Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 10 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 24 (base 24) |
Dexterity | 13 (base 12) |
Constitution | 12 (base 12) |
Magic | 24 (base 24) |
Willpower | 11 (base 10) |
Cunning | 11 (base 10) |
Resources
Life | 228/228 |
Hate | 100/100 |
Vim | 96/96 |
Healing Factor | 0.51915261712575 |
Regeneration | 0.51915261712575 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +25% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 27 |
Accuracy | 30 |
Crit Chance | 2% |
APR | 2 |
Speed | 1.25 |
Offense: Offhand
Damage | 18 |
Accuracy | 30 |
Crit Chance | 3% |
APR | 2 |
Speed | 1.25 |
Offense: Spell
Spellpower | 31 |
Crit Chance | 1% |
Speed | 1.25 |
Offense: Mind
Mindpower | 12 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
All | -60% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 2 |
Ranged Defense | 2 |
Fatigue | 0 |
Physical Save | 14 |
Spell Save | 14 |
Mental Save | 9 |
Defense: Resistances
Acid | +100%(100%) |
Blight | +100%(100%) |
Cold | + 16%(100%) |
Fire | -39%(100%) |
All | + 7%(100%) |
Defense: Immunities
Stun Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/1)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | Worm that Walks Link |
talent | Ruin |
Quests
Equipment
In off hand | iron waraxe (11-16 power, 2 apr) iron waraxe (11-16 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
Main armor | Robe of the Worm (0 def, 0 armour) Robe of the Worm (0 def, 0 armour)2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Must level Worm that Walks talent on the master to take it off. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In main hand | iron longsword 'Heatfoe' (11-16 power, 2 apr) iron longsword 'Heatfoe' (11-16 power, 2 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 10% chance to reduce all saves and defense by 7 Damage (Melee): +6 mind Damage (radius 1) on hit: +4 acid When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 27% Changes stats: +1 Dex / +1 Wil / +1 Cun Sharp, long, and deadly. |
Inventory
iron waraxe (11-15 power, 2 apr) iron waraxe (11-15 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
Achievements
Log
Shadow receives 37 healing.
Temporal hound receives 41 healing.
Corgi receives 29 healing (10 psi heal).
Thought-forged bowman receives 38 healing.
Temporal hound receives 41 healing.
Shadow receives 37 healing.
Temporal hound receives 41 healing.
Corgi receives 29 healing (10 psi heal).
Thought-forged bowman receives 38 healing.
Temporal hound receives 41 healing.
Rested for 66 turns (stop reason: all resources and life at maximum).
Shadow receives 37 healing.
Temporal hound receives 41 healing.
Corgi receives 29 healing (10 psi heal).
Thought-forged bowman receives 38 healing.
Temporal hound receives 41 healing.
Worm that walks (servant of corgi) activates Ruin.
Character control switched to corgi.
You give iron longsword 'Heatfoe' (11-16 power, 2 apr) to worm that walks (servant of corgi).
Character control switched to worm that walks (servant of corgi).
Shadow casts Phase Door.
Worm that walks (servant of corgi) wears: iron longsword 'Heatfoe' (11-16 power, 2 apr).
Worm that walks (servant of corgi) wears (offslot): iron waraxe (11-16 power, 2 apr).