Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Items Vault 1.5.0Donators/Buyers bonus! |
Campaign | Arena |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Lich |
Class | Necromancer |
Level / Exp | 37 / 92% |
Size | medium |
Lifes / Deaths | Killed by rogue at level 24 on the 77th Pyre 122nd year of Ascendancy at 09:18 / 1 |
Primary Stats
Strength | 16 (base 10) |
Dexterity | 16 (base 10) |
Constitution | 58 (base 52) |
Magic | 96 (base 60) |
Willpower | 56 (base 37) |
Cunning | 35 (base 11) |
Resources
Life | 908/908 |
Mana | 502/502 |
Soul | 11/14 |
Healing Factor | 1.3157894736842 |
Regeneration | 0.32894736842105 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 13 |
Lite | 9 |
Infravision | 9 |
See Stealth | 61.017545515384 |
See Invisible | 88.806386071087 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 41 |
Accuracy | 27 |
Crit Chance | 37% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 62 |
Crit Chance | 41% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 33% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +28% |
Light | +8% |
Temporal | +9% |
Physical | +34% |
Arcane | +13% |
Cold | +11% |
Fire | +18% |
Defense: Base
Armour (hardiness) | 12 (30%) |
Defense | 41 |
Ranged Defense | 41 |
Fatigue | 1 |
Physical Save | 40 |
Spell Save | 59 |
Mental Save | 45 |
Defense: Resistances
Arcane | + 17%( 85%) |
Darkness | + 19%( 85%) |
Cold | + 62%( 85%) |
All | 0%( 85%) |
Defense: Immunities
Stun Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 27% |
Disarm Resistance | 26% |
Bleed Resistance | 100% |
Pinning Resistance | 25% |
Instadeath Resistance | 100% |
Knockback Resistance | 23% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 8. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 228 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Animus | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Celestial / Star fury | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrotic minions | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Advanced necrotic minions | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Nightfall | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 0.90 |
| 4/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Spell / Divination | 1.20 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 2/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Spell / Conveyance | 1.20 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Blurred Mortality |
talent | Keen Senses |
talent | Necrotic Aura |
Quests
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | done |
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | Cinderfeet (3 def, 5 armour) Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 73 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Light source | ethereal alchemist's lamp ethereal alchemist's lampPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Spellpower: +6 (+1 eff.) Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | starseer's elven-silk wizard hat of the Brotherhood (3 def, 0 armour) starseer's elven-silk wizard hat of the Brotherhood (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +6 Mag / +6 Con Changes damage: +9% temporal / +8% light / +9% physical / +9% arcane / +7% darkness Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 7 cooldown : Effective talent level: 6.0 Power cost: 7 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 28 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Tool | tentacled dragonbone totem of healing [power 220] (14 cooldown) tentacled dragonbone totem of healing [power 220] (14 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to heal a target within range 8 (based on Willpower) for 220, putting all charms on cooldown for 14 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | warrior's steel ring of frost (+22%) warrior's steel ring of frost (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +22% cold Changes damage: +11% cold Rings can have magical properties. |
On fingers | mule's steel ring of tenacity mule's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Maximum encumbrance: +25 Disarm immunity: +26% Pinning immunity: +25% Knockback immunity: +23% Maximum life: +20.00 Rings can have magical properties. |
Around waist | balancing hardened leather belt balancing hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Changes stats: +5 Cun / +5 Dex Mental crit. chance: +10% A belt that goes around your waist. |
