge and received: +1 Generic Point | done | 
| Exterminate every foe on the level.Infinite Dungeon Challenge (Level 11): Exterminator You completed the challenge and received: +1 Category Point | done | 
| Leave the level (to the next level) without killing a single creature. You will get two rewards.Infinite Dungeon Challenge (Level 12): Pacifist | failed | 
| Proceed directly to the next Infinite Dungeon level in less than 257 turns (an exit is revealed on your map).Infinite Dungeon Challenge (Level 13): Rush Hour (257) Turns left: -1 | failed | 
| Proceed directly to the next Infinite Dungeon level in less than 464 turns (an exit is revealed on your map).Infinite Dungeon Challenge (Level 14): Rush Hour (464) Turns left: -1 | failed | 
| Proceed directly to the next Infinite Dungeon level in less than 281 turns (an exit is revealed on your map).Infinite Dungeon Challenge (Level 15): Rush Hour (281) Turns left: -1 | failed | 
| Proceed directly to the next Infinite Dungeon level in less than 296 turns (an exit is revealed on your map).Infinite Dungeon Challenge (Level 16): Rush Hour (296) Turns left: -1 | failed | 
| Proceed directly to the next Infinite Dungeon level in less than 275 turns (an exit is revealed on your map).Infinite Dungeon Challenge (Level 17): Rush Hour (275) Turns left: -1 | failed | 
| Exterminate every foe on the level.Infinite Dungeon Challenge (Level 19): Exterminator You completed the challenge and received: +1 Category Point | done | 
| Exterminate every foe on the level.Infinite Dungeon Challenge (Level 2): Exterminator You completed the challenge and received: +3 Stat Points | done | 
| Exterminate every foe on the level.Infinite Dungeon Challenge (Level 20): Exterminator You completed the challenge and received: +1 Class Point | done | 
| Proceed to the next Infinite Dungeon level with -7 sight range.Infinite Dungeon Challenge (Level 21): Near Sighted You completed the challenge and received: +3 Stat Points | done | 
| Proceed to the next Infinite Dungeon level with -7 sight range.Infinite Dungeon Challenge (Level 22): Near Sighted You completed the challenge and received: +3 Stat Points | done | 
| Leave the level (to the next level) without killing a single creature. You will get two rewards.Infinite Dungeon Challenge (Level 23): Pacifist | failed | 
| Exterminate every foe on the level.Infinite Dungeon Challenge (Level 24): Exterminator You completed the challenge and received: +1 Generic Point | done | 
| Leave the level (to the next level) without killing a single creature. You will get two rewards.Infinite Dungeon Challenge (Level 25): Pacifist | failed | 
| All foes have the multiply talent!Infinite Dungeon Challenge (Level 26): Multiplicity Turns left: 0 | active | 
| Exterminate every foe on the level.Infinite Dungeon Challenge (Level 3): Exterminator You completed the challenge and received: +1 Generic Point | done | 
| Exterminate every foe on the level.Infinite Dungeon Challenge (Level 4): Exterminator You completed the challenge and received: +3 Stat Points | done | 
| Exterminate every foe on the level.Infinite Dungeon Challenge (Level 5): Exterminator You completed the challenge and received: +1 Category Point | done | 
| Exterminate every foe on the level.Infinite Dungeon Challenge (Level 6): Exterminator You completed the challenge and received: +1 Generic Point | done | 
| Exterminate every foe on the level.Infinite Dungeon Challenge (Level 7): Exterminator You completed the challenge and received: +3 Stat Points | done | 
| Leave the level (to the next level) without killing a single creature. You will get two rewards.Infinite Dungeon Challenge (Level 8): Pacifist | failed | 
| Exterminate every foe on the level.Infinite Dungeon Challenge (Level 9): Exterminator You completed the challenge and received: +1 Class Point | done | 
| You have entered the Infinite Dungeon. There is no going back now.The Infinite Dungeon Go deep, fight, win or die in a blaze of glory! | active | 
Equipment
| On feet |  Frost Treads (1 def, 4 armour) 2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. | 
| Light source |  Coalvagrant the brass lantern 2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +3% blight Res.pen +25% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 6 ----- def ----- Resists +6% darkness ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  Steel Helm of Garkul (0 def, 6 armour) 3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+5 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. | 
| On hands |  Wyrmbreath (0 def, 4 armour) 1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Unarmed combat: Power 18.0 - 19.8 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 100% Melee+ +10 fire Dmg.conv 50% fire On Hit: 10% Bellowing Roar 3 On Hit: 10% Fire Breath 2 Fire Breath: Level 4.5 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 8. Any target caught in the area will take 914.58 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. | 
