Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.4 |
| Addons | Infinite Dungeon Variety 1.2.3Entirely defunct as of 1.5.0's many Infinite Dungeon changes. -- -- -- - - This addon is fairly simple. In it's current version, it randomly swaps out the grid files (which are the tile-sets/how your map looks) and layouts of every floor. Additionally, floors will steadily get larger (and enemy counts will rise as a result) the deeper you go. NOTES The first floor is always a basic dungeon. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] No Race-based Exp Penalties 1.0.4Removes all race-based exp penalties from the game. (Does not affect yeeks' bonus.) Could possibly cause issues with other addons which modify existing races. Please let me know should any issues arise. Allow Respec Anywhere 1.2.3The lost city of Vulcus 1.2 1.2.0The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Infinite500 v2.3d: Revised high level play for ToME 1.2.2Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Adventurer Plus Addon 1.1.3Incompatibilities: There shouldn't be, unless you name your class "Hero" also. |
| Campaign | Infinite |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Hero |
| Level / Exp | 63 / 87% |
| Size | medium |
| Lifes / Deaths | Killed by orc necromancer at level 15 on the 8th Mirth 122nd year of Ascendancy at 17:04 6 / 1 |
Primary Stats
| Strength | 180.74176647055 (base 73) |
| Dexterity | 73.819667943134 (base 9) |
| Constitution | 69.172847382706 (base 28) |
| Magic | 161.2028923032 (base 73) |
| Willpower | 89.172847382706 (base 66) |
| Cunning | 55.172847382706 (base 12) |
Resources
| Mana | 748/779 |
| Psi | 163/169 |
| Vim | 641/646 |
| Life | 2195/2195 |
| Positive | 47/236 |
| Stamina | 350/366 |
| Paradox | 200 |
| Healing Factor | 1.43 |
| Regeneration | 8.294 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 3 |
| See Invisible | 16.172847382706 |
| ESP Range | 10 |
| ESP Kinds | undead/blood |
Offense: Mainhand
| Damage | 155 |
| Accuracy | 65 |
| Crit Chance | 40% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 101.69627587032 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Mind
| Mindpower | 59.496710706992 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 130.317718814 (71.358024691358%) |
| Defense | 52.836577054268 |
| Ranged Defense | 56.365384951385 |
| Fatigue | 24 |
| Physical Save | 62.21127871216 |
| Spell Save | 61.655744375479 |
| Mental Save | 44.965331055965 |
Defense: Resistances
| All | + 20%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 39% |
| Bleed Resistance | 100% |
| Confusion Resistance | 57% |
| Fear Resistance | 100% |
| Stun Resistance | 99% |
| Poison Resistance | 100% |
| Knockback Resistance | 5% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 17. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 56%, your defense is increased by 56 and all your resistances by 56%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 620 damage for 3 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 7 Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 281.89 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Class Talents
| Corruption / Infernal combat | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.20 |
| 6/5 |
| 1/5 |
| 6/5 |
| 0/5 |
| Corruption / Fearfire | 1.20 |
| 1/5 |
| 4/5 |
| 6/5 |
| 6/5 |
| Spell / Enhancement | 1.20 |
| 6/5 |
| 1/5 |
| 1/5 |
| 6/5 |
| Corruption / Doom shield | 1.20 |
| 3/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.20 |
| 1/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic pact | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 6/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 6/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Corruption / Demonic strength | 1.20 |
| 1/5 |
| 1/5 |
| 6/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 5/5 |
| 3/5 |
| 6/5 |
| 5/5 |
| 0/5 |
| Cursed / Cursed aura | 1.20 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.20 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Strength of Purpose |
| talent | Fiery Hands |
| talent | Quantum Feed |
| talent | Augmentation |
| talent | Inner Power |
| talent | Fearscape Aura |
| talent | Willful Tormenter |
| talent | Shock Hands |
| talent | Hardened Core |
| talent | Premonition |
| talent | Beyond the Flesh |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 6.6)Penalty : Fractured Sanity: -15% Mind Resistance, -20% Confusion Immunity Power 1+: Unleashed: +20% critical damage, +24% off-hand weapon damage Power 2+: -1 Luck, +12 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 9.8% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 3.6)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +7 Defense, +4 Ranged Defense Power 2+: -1 Luck, +6 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 5.6)Penalty : Fear of Death: -9% resistance against damage from the undead. Power 1+: Power over Death: +13% damage against the undead. Power 2+: -1 Luck, +6 Strength, +6 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 6. Power 4+: Reprieve from Death: Humanoids you slay have a 41% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 3.6)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 15% when tested. Power 1+: Removed from Reality: +5 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +6 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 13 air and an additional 6 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 2.6)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 7%) for 4 turns. Power 1+: Nightwalker: +10 Darkness Resistance, +8% Max Darkness Resistance, +7 See Invisible Power 2+: -1 Luck, +4 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
You successfully escorted the injured seer to the recall portal on level 12 of Infinite Dungeon. Escort: injured seer (level 12 of Infinite Dungeon)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by Doomlord. Escort: injured seer (level 17 of Infinite Dungeon) | failed |
You successfully escorted the lost anorithil to the recall portal on level 16 of Infinite Dungeon. Escort: lost anorithil (level 16 of Infinite Dungeon)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 7 of Infinite Dungeon. Escort: lost anorithil (level 7 of Infinite Dungeon)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 30 of Infinite Dungeon. Escort: lost warrior (level 30 of Infinite Dungeon)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Infinite Dungeon. Escort: repented thief (level 3 of Infinite Dungeon)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Doomlord. Escort: temporal explorer (level 2 of Infinite Dungeon) | failed |
You failed to protect the worried loremaster from death by Doomlord. Escort: worried loremaster (level 24 of Infinite Dungeon) | failed |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
You entered a temporal rift on level 17 of the Infinite Dungeon and found yourself outside an underground city of dwarves. The Lost City of VulcusWhile exploring the town, it came under siege. You failed to save the Dwarven artisans from the Orcish onslaught. | failed |
Equipment
| Psionic focus | Zanomnir the Stormgrinder (20-24 power, 6 apr, fire element) (Corpses) Zanomnir the Stormgrinder (20-24 power, 6 apr, fire element) (Corpses)Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +12 lightning When wielded/worn: Physical power: +2 Defense: +5 Effects on melee hit: * 8% chance to blind Damage when hit (Melee): 4 physical Changes stats: +10 Mag / +9 Cun / +7 Con Changes damage: +20% fire / +10% cold Talents granted: +5 Flame Bolts +1 Command Staff Critical mult.: +18.00% Vim when firing critical spell: +6.00 Spellpower on spell critical (stacks up to 3 times): +7 Maximum life: +30.00 Maximum vim: +39.00 Maximum neg.energy: +38.00 Spellpower: +24 Spell crit. chance: +5% Light radius: +4 Curse of Corpses It can be used to project damage in a cone from the staff, placing all other charms into a 7 cooldown. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Fist of the Destroyer (8 def, 0 armour) (Corpses) Fist of the Destroyer (8 def, 0 armour) (Corpses)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. When wielded/worn: Defense: +8 Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 40% Dex, 40% Cun, 20% Mag, 40% Str Damage type: Physical Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Blood Grasp (10% chance level 3). When this weapon hits: Soul Rot (12% chance level 3). When this weapon hits: Drain (8% chance level 2). Increases all damage by 4% of current vim Current Bonus: 26% Curse of Corpses It can be used to activate talent Darkfire (costing 11 power out of 12/12) : Effective talent level: 7.0 Power cost: 11 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 275.36 fire damage and 215.67 darkness damage in a radius of 7. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
