Zezilahor the level 5 Ghoul Sun Paladin by cabspeedy3

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceGhoul
ClassSun Paladin
Level / Exp5 / 23%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 17)
Dexterity11 (base 10)
Constitution18 (base 10)
Magic24 (base 24)
Willpower13 (base 10)
Cunning8 (base 10)

Resources

Life206/206
Positive32/32
Stamina108/120
Healing Factor1.0711363549267
Regeneration0.26778408873168

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite3

Offense: Mainhand

Damage33
Accuracy19
Crit Chance0%
APR1
Speed1.00

Offense: Spell

Spellpower22
Crit Chance0%
Speed1

Offense: Mind

Mindpower17
Crit Chance0%
Speed1

Defense: Base

Armour (hardiness)16.118138619369 (71.297102139833%)
Defense2
Ranged Defense2
Fatigue11
Physical Save24
Spell Save12
Mental Save17

Defense: Resistances

Acid+ 15%( 70%)
Physical+ 4%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
1/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Sun1.30
3/5
1/5
0/5
0/5
Technique / Two-handed assault1.00
1/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
1/5
0/5
0/5
0/5
Celestial / Light1.30
2/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent
talent

Quests

active
done

Equipment

Tool
On feet
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Ran for 1 turns (stop reason: dialog is displayed).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 37 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Zezilahor wears:
Eye of the Dreaming One.

You gain 0.90 gold from the transmogrification of
impenetrable iron plate armour (0 def, 13 armour).
You gain 1.36 gold from the transmogrification of
cleansing iron plate armour of resilience (0 def, 7 armour).
You gain 1.62 gold from the transmogrification of
prismatic iron mail armour of lightning resistance (2 def, 4 armour).
You gain 0.92 gold from the transmogrification of
stabilizing rough leather cap of strength (+2) (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.63 gold from the transmogrification of
grounding pair of iron boots (0 def, 3 armour).
You gain 1.20 gold from the transmogrification of
spellwoven linen robe of blight (+10%) (0 def, 0 armour).
You gain 2.49 gold from the transmogrification of
flaming iron waraxe of phasing (12-16 power, 8 apr).
You gain 3.56 gold from the transmogrification of
cruel elm magestaff of illumination (10-12 power, 2 apr, fire element).
You gain 1.11 gold from the transmogrification of
mossy mindstar of resolve (3-3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3 power, 12 apr, nature damage).
You gain 2.16 gold from the transmogrification of
acidic iron dagger of daylight (11-14 power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 0.55 gold from the transmogrification of
shatter afflictions rune (absorb 20; cd 22).
You feel very confident walking into this place.