| Tool |  Telekinetic Core 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+4 eff.) Psionic Pull: Level 4.5 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 134 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. | 
| On fingers |  Inertial Twine 0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. | 
| On fingers |  Isuldatira 0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +10% darkness +15% temporal Res.pen +15% temporal ----- def ----- Resists +7% blight +9% nature +20% darkness Poison- +12% Disease- +12% Rings make your fingers look great! | 
| Around neck |  wanderer's stralite amulet of mastery (0.28 Wild-gift / Fungus) 0.1 T4 amulet jewelry [Ego+] Master While equipped: Stats +5 Dex +3 Cun +8 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.70 Masteries +0.28 Wild-gift/Fungus Amulets make your neck look great! | 
| In main hand |  Islemiwen the Sunblow (13-14 power, 32 apr, mind damage) 3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +16 fire While equipped: Stats +7 Cun dps ---------- Mind.crit +4% Crit.mult +11.00% Mind.pwr +8 (+2 eff.) Dmg.mod +6% nature ----- def ----- Resists +4% blight Crit.chn- 5.00% Max.HP +13.00 HP.reg +0.90 Disease- +18% ---------- misc Light +1 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
| Around waist |  rough leather belt 'Shimmerbiter' 1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +5 Lck dps ---------- Crit.mult +20.00% Mind.pwr +20 (+5 eff.) Dmg.mod +6% lightning Melee Ret 4 light ----- def ----- Mind.save +6 (+2 eff.) Stealth +6 ---------- misc T.Disarm +8 Infravis +4 A belt that goes around your waist. | 
| In off hand |  stralite shield 'Scorchorder' (0 def, 8 armour, 50-61 power, 137 block) 7.0 T4 shield armor Reqs Shield usage training [Random Unique] Nature When used to Attack: Power 50.5 - 60.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +137 Melee+ +11 cold +4 fire On Hit.r1 +12 fire On Hit: * 10% chance to reduce strength, dexterity, and constitution by 6 While equipped: Stats +4 Wil dps ---------- Melee+ 5 lightning Res.pen +5% blight On shield block: * Deals 207 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Melee Ret 5 lightning ----- def ----- Armour +8 Fatigue +8% Resists +10% acid +7% fire +7% lightning +19% cold ---------- misc Talents +1 Block Handheld deflection devices. | 
| Cloak |  Belokath (2 def, 0 armour) 2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +1 Cun +3 Dex dps ---------- Acc +5 (+2 eff.) Apr +5 ----- def ----- Defense +2 (+2 eff.) Resists +9% lightning +12% fire Crit.chn- 15.00% Max.HP +68.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  Falaharandur (3 def, 8 armour) 14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +7 Wil dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% Resists +23% lightning Mind.save +20 (+6 eff.) Max.HP +35.00 HP.reg +4.00 Heal.mod +13% A suit of armour made of mail. | 
Inventory
|  healing infusion of the wizard (heal 72; cd 10) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 72 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  heroism infusion of the wizard (die at -142; dur 5; cd 30) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -142 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 142 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  movement infusion of the wizard (speed 455%; cd 18) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 455% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  wild infusion of the titan (res 21%; mental; dur 4; cd 14) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  wild infusion of the titan (res 20%; mental; dur 2; cd 10) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  wild infusion of the wizard (res 17%; physical; dur 4; cd 11) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  Mirror Image Rune (dur 6; cd 24) 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  biting gale rune of the psychic (damage 404; dur 4; cd 20) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 404.03 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  blink rune of the sneak (range 5; phase 17; cd 15) 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  blink rune of the sneak (range 5; phase 17; cd 10) 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  ethereal rune of the wizard (power 12; resist 12%; move 40%; dur 5; cd 18) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 12% all resistance, you move 40% faster, and you are invisible (power 12). Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shatter afflictions rune of the duelist (absorb 50; cd 17) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shatter afflictions rune of the titan (absorb 44; cd 21) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 44 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shatter afflictions rune of the warrior (absorb 122; cd 13) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 122 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shielding rune of the titan (absorb 122; dur 3; cd 15) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 122 damage for 3 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shielding rune of the warrior (absorb 282; dur 3; cd 14) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 282 damage for 3 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shielding rune of the wizard (absorb 124; dur 4; cd 17) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 124 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shielding rune of the wizard (absorb 80; dur 4; cd 14) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 80 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Lightningwedge the voratun amulet 0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid Res.pen +25% mind ----- def ----- Resists +9% acid +6% mind +18% lightning Heal.mod +14% Cut- +50% Heal: Puts all charms on 35 cooldown Level 3.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 404 life. The life healed will increase with your Mindpower. Amulets make your neck look great! | 
|  Samidir the copper amulet 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +7 Cun +3 Dex ----- def ----- Resists +3% acid Amulets make your neck look great! | 
|  The Far-Hand 0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (110). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. | 
|  Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... | 
|  Zudig 0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Cun +2 Wil dps ---------- Dmg.mod +6% arcane Res.pen +20% mind ----- def ----- Fatigue -4% HP.reg +1.00 Amulets make your neck look great! | 
|  wanderer's steel amulet of magic (+4) 0.1 T2 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +4 Dex +4 Mag +3 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! | 
|  Armysin the steel ring 0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +3 Cun dps ---------- Spell.crit +1% Melee+ 10 physical Ranged+ 10 physical Dmg.mod +12% light +6% mind On Hit (Melee): * 13% chance to reduce all saves and defense by 36 On Hit (Ranged): * 10% chance to reduce all saves and defense by 36 ----- def ----- Resists +24% light Mind.save +3 (+1 eff.) Blind- +20% ---------- misc Hate/m.crit +2.00 Max.mana +60.00 Max.hate +6.00 Max.psi +30.00 Infravis +3 See.Stealth +8 See.Invis +6 Bleeding Edge: Puts all charms on 20 cooldown Level 3.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! | 
|  Cyrawen the Flashgasher 0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Cun dps ---------- Melee Ret 4 lightning ----- def ----- Defense +6 (+5 eff.) Resists +3% lightning Mind.save +6 (+2 eff.) Blind- +22% Confus- +20% ---------- misc Infravis +3 See.Stealth +5 See.Invis +5 Rings make your fingers look great! | 
|  Gorychik the copper ring 0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% fire On Hit (Melee): * 20% chance to slow global speed by 64% ----- def ----- Defense +5 (+5 eff.) Resists +9% nature +22% fire Phys.save +3 (+1 eff.) Mind.save +12 (+4 eff.) Rings make your fingers look great! | 
|  Greenquarry the steel ring 0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str dps ---------- Dmg.mod +24% nature ----- def ----- Armour +8 Resists +57% nature +6% fire Rings make your fingers look great! | 
|  copper ring 'Ivunne' 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Mag dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 36 ----- def ----- Phys.save +7 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+2 eff.) ---------- misc Light +2 Rings make your fingers look great! | 
|  gold ring 'Mayann' 0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +6 Mag dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +12% mind +12% blight ----- def ----- Resists +12% mind ---------- misc Equi/ret +0.16 Max.mana +20.00 Rings make your fingers look great! | 
|  psionicist's steel ring of fire (+24%) 0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +12% fire ----- def ----- Resists +24% fire Mind.save +6 (+2 eff.) Rings make your fingers look great! | 
|  wizard's steel ring 0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) Rings make your fingers look great! | 
|  Swordbreaker (25-32 power, 20 apr) 1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+10 eff.) Phys.save +15 (+5 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. | 