| Light source | alchemist's lamp 'Xanaratha' alchemist's lamp 'Xanaratha'Powered by arcane forces Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Defense: +2 Ranged Defense: +2 Changes stats: +6 Mag Changes resistances: +3% acid / +3% mind Mental save: +7 Confusion immunity: +20% Stun/Freeze immunity: +15% Knockback immunity: +5% Spellpower: +8 Mindpower: +7 Mental crit. chance: +6% Light radius: +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Bogpyre (7 def, 12 armour) (Misfortune) Bogpyre (7 def, 12 armour) (Misfortune)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +12 Defense: +7 Fatigue: +5% Changes resistances: +5% fire / +15% cold / +20% nature / +5% all Changes resistances penetration: +5% nature Changes damage: +12% acid / +9% nature Physical save: +11 Spell save: +9 Maximum life: +65.00 Healing mod.: +23% Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | undeterred pair of drakeskin leather boots of rushing (0 def, 5 armour) (Madness) undeterred pair of drakeskin leather boots of rushing (0 def, 5 armour) (Madness)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Str / +3 Con Silence immunity: +39% Confusion immunity: +35% Stun/Freeze immunity: +30% Curse of Madness It can be used to activate talent Rush, placing all other charms into a 22 cooldown : Effective talent level: 3.6 Power cost: 22 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Tool | The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 Mindpower: +10 This item does not take a turn to use. Activating this item is instant. It can be used to activate talent Animate Blade (costing 14 power out of 25/25) : Effective talent level: 1.0 Power cost: 14 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | mule's voratun ring of perseverance (Corpses) mule's voratun ring of perseverance (Corpses)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -4% Maximum encumbrance: +20 Stun/Freeze immunity: +34% Life regen: +0.80 Vim when hit: +0.00 Vim when hitting in melee: +3.00 Curse of Corpses Rings can have magical properties. |
| On fingers | gladiator's stralite ring of speed (Misfortune) gladiator's stralite ring of speed (Misfortune)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +7 Physical power: +9 Defense: +10 Changes stats: +7 Str / +6 Con Vim when hit: +0.00 Vim when hitting in melee: +3.00 Movement speed: +15% Activating this item is instant. Curse of Misfortune It can be used to activate talent Blinding Speed, placing all other charms into a 35 cooldown : Effective talent level: 4.8 Power cost: 35 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 44% for 5 turns. Rings can have magical properties. |
| Around neck | Vulcan Laser Eyes (Madness) Vulcan Laser Eyes (Madness)Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to disease Changes stats: +12 Mag / +5 Wil / +7 Con Changes resistances: +3% blight Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.34 Spell / Fire Reduces incoming crit damage: 18.00% Mental save: +13 Confusion immunity: +22% Mindpower: +13 Infravision radius: +3 See invisible: +9 Curse of Madness Amulets can have magical properties. |
| In main hand | Blood-Edge (46-64.4 power, 7 apr) (Madness) Blood-Edge (46-64.4 power, 7 apr) (Madness)Requires: - Magic 20 - Strength 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 46.0 - 64.4 Uses stats: 10% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 15% chance to animate a bleeding foe's blood Lifesteal (this weapon only): +5% Damage conversion: 50% blight When wielded/worn: Changes damage: +15% blight / +15% physical Grants telepathy: Undead/Blood Talent granted: +5 Flame Bolts Maximum vim: +25.00 Spellpower: +21 Spell crit. chance: +8% Curse of Madness It can be used to activate talent Bleeding Edge (costing 18 power out of 20/20) : Effective talent level: 4.8 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 169% weapon damage. If the attack hits, the target will bleed for 318% weapon damage over 7 turns, and all healing will be reduced by 49%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
| Around waist | Scorchmark (Shrouds) Scorchmark (Shrouds)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Changes stats: +5 Cun / +4 Dex Changes damage: +21% fire Hate when firing a critical mind attack: +3.00 Maximum hate: +4.00 Mindpower: +4 Mental crit. chance: +13% Curse of Shrouds A belt that goes around your waist. |
| In off hand | Lunar Shield (12 def, 7 armour, 250 block) (Corpses) Lunar Shield (12 def, 7 armour, 250 block) (Corpses)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +7 Defense: +12 Ranged Defense: +5 Fatigue: +2% Changes resistances: +25% darkness Changes resistances penetration: +25% fire Changes damage: +15% darkness Talent masteries: +0.20 Celestial / Star fury +0.10 Celestial / Twilight Talent granted: +5 Block Spellpower: +10 Light radius: +1 Talent on hit(spell): Moonlight Ray (10% chance level 2). Curse of Corpses A large section of chitin removed from Nimisil. It continues to give off a strange white glow. |
| Cloak | Ethereal Embrace (10 def, 0 armour) (Madness) Ethereal Embrace (10 def, 0 armour) (Madness)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power Curse of Madness It can be used to activate talent Aether Breach (costing 25 power out of 28/28) : Effective talent level: 2.6 Power cost: 25 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 191.46 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
| Main armor | Pitchstun the voratun mail armour (5 def, 36 armour) (Madness) Pitchstun the voratun mail armour (5 def, 36 armour) (Madness)Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +36 Defense: +5 Fatigue: +16% Changes stats: +2 Str / +1 Dex / +2 Cun / +2 Con Changes resistances: +12% acid / +13% physical / +15% darkness / +10% fire / +11% lightning / +13% cold Changes damage: +3% darkness Talent granted: +5 Acidic Bath Life regen: +4.00 Maximum life: +83.00 Healing mod.: +20% Curse of Madness A suit of armour made of mail. |
Inventory
This item will automatically be transmogrified when you leave the level. movement infusion (596% speed; 9 turns)movement infusion (596% speed; 9 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 596% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
acid wave rune of the wizard (371 acid damage; dur 5; apply 102) acid wave rune of the wizard (371 acid damage; dur 5; apply 102)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 370.91 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 102. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the duelist (152 cold damage; 56 apply power) biting gale rune of the duelist (152 cold damage; 56 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 151.90 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 56. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 8) controlled phase door rune (range 8)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 8. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the duelist (465 fire damage) heat beam rune of the duelist (465 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 465.07 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the psychic (487 fire damage) heat beam rune of the psychic (487 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 486.53 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the sneak (271 fire damage) heat beam rune of the sneak (271 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 270.53 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the sneak (348 lightning damage) lightning rune of the sneak (348 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 116.11 to 348.33 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the psychic (range 13; power 41; dur 5) phase door rune of the psychic (range 13; power 41; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 41%, your defense is increased by 41 and all your resistances by 41%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the psychic (range 13; power 45; dur 4) phase door rune of the psychic (range 13; power 45; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 45%, your defense is increased by 45 and all your resistances by 45%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 12; power 29; dur 3) phase door rune of the sneak (range 12; power 29; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 420 for 6 turns)shielding rune (absorb 420 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 420 damage for 6 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 690 for 4 turns) shielding rune of the warrior (absorb 690 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 690 damage for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 107) teleportation rune of the titan (range 107)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 107 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the warrior (range 262) teleportation rune of the warrior (range 262)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 262 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the warrior (range 218) teleportation rune of the warrior (range 218)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 218 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
