Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Mechanical |
Class | Arachnid |
Level / Exp | 37 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
Strength | 22 (base 15) |
Dexterity | 67 (base 60) |
Constitution | 19 (base 12) |
Magic | 16 (base 10) |
Willpower | 21 (base 10) |
Cunning | 46 (base 39) |
Resources
Life | 1090/1090 |
Steam | 100/100 |
Healing Factor | 1.2114285714286 |
Regeneration | 18.958857142858 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +100% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 44 |
Accuracy | 79 |
Crit Chance | 52% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | 44 |
Accuracy | 79 |
Crit Chance | 52% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 16 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Offense: Damage Penetration
Lightning | +50% |
Physical | +71% |
Arcane | +5% |
Fire | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 25.551211628464 (74.117647058824%) |
Defense | 29 |
Ranged Defense | 29 |
Fatigue | 22 |
Physical Save | 21 |
Spell Save | 20 |
Mental Save | 25 |
Defense: Resistances
Acid | + 24%(100%) |
Darkness | + 23%(100%) |
Blight | + 60%(100%) |
Mind | + 9%(100%) |
Fire | + 6%(100%) |
All | 0%(100%) |
Defense: Immunities
Stun Resistance | 50% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Teleport Resistance | 10% |
Poison Resistance | 100% |
Blind Resistance | 50% |
Inscriptions (1/1)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. |
Class Talents
Steamtech / Armament | 1.00 |
| 4/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Generic Talents
Effects
talent | Mecharachnid Link |
Quests
Equipment
Quiver | Drechak the pouch of dwarven-steel shots (22/22, 151% power, 3 apr) Drechak the pouch of dwarven-steel shots (22/22, 151% power, 3 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Power: 152% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +19.0% Capacity: 22 On weapon crit: * Wound the target dealing 145 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Damage (Ranged): +8 mind / +4 blight When wielded/worn: Ammo reloads per turn: +4 Talent granted: +3 Saw Shell Shots are used with slings to pummel your foes to death. |
Tail | Blindbore the dwarven-steel steamgun Blindbore the dwarven-steel steamgunRequires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +0.0% Attack speed: 100% Firing range: +8 On weapon hit: * 20% chance to reduce damage dealt by 15% * 10% chance to reduce armor by 19% Travel speed: +600% Damage (Ranged): +8 acid / +12 darkness Attacks use: 2.0 Steam When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +4.0% Effects on ranged hit: * 20% chance to reduce armor by 19% Damage when hit (Melee): 8 fire Changes resistances: +15% acid Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
In off hand | enhanced stralite steamgun of true flight enhanced stralite steamgun of true flightRequires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Attack speed: 100% Firing range: +10 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +11 (+3 eff.) Physical crit. chance: +9.0% Changes stats: +7 Str / +7 Dex / +6 Mag / +7 Wil / +7 Cun / +7 Con Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
In main hand | Brodydunarach the Abyssrebel Brodydunarach the Abyssrebel Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 4 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +32 Crit. chance: +20.0% Attack speed: 100% Firing range: +9 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +7 (+2 eff.) Physical crit. chance: +9.0% Damage when hit (Melee): 6 blight Changes resistances penetration: +21% physical / +5% arcane / +15% fire Spell save: +3 (+2 eff.) Spell crit. chance: +3% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Main armor | Hettohek (0 def, 17 armour) Hettohek (0 def, 17 armour) Requires: - Massive armour training - Dexterity 48 Infused by nature 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +17 Fatigue: +22% Changes stats: +4 Wil Changes resistances: +9% acid / +23% darkness / +26% blight / +6% fire / +9% mind Poison immunity: +50% Disease immunity: +50% Cut immunity: +50% Teleport immunity: +10% Life regen: +15.40 Stamina each turn: +1.60 Maximum life: +46.00 Light radius: +1 Healing mod.: +14% A suit of armour made of metal plates. |
Inventory
caustic dwarven-steel steamgun of dampening caustic dwarven-steel steamgun of dampening Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Infused by nature Infused by arcane disrupting forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +21 Crit. chance: +12.0% Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (radius 2) on crit: +12 acid / +16 nature Attacks use: 2.0 Steam When wielded/worn: Armour penetration: +7 Changes resistances: +7% acid / +9% lightning / +9% cold / +9% fire / +4% all Changes resistances penetration: +5% acid / +5% nature Spell save: +7 (+4 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