|  Warmaster Gnarg's Murderblade (60-96 power, 19 apr) 3.0 T4 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +19 Crit +10.0% Atk.spd 100% Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats +15 Str +5 Dex +15 Con ----- def ----- D.Red.from +20% Living ---------- misc Masteries +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed weapons +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. | 
|  Betyma the Sleetnull (28-38 power, 4 apr) 3.0 T3 mace 1H weapon [Random Unique] Arcane/Nature/Master Power 27.5 - 38.5 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +7 Con +8 Wil dps ---------- Phys.crit +7.0% Crit.mult +18.00% Dmg.mod +12% cold Apr +5 ----- def ----- Resists +3% temporal +2% physical Phys.save +3 (+1 eff.) Max.HP +21.00 Blunt and deadly. | 
|  Nysahell the dwarven-steel mace (26-36 power, 4 apr) 3.0 T3 mace 1H weapon [Random Unique] Nature/Master/Psionic Power 26.0 - 36.4 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +6 Con +8 Wil dps ---------- Crit.mult +20.00% Res.pen +8% physical Acc +10 (+5 eff.) Apr +8 ----- def ----- Mind.save +6 (+2 eff.) Max.HP +31.00 ---------- misc Max.psi +10.00 Blunt and deadly. | 
|  dwarven-steel mace 'Umbrawing' (29-41 power, 4 apr) 3.0 T3 mace 1H weapon [Random Unique] Nature/Master/Psionic Power 29.0 - 40.6 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +8 Con +8 Wil dps ---------- Res.pen +15% darkness +8% physical Acc +6 (+3 eff.) Apr +7 ----- def ----- Resists +3% nature +6% darkness Max.HP +22.00 Blunt and deadly. | 
|  Beloleg (5-6 power, 18 apr, nature damage) 3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 5.0 - 5.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit: * 20% chance to reduce strength, dexterity, and constitution by 6 While equipped: Stats +2 Cun +1 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Melee+ 5 mind 4 darkness Dmg.mod +3% physical +4% mind +3% darkness Res.pen +3% physical Melee Ret 2 mind 4 blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 6 ----- def ----- Resists +3% blight +3% physical Mind.save +4 (+1 eff.) ---------- misc Max.psi +16.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  Serpent's Glare (7-8 power, 15 apr, nature damage) 3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 3.5 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 309.83 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. | 
|  Uladas the mossy mindstar (2-2 power, 13 apr, nature damage) 3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.0 - 2.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +2.5% Atk.spd 100% On Crit.r2 +16 mind On Hit: * 10% chance to reduce strength, dexterity, and constitution by 6 While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +1% Crit.mult +6.00% Mind.pwr +2 (+0 eff.) Dmg.mod +12% physical ---------- misc Equi/ret +0.12 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  blooming mossy mindstar of life (2-2 power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon [Ego] Nature Power 2.0 - 2.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) ----- def ----- Max.HP +11.00 HP.reg +0.50 Heal.mod +12% Heal/summ +13 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  creative vined mindstar of balance (6-7 power, 18 apr, mind damage) 3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 6.0 - 6.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Mind.crit +2% Crit.mult +9.00% Mind.pwr +4 (+1 eff.) ----- def ----- Phys.save +2 (+1 eff.) Spell.save +3 (+1 eff.) Mind.save +3 (+1 eff.) ---------- misc Equi/ret +0.90 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  vined mindstar of resolve (5-6 power, 18 apr, nature damage) 3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 5.0 - 5.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) ----- def ----- Spell.save +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  enhanced hardened leather sling of enduring 4.0 T3 sling 1H weapon Reqs Dex 24 [Ego++] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: Stats +3 Str +3 Dex +5 Mag +15 Wil +5 Cun +12 Con ----- def ----- Max.HP +10.00 Slings are used to hurl stones or metal shots at your foes. | 
|  Barkwitch 1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +9 Dex +7 Cun +13 Lck dps ---------- Dmg.mod +6% nature +6% acid On Hit (Melee): * 10% chance to slow global speed by 64% ----- def ----- Armour +6 Resists +9% nature Stealth +16 ---------- misc T.Disarm +14 Infravis +8 Create a temporary shield that absorbs 224 damage Puts all charms on 30 cooldown A belt that goes around your waist. | 
|  Growquell 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% nature ----- def ----- Resists +6% nature HP.reg +0.90 Heal.mod +10% A belt that goes around your waist. | 
|  Jaw of Rogroth 1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+5 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. | 