This item will automatically be transmogrified when you leave the level. Woeborn (Shrouds)Woeborn (Shrouds) Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +8 Physical crit. chance: +6.0% Fatigue: -10% Effects on melee hit: * Slows global speed by 15% * 45% chance to inflict damage reduction Changes stats: +9 Dex / +8 Cun / +10 Con Changes resistances: +29% fire / +3% darkness / +30% cold Changes resistances penetration: +5% nature Changes damage: +6% darkness / +9% mind / +6% nature Critical mult.: +20.00% Life regen: +1.20 Stamina each turn: +1.50 Movement speed: +10% Curse of Shrouds Amulets can have magical properties. |
Zemekkys' Broken Hourglass (Corpses) Zemekkys' Broken Hourglass (Corpses)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Curse of Corpses It can be used to activate talent Wormhole (costing 18 power out of 20/20) : Effective talent level: 4.8 Power cost: 18 out of 20/20. Range: 12 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a random point within range, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported to the other. The wormholes will last 9 turns. At level 4, you may choose the exit location target area (radius 3). The duration will scale with your Paradox. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
This item will automatically be transmogrified when you leave the level. protective copper amulet of constitution (+4) (Corpses)protective copper amulet of constitution (+4) (Corpses) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +4 Defense: +6 Changes stats: +4 Con Changes resistances cap: +3% all Physical save: +11 Curse of Corpses Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. restful steel amulet of murder (Misfortune)restful steel amulet of murder (Misfortune) Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +4.0% Fatigue: -6% Critical mult.: +12.00% Life regen: +2.00 Curse of Misfortune Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. warrior's voratun amulet of vision (Shrouds)warrior's voratun amulet of vision (Shrouds) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +9% physical Blindness immunity: +25% Stamina each turn: +0.90 Infravision radius: +7 Sight radius: +2 See invisible: +11 Curse of Shrouds Amulets can have magical properties. |
Belyhor the Nimbuskarma (Nightmares) Belyhor the Nimbuskarma (Nightmares)Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +13 Effects on melee hit: * 30% chance to daze Changes stats: +8 Str / +7 Con Changes resistances: +18% blight / +26% darkness / +3% mind Changes resistances penetration: +10% mind Changes damage: +18% blight / +6% lightning / +13% darkness / +3% mind Curse of Nightmares Rings can have magical properties. |
Dageran the Coalbore (Madness) Dageran the Coalbore (Madness)Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 18% chance to cause random insanity * 30% chance to inflict damage reduction Damage (Melee): 22 bleed Effects on ranged hit: * 19% chance to cause random insanity Damage (Ranged): 25 bleed Changes stats: +9 Cun / +16 Con Changes resistances: +18% acid / +6% darkness Changes damage: +9% darkness / +6% acid Physical save: +32 Spell save: +16 Hate when firing a critical mind attack: +2.00 Maximum stamina: +40.00 Maximum hate: +12.00 Curse of Madness It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.4 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 148% weapon damage. If the attack hits, the target will bleed for 283% weapon damage over 7 turns, and all healing will be reduced by 33%. Rings can have magical properties. |
Elemental Fury (Shrouds) Elemental Fury (Shrouds)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. Curse of Shrouds This ring shines with many colors. |
Exiler (Madness) Exiler (Madness)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Time Travel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 Reduces paradox failures(equivalent to willpower): +20 Talent on hit(spell): Rethread (10% chance level 2). Curse of Madness It can be used to deal temporal damage to summons, and if they survive, remove them from time, costing 28 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Glory of the Pride (Madness) Glory of the Pride (Madness)Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +10 Armour: +10 Armour Hardiness: +20% Defense: +5 Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 Curse of Madness The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Void Orb (Misfortune) Void Orb (Misfortune)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). Curse of Misfortune It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 5.6 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 351.82 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
gladiator's stralite ring of pilfering (Madness) gladiator's stralite ring of pilfering (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +14 Armour penetration: +7 Physical power: +13 Defense: +12 Changes stats: +8 Str / +9 Con Activating this item is instant. Curse of Madness It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.4 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
pixie's gold ring of misery (Nightmares) pixie's gold ring of misery (Nightmares)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to cause random insanity Damage (Melee): 14 bleed Effects on ranged hit: * 15% chance to cause random insanity Damage (Ranged): 10 bleed Changes stats: +11 Cun / +6 Mag Hate when firing a critical mind attack: +2.00 Maximum hate: +11.00 Spellpower: +10 Curse of Nightmares It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 3.6 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 302% weapon damage over 7 turns, and all healing will be reduced by 42%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. pixie's voratun ring of pilfering (Misfortune)pixie's voratun ring of pilfering (Misfortune) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 Armour penetration: +14 Defense: +13 Changes stats: +5 Cun / +6 Mag Spellpower: +9 Activating this item is instant. Curse of Misfortune It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.4 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
rogue's voratun ring of life (Madness) rogue's voratun ring of life (Madness)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +12 Changes stats: +6 Cun Life regen: +1.20 Maximum life: +96.00 Healing mod.: +18% Curse of Madness Rings can have magical properties. |
voratun ring of life (Shrouds) voratun ring of life (Shrouds)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Life regen: +1.30 Maximum life: +71.00 Healing mod.: +19% Curse of Shrouds Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun battleaxe of ruin (55.5-83.25 power, 4 apr) (Madness)blazebringer's voratun battleaxe of ruin (55.5-83.25 power, 4 apr) (Madness) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.5 - 83.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Burst (radius 2) on crit: +28 fire When wielded/worn: Armour penetration: +20 Physical crit. chance: +16.0% Changes resistances penetration: +19% fire Critical mult.: +24.00% Global speed: +6% Curse of Madness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. elemental voratun battleaxe of massacre (77.5-116.25 power, 4 apr) (Shrouds)elemental voratun battleaxe of massacre (77.5-116.25 power, 4 apr) (Shrouds) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 77.5 - 116.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +19% acid / +21% fire / +20% lightning / +21% cold Curse of Shrouds Massive two-handed battleaxes. |
Life Drinker (42-54.6 power, 11 apr) (Nightmares) Life Drinker (42-54.6 power, 11 apr) (Nightmares)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 55% Mag, 35% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). Curse of Nightmares It can be used to activate talent Worm Rot (costing 35 power out of 50/50) : Effective talent level: 2.0 Power cost: 35 out of 50/50. Range: 6 Travel Speed: 600% of base Is: a spell Description: Infects the target with parasitic carrion worm larvae for 6 turns. Each turn the disease will remove a beneficial physical effect and deal 21.93 acid and 22.52 blight damage. If not cleared after five turns it will inflict 281.84 acid damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Black blood for foul deeds. This dagger serves evil. |
