Rathmar the level 1 Dwarf Wyrmic by mmoufarrij

Character

GameTales of Maj'Eyal: Age of Ascendancy 0.9.46
AddonsItems Vault 0.9.46
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassWyrmic
Level / Exp1 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 16)
Dexterity8 (base 10)
Constitution14 (base 11)
Magic8 (base 10)
Willpower18 (base 15)
Cunning10 (base 10)

Resources

Life126/126
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage19
Accuracy12
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower16.6
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense0.3
Ranged Defense0.3
Fatigue6
Physical Save11.9
Spell Save9.1
Mental Save9.8

Defense: Resistances

Cold+ 1%( 70%)
Physical 0%( 70%)
Fire+ 1%( 70%)
All 0%( 70%)

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Two-handed weapons1.10
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.10
1/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
1/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Norgan's skin returns to normal.

Orc archer shoots!

Orc archer uses Reload.

Ran for 2 turns (stop reason: hostile spotted to the east (orc archer)).


Orc archer hits Rathmar for 19 physical, 7 acid damage (total 25.51).
Orc archer uses Infusion: Regeneration.

Orc archer starts regenerating health quickly.

Orc archer uses Infusion: Sun.

Rathmar loses sight!

Rathmar has been illuminated.


Rathmar uses Infusion: Wild.

Rathmar lessens the pain.

Rathmar activates Wild Growth.

Orc archer uses Reload.

Orc archer shoots!

Orc archer hits Rathmar for 18 physical, 6 acid damage (total 23.65).
Orc archer killed Rathmar!
Rathmar the level 1 dwarf wyrmic was scalded to death by an orc archer on level 1 of Escape from Reknor.
You have no more lives left.
Rathmar feels pain again.

Rathmar deactivates Wild Growth.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Saving done.