|  rough leather belt 'Spiderrune' 1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Cun +1 Str dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Stam/turn +3.00 Size +1 A belt that goes around your waist. | 
|  Chyrethad (2 def, 6 armour) 2.0 T3 cloak armor [Rare] Nature While equipped: ----- def ----- Armour +6 Defense +2 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +15 (+5 eff.) Max.HP +93.00 Confus- +10% Def/telep +10 Res/telep +10% Dur/telep +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  regal linen cloak of Eldoral (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Master/Psionic While equipped: Stats +2 Dex +2 Wil +2 Cun ----- def ----- Defense +1 (+1 eff.) Mind.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Evermoss Robe (12 def, 0 armour) 2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+3 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+8 eff.) Resists +25% nature +13% all Phys.save +15 (+5 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. | 
|  Samuharabar the Nightmark (0 def, 0 armour) 2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +3 Cun +1 Wil dps ---------- Mind.crit +3% Mind.pwr +2 (+0 eff.) Melee Ret 2 light ----- def ----- Resists +7% all Mind.save +19 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  Morningstun (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 6 ----- def ----- Armour +3 Fatigue +2% Resists +5% lightning +6% temporal +3% blight ---------- misc Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  pair of iron boots of speed (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  Artharan the Prismgrinder (0 def, 2 armour) 1.0 T2 hands armor [Random Unique] Nature/Psionic While equipped: dps ---------- Melee+ 6 nature 8 acid Dmg.mod +5% acid +5% nature +3% blight Acc +6 (+3 eff.) ----- def ----- Armour +2 Resists +7% acid +3% light +5% nature +12% blight Phys.save +7 (+2 eff.) Mind.save +8 (+2 eff.) Disarm- +22% Unarmed combat: Power 18.5 - 20.4 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +7 Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +8 nature +10 acid On Hit: 10% Perfect Control 3 On Hit: 10% Venomous Breath 3 On Hit: 10% Corrosive Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Unarmed combat: Power 6.0 - 6.6 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 100% Melee+ +10 fire Dmg.conv 100% fire On Hit: 30% Flamespit 3 Flamespit: Level 4.5 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 125.55 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. | 
|  Poreta the Sewerprophet (0 def, 2 armour) 1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 nature Dmg.mod +3% nature +9% cold Melee Ret 2 physical ----- def ----- Armour +2 Resists +5% nature Die.at -20.00 life ---------- misc Max.stam +10.00 Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +7 nature On Hit: 10% Venomous Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  Salolle the Tideweeper (0 def, 2 armour) 1.0 T2 hands armor [Random Unique] Arcane While equipped: Stats +5 Mag dps ---------- Melee+ 8 blight Dmg.mod +4% blight +6% cold +7% arcane Res.pen +10% darkness +5% cold ----- def ----- Armour +2 Resists +6% blight Unarmed combat: Power 18.0 - 19.8 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +13 arcane On Crit.r2 +16 arcane +7 blight On Hit: 20% Soul Rot 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  dwarven-steel gauntlets 'Murkpain' (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +5 Str +2 Wil +2 Cun dps ---------- Melee+ 7 acid Dmg.mod +5% acid ----- def ----- Armour +2 Fatigue +3% Resists +5% acid +9% darkness +9% blight Unarmed combat: Power 22.0 - 30.8 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Crit.r2 +6 acid On Hit: 10% Corrosive Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. | 
|  Crown of Burning Pain (13 def, 0 armour) 4.0 T3 head armor [Unique] Arcane While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +35% fire ----- def ----- Defense +13 (+9 eff.) Fatigue +4% Resists +35% fire Meteor Rain: Level 3.5 Pwr.cost 25 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 4 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 38.50 fire and 38.77 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. | 
|  Isubrera the iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str ----- def ----- Armour +3 Fatigue +5% Resists +3% acid Mind.save +6 (+2 eff.) Blind- +20% Teleport- +20% ---------- misc Equi/ret +0.04 Psi/ret +0.08 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  bladed iron helm of trickery (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +3 Str +2 Dex +3 Cun dps ---------- Apr +5 ----- def ----- Armour +3 Fatigue +5% Skullcracker: Puts all charms on 20 cooldown Level 5.4 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 612.0 Physical damage. If the attack hits, the target is confused (30% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  rough leather cap of dexterity (+3) (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% A cap made of leather. | 