This item will automatically be transmogrified when you leave the level. acidic voratun dagger of ruin (40-52 power, 9 apr) (Shrouds)acidic voratun dagger of ruin (40-52 power, 9 apr) (Shrouds) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +15 acid When wielded/worn: Armour penetration: +9 Physical crit. chance: +10.0% Critical mult.: +15.00% Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. arcing iron dagger of corruption (9.5-12.35 power, 5 apr) (Shrouds)arcing iron dagger of corruption (9.5-12.35 power, 5 apr) (Shrouds) Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 6% chance to inflict damage reduction * 25% chance for lightning to arc to a second target * 20% chance to curse the target Damage (Melee): +6 lightning Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. elemental steel dagger of ruin (13.5-17.55 power, 6 apr) (Madness)elemental steel dagger of ruin (13.5-17.55 power, 6 apr) (Madness) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 13.5 - 17.6 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Armour penetration: +6 Physical crit. chance: +7.0% Changes resistances penetration: +8% acid / +9% fire / +9% lightning / +8% cold Critical mult.: +11.00% Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. arcing stralite greatmaul of evisceration (55-82.5 power, 3 apr) (Shrouds)arcing stralite greatmaul of evisceration (55-82.5 power, 3 apr) (Shrouds) Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target reducing their healing Damage (Melee): +19 lightning When wielded/worn: Physical crit. chance: +14.0% Physical power: +19 Curse of Shrouds Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun greatmaul (65.5-98.25 power, 4 apr) (Misfortune)plaguebringer's voratun greatmaul (65.5-98.25 power, 4 apr) (Misfortune) Requires: - Strength 48 Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 65.5 - 98.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 14% chance to disease Damage (Melee): +24 blight When wielded/worn: Disease immunity: +29% Curse of Misfortune Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. chilling voratun greatsword of vileness (61.5-98.4 power, 4 apr) (Shrouds)chilling voratun greatsword of vileness (61.5-98.4 power, 4 apr) (Shrouds) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 34% chance to disease Damage (Melee): +40 blight / +34 cold Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. voratun greatsword of rage (66-105.6 power, 4 apr) (Madness)voratun greatsword of rage (66-105.6 power, 4 apr) (Madness) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 66.0 - 105.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +19 Changes stats: +6 Str Changes damage: +16% physical Stamina when hit: +3.00 Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. ash longbow of recursion (Madness)ash longbow of recursion (Madness) Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When this weapon hits: Shoot (10% chance level 1). Curse of Madness Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. dragonbone longbow of recursion (Nightmares)dragonbone longbow of recursion (Nightmares) Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). Curse of Nightmares Longbows are used to shoot arrows at your foes. |
Corpathus (40-56 power, 12 apr) (Nightmares) Corpathus (40-56 power, 12 apr) (Nightmares)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +23.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +34.00% Cut immunity: -25% Maximum vim: +20.00 Curse of Nightmares Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Dawn's Blade (50-70 power, 7 apr) (Madness) Dawn's Blade (50-70 power, 7 apr) (Madness)Requires: - Magic 18 - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 It is part of a set of items. Base power: 50.0 - 70.0 Uses stats: 25% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 30% light Damage against: +25% Undead / +25% Demon When wielded/worn: Changes resistances penetration: +25% light Changes damage: +18% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light Talents cooldown: Healing Light (-2 turns) Suncloak (-3 turns) Providence (-4 turns) Barrier (-2 turns) Spellpower: +10 Spell crit. chance: +4% Light radius: +2 Curse of Madness It can be used to invoke dawn, costing 31 power out of 35/35. Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
Everpyre Blade (38-53.2 power, 10 apr) (Nightmares) Everpyre Blade (38-53.2 power, 10 apr) (Nightmares)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +18.0% Attack speed: 100% Damage conversion: 50% fire When wielded/worn: Changes stats: +7 Str / +7 Wil Changes resistances: +10% nature / +15% fire Changes resistances penetration: +15% fire Changes damage: +20% fire Curse of Nightmares It can be used to activate talent Fire Breath (costing 22 power out of 25/25) : Effective talent level: 2.0 Power cost: 22 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 568.02 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
Morrigor (50-70 power, 12 apr) (Shrouds) Morrigor (50-70 power, 12 apr) (Shrouds)Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stats: 60% Mag, 60% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal bonus arcane and darkness damage On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Mana each turn: +0.00 Spellpower: +24 Spell crit. chance: +12% Curse of Shrouds It can be used to activate talent Virulent Disease (costing 3 power out of 3/3) : Effective talent level: 3.6 Power cost: 3 out of 3/3. Range: 5 Travel Speed: instantaneous Is: a spell Description: Fires a bolt of pure filth, diseasing your target with a disease doing 85.17 blight damage per turns for 6 turns, and reducing one of its physical stats (strength, constitution, dexterity) by 35. The three diseases can stack. Virulent Disease will always try to apply a disease the target does not currently have, and also one that will have the most debilitating effect for the target. The effect will increase with your Spellpower. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
The Black Spike (48-67.2 power, 20 apr) (Madness) The Black Spike (48-67.2 power, 20 apr) (Madness)Requires: - Strength 40 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +10 Str / +8 Mag Changes resistances: +18% darkness / +12% blight Changes resistances penetration: +0% all Changes damage: +25% darkness Shadow Power: +5 Increases all damage penetration by 1% for each point of your Shadow Power. Curse of Madness "All the better to pierce the heart of the world." |
This item will automatically be transmogrified when you leave the level. inquisitor's steel mace of evisceration (15-21 power, 3 apr) (Madness)inquisitor's steel mace of evisceration (15-21 power, 3 apr) (Madness) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 16 arcane resource burn On weapon crit: * wounds the target reducing their healing * burns latent spell energy When wielded/worn: Physical crit. chance: +8.0% Physical power: +7 Curse of Madness Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. summoner's pulsing mindstar of storms (13.5-14.85 power, 32 apr, mind damage) (Madness)summoner's pulsing mindstar of storms (13.5-14.85 power, 32 apr, mind damage) (Madness) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 15 lightning Changes stats: +4 Str / +3 Dex / +3 Mag / +4 Wil / +3 Cun / +4 Con Changes resistances: +16% lightning Changes resistances penetration: +12% lightning Changes damage: +16% lightning Mindpower: +12 Mental crit. chance: +7% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. vined mindstar of flames (5.5-6.05 power, 18 apr, nature damage) (Nightmares)vined mindstar of flames (5.5-6.05 power, 18 apr, nature damage) (Nightmares) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 9 fire Changes resistances: +8% fire Changes resistances penetration: +7% fire Changes damage: +10% fire Mindpower: +2 Mental crit. chance: +2% Global speed: +3% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. ranger's cured leather sling of acid (Madness)ranger's cured leather sling of acid (Madness) Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +6 acid When wielded/worn: Changes stats: +3 Dex Changes damage: +14% acid Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
Glimmermark (20-24 power, 4 apr, fire element) (Nightmares) Glimmermark (20-24 power, 4 apr, fire element) (Nightmares)Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 40% chance to blind Burst (radius 2) on crit: +8 light When wielded/worn: Damage (Melee): 20 fire Damage when hit (Melee): 4 arcane Changes stats: +4 Con Changes damage: +20% fire Talent granted: +1 Command Staff Critical mult.: +21.00% Life regen: +0.80 Spellpower: +27 Spell crit. chance: +9% See invisible: +10 Healing mod.: +15% Curse of Nightmares It can be used to project damage in a circle from the staff, placing all other charms into a 9 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Offaloozer (15-18 power, 3 apr, fire element) (Corpses) =Awful Loser :(= Offaloozer (15-18 power, 3 apr, fire element) (Corpses) =Awful Loser :(=Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +12 nature When wielded/worn: Changes resistances: +6% blight / +6% temporal Changes damage: +15% fire Talent granted: +1 Command Staff Spell save: +6 Spellpower: +6 Spell crit. chance: +11% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