steel steamgun 'Branyyarahad' steel steamgun 'Branyyarahad'Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Attack speed: 100% Firing range: +7 Travel speed: +600% Damage (Ranged): +6 cold Attacks use: 2.0 Steam When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +13 Armour: +2 Damage when hit (Melee): 4 physical Changes stats: +2 Dex Changes resistances penetration: +12% all Changes damage: +8% cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Toxinwake (13 def, 8 armour) Toxinwake (13 def, 8 armour)Requires: - Heavy armour training - Dexterity 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +13 (+7 eff.) Fatigue: +12% Effects on melee hit: * 10% chance to slow global speed by 44% Changes resistances: +5% arcane / +18% fire / +9% nature / +6% darkness Changes damage: +6% nature A suit of armour made of mail. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Dexterity 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+7 eff.) Changes stats: +8 Cun Poison immunity: +0% Disease immunity: +0% Cut immunity: +0% Life regen: +0.00 When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Eclipseravage (17/17, 148% power, 3 apr) Eclipseravage (17/17, 148% power, 3 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Power: 149% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 17 On weapon hit: * 20% chance to reduce damage dealt by 15% Damage (Ranged): +20 darkness Damage (radius 1) on hit: +20 darkness Damage (radius 2) on crit: +20 darkness Shots are used with slings to pummel your foes to death. |
Filthbloom the pouch of iron shots (17/17, 109% power, 1 apr) Filthbloom the pouch of iron shots (17/17, 109% power, 1 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Power: 109% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +6 Armour Penetration: +1 Crit. chance: +4.0% Capacity: 17 On weapon hit: * 20% chance to slow global speed by 44% Damage (Ranged): +16 lightning Damage (radius 2) on crit: +16 nature When wielded/worn: Shots are used with slings to pummel your foes to death. |
hateful pouch of voratun shots of crippling (20/22, 163% power, 6 apr) hateful pouch of voratun shots of crippling (20/22, 163% power, 6 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Power: 163% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +16.0% Capacity: 22 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +9 darkness Damage against: +9% Living Shots are used with slings to pummel your foes to death. |
pouch of dwarven-steel shots 'Tundraward' (22/22, 144% power, 3 apr) pouch of dwarven-steel shots 'Tundraward' (22/22, 144% power, 3 apr)Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 3 Power: 145% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +21.0% Capacity: 22 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 99 physical damage On weapon crit: * Wound the target dealing 145 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +12 cold / +5 physical Damage (radius 2) on crit: +12 mind / +20 cold When wielded/worn: Shots are used with slings to pummel your foes to death. |
pouch of steel shots 'Hettendur' (41/41, 121% power, 2 apr) pouch of steel shots 'Hettendur' (41/41, 121% power, 2 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 122% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 41 On weapon hit: * 20% chance to slow global speed by 44% * 20 arcane resource burn Damage (radius 2) on crit: +20 mind When wielded/worn: Ammo reloads per turn: +3 Shots are used with slings to pummel your foes to death. |
thought-forged pouch of steel shots of erosion (21/22, 122% power, 2 apr) thought-forged pouch of steel shots of erosion (21/22, 122% power, 2 apr)Requires: - Dexterity 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 122% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 22 Turns elapse between self-loadings: 6 On weapon hit: * 17% chance to reduce all saves and defense by 18 Damage (Ranged): +7 mind / +9 nature Shots are used with slings to pummel your foes to death. |
Achievements
Log
You collect a new ingredient: stack of herbs (bilberry) (5).
You gain 0.68 gold from the melting of healing infusion (heal 63; cd 14).
You gain 2.32 gold from the melting of steam generator implant (steam 7).
You gain 3.00 gold from the melting of medical injector implant (efficiency 100% / cooldown 54%).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Ilneker drops on the floor: Silyta the dwarven-steel mail armour (3 def, 12 armour).
Your Silyta the dwarven-steel mail armour (3 def, 12 armour) is magically sorted by the storage room and put in a pile with the others items of the same type.
Ilneker drops on the floor: Zeryblek the iron helm (0 def, 3 armour).
Your Zeryblek the iron helm (0 def, 3 armour) is magically sorted by the storage room and put in a pile with the others items of the same type.
You transfer Moon (100% power, 0 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
Character control switched to mecharachnid (servant of Ilneker).
Ilneker activates Incendiary Grenade.
Ilneker deactivates Chemical Grenade.
You transfer Tinkerer's Twinblaster to the online item's vault.
Saving done.
Mecharachnid (servant of Ilneker) deactivates Mecharachnid Link.
Ilneker deactivates Rocket Pod.
Ilneker deactivates Incendiary Grenade.
Ilneker deactivates Exoskeleton.