|  The Untouchable (14 def, 12 armour) 9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+9 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. | 
|  hardened leather armour 'Camokor' (19 def, 16 armour) 9.0 T3 light armor [Random Unique] Master While equipped: Stats +5 Cun +13 Dex dps ---------- Phys.crit +5.0% Apr +7 ----- def ----- Armour +16 Defense +19 (+12 eff.) Fatigue +8% Resists +17% cold Die.at -80.00 life ---------- misc Stam/turn +0.80 Second Wind: (Instant) Puts all charms on 35 cooldown Level 5.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 227 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. | 
|  Bindings of Eternal Night (12 def, 12 armour) 6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+8 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. | 
|  6 agate 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  711 alchemist agate 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  7 onyx 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  Windborne Azurite 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. | 
|  7 aquamarine 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  3 lapis lazuli 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+5 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+5 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  5 opal 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  3 sapphire 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+6 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+6 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  6 topaz 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  Brodurab the Chargewill (dig speed 29 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Res.pen +5% blight Melee Ret 6 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 6 ----- def ----- Resists +3% lightning +3% fire ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Xadawen the Blazebait (dig speed 30 turns) 3.0 T3 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +18% lightning Res.pen +25% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 6 ----- def ----- Fatigue -7% Resists +3% lightning +3% blight While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  dwarven-steel pickaxe of quickening (dig speed 23 turns) 3.0 T3 digger tool [Ego+] Arcane While equipped: Stats +2 Str ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Rungof's Fang 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. | 
|  2 emerald 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  spinel 0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  turquoise 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  survivor's brass lantern of health 2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+2 eff.) Max.HP +42.00 Heal.mod +12% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Crystal Focus 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. | 
|  4 garnet 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Erelirig the steel torque of gale force [power 170]  (15 cooldown) 2.0 T2 torque charm [Random Unique] Psionic While equipped: Stats +4 Mag dps ---------- S.pwr/crit +2 Melee Ret 2 blight ---------- misc Mana/turn +0.04 Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 244 physical damage Puts all charms on 15 cooldown 100% to heal for 30. 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. | 
|  Gorig the Singeusher [power 155]  (15 cooldown) 2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Dex dps ---------- Res.pen +20% fire +5% physical ----- def ----- Resists +3% blight +12% nature ---------- misc Stam/turn +1.00 Blast the opponent's mind dealing 155 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. | 
|  iron torque of gale force 'Olutorin' [power 100]  (15 cooldown) 2.0 T1 torque charm [Rare] Psionic While equipped: Stats +5 Dex +3 Con ----- def ----- Armour +2 Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 143 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. | 
|  steel torque of psionic shield 'Gorebar' [power 49]  (25 cooldown) 2.0 T2 torque charm [Random Unique] Psionic While equipped: ----- def ----- Armour +4 Resists +5% arcane Knockbk- +20% Setup a psionic shield, reducing all damage taken by 49 for 5 turns Puts all charms on 25 cooldown 100% to heal for 33. 100% to increase all damage penetration by 13% for 2 turns. 100% to increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. | 