Tulagar (30-36 power, 6 apr, blight element) (Misfortune) Tulagar (30-36 power, 6 apr, blight element) (Misfortune)Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 arcane Burst (radius 2) on crit: +4 blight When wielded/worn: Defense: +14 Effects on melee hit: * 12% chance to blind Changes stats: +4 Mag / +5 Wil / +7 Con Changes resistances: +6% blight Changes damage: +54% blight Talent granted: +1 Command Staff Life regen: +1.50 Maximum mana: +110.00 Spellpower: +35 Spell crit. chance: +5% Light radius: +3 Healing mod.: +27% Curse of Misfortune It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.4 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 160.46 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel yew magestaff of projection (20-24 power, 4 apr, lightning element) (Nightmares)cruel yew magestaff of projection (20-24 power, 4 apr, lightning element) (Nightmares) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Changes damage: +20% lightning Talent granted: +1 Command Staff Critical mult.: +15.00% Spellpower: +13 Spell crit. chance: +6% Curse of Nightmares It can be used to project a bolt from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal yew starstaff of power (20-24 power, 4 apr, darkness element) (Corpses)ethereal yew starstaff of power (20-24 power, 4 apr, darkness element) (Corpses) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +19 Damage (Melee): 7 % chance of confusion Changes damage: +20% darkness Talent granted: +1 Command Staff Spellpower: +27 Spell crit. chance: +3% Damage Shield penetration: +30% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal elm starstaff of power (10-12 power, 2 apr, light element) (Nightmares)infernal elm starstaff of power (10-12 power, 2 apr, light element) (Nightmares) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage (Melee): 18 fire Changes damage: +10% light Talent granted: +1 Command Staff Critical mult.: +17.00% Spellpower: +15 Spell crit. chance: +1% See invisible: +6 Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. quick orichalcum trident of evisceration (51.5-82.4 power, 16 apr) (Corpses)quick orichalcum trident of evisceration (51.5-82.4 power, 16 apr) (Corpses) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 51.5 - 82.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 111% On weapon crit: * wounds the target reducing their healing When wielded/worn: Accuracy: +20 Physical crit. chance: +21.0% Physical power: +12 Changes stats: +7 Dex Curse of Corpses A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. quick orichalcum trident of purging (55.5-88.8 power, 16 apr) (Shrouds)quick orichalcum trident of purging (55.5-88.8 power, 16 apr) (Shrouds) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 55.5 - 88.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 111% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +19 nature When wielded/worn: Accuracy: +17 Changes stats: +9 Dex Curse of Shrouds A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Malediction (55-66 power, 15 apr) (Shrouds) Malediction (55-66 power, 15 apr) (Shrouds)Requires: - Strength 55 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 55.0 - 66.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 100% Lifesteal (this weapon only): +5% Burst (radius 1) on hit: +25 blight When wielded/worn: Changes damage: +20% blight Life regen: -0.30 Curse of Shrouds The land withers and crumbles wherever this cursed axe rests. |
This item will automatically be transmogrified when you leave the level. balanced voratun waraxe of corruption (39.5-55.3 power, 6 apr) (Corpses)balanced voratun waraxe of corruption (39.5-55.3 power, 6 apr) (Corpses) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 11% chance to inflict damage reduction * 20% chance to curse the target When wielded/worn: Accuracy: +13 Defense: +11 Curse of Corpses One-handed war axes. |
This item will automatically be transmogrified when you leave the level. caustic voratun waraxe of massacre (54-75.6 power, 6 apr) (Nightmares)caustic voratun waraxe of massacre (54-75.6 power, 6 apr) (Nightmares) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 54.0 - 75.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 31% chance to corrode armor When wielded/worn: Changes resistances penetration: +13% acid Life regen: +1.60 Curse of Nightmares One-handed war axes. |
Harydil the Startorrent (Misfortune) Harydil the Startorrent (Misfortune)Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes resistances: +14% lightning / +11% temporal / +18% light Changes resistances penetration: +5% light / +5% arcane Reduced damage from: +75% Summoned Curse of Misfortune A belt that goes around your waist. |
Jaw of Rogroth (Nightmares) Jaw of Rogroth (Nightmares)Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 Spell crit. chance: +5% Curse of Nightmares It can be used to deal darkness damage equal to your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium), costing 21 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
balancing drakeskin leather belt of recklessness (Nightmares) balancing drakeskin leather belt of recklessness (Nightmares)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Physical power: +6 Changes stats: +4 Cun / +4 Dex Critical mult.: +10.00% Mental crit. chance: +10% Curse of Nightmares A belt that goes around your waist. |
Cloak of Past Lives (Corpses) Cloak of Past Lives (Corpses)Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +4 Spellpower: +4 Mindpower: +4 Curse of Corpses A black cloak that seems to twist and contort on its own. |
This item will automatically be transmogrified when you leave the level. Flashgrinder the linen cloak (1 def, 0 armour) (Nightmares)Flashgrinder the linen cloak (1 def, 0 armour) (Nightmares) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Damage when hit (Melee): 8 lightning / 8 temporal Changes resistances: +3% lightning / +6% acid Changes resistances penetration: +15% temporal Changes damage: +3% lightning / +6% acid Maximum life: +35.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Galoldil (15 def, 0 armour) (Shrouds) Galoldil (15 def, 0 armour) (Shrouds)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +9 Armour penetration: +13 Defense: +15 Changes resistances: +10% acid / +9% fire / +8% lightning / +8% cold Critical mult.: +25.00% Stealth bonus: +14 Physical save: +11 Mental save: +25 Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +2 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radiance (15 def, 0 armour) (Corpses) Radiance (15 def, 0 armour) (Corpses)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 Damage when hit (Melee): 30 blinding light Changes stats: +10 Dex / +8 Mag / +6 Cun Changes resistances: +20% light / +20% darkness Changes resistances cap: +10% light Changes damage: +15% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Radiance +0.20 Spell / Phantasm +0.20 Celestial / Light Spellpower: +8 Curse of Corpses It can be used to activate talent Barrier (costing 35 power out of 40/40) : Effective talent level: 3.6 Power cost: 35 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A protective shield forms around you that lasts for up to 10 turns and negates 408 damage. The total damage the barrier can absorb will increase with your Spellpower. This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
This item will automatically be transmogrified when you leave the level. enveloping linen cloak (8 def, 0 armour) (Corpses)enveloping linen cloak (8 def, 0 armour) (Corpses) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +8 Physical save: +6 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cinderfeet (3 def, 5 armour) (Misfortune) Cinderfeet (3 def, 5 armour) (Misfortune)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Trails fire behind you, dealing damage based on spellpower. Curse of Misfortune A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Unbreakable Greaves (8 def, 20 armour) (Misfortune) Unbreakable Greaves (8 def, 20 armour) (Misfortune)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 Armour: +20 Armour Hardiness: +20% Defense: +8 Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% Curse of Misfortune These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
This item will automatically be transmogrified when you leave the level. blood-soaked pair of drakeskin leather boots of uncanny dodging (9 def, 5 armour) (Shrouds)blood-soaked pair of drakeskin leather boots of uncanny dodging (9 def, 5 armour) (Shrouds) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +10 Physical crit. chance: +4.0% Physical power: +6 Armour: +5 Defense: +9 Ranged Defense: +7 Fatigue: +5% Curse of Shrouds A pair of boots made of leather. |