In main hand | Ebonyglory the elven-wood magestaff (25-30 power, 5 apr, physical element) Ebonyglory the elven-wood magestaff (25-30 power, 5 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 24 fire Changes stats: +2 Str Changes damage: +21% darkness / +25% physical Talent granted: +1 Command Staff Critical mult.: +22.00% Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +26 (+6 eff.) Spell crit. chance: +11% Light radius: +2 See invisible: +12 It can be used to unleash an elemental blastwave, dealing 41.46 to 49.76 physical damage in a radius 5 around the user, putting all charms on cooldown for 7 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | rough leather gloves of magic (+2) (0 def, 1 armour) rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Changes damage: +4% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | focusing silk robe (3 def, 0 armour) focusing silk robe (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +6 Mag / +6 Wil Mana each turn: +0.30 Psi each turn: +0.22 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Aeroreth the elven-silk cloak (25 def, 0 armour) Aeroreth the elven-silk cloak (25 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +25 (+8 eff.) Changes stats: +3 Cun Grants telepathy: Humanoid/Orc Physical save: +26 (+8 eff.) Psi when hit: +0.08 Hate when firing a critical mind attack: +2.00 Maximum life: +52.00 Mindpower: +4 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | serendipitous gold amulet serendipitous gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +8 (+3 eff.) Changes stats: +10 Lck Reduce all damage from unseen attackers: 13% Amulets can have magical properties. |
Inventory
stabilizing steel amulet of dexterity (+2) stabilizing steel amulet of dexterity (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Dex Changes resistances: +14% temporal Pinning immunity: +28% Knockback immunity: +24% Amulets can have magical properties. |
starlit steel amulet of mastery (0.14 Spell / Advanced necrotic minions) starlit steel amulet of mastery (0.14 Spell / Advanced necrotic minions)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% light / +10% darkness Talent mastery: +0.14 Spell / Advanced necrotic minions Blindness immunity: +21% Amulets can have magical properties. |
caustic dwarven-steel battleaxe (32-48 power, 2 apr) caustic dwarven-steel battleaxe (32-48 power, 2 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 14% chance to corrode armour by 30% When wielded/worn: Changes resistances penetration: +16% acid Life regen: +2.00 Massive two-handed battleaxes. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
680 alchemist agate 680 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bright elven-wood wand of conjuration [power 337] (7 cooldown) bright elven-wood wand of conjuration [power 337] (7 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to fire a bolt of a random element with (base) damage 168 to 337, putting all charms on cooldown for 7 turns. When used: 100% chance to regenerate 6 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
striking yew wand of clairvoyance [power 11] (5 cooldown) striking yew wand of clairvoyance [power 11] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Talent cooldown: Strike (-1 turn) Talent granted: +2 Strike It can be used to reveal the area around you, dispelling darkness (radius 11, power 84 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 5 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
void elm wand of firewall [power 73] (5 cooldown) void elm wand of firewall [power 73] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Talent granted: +2 Void Blast It can be used to creates a wall of flames lasting 4 turns (dealing 86 fire damage overall), putting all charms on cooldown for 5 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
volcanic elven-wood wand of clairvoyance [power 13] (5 cooldown) volcanic elven-wood wand of clairvoyance [power 13] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent cooldown: Volcano (-2 turns) Talent granted: +2 Volcano It can be used to reveal the area around you, dispelling darkness (radius 13, power 86 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 5 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By mist the Higher Necromancer level 15
75th Pyre 122nd year of Ascendancy at 22:41 see stats
By mist the Lich Necromancer level 32
79th Pyre 122nd year of Ascendancy at 08:01 see stats
By mist the Higher Necromancer level 10
75th Pyre 122nd year of Ascendancy at 08:35 see stats
By mist the Higher Necromancer level 20
76th Pyre 122nd year of Ascendancy at 16:08 see stats
By mist the Lich Necromancer level 30
78th Pyre 122nd year of Ascendancy at 14:46 see stats
By mist the Higher Necromancer level 24
77th Pyre 122nd year of Ascendancy at 09:18 see stats
By mist the Lich Necromancer level 37
1st Mirth 122nd year of Ascendancy at 12:45 see stats
Log
Mist activates Necrotic Aura.
Shadow casts Phase Door.
Mist wears (replacing void elm wand of firewall [power 73] (4/5 cooldown)): tentacled dragonbone totem of healing [power 220] (14 cooldown).
Talent Invoke Tentacle is ready to use.
Mist activates his tentacled dragonbone totem of healing!
Lich receives 230 healing from mist.
Mist activates his tentacled dragonbone totem of healing!
Lich receives 230 healing from mist.
Shadow casts Phase Door.
Shadow casts Phase Door.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Mist refocuses the energies of his staff.
Mist refocuses the energies of his staff.
Saving game...
Saving done.
Lich deactivates Hymn of Shadows.
Lich deactivates Call Shadows.
Mist deactivates Keen Senses.
Mist deactivates Necrotic Aura.
Mist deactivates Blurred Mortality.