|  Poliba [power 170]  (15 cooldown) 2.0 T2 totem charm [Rare] Nature While equipped: Stats +2 Dex +2 Wil +1 Con dps ---------- Melee Ret 10 mind ---------- misc Light +2 Heal yourself and all friendly characters within 10 spaces for 170 Puts all charms on 15 cooldown 100% to increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. | 
| Item Vault (Portable)Item Vault (Portable) 0.0 vault [Plot Item] Unknown Access item vault. Uses 1 power out of 1/1 A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? | 
|  6 amethyst 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  Arelenne [power 160]  (15 cooldown) 2.0 T2 wand charm [Rare] Arcane While equipped: Stats +2 Cun dps ---------- Crit.mult +5.00% ----- def ----- Resists +12% mind +1% physical Confus- +10% Fire a magical bolt dealing 206 lightning damage Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  Cyrelralaith the Galejeer [power 194]  (15 cooldown) 2.0 T2 wand charm [Rare] Arcane While equipped: Stats +4 Str +1 Con dps ---------- Dmg.mod +6% lightning +9% physical +9% light ----- def ----- Defense +10 (+7 eff.) Create a radius 3 storm for 5 turns. Each turn, creatures within take 49 lightning damage and will be dazed for 1 turn (249 total damage) Puts all charms on 15 cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  Tuleratar the Venomzeal [power 9]  (15 cooldown) 2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 36 ----- def ----- Resists +3% mind Reveal the area around you, dispelling darkness (radius 9, power 34 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to increase all damage by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  yew wand of shielding 'Duvyzor' [power 254]  (20 cooldown) 2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Crit.mult +20.00% Phys.pwr +30 (+10 eff.) Res.pen +10% physical ---------- misc Max.psi +50.00 Create a shield absorbing up to 254 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce fatigue by 35% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  Burning Star 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. | 
|  pearl 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  5 quartz 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  amber 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  7 ametrine 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  2 citrine 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  zircon 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Bringer of Doom (Insane (Adventure) difficulty)
			Killed a Bringer of Doom.
			Bringer of Doom (Insane (Adventure) difficulty)
			Killed a Bringer of Doom.By Dragon Breath the Yeek Wyrmic level 12
6th Mirth 122nd year of Ascendancy at 21:36 see stats
 Exterminator (Insane (Adventure) difficulty)
			Killed 1000 creatures.
			Exterminator (Insane (Adventure) difficulty)
			Killed 1000 creatures.By Dragon Breath the Yeek Wyrmic level 25
21st Dusk 122nd year of Ascendancy at 23:18 see stats
 Infinite x10 (Insane (Adventure) difficulty)
			Got to level 10 of the infinite dungeon.
			Infinite x10 (Insane (Adventure) difficulty)
			Got to level 10 of the infinite dungeon.By Dragon Breath the Yeek Wyrmic level 15
1st Flare 122nd year of Ascendancy at 23:36 see stats
 Infinite x20 (Insane (Adventure) difficulty)
			Got to level 20 of the infinite dungeon.
			Infinite x20 (Insane (Adventure) difficulty)
			Got to level 20 of the infinite dungeon.By Dragon Breath the Yeek Wyrmic level 25
21st Dusk 122nd year of Ascendancy at 21:52 see stats
 Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.By Dragon Breath the Yeek Wyrmic level 10
3rd Mirth 122nd year of Ascendancy at 05:41 see stats
 Level 20 (Insane (Adventure) difficulty)
			Got a character to level 20.
			Level 20 (Insane (Adventure) difficulty)
			Got a character to level 20.By Dragon Breath the Yeek Wyrmic level 20
5th Dusk 122nd year of Ascendancy at 20:40 see stats
 Level 30 (Insane (Adventure) difficulty)
			Got a character to level 30.
			Level 30 (Insane (Adventure) difficulty)
			Got a character to level 30.By Dragon Breath the Yeek Wyrmic level 30
28th Dusk 122nd year of Ascendancy at 07:17 see stats
 Shasshhiy'Kaish (Insane (Adventure) difficulty)
			Killed Shasshhiy'Kaish after letting her grow as powerful as possible.
			Shasshhiy'Kaish (Insane (Adventure) difficulty)
			Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Dragon Breath the Yeek Wyrmic level 23
17th Dusk 122nd year of Ascendancy at 13:13 see stats
 Size is everything (Insane (Adventure) difficulty)
			Did over 1500 damage in one attack.
			Size is everything (Insane (Adventure) difficulty)
			Did over 1500 damage in one attack.By Dragon Breath the Yeek Wyrmic level 26
22nd Dusk 122nd year of Ascendancy at 21:13 see stats
 Size matters (Insane (Adventure) difficulty)
			Did over 600 damage in one attack.