eldritch pair of voratun boots of rushing (0 def, 5 armour) (Shrouds) eldritch pair of voratun boots of rushing (0 def, 5 armour) (Shrouds)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +3 Str / +4 Mag / +4 Wil / +3 Con Mana each turn: +0.47 Maximum mana: +40.00 Spell crit. chance: +3% Curse of Shrouds It can be used to activate talent Rush, placing all other charms into a 22 cooldown : Effective talent level: 3.6 Power cost: 22 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Glimmerpall' (0 def, 4 armour) (Misfortune) pair of dwarven-steel boots 'Glimmerpall' (0 def, 4 armour) (Misfortune)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +6 Str / +5 Con Changes damage: +6% blight / +7% physical / +9% light Critical mult.: +10.00% Vim when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +6 Size category: +1 Activating this item is instant. Curse of Misfortune It can be used to activate talent Heave, placing all other charms into a 9 cooldown : Effective talent level: 3.6 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Camaleg' (0 def, 5 armour) (Shrouds) pair of voratun boots 'Camaleg' (0 def, 5 armour) (Shrouds)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +5.0% Physical power: +5 Armour: +5 Fatigue: -6% Changes stats: +4 Mag / +5 Wil Changes resistances: +6% cold Maximum encumbrance: +49 Physical save: +9 Blindness immunity: +5% Pinning immunity: +10% Mana each turn: +0.37 Maximum mana: +54.00 Maximum stamina: +20.00 Spell crit. chance: +3% Healing mod.: +10% Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of voratun boots of spellbinding (0 def, 5 armour) (Nightmares) undeterred pair of voratun boots of spellbinding (0 def, 5 armour) (Nightmares)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +4 Mag Spell save: +7 Silence immunity: +38% Confusion immunity: +50% Stun/Freeze immunity: +31% Lowers spell cool-downs by: 10% Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flashglean the dwarven-steel gauntlets (0 def, 2 armour) (Madness) Flashglean the dwarven-steel gauntlets (0 def, 2 armour) (Madness)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Physical power: +20 Armour: +2 Damage (Melee): 9 arcane Damage when hit (Melee): 8 arcane Changes stats: +8 Str / +6 Mag / +5 Wil Changes resistances: +5% arcane Changes resistances penetration: +5% fire When used to modify unarmed attacks: Base power: 31.0 - 43.4 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 83% When this weapon hits: Manathrust (10% chance level 3). Damage (Melee): +10 arcane / +8 fire Curse of Madness It can be used to activate talent Disperse Magic, placing all other charms into a 18 cooldown : Effective talent level: 3.6 Power cost: 18 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 4 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Will of Ul'Gruth (0 def, 15 armour) (Madness) Will of Ul'Gruth (0 def, 15 armour) (Madness)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Changes stats: +5 Str / +5 Mag Changes resistances penetration: +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality When used to modify unarmed attacks: Base power: 38.0 - 53.2 Uses stats: 40% Dex, 40% Cun, 10% Mag, 40% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +7.0% Attack speed: 83% When this weapon hits: Obliterating Smash (20% chance level 3). Your Obliterating Smash can destroy walls. Curse of Madness It can be used to activate talent Obliterating Smash (costing 22 power out of 25/25) : Effective talent level: 3.6 Power cost: 22 out of 25/25. Range: 3 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 156% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 18. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
This item will automatically be transmogrified when you leave the level. alchemist's voratun gauntlets of archery (0 def, 3 armour) (Misfortune)alchemist's voratun gauntlets of archery (0 def, 3 armour) (Misfortune) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +9 Armour penetration: +15 Armour: +3 Damage (Melee): 6 acid / 6 fire / 10 cold / 9 lightning Changes stats: +9 Dex / +4 Mag / +4 Wil / +7 Cun When used to modify unarmed attacks: Base power: 29.5 - 41.3 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +10 Armour Penetration: +25 Physical crit. chance: +10.0% Attack speed: 83% When this weapon hits: Perfect Strike (15% chance level 5). Damage (Melee): +15 ice / +14 fire / +26 acid / +11 lightning Curse of Misfortune It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.6 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 203% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. drakeskin leather gloves 'Xaleth' (0 def, 3 armour) (Nightmares)drakeskin leather gloves 'Xaleth' (0 def, 3 armour) (Nightmares) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 10 acid / 9 fire Changes resistances: +8% acid / +7% fire Changes damage: +30% acid / +5% fire Life regen: +4.10 Stamina each turn: +0.70 Psi each turn: +0.13 Spellpower on spell critical (stacks up to 3 times): +6 Spell crit. chance: +2% When used to modify unarmed attacks: Base power: 26.5 - 29.2 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Acid Breath (10% chance level 5). When this weapon hits: Fire Breath (10% chance level 5). When this weapon hits: Second Wind (10% chance level 1). Burst (radius 2) on crit: +11 acid / +14 fire Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. spellstreaming voratun gauntlets of archery (0 def, 3 armour) (Nightmares)spellstreaming voratun gauntlets of archery (0 def, 3 armour) (Nightmares) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +9 Armour penetration: +12 Armour: +3 Changes stats: +8 Cun / +7 Dex Mana each turn: +0.34 Spellpower: +13 Spell crit. chance: +9% When used to modify unarmed attacks: Base power: 32.0 - 44.8 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +10 Armour Penetration: +23 Physical crit. chance: +10.0% Attack speed: 83% When this weapon hits: Elemental bolt (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). Damage (Melee): +17 arcane Curse of Nightmares It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.6 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 203% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
Fireenvy (0 def, 3 armour) (Corpses) Fireenvy (0 def, 3 armour) (Corpses)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 16 mind Changes stats: +3 Str / +2 Con Changes resistances penetration: +15% fire Changes damage: +6% mind / +9% fire Physical save: +7 Mental save: +6 Curse of Corpses It can be used to activate talent Battle Cry, placing all other charms into a 25 cooldown : Effective talent level: 2.4 Power cost: 25 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 17 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Hellwyrd the cashmere wizard hat (2 def, 0 armour) (Shrouds)Hellwyrd the cashmere wizard hat (2 def, 0 armour) (Shrouds) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 4 light Changes resistances: +12% fire / +19% cold Changes resistances penetration: +15% fire Changes damage: +13% cold Light radius: +2 Curse of Shrouds A pointy cloth hat, very wizardly... |
Isluwyn the Pitchquencher (3 def, 0 armour) (Misfortune) Isluwyn the Pitchquencher (3 def, 0 armour) (Misfortune)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +1 Str / +3 Dex / +11 Mag / +5 Wil / +7 Cun Changes damage: +3% darkness Spell save: +14 Mental save: +10 Spellpower: +4 Infravision radius: +3 Curse of Misfortune A pointy cloth hat, very wizardly... |
The Black Crown (0 def, 15 armour) (Corpses) The Black Crown (0 def, 15 armour) (Corpses)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Physical save: +0 Spell save: +0 Mental save: +0 Shadow Power: +5 Increases all saves by your Shadow Power. Curse of Corpses "For the demon who has everything." |
aegis cashmere wizard hat of earthrunes (2 def, 3 armour) (Corpses) aegis cashmere wizard hat of earthrunes (2 def, 3 armour) (Corpses)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Defense: +2 Changes stats: +3 Con Life regen: +3.00 Damage Shield Power: +10% Curse of Corpses It can be used to activate talent Stone Wall, placing all other charms into a 70 cooldown : Effective talent level: 1.2 Power cost: 70 out of 80/80. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 9 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 200.48 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. dwarven-steel helm of might (0 def, 4 armour) (Shrouds)dwarven-steel helm of might (0 def, 4 armour) (Shrouds) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +5 Armour: +4 Fatigue: +4% Changes stats: +4 Str / +4 Con Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. fearwoven elven-silk wizard hat (3 def, 0 armour) (Shrouds)fearwoven elven-silk wizard hat (3 def, 0 armour) (Shrouds) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes resistances: +16% darkness / +16% physical Changes damage: +16% darkness / +18% physical Maximum hate: +13.00 Mindpower: +9 Mental crit. chance: +3% Curse of Shrouds A pointy cloth hat, very wizardly... |
Chromatic Harness (10 def, 14 armour) (Misfortune) Chromatic Harness (10 def, 14 armour) (Misfortune)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% fire / +20% cold / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% Curse of Misfortune This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
This item will automatically be transmogrified when you leave the level. fortifying steel mail armour of the deep (2 def, 9 armour) (Misfortune)fortifying steel mail armour of the deep (2 def, 9 armour) (Misfortune) Requires: - Strength 20 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +9 Defense: +2 Fatigue: +14% Changes stats: +4 Str / +4 Con Changes resistances: +9% acid / +7% cold Allows you to breathe in: water Maximum life: +55.00 Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. miasmic drakeskin leather armour of command (17 def, 16 armour) (Madness)miasmic drakeskin leather armour of command (17 def, 16 armour) (Madness) Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +15 Armour: +16 Defense: +17 Fatigue: +8% Damage (Melee): 8 acid Damage (Ranged): 10 acid Changes stats: +5 Cun Changes resistances: +24% acid / +24% nature Mental save: +25 Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant rough leather armour of the deep (1 def, 4 armour) (Corpses)radiant rough leather armour of the deep (1 def, 4 armour) (Corpses) Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +6% Damage when hit (Melee): 6 light Changes stats: +2 Wil Changes resistances: +13% blight / +7% cold / +13% darkness / +6% acid Allows you to breathe in: water Light radius: +2 Curse of Corpses A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. volcanic cured leather armour of the hero (2 def, 13 armour) (Madness)volcanic cured leather armour of the hero (2 def, 13 armour) (Madness) Requires: - Strength 14 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +13 Defense: +2 Fatigue: +7% Damage (Melee): 7 fire Damage (Ranged): 7 fire Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun Changes resistances: +17% fire / +18% physical Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Bethukira (18 def, 29 armour) (Shrouds)Bethukira (18 def, 29 armour) (Shrouds) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +29 Defense: +18 Ranged Defense: +2 Fatigue: +26% Changes stats: +2 Cun Changes resistances: +6% blight / +8% physical Reduces incoming crit damage: 5.00% Physical save: +16 Mental save: +14 Poison immunity: +20% Curse of Shrouds A suit of armour made of metal plates. |
Borfast's Cage (10 def, 20 armour) (Nightmares) Borfast's Cage (10 def, 20 armour) (Nightmares)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Curse of Nightmares Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Cuirass of the Dark Lord (0 def, 30 armour) (Shrouds) Cuirass of the Dark Lord (0 def, 30 armour) (Shrouds)Requires: - Strength 52 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 Life regen: +0.00 Blood Charges: 0 Curse of Shrouds It can be used to drain blood from all units within 5 spaces, causing them to bleed for 120 physical damage over 4 turns. For every unit (up to 10) drained, the armor's stats increase, but decrease over 10 turns until back to normal, costing 22 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only the plate remained, dying to finally taste fresh blood again. |
Plate Armor of the King (15 def, 30 armour) (Madness) Plate Armor of the King (15 def, 30 armour) (Madness)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +30 Defense: +15 Fatigue: +26% Changes stats: +9 Wil Changes resistances: +25% acid / +25% darkness / +25% blight / +25% fire / +10% arcane Physical save: +15 Spell save: +25 Mental save: +25 Stun/Freeze immunity: +30% Knockback immunity: +30% Maximum stamina: +60.00 Light radius: +1 Curse of Madness Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it. |
Tarrasca (0 def, 50 armour) (Madness) Tarrasca (0 def, 50 armour) (Madness)Requires: - Strength 52 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage equal to the speed detriment, but never to less than 30% of the original damage. Current Resistance: 0% Curse of Madness It can be used to slow all units within 5 spaces (including yourself) by 40%, costing 22 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
enlightening iron plate armour of Eyal (3 def, 7 armour) (Madness) enlightening iron plate armour of Eyal (3 def, 7 armour) (Madness)Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Changes stats: +4 Cun / +4 Wil Mental save: +11 Life regen: +1.20 Maximum life: +45.00 Healing mod.: +11% Curse of Madness A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. rejuvenating dwarven-steel plate armour of implacability (5 def, 17 armour) (Shrouds)rejuvenating dwarven-steel plate armour of implacability (5 def, 17 armour) (Shrouds) Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +17 Defense: +5 Fatigue: +17% Physical save: +8 Life regen: +5.00 Stamina each turn: +1.00 Curse of Shrouds A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. spiked stralite plate armour of thunder (7 def, 13 armour) (Corpses)spiked stralite plate armour of thunder (7 def, 13 armour) (Corpses) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Physical power: +14 Armour: +13 Defense: +7 Fatigue: +26% Damage when hit (Melee): 18 physical Changes stats: +8 Str / +8 Mag / +7 Wil Changes resistances: +18% lightning Spellpower: +20 Spell crit. chance: +8% Mindpower: +18 Mental crit. chance: +7% Curse of Corpses A suit of armour made of metal plates. |
Blackfire Aegis (8 def, 18 armour, 235 block) (Madness) Blackfire Aegis (8 def, 18 armour, 235 block) (Madness)Requires: - Strength 28 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +18 Defense: +8 Ranged Defense: +12 Fatigue: +25% Damage when hit (Melee): 24 darkness / 24 fire Changes resistances: +20% darkness / +35% fire Talent granted: +5 Block Spellpower: +8 Curse of Madness This rugged stone shield flickers with bursts of pitch black flame. |
Relgyyadir the voratun shield (12 def, 15 armour, 260.5 block) (Misfortune) Relgyyadir the voratun shield (12 def, 15 armour, 260.5 block) (Misfortune)Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +15 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes resistances penetration: +15% blight / +0% fire Talent granted: +5 Block Spell save: +10 Knockback immunity: +15% Curse of Misfortune Handheld deflection devices. |
Shieldsmaiden (5 def, 20 armour, 150 block) (Shrouds) Shieldsmaiden (5 def, 20 armour, 150 block) (Shrouds)Requires: - Strength 28 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +20 Defense: +5 Ranged Defense: +12 Fatigue: +10% Changes resistances: +25% cold / +25% fire Talents granted: +1 Shieldsmaiden Aura +4 Block Granted talent can block up to 1 instance of damage each 10 turns. Curse of Shrouds Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
The Black Wall (12 def, 9 armour, 200 block) (Corpses) The Black Wall (12 def, 9 armour, 200 block) (Corpses)Requires: - Strength 28 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +9 Defense: +12 Ranged Defense: +15 Fatigue: +28% Damage when hit (Melee): 10 darkness Changes resistances: +2% all Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield Talent granted: +5 Block Shadow Power: +5 Increases all resists by 0.4% for each point of your Shadow Power. Curse of Corpses "With this, no one will ever harm you again." |
This item will automatically be transmogrified when you leave the level. voratun shield of mind resistance (+17%) (12 def, 3 armour, 211.5 block) (Madness)voratun shield of mind resistance (+17%) (12 def, 3 armour, 211.5 block) (Madness) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes resistances: +17% mind Talent granted: +5 Block Curse of Madness Handheld deflection devices. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 87 power out of 100/100. The very essence of bearness! |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
170 alchemist agate 170 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
14 onyx 14 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
2 Windborne Azurite 2 Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
12 aquamarine 12 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
17 opal 17 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
21 sapphire 21 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
14 topaz 14 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