			Size matters (Insane (Adventure) difficulty)
			Did over 600 damage in one attack.By Dragon Breath the Yeek Wyrmic level 22
11st Dusk 122nd year of Ascendancy at 22:31 see stats
 Treasure Hoarder (Insane (Adventure) difficulty)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Insane (Adventure) difficulty)
			Amassed 3000 gold pieces.By Dragon Breath the Yeek Wyrmic level 24
20th Dusk 122nd year of Ascendancy at 16:00 see stats
 Treasure Hunter (Insane (Adventure) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Insane (Adventure) difficulty)
			Amassed 1000 gold pieces.By Dragon Breath the Yeek Wyrmic level 15
1st Flare 122nd year of Ascendancy at 23:29 see stats
Log
You gain 1.55 gold from the transmogrification of thaloren hardened leather cap (0 def, 3 armour).
You gain 2.20 gold from the transmogrification of linen wizard hat of knowledge (1 def, 0 armour).
You gain 0.35 gold from the transmogrification of dwarven-steel helm (0 def, 4 armour).
You gain 6.02 gold from the transmogrification of timebroken cashmere robe of power (0 def, 0 armour).
You gain 1.26 gold from the transmogrification of mindwoven linen robe of darkness (+19%) (0 def, 0 armour).
You gain 1.23 gold from the transmogrification of cashmere robe of lightning (+27%) (0 def, 0 armour).
You gain 1.07 gold from the transmogrification of cashmere robe of fire (+11%) (0 def, 0 armour).
You gain 17.13 gold from the transmogrification of Urukhad (25 def, 0 armour).
You gain 4.36 gold from the transmogrification of truestriking steel waraxe of erosion (14-20 power, 3 apr).
You gain 23.42 gold from the transmogrification of Ulfudrabar the Puswire (23-32 power, 4 apr).
You gain 16.25 gold from the transmogrification of Haralatharab the Dayswift (26-36 power, 4 apr).
You gain 21.29 gold from the transmogrification of Flashstun the steel waraxe (16-22 power, 3 apr).
You gain 2.51 gold from the transmogrification of yew magestaff of might (20-24 power, 4 apr, fire element).
You gain 21.16 gold from the transmogrification of yew magestaff 'Eremyleg' (20-24 power, 4 apr, fire element).
You gain 6.79 gold from the transmogrification of cruel yew starstaff of wizardry (20-24 power, 4 apr, darkness element).
You gain 10.00 gold from the transmogrification of Staff of Bones (20-24 power, 4 apr, blight element).
You gain 3.03 gold from the transmogrification of steady hardened leather sling of fire.
You gain 19.74 gold from the transmogrification of Kindlesnake the vined mindstar (5-6 power, 18 apr, nature damage).
You gain 3.69 gold from the transmogrification of flaming dwarven-steel mace of corruption (27-38 power, 4 apr).
You gain 18.62 gold from the transmogrification of Polukira (38-53 power, 5 apr).
You gain 14.51 gold from the transmogrification of Blazetyphoon the dwarven-steel mace (28-39 power, 4 apr).
You gain 5.41 gold from the transmogrification of thought-forged dwarven-steel longsword of crippling (22-31 power, 4 apr).
You gain 15.44 gold from the transmogrification of iron longsword 'Urthachik' (18-24 power, 2 apr).
You gain 20.00 gold from the transmogrification of Punae's Blade (46-64 power, 4 apr).
You gain 4.05 gold from the transmogrification of truestriking dwarven-steel greatsword (35-56 power, 2 apr).
You gain 0.95 gold from the transmogrification of dwarven-steel greatmaul of massacre (47-70 power, 2 apr).
You gain 3.35 gold from the transmogrification of elemental dwarven-steel dagger (17-22 power, 7 apr).
You gain 14.23 gold from the transmogrification of Layithra (20-26 power, 7 apr).
You gain 4.60 gold from the transmogrification of arcing dwarven-steel battleaxe of shearing (32-47 power, 2 apr).
You gain 1.06 gold from the transmogrification of gold ring of lightning (+26%).
































