demon seed [champion of Urh'Rok] (level 50, body) demon seed [champion of Urh'Rok] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'body' When attach to an other item: Knockback immunity: +100% Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 50, mainhand) demon seed [champion of Urh'Rok] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 47, offhand) demon seed [daelach] (level 47, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, body) demon seed [dolleg] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, finger) demon seed [dolleg] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, offhand) demon seed [dolleg] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances penetration: +25% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (level 50, finger) demon seed [dĂșathedlen] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (level 50, offhand) demon seed [dĂșathedlen] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Grants telepathy: All Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 46, body) demon seed [fire imp] (level 46, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 50, finger) demon seed [fire imp] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 46, offhand) demon seed [forge-giant] (level 46, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Flash Block Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 50, body) demon seed [forge-giant] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'body' When attach to an other item: Reduces duration of detrimental effects by 30% The seed of a demon. |
demon seed [forge-giant] (level 50, mainhand) demon seed [forge-giant] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Inferno Mana each turn: +0.50 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 46, body) demon seed [quasit] (level 46, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Rush Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 45, mainhand) demon seed [uruivellas] (level 45, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 50, finger) demon seed [uruivellas] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 50, offhand) demon seed [uruivellas] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Battle Call Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 50, body) demon seed [water imp] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 50, finger) demon seed [water imp] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 50, finger) demon seed [water imp] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, mainhand) demon seed [wretch titan] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 32, mainhand) demon seed [wretchling] (level 32, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +4 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 47, mainhand) demon seed [wretchling] (level 47, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 49, finger) demon seed [wretchling] (level 49, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 49, offhand) demon seed [wretchling] (level 49, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances penetration: +25% acid Demon status: alive (100% life). The seed of a demon. |
Burnpain (dig speed 19 turns) Burnpain (dig speed 19 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 12 arcane Changes stats: +3 Str Changes damage: +12% arcane / +3% fire Critical mult.: +5.00% Maximum vim: +20.00 Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of quickening (dig speed 23 turns) dwarven-steel pickaxe of quickening (dig speed 23 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe of the Iron Throne (dig speed 10 turns) voratun pickaxe of the Iron Throne (dig speed 10 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Maximum life: +37.00 Maximum stamina: +24.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
17 emerald 17 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
10 jade 10 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
12 spinel 12 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
20 turquoise 20 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Kindlestake the dwarven lantern Kindlestake the dwarven lanternPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 12 blight / 8 fire Changes stats: +7 Mag Changes resistances penetration: +10% blight / +20% fire Spellpower: +10 Light radius: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
This item will automatically be transmogrified when you leave the level. Wintertide PhialWintertide Phial Powered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 35 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
20 bloodstone 20 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
17 fire opal 17 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
19 garnet 19 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
20 ruby 20 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 22 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of psychoportation [power 27] (27 cooldown) steel torque of psychoportation [power 27] (27 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to teleport randomly (rad 27), placing all other charms into a 27 cooldown. Torques are made by powerful psionics to store psionic powers. |
15 amethyst 15 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 27 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
17 diamond 17 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
23 moonstone 23 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
16 pearl 16 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
20 quartz 20 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
18 amber 18 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
14 citrine 14 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
11 zircon 11 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Doomlord the Skeleton Hero level 32
15th Dusk 122nd year of Ascendancy at 08:33 see stats
Can you bear it? So much bearness! (Nightmare (Adventure) difficulty)
Killed Borius in the Bearscape.By Doomlord the Skeleton Hero level 49
50th Dusk 122nd year of Ascendancy at 16:02 see stats
Demonic Invasion (Nightmare (Adventure) difficulty)
Stopped a demonic invasion by closing their portal.By Doomlord the Skeleton Hero level 27
6th Dusk 122nd year of Ascendancy at 02:19 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By Doomlord the Skeleton Hero level 56
63rd Dusk 122nd year of Ascendancy at 09:34 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Doomlord the Skeleton Hero level 23
7th Flare 122nd year of Ascendancy at 21:24 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By Doomlord the Skeleton Hero level 34
19th Dusk 122nd year of Ascendancy at 13:03 see stats
Infinite x10 (Nightmare (Adventure) difficulty)
Got to level 10 of the infinite dungeon.By Doomlord the Skeleton Hero level 20
3rd Flare 122nd year of Ascendancy at 01:52 see stats
Infinite x20 (Nightmare (Adventure) difficulty)
Got to level 20 of the infinite dungeon.By Doomlord the Skeleton Hero level 30
11st Dusk 122nd year of Ascendancy at 05:16 see stats
Infinite x30 (Nightmare (Adventure) difficulty)
Got to level 30 of the infinite dungeon.By Doomlord the Skeleton Hero level 39
26th Dusk 122nd year of Ascendancy at 02:58 see stats
Infinite x40 (Nightmare (Adventure) difficulty)
Got to level 40 of the infinite dungeon.By Doomlord the Skeleton Hero level 46
43rd Dusk 122nd year of Ascendancy at 03:53 see stats
Infinite x50 (Nightmare (Adventure) difficulty)
Got to level 50 of the infinite dungeon.By Doomlord the Skeleton Hero level 54
59th Dusk 122nd year of Ascendancy at 05:38 see stats
Infinite x60 (Nightmare (Adventure) difficulty)
Got to level 60 of the infinite dungeon.By Doomlord the Skeleton Hero level 62
75th Dusk 122nd year of Ascendancy at 04:33 see stats
Invasion from the Depths (Nightmare (Adventure) difficulty)
Stopped a naga invasion by closing their portal.By Doomlord the Skeleton Hero level 44
39th Dusk 122nd year of Ascendancy at 00:38 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Doomlord the Skeleton Hero level 10
2nd Mirth 122nd year of Ascendancy at 11:07 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Doomlord the Skeleton Hero level 20
2nd Flare 122nd year of Ascendancy at 22:15 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Doomlord the Skeleton Hero level 30
10th Dusk 122nd year of Ascendancy at 08:53 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Doomlord the Skeleton Hero level 40
28th Dusk 122nd year of Ascendancy at 04:55 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By Doomlord the Skeleton Hero level 50
51st Dusk 122nd year of Ascendancy at 20:27 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Doomlord the Skeleton Hero level 55
60th Dusk 122nd year of Ascendancy at 18:12 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Doomlord the Skeleton Hero level 36
22nd Dusk 122nd year of Ascendancy at 15:44 see stats
The Rat Lich (Nightmare (Adventure) difficulty)
Killed the terrible Rat Lich.By Doomlord the Skeleton Hero level 16
9th Mirth 122nd year of Ascendancy at 19:10 see stats
The Restless Dead (Nightmare (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Doomlord the Skeleton Hero level 38
24th Dusk 122nd year of Ascendancy at 20:44 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Doomlord the Skeleton Hero level 45
40th Dusk 122nd year of Ascendancy at 08:50 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Doomlord the Skeleton Hero level 25
3rd Dusk 122nd year of Ascendancy at 09:57 see stats
Log
For a brief moment you can smell pumpkins and then it vanishes.. strange..
Doomlord uses Defiling Touch.
Doomlord uses Defiling Touch.
